Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Prius Vecht
Red and Silver Hand Amarr Empire
335
|
Posted - 2014.04.23 11:45:00 -
[1] - Quote
Gal brethren please don't think i'm hating on you, but something is amiss.
Lore/Design say Amarr are supposed to be the pure tanking (but slow) suits but with a plethora of low slots the Gal Heavy can exceed 1800HP?
Shouldn't the Amarr scouts niche be survivability? (Especially since it currently has no role) So why then, can the Gal Scout exceed 800HP? btw, Isnt that too high for any scout? Is it fair that the same scout can speedtank and then exceed the Min Scout? (which sacrifices HP for speed) seem balanced?
The Min Heavy is supposed to be the fast Heavy, so why can the Gal Heavy stack kinetic catalyzers outrun it and still have more total HP, all while having an internal repair bonus. What gives here? The Gal should be based around armor repair bonus or armor tanking but there's a problem if it can do both and also have the most low slots in the game.
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
307
|
Posted - 2014.04.23 11:55:00 -
[2] - Quote
the amarr heavy has much more base armour than the gallnete heavy.
the amarr hevays can attian much higher hp tha gallente suits.
gallente suits have less amrour but have passive reps and a good mix of speed/agailty/hp. ammar suits have high hp crap speed/agilty but are literally walking walls.
Elite Gallenten Soldier
|
Nocturnal Soul
Red and Silver Hand Amarr Empire
2950
|
Posted - 2014.04.23 12:14:00 -
[3] - Quote
Racro 01 Arifistan wrote:the amarr heavy has much more base armour than the gallnete heavy.
the amarr hevays can attian much higher hp tha gallente suits.
gallente suits have less amrour but have passive reps and a good mix of speed/agailty/hp. ammar suits have high hp crap speed/agilty but are literally walking walls. So 30-40 hp makes me the great wall of China?
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Takron Nistrom
Tinfoil Hatz
366
|
Posted - 2014.04.23 12:38:00 -
[4] - Quote
I think plates with a % bonus would fair better to even out suit stats, especially highlighting suits that have higher stats, over static bonuses. This in because with only 30 or 40 points diff on some suits, its a non-issue because the plates give so much HP.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
|
Korvin Lomont
United Pwnage Service RISE of LEGION
927
|
Posted - 2014.04.23 12:53:00 -
[5] - Quote
Prius Vecht wrote:Gal brethren please don't think i'm hating on you, but something is amiss.
Lore/Design say Amarr are supposed to be the pure tanking (but slow) suits but with a plethora of low slots the Gal Heavy can exceed 1800HP?
Shouldn't the Amarr scouts niche be survivability? (Especially since it currently has no role) So why then, can the Gal Scout exceed 800HP? btw, Isnt that too high for any scout? Is it fair that the same scout can speedtank and then exceed the Min Scout? (which sacrifices HP for speed) seem balanced?
The Min Heavy is supposed to be the fast Heavy, so why can the Gal Heavy stack kinetic catalyzers outrun it and still have more total HP, all while having an internal repair bonus. What gives here? The Gal should be based around armor repair bonus or armor tanking but there's a problem if it can do both and also have the most low slots in the game.
The gallente don't have the most low slots in general. For instance the amarr and gallente scout have exactly the same slot layout.
But there is something weird with the heavy why the Amarr heavy has a 2/3 slot layout is beyond me. Based on my knowledge of EVE the Gallente are the second fastest and tank through armor repair with the ability to be decent shield tanker as well. So they are quite flexible.
But I would love to see a little more difference in the slot layout (and in HP difference).
For example: Gal scout 2/4 Amarr scout 1/5
Gal Heavy 2/3 Amarr Heavy 1/4
Gal Assault 3/4 Amarr Assault 2/5 (this is a bit more difficult as the Amarr Assault has by far the most CPU/PG of all Assault suits)
HP Difference 30 for scouts, 60 for Meds and 100 for Heavies
Something like that to make the Amarr more proficient in their role... |
Jackof All-Trades
The Black Renaissance
576
|
Posted - 2014.04.23 12:54:00 -
[6] - Quote
Right now the game is heavily favoured for Caldari/Gallente. Minmatar and Amarr should get its time to shine eventually, I should hope...
