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Leonid Tybalt
Inner.Hell
479
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Posted - 2014.04.25 08:55:00 -
[1] - Quote
I guess this question of mine has more to do with flavor, but it also touches on game mechanics.
Being both a bit of a scien"e AND science-fiction AND military buff, I have to say that warfare depicted in Dust doesn't feel very "science fiction".
Oh sure, combat clones, laser rifles, plasma blasters, personal shields etc. all cool, but if you have a military advisor or consultant involved in development I can pretty much guarantee you that he or she would feel a bit disappointed with performance or certain weapons and the lack of certain pieces of gear.
For starters our supposedly "tactical" satellite overview maps don't even have numbered grids or even basic NSWE-indicators, which of course mess up all efforts at team coordination (in a team oriented FPS no less). Having to talk to your team in terms of "The enemy is over there by that huge mushroom-like thingie" is only confusing and a bit silly. A lot of us want to give out quick and curt broadcasts like "Hostiles moving south through grid Charlie-7" and everyone will know exactly where that is relative to their own position.
Real world militaries have GPS systems, with grids and of course, a compass. Yet the supposed "sci-fi setting" of New Eden lack these things. A bit strange as i'm sure you'd agree.
Also we have a lack of thermal imaging (night vision, IR etc.). Having to use a radar scanner to find cloaked scouts and our "naked" eyes, seem a bit primitive. My advice: take inspiration from the Predator movies, because those alien trophy hunters haveadvanced imaging systems that real world militaries drool over).
Then there's the unimpressive performance of artillery. The supposed main battle tank weapons are severely outperformed by modern day counterparts. Both railguns and blasters have pathetic range and are easily stopped completely by the most flimsy of obstacles (no, a thin catwalk railing shouldn't stop a supposedly 80 GJ railgun round). We have big missile launcher pods, with a pathetic blast radius and the missiles aren't even guided, but dumb-fire (huge inconsistency seeing as how Caldari ships in Eve spam guided missiles all the time in space above us Dust mercs heads).
I could go on of course, but I think any reader will get the gist of what I mean when I say that Dust doesen't "feel" very sci-fi.
Sci-fi usually means noticeable technological improvements over current tech after all.
Now I don't just want to nag, demand and complain. If you lack a military advisor in your team I'd happily do some research and share my knowledge with you. Pro Bono and without credit if you'd like. I just want to see the game develop into something that can really brag about being a sci-fi shooter and make all players feel it.
Keep up the otherwise good work. |
Clone D
277
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Posted - 2014.04.25 09:08:00 -
[2] - Quote
+1
I hope your ideas are heard!
.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
148
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Posted - 2014.04.25 09:23:00 -
[3] - Quote
Leonid Tybalt wrote: For starters our supposedly "tactical" satellite overview maps don't even have numbered grids or even basic NSWE-indicators, which of course mess up all efforts at team coordination (in a team oriented FPS no less). Having to talk to your team in terms of "The enemy is over there by that huge mushroom-like thingie" is only confusing and a bit silly. A lot of us want to give out quick and curt broadcasts like "Hostiles moving south through grid Charlie-7" and everyone will know exactly where that is relative to their own position.
Real world militaries have GPS systems, with grids and of course, a compass. Yet the supposed "sci-fi setting" of New Eden lack these things. A bit strange as i'm sure you'd agree.
++ Can't be that hard to put in. I think people have been asking for a tac-net grid for a while though and we still don't have one. Can't imagine why. |
Lorhak Gannarsein
Science For Death
2943
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Posted - 2014.04.25 09:25:00 -
[4] - Quote
The turret thing is balance related, though I would also prefer their designation changed to be perhaps a less excessive measurement of power. The scanner thing is I think represented by our passive scanning capabilities?
The map thing should have been there years ago.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
|
X7 lion
SWAMPERIUM
178
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Posted - 2014.04.25 09:31:00 -
[5] - Quote
Was just about to make a post to the same extent then i see this +1
Immortality will not protect you from me. I am death incarnate, you will die.
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ONE-I-BANDIT
The Generals General Tso's Alliance
77
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Posted - 2014.04.25 09:34:00 -
[6] - Quote
I think you will be heard some time Soon(tm) As with all things that every one has pointed out like new maps. To make it look more futuristic.
