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Aszazel
R 0 N 1 N
211
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Posted - 2014.04.23 17:07:00 -
[31] - Quote
Combat Rifle is fine IMO, its the slow on hit rpm that has to go on all weapons. Just cause I get hit shouldn't knock me out of sprint. |
buzzzzzzz killllllllll
TRA1LBLAZERS
439
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Posted - 2014.04.23 17:07:00 -
[32] - Quote
AngelflamesP wrote:So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you think?
Now as for the Combat Rifle.....oooh my.. don't even get me started haha XD RPM of 1400 0.o it shoots so fast. My friend today tried it out with the Adv Assault variant....killed suits like it was no tomorrow. I'm thinking that it's RPM should be lowered a bit and should have a decrease in accuracy by range. What do you guys think about this too?
ill get the cr rpm nerfed just for you... next time you log in, the rpm will be 1200 instead of 1400
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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AngelflamesP
Dragon Fire Syndicate
12
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Posted - 2014.04.23 19:08:00 -
[33] - Quote
buzzzzzzz killllllllll wrote:AngelflamesP wrote:So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you think?
Now as for the Combat Rifle.....oooh my.. don't even get me started haha XD RPM of 1400 0.o it shoots so fast. My friend today tried it out with the Adv Assault variant....killed suits like it was no tomorrow. I'm thinking that it's RPM should be lowered a bit and should have a decrease in accuracy by range. What do you guys think about this too? ill get the cr rpm nerfed just for you... next time you log in, the rpm will be 1200 instead of 1400
lil late on that reply bud ;) they already put it too 1200 as of todays downtime |
Django Quik
Dust2Dust.
2955
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Posted - 2014.04.24 07:26:00 -
[34] - Quote
Dericha wrote:The mass of scout kills from behind has never been this bad. ever. my DREN with zero points in shotgun or scout wrecks heavies. That's just stupid. Also, 3 shotting a lvl5 sentinel before they can turn around is BS. Scouts are the new slayer logics, except they're invisible with the Golden Gun. TAC rifles were not this annoying. I had a nova knifer run through my HMG fire (adv, with lvl4 prof) and nova knife me for over 1500 damage in a sentinel suit. Sounds like you think scouts shouldn't be able to kill heavies?
Turn speed on all suits was stupidly equalised a long time ago, so your heavy HMG can spin around as fast as a scout can.
With the nerf to shotgun proficiency from ROF to shield damage, shotguns took a massive hit in 1.8; they're worse, not better. The only reason you're seeing a lot more shotgun kills now is that there are a lot more scouts now.
Any weapon that requires you to be within 5m to do reasonable damage, should be 3 shotting fully tanked heavies. That's what you get for the danger of getting in the close. As for nova knives, their range of <3m and the fact you have to charge them for full damage means it should be an insta-kill every time.
Now, we all know there's a problem with insta-shooting from cloaked and CCP Rattati even confirmed it's 'of course' a bug yesterday. That is the real problem here. Stop crying about the bloody shotgun - it's no better than it ever was; if anything, it's worse.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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The dark cloud
The Rainbow Effect
2893
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Posted - 2014.04.24 07:41:00 -
[35] - Quote
The shotgun is fine. The optimal range of that thing is just 5m then the falloff is kicking in hard.
Head of public relations from The Rainbow Effect.
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Korvin Lomont
United Pwnage Service RISE of LEGION
935
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Posted - 2014.04.24 08:26:00 -
[36] - Quote
AngelflamesP wrote:So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you think?
Now as for the Combat Rifle.....oooh my.. don't even get me started haha XD RPM of 1400 0.o it shoots so fast. My friend today tried it out with the Adv Assault variant....killed suits like it was no tomorrow. I'm thinking that it's RPM should be lowered a bit and should have a decrease in accuracy by range. What do you guys think about this too?
You do realize that a scout that sprints while cloaked has the highest shimmer right? And therefore is moving with relative high visibility...
I have no problems killing cloaked scout especially those who thin they ARE invisible just pay attention. The cloak just grants you some kind of camouflage instead of invisibility.
Sure sometime I encounter a scout that kills me with a SG that usually means he either outplays me or I did not pay enough attention..
If a scout is behind you it doesn't matter if he has a cloak or not. And I guess most of the cloak QQ goes more towards the changes scan mechanic as all of a sudden the map is no longer filled with red blipping scouts.
Sure in some situations its hard to see a cloaked scout but lets face it that's the whole reason someone uses the cloak. |
Jack McReady
DUST University Ivy League
1348
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Posted - 2014.04.24 08:43:00 -
[37] - Quote
so many uneducated blueberries not knowing what is going on in this game... let me enlighten your scrubness
Eruditus 920 wrote: I think no one, and I mean NO ONE, is cloaking, then running straight up to you, still facing you, and then shooting you with their shotgun. No one. You are being shot from behind. So how does the 1/4 second of SHIMMER prior to full decloaking make ANY difference in the outcome?
sorry to tell you but you have no clue because you obviously havent looked at the problem into detail.
all the maps have different light levels and on some of the light levels the cloak shimmer is almost invisble unless he sits right in your face. none of the cloak users believed me when I told them till someome shown a youtube vid like a week ago. you can run straight forward into the face of your enemy, then shotgun him and plenty people are doing this because it is possible on those maps with bright light levels.
Trenix Keltron wrote:Listen to your surroundings at all times. this does not work because the sound is bugged. one guy has shown this like weeks ago that many sounds arent working correctly when you do not see that source of the sound.