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
|
Tolen Rosas
Kang Lo Directorate Gallente Federation
368
|
Posted - 2014.04.23 12:56:00 -
[7] - Quote
Nocturnal Soul wrote: So 30-40 hp makes me the great wall of China?
exactly. gallente heavy and amarr too close in terms of total hp.
the minny is another good example. needs higher base and gallente cant have passive armor reps and tons of low slots. |
Reign Omega
BurgezzE.T.F General Tso's Alliance
366
|
Posted - 2014.04.23 13:03:00 -
[8] - Quote
Racro 01 Arifistan wrote:the amarr heavy has much more base armour than the gallnete heavy.
the amarr hevays can attian much higher hp tha gallente suits.
gallente suits have less amrour but have passive reps and a good mix of speed/agailty/hp. ammar suits have high hp crap speed/agilty but are literally walking walls.
Gk 0 max armor is 1250 Ak 0 max armor is 1194 You could stack shield mods in your highs but....why?
Observe the public trust. Protect the innocent. Uphold the law.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
928
|
Posted - 2014.04.23 13:27:00 -
[9] - Quote
Tolen Rosas wrote:Nocturnal Soul wrote: So 30-40 hp makes me the great wall of China? exactly. gallente heavy and amarr too close in terms of total hp if amarr supposed to be true tanks. the minny is another good example gallente scout can easily outquick the fastest suit in the game w/o having to trade hp? suits like the minny scout & amarrr heavy need higher base and gallente cant have passive armor reps and tons of low slots. and scouts with 900hp and tiny hitbox is madness.
This is not true. The gallente scout can't outquick a minmatar scout even with 4 kincats a gal scout is marginally slower than a minni scout with 3 (if one of these fittings is viable is another question). And equipping 4 kincats is not exactly easy.
And this is only true for sprint speed there is no way to buff base movement or strafespeed. All this while the minni has better stamina and stamina recovery....
The Amarr scout can get more than 1000 ehP if fitted right but both the amarr and gal sout will be slow like hell when fitted this way.
The gal scout will be slower than an assault if totally brick tanked with less hp than said Assault.
The only thing I have to agree is that amarr and gallente are a bit too close in terms of HP. On the other hand it makes no sense that gallente and caldari have the same speed.... |
Jack McReady
DUST University Ivy League
1343
|
Posted - 2014.04.23 13:40:00 -
[10] - Quote
Korvin Lomont wrote: The gal scout will be slower than an assault if totally brick tanked with less hp than said Assault.
my 770 hp gal scout fit is like 0.1m/s slower than an unplated minmatar assault, big deal.
on the other hand it is able to fit 2 proto weapons, proto grenade, proto cloak, second proto equipment, has lower profile, smaller hitbox, and is invisbile on the map when cloaked for everyone except a tripple proto precision enhancer fitted caldari scout. |
|
Denn Maell
PIanet Express Canis Eliminatus Operatives
331
|
Posted - 2014.04.23 13:48:00 -
[11] - Quote
The Gallente Sentinel should not have gotten the pure armor resistances either. Going off lore their defensive bonuses should have been a 7.5% increase to armor rep modules.
Eve and Dust share very little in common, Caldari Vehicles function like Minmatar and Gallente Vehicles operate like Amar.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
Tolen Rosas
Kang Lo Directorate Gallente Federation
368
|
Posted - 2014.04.23 13:53:00 -
[12] - Quote
Jack McReady wrote:my 770 hp gal scout fit is like 0.1m/s slower than an unplated minmatar assault, big deal.
on the other hand it is able to fit 2 proto weapons, proto grenade, proto cloak, second proto equipment, has lower profile, smaller hitbox, and is invisbile on the map when cloaked for everyone except a tripple proto precision enhancer fitted caldari scout.
^this. im sorry but no scout should have in excess of 500hp. with smaller hitboxes, cloaks and movement theres no reason to ever use a medium frame if the scout doesnt have to trade survivability.
p.s. shouldnt getting shot should disrupt the cloak? |
Korvin Lomont
United Pwnage Service RISE of LEGION
929
|
Posted - 2014.04.23 14:06:00 -
[13] - Quote
Jack McReady wrote:Korvin Lomont wrote: The gal scout will be slower than an assault if totally brick tanked with less hp than said Assault.
my 770 hp gal scout fit is like 0.1m/s slower than an unplated minmatar assault, big deal. on the other hand it is able to fit 2 proto weapons, proto grenade, proto cloak, second proto equipment, has lower profile, smaller hitbox, and is invisbile on the map when cloaked for everyone except a tripple proto precision enhancer fitted caldari scout.
this is hard to believe as two enhanced plates would slow you down to 5.13 m/s movement speed...and the assault suits haven't been reworked till now.