Proto Logi/Big Bad Tanker/Beginner Heavy
Wait till they get an Load of Me
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Leonid Tybalt
Inner.Hell
482
|
Posted - 2014.04.25 09:38:00 -
[7] - Quote
Lorhak Gannarsein wrote:The turret thing is balance related, though I would also prefer their designation changed to be perhaps a less excessive measurement of power. The scanner thing is I think represented by our passive scanning capabilities?
The map thing shoulanotherbeen there years ago.
If game balance gets in the way of overall feel and design then you're doing it wrong.
Take the railgun turret range for example. ADS pilots complained that they got popped before they could even lift off because rail tanks shot them out from across the map, and other tanks and inrantry complained that they hid in the redline.
The nerf range solution might have helped game balance a bit (although it made ADS even more powerful and untouchable), but at the cost of feel and design.
Another solution could have been to A. remove the redline (as it serves no purpose anyway) and B. Give ADS pilots the option of spawning inside their ADS and fly in from outside the map (I mean, they can FLY after all, why would you need to have one aircraft drop in another aircraft INSIDE a hotzone when you could just safely call it in and lift off 2-3 kilometers away from the AA-artillery? Makes no sense) |
Leonid Tybalt
Inner.Hell
484
|
Posted - 2014.04.25 10:31:00 -
[8] - Quote
Gaelon Thrace wrote:Leonid Tybalt wrote: For starters our supposedly "tactical" satellite overview maps don't even have numbered grids or even basic NSWE-indicators, which of course mess up all efforts at team coordination (in a team oriented FPS no less). Having to talk to your team in terms of "The enemy is over there by that huge mushroom-like thingie" is only confusing and a bit silly. A lot of us want to give out quick and curt broadcasts like "Hostiles moving south through grid Charlie-7" and everyone will know exactly where that is relative to their own position.
Real world militaries have GPS systems, with grids and of course, a compass. Yet the supposed "sci-fi setting" of New Eden lack these things. A bit strange as i'm sure you'd agree.
++ Can't be that hard to put in. I think people have been asking for a tac-net grid for a while though and we still don't have one. Can't imagine why.
It's not just the overview map either. TACNET overall needs more positional indicators.
TACNET is a combination of overview map and personal radars and HUD after all. Meaning grids shouldn't just be visible on the overview map. We should have grid indicators visible on radar too, and perhaps even be visible in our HUD. I mean objectives are always visible in the HUD, and even has distance indicators. It would make sense to be able to see soft outlines of grid barriers with our "naked" eyes when approaching them too.
Situational awareness and team coordination would be improved immensly if we had this, and from what I read the U.S government body DARPA is working and testing something similar with the Land Warrior project.
The goal is to have all troops be linked to everyone and share tactical information automatically and make it readily available. It doesn't get more "available" than with an expanded HUD. |
RuckingFetard
Better Hide R Die
796
|
Posted - 2014.04.25 10:47:00 -
[9] - Quote
We do have grids.
It is in the maps feedback section of the forums :p
Running pure shield tanked Caldari 'cuz me a hippy
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Operative 2511 Dajli
True Companion Planetary Requisitions
51
|
Posted - 2014.04.25 11:05:00 -
[10] - Quote
Star Wars was in a galaxy far, far awayGǪ and was also a long time ago.
Not a continuum. A separate technological evolution. All EVE people had was the tech that ended up on their side of the wormhole.
This of course is a cheap excuse for CCP not to have to jump right on the little things.
Look at the HUD in EVE for crying out loud! Windows file lists in windows and menus.
Lol, the ban hammer got me!
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Niccolo deLuce
Savage Bullet
44
|
Posted - 2014.04.25 11:16:00 -
[11] - Quote
You mention NSWE indicators and a compass...
You do have a compass, and North is always up on the map. This ******* baffles me, because I always get weird ass directions from people and when I ask them to tell me in cardinal directions I just get uhhhhhhhhhhhhs.
I think a grid system on the map would be great though.
A lot of the other complaints are restricted by the lackluster performance of the PS3 though, between rendering issues and other shortcomings of a system that's 7 1/2 years old. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
966
|
Posted - 2014.04.25 11:22:00 -
[12] - Quote
Leonid Tybalt wrote:I guess this question of mine has more to do with flavor, but it also touches on game mechanics.
