Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Leonid Tybalt
Inner.Hell
438
|
Posted - 2014.04.05 10:42:00 -
[91] - Quote
Knight Solitaire wrote:gotten to the point where I just wish I could buy all the Cloaks from the Market and keep them away from all the scrubs.
Scout + Cloak is far too common right now, it doesn't take a genius to notice that this is the new FOTM.
I knew they were going to be the next FOTM abused to no end as soon as they got announced.
Unlike our tanks in ambush however, it's unlikely we'll see a well deserved "cloak cap".
Cap all cloaks just like you got our (the dedicated drivers/pilots) vehicles capped, then we'll see how you like being unable to play with what you spent millions of skillpoints in, just because some low level scrub happened to spawn before you did at the beginning of a battle. |
Joey-Number1
Maniacal Miners INC No Safe Haven
79
|
Posted - 2014.04.05 10:44:00 -
[92] - Quote
Cloaks are and should be the thing that keeps scouts from being nuked everywhere they go, and also loosing more than 10 suits per match. Don't forget how much they were dying in previous patches. Real scouts don't brick tank and therefore they need a good thing to keep them alive in some way. Tho you tend to use the cloaks more strategically and less often as you progress in learning how to play scout. |
Garrett Blacknova
Codex Troopers
4917
|
Posted - 2014.04.05 11:07:00 -
[93] - Quote
The Robot Devil wrote:I agree, I am just saying that I am worried it is a bit high because in four shots it did well over 1k damage in around two seconds. I don't necessarily think it needs a nerf or anything. I am just commenting on how much damage a militia shotgun can do in the amount of time that it does it. Look at the DPS on any Rifle, Most of them are in the range od 800+ damage PER SECOND. That's 1600 over 2 seconds.
Still not seeing the problem with a Shotgun having around 1000 in a little over 2 seconds.
Quote:I was in a Sever Min Logi with an Exile AR and I am a pretty bad shot. I don't know the the light suit and it is possible that it was an assault with a cloak but my point is that the suit tank is on the verge of too much as things are now. If there is a rebalanced to mediums then that may change all of that. Assaults in particular need a buff right now, and I think Logis could use a rework of how they get their benefits at the moment (not a buff or nerf specifically, but a change).
Quote:Being in a team or in a squad are two different things, solo play styles shouldn't be totally negated by a specific weapon/suit combination. The point of my post was to tell why I think the cloaky scout shotgun may need another look because the combo does seem more powerful than the average suit setup. High speed, low dB, good tank, high alpha and a cloak seems to have few drawbacks. Like the slayer logi of old the combination of all these things is the real problem, not one or two specific things. If you don't want to work with a squad, then you're going for a "lone wolf" playstyle. That's a very specialised role, and there's an equally specialised suit which excels for it. If you want to play that way, you might want to consider a Scout suit
Sorry, but it's true. Lone wolfing is WHAT SCOUTS DO. If you're doing it and you're NOT a Scout, then... well, you're doing it suboptimally, and you need to be more careful and more alert because you don't have the innate advantages Scouts have for that role.
Also, DUST is a very team-focused shooter. Winning is about TEAM performance, not individual performance. I ran 0 kills for 9 deaths in a battle 2 days ago and was still ranked 2nd on the scoreboard for the winning team and considered an asset by my teammates. Why? Because I saved more than 9 lives, provided well-placed front-line Uplinks, and kept people stocked with ammo throughout the battle. My first act every time I saw my character's gun was to switch to something else. I literally had the 2nd highest score in the match without firing a single shot. |
RKKR
The Southern Legion League of Infamy
879
|
Posted - 2014.04.05 11:24:00 -
[94] - Quote
I wished I could drop an infinite amount of hives that lasted for X seconds (with some sort of cool-down period), that way I wouldn't have to run around aimlessy for most of the time. WOW guys...I think I just fixed another issue.
For cloaks...just have a delay when you decloak...or force decloak by firing your equipment before you can switch to other stuff?
