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Cat Merc
Oculus Felis
1869
|
Posted - 2013.07.07 23:04:00 -
[31] - Quote
BL4CKST4R wrote:KA24DERT wrote:Yeah, I think an armor rep bonus would be more useful for the assault gallente suit than the current shield bonus. What am I going to do with a shield bonus on an armor suit? Die faster. Exactly what CCP wants >_> |
Vermaak Doe
SVER True Blood Public Disorder.
793
|
Posted - 2013.07.07 23:14:00 -
[32] - Quote
Good ideas are one out of one thousand on this thread, I'll have a long wait for the next one. |
BL4CKST4R
WarRavens League of Infamy
440
|
Posted - 2013.07.07 23:18:00 -
[33] - Quote
Vermaak Doe wrote:Good ideas are one out of one thousand on this thread, I'll have a long wait for the next one.
Yea we already have 3-5 good ideas in only 31 posts! |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
212
|
Posted - 2013.07.07 23:18:00 -
[34] - Quote
Cat Merc wrote:Give Gallente suits inherent 5hp/s regen. And no, I don't mean in a skill, I mean like the minnie suits that get 1hp/s. We don't need to make low level armor tanking even worse than it is compared to proto.
I dont use Gallante.
I would approve a inherent 3 hp/s for every gallante basic and assault. And 1 for logis gallantes. |
BL4CKST4R
WarRavens League of Infamy
440
|
Posted - 2013.07.07 23:20:00 -
[35] - Quote
KING CHECKMATE wrote:Cat Merc wrote:Give Gallente suits inherent 5hp/s regen. And no, I don't mean in a skill, I mean like the minnie suits that get 1hp/s. We don't need to make low level armor tanking even worse than it is compared to proto. I dont use Gallante. I would approve a inherent 3 hp/s for every gallante basic and assault. And 1 for logis gallantes.
Thats a pretty low number, that HP/s only tickles. Specially a Logi Gallente suit which has the lowest survivability of all suits. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
262
|
Posted - 2013.07.08 00:53:00 -
[36] - Quote
BL4CKST4R wrote:KING CHECKMATE wrote:Cat Merc wrote:Give Gallente suits inherent 5hp/s regen. And no, I don't mean in a skill, I mean like the minnie suits that get 1hp/s. We don't need to make low level armor tanking even worse than it is compared to proto. I dont use Gallante. I would approve a inherent 3 hp/s for every gallante basic and assault. And 1 for logis gallantes. Thats a pretty low number, that HP/s only tickles. Specially a Logi Gallente suit which has the lowest survivability of all suits.
1st off, thats not true. 2nd of all its not at all little:
At 3 HP/s a simple complex regen (that at level 5 gives +25 efficiency to armor repairers) you get 9.25 regen per second. That and you can still equip a second complex armor rep for 15.5 HP/sec (Thats more than the Minmatar regenerates SHIELDS per second) or a Reactive armor plate for 11.25.
Logis could easily achieve 13.5 per sec with a simple complex armor rep and their bonuses....
The Armors are supposed to give MORE of it, but slower regen. I guess the REAL problem is they DONT give more than shields and if they do, they make your character turtle.... |
BL4CKST4R
WarRavens League of Infamy
466
|
Posted - 2013.07.08 00:57:00 -
[37] - Quote
KING CHECKMATE wrote:BL4CKST4R wrote:KING CHECKMATE wrote:Cat Merc wrote:Give Gallente suits inherent 5hp/s regen. And no, I don't mean in a skill, I mean like the minnie suits that get 1hp/s. We don't need to make low level armor tanking even worse than it is compared to proto. I dont use Gallante. I would approve a inherent 3 hp/s for every gallante basic and assault. And 1 for logis gallantes. Thats a pretty low number, that HP/s only tickles. Specially a Logi Gallente suit which has the lowest survivability of all suits. 1st off, thats not true. 2nd of all its not at all little: At 3 HP/s a simple complex regen (that at level 5 gives +25 efficiency to armor repairers) you get 9.25 regen per second. That and you can still equip a second complex armor rep for 15.5 HP/sec (Thats more than the Minmatar regenerates SHIELDS per second) or a Reactive armor plate for 11.25. Logis could easily achieve 13.5 per sec with a simple complex armor rep and their bonuses.... The Armors are supposed to give MORE of it, but slower regen. I guess the REAL problem is they DONT give more than shields and if they do, they make your character turtle....
