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1661. Logi suit balancing for dummies - in General Discussions [original thread]
Cat Merc wrote: Korvin Lomont wrote: Cat Merc wrote: So why give them more module slots than assaults so they can compensate for what you loose? That makes no sense. If they gave you exactly the same slot amount then it would be fine. ...
- by Korvin Lomont - at 2013.07.19 11:17:00
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1662. Logi suit balancing for dummies - in General Discussions [original thread]
Cat Merc wrote: So why give them more module slots than assaults so they can compensate for what you loose? That makes no sense. If they gave you exactly the same slot amount then it would be fine. I can't compensate for the lower shields ...
- by Korvin Lomont - at 2013.07.19 10:34:00
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1663. Logi suit balancing for dummies - in General Discussions [original thread]
Cat Merc wrote: So... You want to be a better assault? Dude, the sidearm isn't a big deal when you have an assault rifle with 60 bullets in the clip. With this suggestion, the only way the logi would be fair is if it had only 2 equipment slots...
- by Korvin Lomont - at 2013.07.19 10:12:00
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1664. Logi suit balancing for dummies - in General Discussions [original thread]
Cat Merc wrote: KAGEHOSHI Horned Wolf wrote: Cat Merc wrote: KAGEHOSHI Horned Wolf wrote: At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low ...
- by Korvin Lomont - at 2013.07.19 09:11:00
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1665. Hit Confirm when near objective points - in Technical Support/Bugs [original thread]
Happens quite a lot you need the right angle and the right distance (very close) to succesfully shoot somebody near installations. A problem that occours the most on null cannons from my experiance. The funny thing is how this works on supplydepot...
- by Korvin Lomont - at 2013.07.17 08:02:00
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1666. Request - Nanofibre Plates - in Feedback/Requests [original thread]
Oso Peresoso wrote: So what you're saying is.... The new plates don't do much to help armor tankers, they're almost more useful for shield tankers to use instead. So what you want to do is, release even more plates that are even worse for arm...
- by Korvin Lomont - at 2013.07.11 14:28:00
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1667. [BUG] gk.o logi suit - in Technical Support/Bugs [original thread]
ryo sayo mio wrote: Can anyone eles confirm this is a bug I will have a look tonight. But in theory that is possible it would depend on how stacking penalty are implementet. If the movement penalty applies to the lower value first (and I thi...
- by Korvin Lomont - at 2013.07.11 11:50:00
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1668. Request - Nanofibre Plates - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: RINON114 wrote: This is a simple request really, spawned from the rather complex situation of the new armour plates that were added in 1.2. The new plates are currently useless, but I'm happy that CCP has finally began...
- by Korvin Lomont - at 2013.07.11 09:23:00
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1669. Request - Nanofibre Plates - in Feedback/Requests [original thread]
RINON114 wrote: This is a simple request really, spawned from the rather complex situation of the new armour plates that were added in 1.2. The new plates are currently useless, but I'm happy that CCP has finally began putting things into the g...
- by Korvin Lomont - at 2013.07.11 07:53:00
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1670. [Request] Give the amarr logistic the same PG output of the other races - in Feedback/Requests [original thread]
I totally agree the current PG/CPU levels of the Amarr Logi make no sense. The amarr Assaultsuit has more CPU/PG than all the other Assault suits and due to the fact the Logi IS a Meium suit it should have as well more PG/CPU than the other Logis ...
- by Korvin Lomont - at 2013.07.10 11:13:00
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1671. The Invisible Man - in Technical Support/Bugs [original thread]
I was fighting an invisible enemy as well yesterday map was daylight got some time til I realised what was happening...
- by Korvin Lomont - at 2013.07.09 11:10:00
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1672. [request] Concentric, graduated passive suit scanning - in Feedback/Requests [original thread]
Well at least the Gal Scout should get a bigger Scan-Radius as this suit seems to the one that should specialise into that region. But in general I am all for different scanranges as this give more diversity amongst dropsuits...
- by Korvin Lomont - at 2013.07.09 11:08:00
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1673. Give Gallente suits 5hp/s - in General Discussions [original thread]
RuckingFetard wrote: BL4CKST4R wrote: RuckingFetard wrote: Korvin Lomont wrote: Well I agree the gallente suits should get this bonus as they are known for armor tanking through rep. But I would like to this tied to a Skill (as nearly ...
- by Korvin Lomont - at 2013.07.09 10:41:00
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1674. Give Gallente suits 5hp/s - in General Discussions [original thread]
Well I agree the gallente suits should get this bonus as they are known for armor tanking through rep. But I would like to this tied to a Skill (as nearly everything else in this game). So give alle gallente Frame site Skill this bonus. So gallen...
- by Korvin Lomont - at 2013.07.08 09:09:00
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1675. Armor Spider repairer - in General Discussions [original thread]
I like that :) I just start imaging the visuals for that. Balancing against the triage tool could be tricky but done by range...all in all +1
- by Korvin Lomont - at 2013.07.05 07:47:00
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1676. What are the tournement rewards and will they be honored this time? - in General Discussions [original thread]
If I am not totally mistaken the winner is allowed to rename a Planet
- by Korvin Lomont - at 2013.07.04 19:26:00
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1677. [BUG] DROPLINKS - in Technical Support/Bugs [original thread]
There are also some location where the Uplink a) falls under the map and b) lets every one Spawn under the map and on occasion I was floating after spawning on a Uplink (initia damber was firing and I was slowly floating into the redzone till I di...
- by Korvin Lomont - at 2013.07.04 14:10:00
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1678. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Hmm uplinks are viable tactic especially in domination matches and of course in PC matches as well. From my experience the team with more/better placed uplinks wins in 8 out of 10 battles. In most battles it is important to get fast and save to...
- by Korvin Lomont - at 2013.07.04 12:27:00
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1679. The new revival mechanics - in Feedback/Requests [original thread]
N1ck Comeau wrote: ammo from a nanite injector is a neat idea I remember that CCP said on fanfest they want to introduce Injectors that provide secondary bonusses like a speed buff or something like that. Yes that would be pretty nice.
- by Korvin Lomont - at 2013.07.04 07:12:00
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1680. The new revival mechanics - in Feedback/Requests [original thread]
Vin Mora wrote: Sana Rayya wrote: Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. There are a number of stupid medics out there ...
- by Korvin Lomont - at 2013.07.04 07:10:00
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