Being both a bit of a scien"e AND science-fiction AND military buff, I have to say that warfare depicted in Dust doesn't feel very "science fiction".
Oh sure, combat clones, laser rifles, plasma blasters, personal shields etc. all cool, but if you have a military advisor or consultant involved in development I can pretty much guarantee you that he or she would feel a bit disappointed with performance or certain weapons and the lack of certain pieces of gear.
For starters our supposedly "tactical" satellite overview maps don't even have numbered grids or even basic NSWE-indicators, which of course mess up all efforts at team coordination (in a team oriented FPS no less). Having to talk to your team in terms of "The enemy is over there by that huge mushroom-like thingie" is only confusing and a bit silly. A lot of us want to give out quick and curt broadcasts like "Hostiles moving south through grid Charlie-7" and everyone will know exactly where that is relative to their own position.
Real world militaries have GPS systems, with grids and of course, a compass. Yet the supposed "sci-fi setting" of New Eden lack these things. A bit strange as i'm sure you'd agree.
Also we have a lack of thermal imaging (night vision, IR etc.). Having to use a radar scanner to find cloaked scouts and our "naked" eyes, seem a bit primitive. My advice: take inspiration from the Predator movies, because those alien trophy hunters haveadvanced imaging systems that real world militaries drool over).
Then there's the unimpressive performance of artillery. The supposed main battle tank weapons are severely outperformed by modern day counterparts. Both railguns and blasters have pathetic range and are easily stopped completely by the most flimsy of obstacles (no, a thin catwalk railing shouldn't stop a supposedly 80 GJ railgun round). We have big missile launcher pods, with a pathetic blast radius and the missiles aren't even guided, but dumb-fire (huge inconsistency seeing as how Caldari ships in Eve spam guided missiles all the time in space above us Dust mercs heads).
I could go on of course, but I think any reader will get the gist of what I mean when I say that Dust doesen't "feel" very sci-fi.
Sci-fi usually means noticeable technological improvements over current tech after all.
Now I don't just want to nag, demand and complain. If you lack a military advisor in your team I'd happily do some research and share my knowledge with you. Pro Bono and without credit if you'd like. I just want to see the game develop into something that can really brag about being a sci-fi shooter and make all players feel it.
Keep up the otherwise good work. You make a great point about the grid coordinates. These should be visible both on the map AND on the HUD, so you can report your location easily. I'd also like to see more noticeably futuristic weapons like the laser - most of the weapons are thinly disguised contemporary firearms.
Not so sure about the other stuff. Maybe the suits are designed to maintain the ambient temperature, so thermal imagery is useless? And maybe the blasters and railguns have such short ranges because they are optimized for penetrating incredibly tough futuristic armour, that would just ignore any current day weapons?
You can play Arma if you want a game that accurately reflects the contemporary battlefield. Dust never claimed to do that, nor should it. Furthermore, probably in the far future aiming would be done entirely by computer, at many kilometres out of visual range. Would that be fun to play? I think the current ranges work well in game terms, which is what matters. |
Takron Nistrom
Tinfoil Hatz
379
|
Posted - 2014.04.25 11:43:00 -
[13] - Quote
All I can say is, wait for Fanfest and hope they make all this waiting and suffering worth the wait, and then well talk.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Iron Wolf Saber
Den of Swords
14329
|
Posted - 2014.04.25 11:47:00 -
[14] - Quote
Far future ewar systems makes automated targeting a bit trivial.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Korvin Lomont
United Pwnage Service RISE of LEGION
938
|
Posted - 2014.04.25 11:54:00 -
[15] - Quote
Leonid Tybalt wrote:I guess this question of mine has more to do with flavor, but it also touches on game mechanics.
Being both a bit of a scien"e AND science-fiction AND military buff, I have to say that warfare depicted in Dust doesn't feel very "science fiction".
Oh sure, combat clones, laser rifles, plasma blasters, personal shields etc. all cool, but if you have a military advisor or consultant involved in development I can pretty much guarantee you that he or she would feel a bit disappointed with performance or certain weapons and the lack of certain pieces of gear.