Umm wat? 3 x 1.25 = 3.75 not 9.25?
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Vermaak Doe
SVER True Blood Public Disorder.
798
|
Posted - 2013.07.08 01:19:00 -
[38] - Quote
While we're on the subject of base bonuses, how about more resists for amarr suits? |
Mechoj Nomreps
Dead Six Initiative Lokun Listamenn
40
|
Posted - 2013.07.08 08:05:00 -
[39] - Quote
Delta 749 wrote:Cat Merc wrote:Sloth9230 wrote:Gallente suit is fine, everything is fine Shut up, you're a sloth, your intellect doesn't even begin to comprehend my cat intellect. You two stop fighting and let a species with opposable thumbs figure this out
hmm got news for you:
Opposable thumbs |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
23
|
Posted - 2013.07.08 08:16:00 -
[40] - Quote
Cat Merc wrote:Give Gallente suits inherent 5hp/s regen. And no, I don't mean in a skill, I mean like the minnie suits that get 1hp/s. We don't need to make low level armor tanking even worse than it is compared to proto.
You spend so much time crying about how armor tanking is horrible, you spend all this time ranting how you need a advantage AND YOU DON'T EVEN DUST!!!!!!! Perhaps if you put in as much time in improving your Dust gameplay and less time thinking up rants to make you better with advantages perhaps you wouldn't need all this trash you whine about daily? |
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Cat Merc
Oculus Felis
2047
|
Posted - 2013.07.08 08:27:00 -
[41] - Quote
Xero The Mishima wrote:Cat Merc wrote:Give Gallente suits inherent 5hp/s regen. And no, I don't mean in a skill, I mean like the minnie suits that get 1hp/s. We don't need to make low level armor tanking even worse than it is compared to proto. You spend so much time crying about how armor tanking is horrible, you spend all this time ranting how you need a advantage AND YOU DON'T EVEN DUST!!!!!!! Perhaps if you put in as much time in improving your Dust gameplay and less time thinking up rants to make you better with advantages perhaps you wouldn't need all this trash you whine about daily? When I'm not being one shotted by Locus grenades, two shotted by mass drivers and flaylocks, run over by an LAV, you get the point, I average at around 20 kills a match with a max of 3 deaths. You were saying? |
Laurent Cazaderon
What The French CRONOS.
1719
|
Posted - 2013.07.08 08:30:00 -
[42] - Quote
Cosgar wrote:Mechoj Nomreps wrote:So you have one more low slot free for armor plates? Seems a bit unbalanced to me. But when looking at the cal logi I see where you are comming from. Any good ideas how to buf minmatar and amar suits? Give Minmatar an efficiency bonus to biotics modules and Amarr a bonus that reduces the movement penalty on armor plates.