On the other han the Minni assault is just 0.15 slower than a gal scout but has way more (base) hp and more H/L slots...so this argument works partly in both directions. This is mainly because the minni assault is some sort of scout/assault hybrid...
You are right the gal scout is stealthy but this is exactly what he is supposed to be just like the cal scout is walking proto scanner just with passives alone... |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
623
|
Posted - 2014.04.23 14:37:00 -
[14] - Quote
Denn Maell wrote:
Eve and Dust share very little in common, Caldari Vehicles function like Minmatar and Gallente Vehicles operate like Amar.
You could say that about the infantry as well .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
623
|
Posted - 2014.04.23 14:42:00 -
[15] - Quote
Tolen Rosas wrote:[quote=Jack McReady]
p.s. shouldnt getting shot should disrupt the cloak?
If the cloak was balanced it would and also the flux grenade would have some type of effect as well .
It shouldn't take hot fixes to make new content perform with balance , these things ... like the content , should be thought of and implemented at the same time .
New content should not break the game it should enhance it .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
885
|
Posted - 2014.04.23 15:45:00 -
[16] - Quote
Racro 01 Arifistan wrote:the amarr heavy has much more base armour than the gallnete heavy.
the amarr hevays can attian much higher hp tha gallente suits.
gallente suits have less amrour but have passive reps and a good mix of speed/agailty/hp. ammar suits have high hp crap speed/agilty but are literally walking walls. Aside from this being flat-out wrong, the Amarr heavy has two highslots and only 3 lows, compared to the Gal Sentinel with 1x high and 4x lows. So, the theoretical max hp (all complex shield extenders and complex plates) IS higher on the Gallente Sentinel than Amarr.
What's even MORE mind-boggling is that the Amarr Sentinel GETS BONUSES TO SHIELDS. WTF!? The slot configuration and bonuses need to be reversed. Here's why:
Amarr are about heavy armor tank, and they have increased stamina/regen to compensate getting from point A to point B. 4x lows on the Amarr suit make it ideal for a heavy armor tank. Plus, if an Amarr Sentinel chooses to take advantage of the innately-higher armor amount, he can fit a Kincat or Cardiac Regulator in the extra low to maximize that stamina advantage and still have a respectable tank. The 1x high slot is sufficient for a damage mod, because presumably the Scrambler Lance (Amarr heavy weapon) will already do +20% damage to shields. Next, change the damn bonuses to both affect armor. Amarr don't need shield resistances lolol (considering they have the LOWEST base shield hp of the heavies to boot!).
Gallente--contrary to what CCP Shanghai would like--are not diametrically opposite to Caldari. In fact, Gallente share much with Minmatar instead. They both prefer nimble, quicker engagements with an emphasis on self-repair. Gallente have higher base speeds to both compensate with armor plates and because their weapons need to be extremely close to apply damage. Having 3x lows on the Sentinel keeps the suit quick even with 3x plates (since the 4th plate isn't available to slow the Sentinel down) and 2x high slots mean more damage mods which means more damage--a Gallente racial trait. Further, swapping the bonuses with Amarr (so Gallente have shield/armor resistance and Amarr have all armor resistance) means that the Gallente can better take advantage of niche shield fits with its higher-than-Amarr base shield and (new) 2x high slots.
TL;DR -- Amarr and Gallente should have their bonuses/slots swapped. It more closely matches their racial philosophies and hp/bonus values in game.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
886
|
Posted - 2014.04.23 15:49:00 -
[17] - Quote
Korvin Lomont wrote:The gallente don't have the most low slots in general. For instance the amarr and gallente scout have exactly the same slot layout.
But there is something weird with the heavy why the Amarr heavy has a 2/3 slot layout is beyond me. Based on my knowledge of EVE the Gallente are the second fastest and tank through armor repair with the ability to be decent shield tanker as well. So they are quite flexible.