For starters our supposedly "tactical" satellite overview maps don't even have numbered grids or even basic NSWE-indicators, which of course mess up all efforts at team coordination (in a team oriented FPS no less). Having to talk to your team in terms of "The enemy is over there by that huge mushroom-like thingie" is only confusing and a bit silly. A lot of us want to give out quick and curt broadcasts like "Hostiles moving south through grid Charlie-7" and everyone will know exactly where that is relative to their own position.
Real world militaries have GPS systems, with grids and of course, a compass. Yet the supposed "sci-fi setting" of New Eden lack these things. A bit strange as i'm sure you'd agree.
Also we have a lack of thermal imaging (night vision, IR etc.). Having to use a radar scanner to find cloaked scouts and our "naked" eyes, seem a bit primitive. My advice: take inspiration from the Predator movies, because those alien trophy hunters haveadvanced imaging systems that real world militaries drool over).
Then there's the unimpressive performance of artillery. The supposed main battle tank weapons are severely outperformed by modern day counterparts. Both railguns and blasters have pathetic range and are easily stopped completely by the most flimsy of obstacles (no, a thin catwalk railing shouldn't stop a supposedly 80 GJ railgun round). We have big missile launcher pods, with a pathetic blast radius and the missiles aren't even guided, but dumb-fire (huge inconsistency seeing as how Caldari ships in Eve spam guided missiles all the time in space above us Dust mercs heads).
I could go on of course, but I think any reader will get the gist of what I mean when I say that Dust doesen't "feel" very sci-fi.
Sci-fi usually means noticeable technological improvements over current tech after all.
Now I don't just want to nag, demand and complain. If you lack a military advisor in your team I'd happily do some research and share my knowledge with you. Pro Bono and without credit if you'd like. I just want to see the game develop into something that can really brag about being a sci-fi shooter and make all players feel it.
Keep up the otherwise good work.
I would be happy if we could start with some more technically advanced sights or scopes. The current sights/scopes are more looking like primitive copies of our today's sights...and of course the weapons could look a bit more sci fi like.
Some weapons IMHO doing a good job on being futuristic an realistic at the same time (the LR/SCR or the SG and ION Pistol for instance) some aren't so futuristic (GAR, CR or the MD)
But some visor tech would be cool as well, something like build in binocular etc. Thermal view is always a bit tricky from a balancing point of view. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
804
|
Posted - 2014.04.25 12:38:00 -
[16] - Quote
Sounds like your issues stem from dust being a game that attempts to achieve balanced gameplay.
you made a good point about directional awareness and relaying reliable information to your team. everything else was just silly.
Thermal imagery and night vision? We don't even have a night map anymore. And thermal would completely negate the purpose and use of the cloak. Making something completely useless isn't a hard counter, just bad game design.
Making guns have the ability to shoot across the entire map and pop anything, just because in theory they can achieve much longer distance is just ********. In EVE, everything is automated because its an entirely different genre of game that uses entirely different sets of rules. This is an FPS game and it needs to be balanced like one.
My advice is for you to start reading Sci - Fi war novels. You aren't gonna get flavor over function in a video game. |
Garrett Blacknova
Codex Troopers
5207
|
Posted - 2014.04.25 12:54:00 -
[17] - Quote
In terms of vision, it needs to be mentioned that DUST mercs are literally never - N-E-V-E-R - using their "naked eyes" to see. We have no vision slits in our helmets.
There are cameras and other forward-facing sensors which record things in a wide spectrum, not just normal visible light, and that data is then translated into something our brains will process.
Basically, night vision, etc. are incorporated into what we see already. |
Shion Typhon
Intara Direct Action Caldari State
501
|
Posted - 2014.04.25 13:20:00 -
[18] - Quote
Leonid Tybalt wrote:
Take the railgun turret range for example. ADS pilots complained that they got popped before they could even lift off because rail tanks shot them out from across the map, and other tanks and inrantry complained that they hid in the redline.
Like real life they should have given the Rail a massive dispersion on each shot so your chance of hitting infantry at medium range or DSs at long range goes to near zero but you can still hit other tanks no problem at any range, you just can't use it like a Thales. Then they could have left its range alone. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
805
|
Posted - 2014.04.25 13:49:00 -
[19] - Quote
Shion Typhon wrote:Leonid Tybalt wrote:
Take the railgun turret range for example. ADS pilots complained that they got popped before they could even lift off because rail tanks shot them out from across the map, and other tanks and inrantry complained that they hid in the redline.