|
hold that
Krusual Covert Operators Minmatar Republic
90
|
Posted - 2014.04.05 11:29:00 -
[95] - Quote
Ivy Zalinto wrote:Garrett Blacknova wrote:Thurak1 wrote:So its ok for scouts to have a ohk weapon but not for a slow moving heavy? For a heavy our ohk weapon takes 4 seconds to charge up and we are giant targets that pretty much nobody should miss. i want shotguns to have a 4 second charge up time to make them a more balanced weapon. Compare range on the Forge Gun to range on a Shotgun. The charge time is what makes the Forge not OP. The range restriction is what makes the Shotgun not OP. Nobody's saying a Forge Gun shouldn't OHK another player (I hope... if they are, lol). We're also not stopping your Commando suit from equipping a Sniper Rifle and a Shotgun for one-shot goodness. And for the record, against competently (not even heavily) tanked Heavy suits, a Shotgun WILL NOT INSTAKILL YOU. Unless they manage to land the entire spread of pellets onto your head, that is. In which case, you probably deserved it. And even then, some heavily-tanked suits will still be standing. I know for sure that my breach shotgun will not ohk or even two shot a fully tanked sentinel. It irritates me. My 2 isk on the other arguments earlier in the thread: The argument that flux should disable a cloak entirely is also bs. It would render caldari scouts in particular exceedingly vulnerable and be a hard counter rather than a tactical one. It would be the same issue when av grenades could pop 800k tanks. The shield based scouts would cease to exist. Armor scouts it wouldnt be so bad. I have played a gallente scout since the things were released. The speed on my suits are high enough to get out of the blast radius but honestly people just need to adjust. Cloaks arent the problem, I personally think fire rate on the shotguns are a problem. Drop the fire rate on all shotguns to that of the breach to simulate cycling another shell into the chamber and increase the breaches reload speed. Maybe a point or two more damage for breaches across the board to compensate for the low shell count. It needs to be able to kill a tanked sentinel in its magsize if shotguns are the counter to heavy suits. This isnt a must but would be nice. just my 2 isk hell nah, then you penalize everyone who uses a sg and no cloak. the breach SG is never used for a reason |
Ivy Zalinto
Bobbit's Hangmen
359
|
Posted - 2014.04.05 17:34:00 -
[96] - Quote
hold that wrote: hell nah, then you penalize everyone who uses a sg and no cloak. the breach SG is never used for a reason
Doesnt this seem like a problem? If a weapon isnt used at all, its an issue of the others in its class completely overpowering it. The breach shotgun has a tighter spread for a better grouping at range and yet, its underused because of the rate of fire. Either the breach needs better stats overall or the other shotguns need to be dropped a peg in those categories.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
|
Argetlam Thorson
Capital Acquisitions LLC Dirt Nap Squad.
27
|
Posted - 2014.04.05 18:44:00 -
[97] - Quote
Maybe instead of whining about cloaks, you guys should pay more attention. I don't have problems getting killed by cloaked players (scout or otherwise). I pay attention, I see them, I kill them. If you're doing well in a cloaked scout, maybe the reason is because other people aren't paying attention either. The cloak takes advantage of the lack of situational awareness that is rampant. Pay more attention, move slower, keep your eyes open, and cloaks wont be a problem. |
Rusty Shallows
1421
|
Posted - 2014.04.05 19:42:00 -
[98] - Quote
Bump and MOAR DATA!
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
Medical Crash
CLONES AGAINST HUMANITY
249
|
Posted - 2014.04.05 19:49:00 -
[99] - Quote
Toby Flenderson wrote:The people who are complaining don't care enough to counter cloaks using precision enhancers or scanners. A corpmate of mine uses to complex precision enhancers and manages to see most cloaked scouts. It might suck for health but that's the price you pay for countering basically an entire strategy of many enemies. Even if one person does this in a squad and sticks together, passive scans can protect you. Having a designated scan scout can save the squad from minjas easily.
I say let it play out and eventually if there is no nerf people will adapt and sacrifice their up tank for precision Lol? Do you even run Active Scanners? They got nerfed. Hard. And you still can't see 1 scout (Gallente Scout with 2 Complex Dampners) This assumes you have the proto bonus of the Gal Logi and are using the correct suit. The Cloaks are not the problem, the extremely low profile of the Scouts is.
Buff the Scanners a BIT (so 24/7 scans with a scout is not OP, but current active scan are? Crutch GTFO), Keep the snapshot, increase the radius a bit, LOWER the cooldowns, and either increase Scouts profile, or give the Gallente Logi a stronger bonus.
It makes no sense for there to be 1 suit that is unscannable. All things should have counters, right now Scout is EASY mode because of their low profile.
The smart Scouts went Gallente, they know stealth- no chance of being seen on the radar- is king.
Until Scanners or the low profile of Scouts are fixed, I will continue to hide in corners with nothing but Proto Scanners and Multiple Complex Dampners with my full squad. I may not scan Gallente Scouts, but I sure as hell am scanning everyone else.
I want to heal, I have a Minny Logi as well at Proto, but am flanked to much because NO ONE else ever runs strong enough scans. The only Scanner worth a damn right now is the Duvolle Focused Scanner, but you need the Gal Logi Bonus to make full use of it, 15 db. and you still can't scan 1 races suit. |
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
386
|
Posted - 2014.04.05 20:25:00 -
[100] - Quote
I get real tired of hearing all this BS coming from scan crutch users and heavy suits about scouts. I ran scouts a long time ago, stopped for awhile, and have now picked them up again in 1.8
Stealth is king right now, as it should be. Scouts were in a real bad place before. With all the scanner spam going around, there was almost never a time you didn't get spotted, and no one had cloaks back then. Now that we can avoid radar and scans, people are crying that needs to be gotten rid of because everybody only wants to look right in front of them. I was someone who used to always carry an adv quantum scanner and I'm glad they're gone.