But I would love to see a little more difference in the slot layout (and in HP difference).
For example: Gal scout 2/4 Amarr scout 1/5
Gal Heavy 2/3 Amarr Heavy 1/4
Gal Assault 3/4 Amarr Assault 2/5 (this is a bit more difficult as the Amarr Assault has by far the most CPU/PG of all Assault suits)
HP Difference 30 for scouts, 60 for Meds and 100 for Heavies
Something like that to make the Amarr more proficient in their role... QTF because this couldn't be more RIGHT. CCP--listen to this man! He understands the races. These slot layouts make A TON more sense than what we have currently.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Tallen Ellecon
1801
|
Posted - 2014.04.23 16:40:00 -
[18] - Quote
I like percentage based plates. The speed penalty is percentage based so why not the HP itself. It solves the brick tanked scout problem, doesn't change the medium much, and makes it possible to reduce the Sentinel base HP so that standard heavies are as effective compared to other standard and militia suit. *while quietly chuckling in my dragonfly scout suit*
Supporter of tiericide, EVE interaction, and a proper NPE SoonGäó514
"No blue tags make Tallen go crazy.
|
Cody Sietz
Bullet Cluster Lokun Listamenn
3103
|
Posted - 2014.04.23 16:41:00 -
[19] - Quote
They need to reintroduce the speed penalty, give the Amarr assault a bonus to plate hp(in addition to its current bonus) and give Gallente assaults a bonus that reduces speed penalty on plates(like they said they wanted to do already but couldn't code it)
Also, give the CalAssault a bonus to extenders that lowers the penalty and raise the hp they provide(as well as keeping its current bonus)
Minmatar...?
Also get Gallente get a weapon bonus that doesn't suck?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cyrius Li-Moody
0uter.Heaven
5013
|
Posted - 2014.04.23 16:45:00 -
[20] - Quote
All i know is I ran into a gallente scout yesterday that had 500 armor 200 shields and it ran as fast as my minmatar scout and practically nearly as long. We ran side by side for a good duration and he kept ahead of me the entire time. Kind of silly.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
|
Nocturnal Soul
Red and Silver Hand Amarr Empire
2962
|
Posted - 2014.04.23 17:47:00 -
[21] - Quote
Cyrius Li-Moody wrote:All i know is I ran into a gallente scout yesterday that had 500 armor 200 shields and it ran as fast as my minmatar scout and practically nearly as long. We ran close to each other for a good duration and he kept ahead of me the entire time. Kind of silly. One day I was running in my Amarr scout and a caldari assault passed me then a gal assault then a minmatar heavy. Tell me what's odd about that...
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
888
|
Posted - 2014.04.23 17:57:00 -
[22] - Quote
Racro 01 Arifistan wrote:the amarr heavy has much more base armour than the gallnete heavy.
the amarr hevays can attian much higher hp tha gallente suits.
gallente suits have less amrour but have passive reps and a good mix of speed/agailty/hp. ammar suits have high hp crap speed/agilty but are literally walking walls.
So what do you define as much?
Because max HP wise it goes like this
gal sentinel > amarr sentinel (gal max is 1810, amarr max is 1790) gal assault > amarr assault (amarr has less slots) Gal logi > amarr logi (amarr has less slots) gal scout < amarr scout (37.5 eHP difference) gal commando < amarr commando (37.5 eHP difference)
So where is this HP advantage... i don't see one....
Fixing swarms
|
Obodiah Garro
Tech guard RISE of LEGION
986
|
Posted - 2014.04.23 18:46:00 -
[23] - Quote
Jackof All-Trades wrote:Right now the game is heavily favoured for Caldari/Gallente. Minmatar and Amarr should get its time to shine eventually, I should hope...
Stop reading at
Jackof All-Trades wrote:Right now the game is heavily favoured for Cal...
Knew it wasnt gonna make sense
Nemo me impune lacessit
|
Kaminoikari
DROID EXILES General Tso's Alliance
118
|
Posted - 2014.04.23 19:23:00 -
[24] - Quote
Korvin Lomont wrote:[..] Amarr Assault 2/5 (this is a bit more difficult as the Amarr Assault has by far the most CPU/PG of all Assault suits)
[...]