Like real life they should have given the Rail a massive dispersion on each shot so your chance of hitting infantry at medium range or DSs at long range goes to near zero but you can still hit other tanks no problem at any range, you just can't use it like a Thales. Then they could have left its range alone.
What are you talking about?
We just recently created a working rail gun and that ***** is accurate. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
144
|
Posted - 2014.04.25 15:06:00 -
[20] - Quote
Hello,.... and sorry to Leonid and all the players who gave an endorsement to your point of view. I disgree with most of what you're wishing for.
From time to time the forum repeatedly flares up with one of three counter POVs that challenging Dust's structure: One is the POV from the Classic FPS gamers among us who suggested Dust should correct itself and join the "ole-guard" design of traditional shooters...stop trying to be so DIFFERENT...
One is the POV that all weapons in this fantasy game should be matched to a real-world counterpart weapon, and immitate its performance. Dust's SMG should be like the Karlov Precision IV smg made in Prussia between 1990-1994; the mass-driver should be modified to mirror the US thump-gun from Vietnam era, etc...
I'm not a military-buff (I know the names of many of today's and yesterday's war pieces, but that doesn't make me JACK, LOL). But my photography interest got me plugged into flight-based games alot, so I'm always drawn to "flying controls" and "aerodynamics" in lots of my games. That's the THIRD POV that flares up from time to time... "The flight-characteristics of the DS, and the ground-characteristics of the HAVs ought to comply with the Bell AH- Hawk and the Bradley Fighting Vehicle---CCP needs some advice about...."
... I TRY not to get into the trap of wanting Dropships to "fly" and have things in the game match modern-day reality entities. PC and Playstation have done a pretty solid contibutions to "photo-realistic, militarily-faithful" combat games.... Eve Online and Dust 514 clearly appear to want to escape any relationships to Earth-race or Earth-tech (kinda the reason why for me it's a nice break from gritty Sturmovik and heavenly BoS). Trying to increase military-realism in a game with tiny maps and TONS of counter-technology going on... is going to burden the balancing act unnecessarily.
Perhaps as a result of its pioneering-track, "Balance" is more crucial to this game than ANY we may have typically play. By the way, it's sort of a balance of "player behavior" that CCP is struggling to tweak, not really raw-clinical balance of the playing pieces. We're seeing this is REALLY hard to acheive, and I don't think it's necessarily doing it wrong if some of the weapons/vehicles they originally intended to be POWERFUL, have to be curbed down and twitched up until player use of it is controlled enough to have a fun game.
I want the gear, the personal protection technology, and the vehicles to be CONVINCING and not comical, but I don't think it's a good idea from Dust to be "combat-realistic" in the way some of us are wishing.
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mordiby
G.R.A.V.E INTERGALACTIC WARPIGS
73
|
Posted - 2014.04.25 15:13:00 -
[21] - Quote
Well one thing is advanced, I can see floating letters everywhere I go, oh and blurbarries.
Director of G.R.A.V.E
NBK The Leppy
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Dauth Jenkins
Ultramarine Corp
503
|
Posted - 2014.04.25 15:45:00 -
[22] - Quote
Niccolo deLuce wrote:You mention NSWE indicators and a compass...
You do have a compass, and North is always up on the map. This ******* baffles me, because I always get weird ass directions from people and when I ask them to tell me in cardinal directions I just get uhhhhhhhhhhhhs.
I think a grid system on the map would be great though.
A lot of the other complaints are restricted by the lackluster performance of the PS3 though, between rendering issues and other shortcomings of a system that's 7 1/2 years old.
The problem is, you have to sit their and look for N, and then extrapolate the direction your talking about from their. What's difficult about putting the rest of the cardinal points on the map. Also, some people don't know their cardinal directions....
-Sincerely
--The Dual Swarm Commando
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Prius Vecht
Red and Silver Hand Amarr Empire
345
|
Posted - 2014.04.25 16:19:00 -
[23] - Quote
guided lock-on missiles (aside from swarms) need to be a thing.
thermal imaging is a great suggestion. as long as it has to activated and costs mercs a module slot. |
Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
3
|
Posted - 2014.04.25 16:38:00 -
[24] - Quote
Thermal imaging would be interesting. Agree it should be a module thing. It would work pretty much anywhere as either a weapons mod for when scoped (ie it would replace damage mods), equipment like the cloak, or suit module.