Bormir1r wrote: It takes 3-5 shots to kill a heavy, and we rarely get more than 3 before getting blown away by their HMGs. Also, the shotgun has pretty bad hit detection, so don't complain.
it takes ~1 second to kill a heavy with a shotgun. you have 8xx DPS in your hands with the advantage of the first hit with huge alpha against a target with huge hitbox. |
rpastry
The Rainbow Effect
167
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Posted - 2014.04.24 09:24:00 -
[38] - Quote
I joined the darkside and got a cloak as I was sick of getting passive scanned and blindsided by shotguns.
Scout is now only class that can operate effectively solo. Everone else has to bunch together and cover all directions with eyes on stalks....
....then get remote exploded.
Id like to see deployable/equipable EM jammers with a 25+m range. Disrupt cloaks and disrupt active scanning.
[Removed ASCII Art - CCP Logibro]
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Korvin Lomont
United Pwnage Service RISE of LEGION
935
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Posted - 2014.04.24 10:41:00 -
[39] - Quote
Jack McReady wrote: it takes ~1 second to kill a heavy with a shotgun. you have 8xx DPS in your hands with the advantage of the first hit with huge alpha against a target with huge hitbox.
You must have a totally different SG the highest base damage of any SG (the allotek breach) is something like 630 HP damage on a breach variant with only two shots |
Jack McReady
DUST University Ivy League
1350
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Posted - 2014.04.24 15:41:00 -
[40] - Quote
Korvin Lomont wrote:Jack McReady wrote: it takes ~1 second to kill a heavy with a shotgun. you have 8xx DPS in your hands with the advantage of the first hit with huge alpha against a target with huge hitbox.
You must have a totally different SG the highest base damage of any SG (the allotek breach) is something like 630 HP damage on a breach variant with only two shots
creodron shotgun Damage per pellet 44 [50.6 with proficiencies] pellets per Round 12 Rate of Fire 85.71 RPM DPS without reload 754.25 [867.39 with proficiencies]
allotek breach Damage per pellet 52.8 [60.72 with proficiencies] pellets per Round 12 Rate of Fire 60 RPM DPS without reload 633.6 [728.64 with proficiencies]
conclusion: dont use a breach against fully specialized sentinels unless you are sure that you can headshot them with both shots fully. |
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Django Quik
Dust2Dust.
2974
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Posted - 2014.04.24 21:46:00 -
[41] - Quote
Jack McReady wrote:Korvin Lomont wrote:Jack McReady wrote: it takes ~1 second to kill a heavy with a shotgun. you have 8xx DPS in your hands with the advantage of the first hit with huge alpha against a target with huge hitbox.
You must have a totally different SG the highest base damage of any SG (the allotek breach) is something like 630 HP damage on a breach variant with only two shots creodron shotgun Damage per pellet 44 [50.6 with proficiencies] pellets per Round 12 Rate of Fire 85.71 RPM DPS without reload 754.25 [867.39 with proficiencies] allotek breach Damage per pellet 52.8 [60.72 with proficiencies] pellets per Round 12 Rate of Fire 60 RPM DPS without reload 633.6 [728.64 with proficiencies] conclusion: dont use a breach against fully specialized sentinels unless you are sure that you can headshot them with both shots fully. When ROF is so slow DPS is a terribly misleading statistic to use. With high ROF weapons DPS is significant because you can actually deal very close to that amount of damage per second. With the shotgun you're halfway through your shot when that second is up, which means there is zero extra damage during that time.
Instead you should look at how long it actually takes to apply each set of 528 damage from your creodron, which is 0.7 seconds. Let's assume going up against a dual tanked amarr sentinel with just 2 enhanced armor plates and 1 complex shield extender. Amarr get no resistance to gallente weapons, so that's 523 shield and 922 armor. However, shotguns count as hybrid plasma damage profile, so that's effectively 10% less shield and 10% more armor for that sentinel: 471 shield and 1014 armor; that's 1485 ehp on not even a fully tanked out suit with no effective resistance bonuses.
Assuming you get the drop on it and hit within the 5m optimal range with all 12 pellets landing and no hit detection issues, you start at 0 seconds taking out all his shields and do 47 damage do his armor. It takes another 0.7 seconds to take the second shot, during which time the target must still be within range and must not have instantly spun around with his HMG because his turn speed is just as fast as any other suit. After 0.7 seconds, you'll have him down to half armor but still need another 0.7 seconds to get a third full shot off to take him completely out. That's 1.4 seconds of perfect firing to kill a mediocre heavy with no reactions.
Keep in mind that adding just one more HP mod of any kind or using complex plates instead of enhanced would mean that you'd have to get a 4th shot off, taking you to 2.1 seconds of perfect firing against an opponent that doesn't have the reactions to spin and HMG your ass down.
One and a half seconds is a long time in an FPS. 2 seconds is so much longer. Shotguns still have hit detection issues. They suck against armor, which is what most heavies tank lots of and 2 racial sentinels get resistance bonuses against them.
Honestly, I forget why I started this lecture on the actual mathematics of shotguns but I'll just close by reiterating the point I've made so many times in threads like these - the only change to shotguns in 1.8 was to make the proficiency +dmg to shields from the ROF increase it used to be - most users consider that an awful nerf. If you didn't have a problem with shotguns prior to 1.8, then any problems you're having now are equally not with the shotguns.
Try aiming your tears elsewhere like the bugged cloak-insta-shoot or the fact that mediums still haven't had a full balance pass.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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