The minmatar assault is possibly one of the most balanced suit in the game. Its bonus to sidearm clip is interesting and not OP. Why change it ? |
Cosgar
ParagonX
2309
|
Posted - 2013.07.08 08:58:00 -
[43] - Quote
Laurent Cazaderon wrote:Cosgar wrote:Mechoj Nomreps wrote:So you have one more low slot free for armor plates? Seems a bit unbalanced to me. But when looking at the cal logi I see where you are comming from. Any good ideas how to buf minmatar and amar suits? Give Minmatar an efficiency bonus to biotics modules and Amarr a bonus that reduces the movement penalty on armor plates. The minmatar assault is possibly one of the most balanced suit in the game. Its bonus to sidearm clip is interesting and not OP. Why change it ? Not a change, but an additional bonus so they're not left out if Gallente get an armor regen and the Amarr get a movement penalty reduction. I agree that the Minmatar suits are the best all around and I hope they don't change the bonuses for the assault or logi. |
Cat Merc
Oculus Felis
2047
|
Posted - 2013.07.08 09:02:00 -
[44] - Quote
Cosgar wrote:Laurent Cazaderon wrote:Cosgar wrote:Mechoj Nomreps wrote:So you have one more low slot free for armor plates? Seems a bit unbalanced to me. But when looking at the cal logi I see where you are comming from. Any good ideas how to buf minmatar and amar suits? Give Minmatar an efficiency bonus to biotics modules and Amarr a bonus that reduces the movement penalty on armor plates. The minmatar assault is possibly one of the most balanced suit in the game. Its bonus to sidearm clip is interesting and not OP. Why change it ? Not a change, but an additional bonus so they're not left out if Gallente get an armor regen and the Amarr get a movement penalty reduction. I agree that the Minmatar suits are the best all around and I hope they don't change the bonuses for the assault or logi. I almost regret not going Minmatar. They're buds with Gallente, so I'm not a traitor (:P), and they're probably the best suits in the game.
Still, they're not half as cool :P |
Korvin Lomont
United Pwnage Service RISE of LEGION
38
|
Posted - 2013.07.08 09:09:00 -
[45] - Quote
Well I agree the gallente suits should get this bonus as they are known for armor tanking through rep. But I would like to this tied to a Skill (as nearly everything else in this game). So give alle gallente Frame site Skill this bonus.
So gallente light Frame giving 1HP/s per Level and Gallente Medium Frame giving 1HP/s (and of couse the upcoming heavy as well) This bonus should be applied to all suits of that given Framesize. That way the skill is at least somewhat usefull beyond level 3 and this bonus would not come for free.
To balance that thing I would like to see the following bonusses tied to the other Races frame size Skills: Amarr + 3-5 % Dropsuitarmor (they should tank through HP) Caldar +3-5 %Dropsuitshields or Shieldrecharge Minmatar +2% Stamina, +2 Sprintspeed, +2 Staminarecovery
That way every faction gets a unique flavor tied to their suits and you have a reason to skill up the frame size skills.
That would of course require a change in the current t2 suit bonusses |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
223
|
Posted - 2013.07.08 14:09:00 -
[46] - Quote
Korvin Lomont wrote:Well I agree the gallente suits should get this bonus as they are known for armor tanking through rep. But I would like to this tied to a Skill (as nearly everything else in this game). So give alle gallente Frame site Skill this bonus.
So gallente light Frame giving 1HP/s per Level and Gallente Medium Frame giving 1HP/s (and of couse the upcoming heavy as well) This bonus should be applied to all suits of that given Framesize. That way the skill is at least somewhat usefull beyond level 3 and this bonus would not come for free.
To balance that thing I would like to see the following bonusses tied to the other Races frame size Skills: Amarr + 3-5 % Dropsuitarmor (they should tank through HP) Caldar +3-5 %Dropsuitshields or Shieldrecharge Minmatar +2% Stamina, +2 Sprintspeed, +2 Staminarecovery
That way every faction gets a unique flavor tied to their suits and you have a reason to skill up the frame size skills.
That would of course require a change in the current t2 suit bonusses If you're giving Amarr logis bonus AHP, , they'll need to be along the lines of 20% per level with no additional speed cuts to have them truly effective... |
BL4CKST4R
WarRavens League of Infamy
481
|
Posted - 2013.07.08 14:14:00 -
[47] - Quote
RuckingFetard wrote:Korvin Lomont wrote:Well I agree the gallente suits should get this bonus as they are known for armor tanking through rep. But I would like to this tied to a Skill (as nearly everything else in this game). So give alle gallente Frame site Skill this bonus.