You do realize that Amarr Laser Weapons require the highest PG/CPU usage, right? That's why Amarr Assaults have the highest base CPU/PG. The suit is made for using laser weapons, hence the bonus. Using other weapons on it just seems silly.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
|
Korvin Lomont
United Pwnage Service RISE of LEGION
935
|
Posted - 2014.04.23 20:18:00 -
[25] - Quote
Kaminoikari wrote:Korvin Lomont wrote:[..] Amarr Assault 2/5 (this is a bit more difficult as the Amarr Assault has by far the most CPU/PG of all Assault suits)
[...] You do realize that Amarr Laser Weapons require the highest PG/CPU usage, right? That's why Amarr Assaults have the highest base CPU/PG. The suit is made for using laser weapons, hence the bonus. Using other weapons on it just seems silly.
Well the problem is the suit is not limited to laser based weaponry, and here comes the potential balance issue. And I didn't said this shouldn't be done its just the amarr assault is a bit more tricky...and I still believe my suggestion goes into the right direction |
BFT CDWIII
Ultramarine Corp
12
|
Posted - 2014.04.23 20:30:00 -
[26] - Quote
OK we all know that Gallente can out tank Amarr this is an issue that needs to be looked at by CCP.
The way I look at it that should add a skill in dropsuit command before call it ********* loyalty that gives a bonus to that race's suits specialty.
In example Gallente loyalty would give a 1% bonus to armor repair. Amarr loyalty gives 1% bonus to armor plates. And so onto make you want to stay in the same races suits.
Mlita gear for the win
Cheaper gear for the win
Fitting/Skill advisor any questions please ask
|
Cyrus Militani
Leon Conglomerate
16
|
Posted - 2014.04.23 21:34:00 -
[27] - Quote
Caldari and Gallente have identical stats, just reversed armor/shield high/low. One favors shields, the other favors armor. The Amarr and Minmitar are specialists. The Amarr will favor survivability, and the Minmitar favors equipment (more slots, less EHP). Favoring survivability does not mean the Amarr always has more armor! The Amarr logi takes on a sidearm at the cost of a slot.
This all has to do with base stats. Once you start adding mods on, everything goes out the window. If you start stacking armor plates it's going to negatively effect your speed, no matter what race you are. The added mods has everything to do with the preference of the user and nothing to do with the racial preferences. |
Reiki Jubo
Amarr Templars Amarr Empire
411
|
Posted - 2014.04.23 21:51:00 -
[28] - Quote
BFT CDWIII wrote:OK we all know that Gallente can out tank Amarr this is an issue that needs to be looked at by CCP.
The way I look at it that should add a skill in dropsuit command before call it ********* loyalty that gives a bonus to that race's suits specialty.
In example Gallente loyalty would give a 1% bonus to armor repair. Amarr loyalty gives 1% bonus to armor plates. And so onto make you want to stay in the same races suits.
yeah something is the matter when it can out-tank the amarr and out-run the minmatar. |
Eric Del Carlo
Inner.Hell
133
|
Posted - 2014.04.24 05:03:00 -
[29] - Quote
Cyrius Li-Moody wrote:All i know is I ran into a gallente scout yesterday that had 500 armor 200 shields and it ran as fast as my minmatar scout and practically nearly as long. We ran close to each other for a good duration and he kept ahead of me the entire time. Kind of silly. What did you fit on your low slots for your minmatar scout? For me on my gal scout, I always run 2 complex kin cats, leaving room for only two low slots left, and I'm quite certain I couldn't achieve 500 armor with just 2 armor plates. But really gallente scouts that fit armor plates on their suit are gimping themselves... and missing out on the massive ewar and speed/stamina potential it has.
A little off topic but armor brick tanking is a problem in general, it has a very high buffer for so little costs in terms of PG and CPU. I'd say give armor plates higher fitting costs and movement penalty, but give Gal / Amarr Med. and Heavy frame suits bonuses towards these mods. Just an idea.
GÖà One of the original scout bastards GÖà
|
Chunky Munkey
Amarr Templars Amarr Empire
4003
|
Posted - 2014.04.24 05:30:00 -
[30] - Quote
Gallente can do everything better. But only one at a time.
So yes, if you want lots of different fits, then Gallente is the way to go. However if you want suits with several features all built around a certain role, you're going to have more luck with the others.
No.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |