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121. PC - Solid state drive advantage - in Feedback/Requests [original thread]
I got thinking about this more, and the delay is probably more so from the time between spawning in and when you can start to move, from the delay in loading textures / geometry. A delay in spawn point activation probably wouldn't help. It would h...
- by Kristoff Atruin - at 2013.05.18 17:14:00
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122. PC - Solid state drive advantage - in Feedback/Requests [original thread]
In a couple conquest battles Subdreddit has fought the other team not only reached their side of the facility before we got to the SI, but they actually got to *our* side of it. We were using speed fits, and couldn't figure out how they were so mu...
- by Kristoff Atruin - at 2013.05.17 23:34:00
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123. Complete Garbage CCP. - in Feedback/Requests [original thread]
It's hard to put into words how disappointing it is to finally get a chance to fight a battle that means something, then have it lag like a couple builds ago when they tried to give us the new sound system. I don't mind losing a battle because we ...
- by Kristoff Atruin - at 2013.05.17 01:03:00
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124. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
I actually think it's kind of a good idea for new players to start off with a little SP and nowhere near enough ISK to use all of it right away. If they have the cash to do it, most people will burn their SP before they even know what to do with i...
- by Kristoff Atruin - at 2013.05.12 13:54:00
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125. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Ok, so I finally started using the TAR tonight and I can say with confidence that putting a hard limit on the rate of fire would do wonders to bring this weapon back into balance. Switching to the GLU with 3 enhanced damage mods took my kdr from b...
- by Kristoff Atruin - at 2013.05.12 03:46:00
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126. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
I don't use this weapon yet. I don't want to train assault rifles up that far, but I feel like I have to in order for the game to be any fun at all in its current state. When I get into a game where the other team is using tacticals, it becomes a ...
- by Kristoff Atruin - at 2013.05.11 16:10:00
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127. Amarr Logistics Suit - in Feedback/Requests [original thread]
The amarr logi is not suited to front line combat at all. I've rarely ever lived long enough after taking fire for my repair modules to do anything to help. Generally I'm dead before I can blink. This is with around 430 or so total hp. May as well...
- by Kristoff Atruin - at 2013.05.11 05:33:00
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128. Logi's dont get a Gaurdian bonus? - in Feedback/Requests [original thread]
I got guardian points last night. The reduction in those is coming from how it's taking so much longer to kill people, which winds up meaning people are focusing fire to bring targets down. You don't get guardian points if the guy you're repping o...
- by Kristoff Atruin - at 2013.05.07 15:27:00
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129. Feedback - Corp Member List - in Feedback/Requests [original thread]
Oh please, for the love of bacon put some sorting on the corp member list. Or better yet, the ability to filter the list based on a character name substring. Scrolling through a list of 580 nerds to give someone some isk is incredibly painful to d...
- by Kristoff Atruin - at 2013.05.07 15:11:00
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130. [Question] Planetary Conquest: Claiming Unclaimed Districts - in Feedback/Requests [original thread]
You didn't really answer the question directly, but from what you're saying it sounds like every unclaimed district will start with a random reinforcement timer? Is that correct? CCP FoxFour wrote: Vermaak Doe is correct. If a district is uno...
- by Kristoff Atruin - at 2013.04.15 17:09:00
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131. Medium class vehicle suggestions - in Feedback/Requests [original thread]
And on most of them between the lack of drone bonuses and small drone bay size the only real purpose is for killing tackle when you need to gtfo. Not a primary weapon system by any stretch of the imagination. I'm talking about the Dust equivalent ...
- by Kristoff Atruin - at 2013.02.24 22:05:00
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132. Medium class vehicle suggestions - in Feedback/Requests [original thread]
Drones are limited to certain ships. There's a ton of ships that don't even have a drone bay. They aren't even a primary weapon system for most ships that have them. As far as collisions go, I'd think they should have the same collision attribute...
- by Kristoff Atruin - at 2013.02.24 17:39:00
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133. Medium class vehicle suggestions - in Feedback/Requests [original thread]
I like the idea of drone based weapon systems. ie: a gallente APC that deploys drones instead of having turrets, as a short range anti-infantry weapon. They could make the enemy have to look toward the sky to shoot them down, providing a distracti...
- by Kristoff Atruin - at 2013.02.24 14:50:00
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134. Idea for large bombardments - in Feedback/Requests [original thread]
In a podside interview not so long ago CCP talked a bit about bombardments from guns larger than what we can use now. They had some ideas like area of effect things that would force the bombarding ship to stay at the beacon for a long while etc, b...
- by Kristoff Atruin - at 2013.02.17 17:14:00
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135. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
There are / were entries in the marketplace for anti-MCC turrets. As in, vehicle mounted turrets. Whether or not they'll actually get balanced and released to us as something we can actually use is still in question, but the idea has been consider...
- by Kristoff Atruin - at 2013.02.09 15:20:00
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136. HAV small turrents - in Feedback/Requests [original thread]
The problem I'm noticing with the top turret doesn't seem to be motion related, because I often won't hit a target even when both the tank and the target are stilling still and not do any damage. On the other hand if the tank isn't moving too fast...
- by Kristoff Atruin - at 2013.02.02 00:45:00
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137. HAV small turrents - in Feedback/Requests [original thread]
I have a suspicion that the hit boxes of the tanks are often blocking the small turrets even though it looks like the line of fire is clear. The front turret I usually do ok in with a small blaster. It's the top one that I can barely hit anything ...
- by Kristoff Atruin - at 2013.02.01 23:15:00
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138. [Resquest] LAVs vs Infantry (option 2 added) - in Feedback/Requests [original thread]
I don't think LAVs should take damage from infantry, at least not to any measurable amount. They're already fragile enough as it is. But the whole drive a LAV around and run everyone over is really silly too, this is a battlefield not Grand Theft ...
- by Kristoff Atruin - at 2013.02.01 19:33:00
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139. Really, Nerf the Tanks - in Feedback/Requests [original thread]
I'm pretty sure the top turret is bugged. I have no problem killing people with the front blaster on a tank, but can't hit a damn thing with the top one despite the fact that it looks like it has an excellent field of fire. I think there's an invi...
- by Kristoff Atruin - at 2013.02.01 13:48:00
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140. [Feedback] : Dragonfly Scout suit needs a little bit buff - in Feedback/Requests [original thread]
Also, scout suits get a hell of a lot better once your shield skills are up. Throw on some extenders and regulators. Your recharge delay will get so short that you'll start to regenerate shields while you're still being shot at. In the meantime, a...
- by Kristoff Atruin - at 2013.01.30 20:14:00
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