So gallente light Frame giving 1HP/s per Level and Gallente Medium Frame giving 1HP/s (and of couse the upcoming heavy as well) This bonus should be applied to all suits of that given Framesize. That way the skill is at least somewhat usefull beyond level 3 and this bonus would not come for free.
To balance that thing I would like to see the following bonusses tied to the other Races frame size Skills: Amarr + 3-5 % Dropsuitarmor (they should tank through HP) Caldar +3-5 %Dropsuitshields or Shieldrecharge Minmatar +2% Stamina, +2 Sprintspeed, +2 Staminarecovery
That way every faction gets a unique flavor tied to their suits and you have a reason to skill up the frame size skills.
That would of course require a change in the current t2 suit bonusses If you're giving Amarr logis bonus AHP, , they'll need to be along the lines of 20% per level with no additional speed cuts to have them truly effective...
25% at max is pretty good... 100% is overkill. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
223
|
Posted - 2013.07.08 14:20:00 -
[48] - Quote
BL4CKST4R wrote:RuckingFetard wrote:Korvin Lomont wrote:Well I agree the gallente suits should get this bonus as they are known for armor tanking through rep. But I would like to this tied to a Skill (as nearly everything else in this game). So give alle gallente Frame site Skill this bonus.
So gallente light Frame giving 1HP/s per Level and Gallente Medium Frame giving 1HP/s (and of couse the upcoming heavy as well) This bonus should be applied to all suits of that given Framesize. That way the skill is at least somewhat usefull beyond level 3 and this bonus would not come for free.
To balance that thing I would like to see the following bonusses tied to the other Races frame size Skills: Amarr + 3-5 % Dropsuitarmor (they should tank through HP) Caldar +3-5 %Dropsuitshields or Shieldrecharge Minmatar +2% Stamina, +2 Sprintspeed, +2 Staminarecovery
That way every faction gets a unique flavor tied to their suits and you have a reason to skill up the frame size skills.
That would of course require a change in the current t2 suit bonusses If you're giving Amarr logis bonus AHP, , they'll need to be along the lines of 20% per level with no additional speed cuts to have them truly effective... 25% at max is pretty good... 100% is overkill. You're forgetting that armor doesn't regenerate, except in our case, and also that even at Proto, we barely outstrip the eHP of other logis |
Korvin Lomont
United Pwnage Service RISE of LEGION
38
|
Posted - 2013.07.09 10:41:00 -
[49] - Quote
RuckingFetard wrote:BL4CKST4R wrote:RuckingFetard wrote:Korvin Lomont wrote:Well I agree the gallente suits should get this bonus as they are known for armor tanking through rep. But I would like to this tied to a Skill (as nearly everything else in this game). So give alle gallente Frame site Skill this bonus.
So gallente light Frame giving 1HP/s per Level and Gallente Medium Frame giving 1HP/s (and of couse the upcoming heavy as well) This bonus should be applied to all suits of that given Framesize. That way the skill is at least somewhat usefull beyond level 3 and this bonus would not come for free.
To balance that thing I would like to see the following bonusses tied to the other Races frame size Skills: Amarr + 3-5 % Dropsuitarmor (they should tank through HP) Caldar +3-5 %Dropsuitshields or Shieldrecharge Minmatar +2% Stamina, +2 Sprintspeed, +2 Staminarecovery
That way every faction gets a unique flavor tied to their suits and you have a reason to skill up the frame size skills.
