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101. Sticky:FW stats discussion - in Feedback/Requests [original thread]
As I think about the idea of a faction's system control, I'd like to see the starmap in Dust look something like the verite eve influence map. When you go to the faction info screen I'd kind of like to see two solid, filled in colored blobs that s...
- by Kristoff Atruin - at 2013.09.12 03:05:00
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102. Faction warfare - coordinating efforts - in Feedback/Requests [original thread]
As I think about it more, not allowing a team of 100% random players from the FW contract queue to line up for an unaccepted contract would be good from another angle. It would keep them from going up against fully stacked protostomp teams. Lettin...
- by Kristoff Atruin - at 2013.09.11 21:11:00
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103. Faction warfare - coordinating efforts - in Feedback/Requests [original thread]
The discussion of FW stats got me thinking about this some more. Faction warfare is the one way that Dust affects Eve in any real way for the majority of players, even if they rarely seem to realize it. Sure PC does affect Molden Heath, but let's ...
- by Kristoff Atruin - at 2013.09.11 21:07:00
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104. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Some info on what a specific battle did would be good, but those changes are fairly small and won't necessarily mean a lot. What I would really like to see is more trend data for the last time a system was flipped. Sort of a FW status screen. ie: ...
- by Kristoff Atruin - at 2013.09.11 19:14:00
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105. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
I equate sci-fi with the existence of things that don't work exactly like things I can experience in real life, today. There is also very little hardness to the New Eden sci-fi. Physics least of all. Gameplay trumps science in this universe, which...
- by Kristoff Atruin - at 2013.07.15 02:18:00
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106. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
"You make it sound so awful that they need to bend physics a bit" Let me tell you about how outer space in eve is more fluid than void. It's a common joke that we're actually playing internet space submarines. I like the fact that the laser rifl...
- by Kristoff Atruin - at 2013.07.14 13:52:00
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107. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
I think instead of limiting uplinks per team, it should just be per person and not distinguish between variants. It'd give a very strong incentive to get prototype links. So as an example: I run around placing standard uplinks. I change suits to ...
- by Kristoff Atruin - at 2013.07.10 20:06:00
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108. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
What are the top 3 things you enjoy about planetary conquest? Fighting over actual territory in New Eden rather than a randomly generated battlefield
The fact that districts can benefit players in Eve. Currently pointless due to being only in...
- by Kristoff Atruin - at 2013.06.12 19:48:00
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109. plz fix fix the ROF on all TACARs to counter the turbo chip controller modificat... - in Feedback/Requests [original thread]
It isn't all modded controllers that's the problem, but the gun itself. I dumped my refunded SP into getting the duvolle tac tonight just to try it out before I respect, and it's like playing on easy mode. The GLU is good, but the Duvolle blows it...
- by Kristoff Atruin - at 2013.05.23 02:16:00
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110. Conquest design flaws - in Feedback/Requests [original thread]
It may only be day 6, but the problems with the strategic level of conquest have been quite evident for over a month. The balance issues with the suits and weapons themselves have been outrageously evident ever since Uprising deployed. Put the two...
- by Kristoff Atruin - at 2013.05.21 03:28:00
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111. [PC] Finding it impossible to play due to slideshow like frame rates - in Feedback/Requests [original thread]
Restarting doesn't actually help.
- by Kristoff Atruin - at 2013.05.20 23:39:00
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112. Conquest design flaws - in Feedback/Requests [original thread]
I'm fairly hopeful that conquest will improve. The other thing is that with the minimum 150 clone loss on defeat, and the daily attacks, makes PC feel like grinding structures in Eve. Every. Single. Night. On the 14th we took 3 districts and peopl...
- by Kristoff Atruin - at 2013.05.20 13:40:00
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113. Conquest design flaws - in Feedback/Requests [original thread]
I think there are some major problems with the concept of planetary conquest as it exists, and in the general balance of the game overall. My role as a director in Subdreddit is mostly in managing districts and making plans for conquest. I'll keep...
- by Kristoff Atruin - at 2013.05.20 06:23:00
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114. Amarr Logistics Suit - in Feedback/Requests [original thread]
With what we have now I'd also prefer another highslot over a low. It would give the option of either another shield extender (no further loss of mobility, two plates is just a bad idea) or a damage mod so that we can actually perform as a mix of ...
- by Kristoff Atruin - at 2013.05.20 04:02:00
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115. [Feedback and Issue] Lag for Defending Corps - in Feedback/Requests [original thread]
I just tried playing in 480p in a conquest match. It was much more playable. Ugly as sin though, and when I went ADS on my TAR the guys I were aiming at were blurry shadows...but I wasn't stuttering all over the place at least.
- by Kristoff Atruin - at 2013.05.20 01:54:00
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116. Amarr Logistics Suit - in Feedback/Requests [original thread]
I've been running the proto suit a lot more lately and there have been times where it was fun to use. I'd move forward, encounter some resistance and retreat into cover as my armor started to take damage. Then the guy I was fighting charges in to ...
- by Kristoff Atruin - at 2013.05.19 07:09:00
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117. [Feedback and Issue] Lag for Defending Corps - in Feedback/Requests [original thread]
I appreciate that, I don't think that most corps out there would pass up a chance to do some chest beating. I hope they can resolve these problems quickly. I was looking forward to some challenging, entertaining fights from you guys. What I got wa...
- by Kristoff Atruin - at 2013.05.19 06:30:00
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118. Bonus SP and SP cap Far to low. - in Feedback/Requests [original thread]
Here's something that will blow your mind. Buy the 7 day active booster, and activate it on Saturday. Bam, two weeks worth of active boost for the price of one.
- by Kristoff Atruin - at 2013.05.19 03:17:00
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119. [Feedback] An Eve Players perspective to Orbital Bombardment - in Feedback/Requests [original thread]
I think 20 to 30 seconds might be too often, and I say that as a member of an alliance that has absolutely no trouble keeping space superiority. The basic idea is sound though. We've had several fights where fleets formed up and were unable to dro...
- by Kristoff Atruin - at 2013.05.18 18:06:00
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120. [request] limit on number of starter set suits per match - in Feedback/Requests [original thread]
Terrible idea. Say that a new player spends his last isk and loses everything in a battle. Next fight what happens...he gets 10 spawns in the weakest possible suits he could use? On a skirmish or OMS match he could easily die more than 10 times wi...
- by Kristoff Atruin - at 2013.05.18 18:02:00
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