Everybody that runs scouts with speed mods instead of brick tanking, surprise and stealth is our primary offensive weapon. We get seen and unless we're at immediate close range, we're dead. The cloaking weapon fire issue does need to be fixed, but as far as I'm concerned, stealth can stay as is. Start checking the perimeter of your squad and behind you for once.
Plus like someone said above, precision enhancers are now relevant. Under your idea, you in the Gallente logis, should be able to scan everything while only sacrificing one equipment slot while still fully stacking armor and shield mods, but scouts should have to double and triple dampen to avoid scans leaving us without speed enhancers or an extra armor reserve.
Always the last person to leave. Always the one cleaning up people's messes.
|
|
Medical Crash
CLONES AGAINST HUMANITY
252
|
Posted - 2014.04.05 20:45:00 -
[101] - Quote
As I said before, Scanners were overnerfed, Scouts- the Gallente Scouts stealth in particular is a crutch. Cloaks are meaningless if you are on your enemies radar.
Keeping the balance going, I simply ask for either the Gallente Logi to receive a stronger precision bonus, such that no one can evade its scan with a Duvolle Focused Scanner, or increase the Profile of Scouts so all suits can be scanned with THE MOST POWERFUL SCANNER in the game, the "Duvolle Focused Scanner".
That equipment may only take "1 slot", but it has a cooldown time of 40 SECONDS, yes 40 SECONDS until you can use it again. And it's default scan time is 5 seconds, 7.5 if you are a Gallente Logi fully bonused. Yet with all of these penalties we still can't scan all suits. BS, that's broken, too UP, scanners need to be fixed.
Scouts stealth is a crutch atm, Active Scanners are much much worse than Passive scans right now. Cloaks are a joke, they are not the problem. |
SgtDoughnut
DUST University Ivy League
573
|
Posted - 2014.04.06 00:52:00 -
[102] - Quote
Game goes from wallhacks to ninjas and everyone freaks the **** out. |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
982
|
Posted - 2014.04.06 01:50:00 -
[103] - Quote
I-Shayz-I wrote:Cyrius Li-Moody wrote:-Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the animation the same but don't allow fire until fully visible
The stamina nature of cloaking is fine. You can see a cloaked scout plain as day as he runs around. The muzzle flashes from most weapons is what makes cloaked enemies hard to hit as you lose them in the strobe. I pulled this from another thread here, and will be pulling some more suggestions from that thread, as well as adding some more ideas as to possible changes. What I would like to see is what the community thinks is most important, so I'm creating this poll to help us see that. This is a multiple answer poll so please choose as many as you think are needed. http://poll.pollcode.com/38898533Please post any other ideas not currently in the poll down below. Here's one specifically that I forgot to include in the poll that I absolutely support: Garrett Blacknova wrote:Increase volume of decloak sound for players other than the one cloaked. _________________________________________________________________ Another great community summary hereDjango Quik wrote:Most people are simply looking at the symptoms and blaming entirely the wrong thing for what's happening.
Case in point: "I keep getting shotgun 2hk'd before I even know someone's there! The shotgun must be OP and the shotgun cloak combo must the OPOP because that's the only way I wouldn't have seen them."
The biggest problem with the cloak is that you can still shoot at least for half a second while cloaked before it deactivates. During that time you get your extra dampening and lower visibility (even if it is still blurry, it's a difference). Once this is fixed, a massive proportion of the cloak QQ problems will instantly disappear.
I still think the extra dampening bonus on cloaks is unnecessary - cloak does give a sizeable advantage already and if you want to be properly undetectable by most, you should have to sacrifice slots to do so. Ok so caldari scouts might still easily pick you up but that's one suit, one viable counter. Everything needs it's one viable counter.