That would of course require a change in the current t2 suit bonusses If you're giving Amarr logis bonus AHP, , they'll need to be along the lines of 20% per level with no additional speed cuts to have them truly effective... 25% at max is pretty good... 100% is overkill. You're forgetting that armor doesn't regenerate, except in our case, and also that even at Proto, we barely outstrip the eHP of other logis
I suggestet to link these bonusses to the Framesize skills, so the Amarr Logistic can still get two bonusses to compensate for the low eHP. I know the Amarr Logi is somewhat weak. But this suggestions should give the factions a unique flavour that fits to EVE
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BL4CKST4R
WarRavens League of Infamy
488
|
Posted - 2013.07.09 11:17:00 -
[50] - Quote
Laurent Cazaderon wrote:Cosgar wrote:Mechoj Nomreps wrote:So you have one more low slot free for armor plates? Seems a bit unbalanced to me. But when looking at the cal logi I see where you are comming from. Any good ideas how to buf minmatar and amar suits? Give Minmatar an efficiency bonus to biotics modules and Amarr a bonus that reduces the movement penalty on armor plates. The minmatar assault is possibly one of the most balanced suit in the game. Its bonus to sidearm clip is interesting and not OP. Why change it ?
The Minmatar assault suit is possibly the best suit in the game, not OP best, but just best. It has fast tracking and movement speed, amazing stamina, and can max around 800-900 EHP. If I had a respec that would be the suit I would run. |
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Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
55
|
Posted - 2013.07.09 20:29:00 -
[51] - Quote
Cat Merc wrote:Xero The Mishima wrote:Cat Merc wrote:Give Gallente suits inherent 5hp/s regen. And no, I don't mean in a skill, I mean like the minnie suits that get 1hp/s. We don't need to make low level armor tanking even worse than it is compared to proto. You spend so much time crying about how armor tanking is horrible, you spend all this time ranting how you need a advantage AND YOU DON'T EVEN DUST!!!!!!! Perhaps if you put in as much time in improving your Dust gameplay and less time thinking up rants to make you better with advantages perhaps you wouldn't need all this trash you whine about daily? When I'm not being one shotted by Locus grenades, two shotted by mass drivers and flaylocks, run over by an LAV, you get the point, I average at around 20 kills a match with a max of 3 deaths. You were saying? I don't ask to be better, I ask to be on a level playing field, with my own strengths and weaknesses. So far I have far far more weaknesses that I have strengths, and those weaknesses overpower my strengths.
When was the last time you got 20 kills? At the academy on a alt? |
Aisha Ctarl
The Generals EoN.
728
|
Posted - 2013.07.09 20:31:00 -
[52] - Quote
Um no.
The Gallente suit already has a nice number of lows, so use reppers, plus that would make the Amarr suits even more useless. |
Mobius Wyvern
BetaMax. CRONOS.
2330
|
Posted - 2013.07.09 20:32:00 -
[53] - Quote
Xero The Mishima wrote:Cat Merc wrote:Xero The Mishima wrote:Cat Merc wrote:Give Gallente suits inherent 5hp/s regen. And no, I don't mean in a skill, I mean like the minnie suits that get 1hp/s. We don't need to make low level armor tanking even worse than it is compared to proto. You spend so much time crying about how armor tanking is horrible, you spend all this time ranting how you need a advantage AND YOU DON'T EVEN DUST!!!!!!! Perhaps if you put in as much time in improving your Dust gameplay and less time thinking up rants to make you better with advantages perhaps you wouldn't need all this trash you whine about daily? When I'm not being one shotted by Locus grenades, two shotted by mass drivers and flaylocks, run over by an LAV, you get the point, I average at around 20 kills a match with a max of 3 deaths. You were saying? I don't ask to be better, I ask to be on a level playing field, with my own strengths and weaknesses. So far I have far far more weaknesses that I have strengths, and those weaknesses overpower my strengths. When was the last time you got 20 kills? At the academy on a alt? He's actually pretty damn good. We're in the same Corp, so I've run with him before.
However, look at the kind of scores you see put up by just about anyone in a shield-tanked suit with a stack of Extenders. |
Vermaak Doe
SVER True Blood Public Disorder.