It would need a skill tree and a counter though like precision/dampers so some sort of suit cooling skill so you can see the cloaked scouts, but that chilled heavy right in front of you? nope. |
Alex-P-Keaton Kramer
Edimmu Warfighters Gallente Federation
90
|
Posted - 2014.04.25 16:52:00 -
[25] - Quote
the majority of players wouldnt even know or bother to learn about stuff like that, people in MAG would never even bother to figure out what platoon they were in or what squad they were in, half the time you hear people calling out directions they are bad at it anyway let alone involving more numbers and grid, its a great idea though something i'd personally enjoy, but i think it would lose most people
http://i58.tinypic.com/15f3muh.png
http://i57.tinypic.com/301n33b.jpg
http://i58.tinypic.com/30c4pwk.jpg
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Leonid Tybalt
Inner.Hell
497
|
Posted - 2014.04.25 18:30:00 -
[26] - Quote
Garrett Blacknova wrote:In terms of vision, it needs to be mentioned that DUST mercs are literally never - N-E-V-E-R - using their "naked eyes" to see. We have no vision slits in our helmets.
There are cameras and other forward-facing sensors which record things in a wide spectrum, not just normal visible light, and that data is then translated into something our brains will process.
Basically, night vision, etc. are incorporated into what we see already.
Hence why I wrote "naked eyes" between quotation marks.
I know they're not using their naked eyes, but the current HUD is pretty weak in comparison to one I'd expect from a dropsuit.
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Leonid Tybalt
Inner.Hell
497
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Posted - 2014.04.25 18:31:00 -
[27] - Quote
Alex-P-Keaton Kramer wrote:the majority of players wouldnt even know or bother to learn about stuff like that, people in MAG would never even bother to figure out what platoon they were in or what squad they were in, half the time you hear people calling out directions they are bad at it anyway let alone involving more numbers and grid, its a great idea though something i'd personally enjoy, but i think it would lose most people
Maybe not but if you've played PC matches then I'm sure you understand why there's a need for it. |
Leonid Tybalt
Inner.Hell
497
|
Posted - 2014.04.25 18:35:00 -
[28] - Quote
Duran Lex wrote:Sounds like your issues stem from dust being a game that attempts to achieve balanced gameplay.
you made a good point about directional awareness and relaying reliable information to your team. everything else was just silly.
Thermal imagery and night vision? We don't even have a night map anymore. And thermal would completely negate the purpose and use of the cloak. Making something completely useless isn't a hard counter, just bad game design.
Making guns have the ability to shoot across the entire map and pop anything, just because in theory they can achieve much longer distance is just ********. In EVE, everything is automated because its an entirely different genre of game that uses entirely different sets of rules. This is an FPS game and it needs to be balanced like one.
My advice is for you to start reading Sci - Fi war novels. You aren't gonna get flavor over function in a video game.
Your post is by far even more silly.
Remember a game series called Alien vs Predator? They managed to balance thermal imaging AND cloaking devices in multiplayer perfectly.
Don't try to lecture me about game design unless you've played a few franchises first... |
Leonid Tybalt
Inner.Hell
497
|
Posted - 2014.04.25 18:40:00 -
[29] - Quote
Prius Vecht wrote:guided lock-on missiles (aside from swarms) need to be a thing.
thermal imaging is a great suggestion. as long as it has to activated and costs mercs module slot.
Of course it should be activated, and probably have cooldown and such just like the cloak.
Perhaps borrowing even more from Eve where there are different kinds of detection types (Ladar, Radar etc.) and while one type of cloak might make you invisible from one, you'll be visible if the enemy is using another.
Like I said in another post AvP boasts cloaking as well as thermal imaging (and even the ability to climb on walls and in ceilings, if you played as Aliens) and managed to balance everything against everything else.
If it could be done in AvP, then theres no reason why it couldn't in Dust. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1838
|
Posted - 2014.04.25 18:51:00 -
[30] - Quote
You mean the Volcanoes With a Bunch of Volcanic Ashe Dropping the games frame rate by 5 automatically isn't Sci-Fi enough? |
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