1000
|
Posted - 2013.07.09 20:33:00 -
[54] - Quote
Vermaak Doe wrote:While we're on the subject of base bonuses, how about more resists for amarr suits? No one agrees with this? |
Mobius Wyvern
BetaMax. CRONOS.
2330
|
Posted - 2013.07.09 20:36:00 -
[55] - Quote
Vermaak Doe wrote:Vermaak Doe wrote:While we're on the subject of base bonuses, how about more resists for amarr suits? No one agrees with this? What do you mean by resists? |
Vermaak Doe
SVER True Blood Public Disorder.
1001
|
Posted - 2013.07.09 20:43:00 -
[56] - Quote
Mobius Wyvern wrote:Vermaak Doe wrote:Vermaak Doe wrote:While we're on the subject of base bonuses, how about more resists for amarr suits? No one agrees with this? What do you mean by resists? Damage type resistances, for instance if an amarr suit which has a base resist bonus is shot with a mass driver or flaylock, it would deal closer to 100% damage instead of 110%. Unfortunately I don't have the numbers for a proper bonus so my first thought would be to make it 4 or 5% higher than the armor of other suits. |
BL4CKST4R
WarRavens League of Infamy
614
|
Posted - 2013.07.09 20:46:00 -
[57] - Quote
Vermaak Doe wrote:Mobius Wyvern wrote:Vermaak Doe wrote:Vermaak Doe wrote:While we're on the subject of base bonuses, how about more resists for amarr suits? No one agrees with this? What do you mean by resists? Damage type resistances, for instance if an amarr suit which has a base resist bonus is shot with a mass driver or flaylock, it would deal closer to 100% damage instead of 110%. Unfortunately I don't have the numbers for a proper bonus so my first thought would be to make it 4 or 5% higher than the armor of other suits.
No suit has resistances actually, and since CCP hasn't actually added proper resistances except the two we know of it seems like it's just to hard for them to code, or to intensive to implement. |
Mobius Wyvern
BetaMax. CRONOS.
2346
|
Posted - 2013.07.09 20:51:00 -
[58] - Quote
BL4CKST4R wrote:Vermaak Doe wrote:Mobius Wyvern wrote:Vermaak Doe wrote:Vermaak Doe wrote:While we're on the subject of base bonuses, how about more resists for amarr suits? No one agrees with this? What do you mean by resists? Damage type resistances, for instance if an amarr suit which has a base resist bonus is shot with a mass driver or flaylock, it would deal closer to 100% damage instead of 110%. Unfortunately I don't have the numbers for a proper bonus so my first thought would be to make it 4 or 5% higher than the armor of other suits. No suit has resistances actually, and since CCP hasn't actually added proper resistances except the two we know of it seems like it's just to hard for them to code, or to intensive to implement. It wouldn't really be a good solution.
It has the potential to create imbalance while attempting to do the opposite. |
Vermaak Doe
SVER True Blood Public Disorder.
1001
|
Posted - 2013.07.09 20:53:00 -
[59] - Quote
BL4CKST4R wrote:Vermaak Doe wrote:Mobius Wyvern wrote:Vermaak Doe wrote:Vermaak Doe wrote:While we're on the subject of base bonuses, how about more resists for amarr suits? No one agrees with this? What do you mean by resists? Damage type resistances, for instance if an amarr suit which has a base resist bonus is shot with a mass driver or flaylock, it would deal closer to 100% damage instead of 110%. Unfortunately I don't have the numbers for a proper bonus so my first thought would be to make it 4 or 5% higher than the armor of other suits. No suit has resistances actually, and since CCP hasn't actually added proper resistances except the two we know of it seems like it's just to hard for them to code, or to intensive to implement. They're around, but only in the form of the weapon efficiency. So instead of actual resists, it would be somehing similar to "7% reduction to weapon efficiency" while it would be listed with bonuses, it wouldn't increase per level. |
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