reduce timer to 30/45/60 reduce bonus to 15% force decloak animation whether u push R1 or R2 and cant fire until full decloak of the animation
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
|
DEZKA DIABLO
THE FOOTCLAN
593
|
Posted - 2014.04.06 03:07:00 -
[104] - Quote
I-Shayz-I wrote:TheD1CK wrote: Squad up, watch each others back, there's your cloak nerf right there
Then why don't scouts have to squad up in order to be effective? Why don't scouts have to look behind them and use their eyes? Yeah sure I could do all these things that people keep telling me to do, but instead I can skill into scouts in order to: -See where the enemy is at all times -Not be detected easily -Play by myself -Get kills before anyone else can -Run away without fear of someone chasing me -Counter other scouts easily Yet if I want to play ANY other roles I have to adapt in so many ways to counter scouts. Using tactics to counter scouts all the time is like carrying around swarm launchers or forge guns all the time because I have to always be prepared to counter a tank. A. It's a team or squad based game so if you play solo an get sg in the back you back shoulda been against a wall B. range an percision mods are these things you put on your suit, if B doesn't apply refer to A
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
|
emtbraincase
RETR0 PR0 GAMERS
97
|
Posted - 2014.04.06 03:21:00 -
[105] - Quote
Probably unnoticed, but almost all my kills are made from a place that you could put a 2 sec declack animation and it wouldn't matter. I also will declack from a bit of a distance to catch up faster and grab a quick hit then back into the clack. You could make just about any change to the animation and I wouldn't notice it.
Again, easiest solution to clack is situational awareness. |
I-Shayz-I
I-----I
2851
|
Posted - 2014.04.06 03:52:00 -
[106] - Quote
emtbraincase wrote:Probably unnoticed, but almost all my kills are made from a place that you could put a 2 sec declack animation and it wouldn't matter. I also will declack from a bit of a distance to catch up faster and grab a quick hit then back into the clack. You could make just about any change to the animation and I wouldn't notice it.
Again, easiest solution to clack is situational awareness.
During that second or so of de-cloak animation I will notice a red blip appear on my radar and will be able to turn around and have a fair chance at facing you.
Also, if the sound of de-cloaking were actually working as intended then I'd also be able to hear you if you did it too close to me.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
|
deezy dabest
CLONES AGAINST HUMANITY
300
|
Posted - 2014.04.06 03:53:00 -
[107] - Quote
The scouts that shotgunned me before still shot gun me. The scouts I killed before still get killed.
I really can not say that I feel like cloaks have turned the tides in either direction from my point of view. Honestly in my opinion if cloaks are an issue for you maybe you should stop with the tunnel vision towards the end of your gun and pay attention to the other 90% of the screen.
Sign me up as one of the few who does not use a cloak and is totally fine with them as they are. |
Greasepalms
Ahrendee Mercenaries Dirt Nap Squad.
559
|
Posted - 2014.04.06 03:58:00 -
[108] - Quote
basic and adv cloaks are too good. Proto is redundant. |
I-Shayz-I
I-----I
2851
|
Posted - 2014.04.06 04:07:00 -
[109] - Quote
deezy dabest wrote:The scouts that shotgunned me before still shot gun me. The scouts I killed before still get killed.
I really can not say that I feel like cloaks have turned the tides in either direction from my point of view. Honestly in my opinion if cloaks are an issue for you maybe you should stop with the tunnel vision towards the end of your gun and pay attention to the other 90% of the screen.
Sign me up as one of the few who does not use a cloak and is totally fine with them as they are.
1.7: I was a horrible scout and couldn't do very well at all with it 1.8: All of a sudden the cloak lets me get 30+ kills in a match with advanced gear and standard weapons.
In 1.8, I die 10+ times every match now because of cloaked shotgun scouts even when I'm sppinning in circles with how much I'm watching my back. It doesn't matter if I see them or not because of how many of them stack their suits with tons of HP. If I do catch them sneaking up on me, 4/5 times I can't kill them fast enough because they have over 500 hp and are jumping all over the place.
Then I start using the scout and I die maybe an average of 3-4 times. My logi suit costs 200k, yet this scout suit costs 23k...and it's 10x as effective.
Why should I use my logi, my heavy, my commando, heck even my amarr assault when all of these suits don't stand a chance against a scout no matter how I fit them?
^ This is why it's a problem.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
|
emtbraincase
RETR0 PR0 GAMERS
97
|
Posted - 2014.04.06 05:10:00 -
[110] - Quote
I have a std shotgun scout. If you sneeze in my direction, let alone bump into me, I will drop. I use the dren scout and the dren shot, and my eHP is 249 (basic enhancer, dampener, KinCat & Stam Boost w/ Mlt SMG). I also rarely declack close enough that the noise would make much difference, as I said before I like the declack sprint shot to deliver the hit. I do this because being able to reclack fast is more important to me than keeping it up till right before the trigger pull. If the person even had a chance to see me without the clack, I would be doing it wrong.
P.S. Logi by trade, Scout for amusement. Only time a clack gets me is if I got a rep tool out when I see them, and my heavy isn't particularly aware of their surroundings at that time. Cant switch back to weapon in time to defend myself, pretty much the only time I fall (aside from the eHP monsters that will not be an issue once the sidearm challenge ends, AA FTW).
P.P.S. Can't be said enough, learn to situational awareness. |
|
Defy Gravity
Knights of Eternal Darkness League of Infamy
377
|
Posted - 2014.04.06 05:12:00 -
[111] - Quote
No.
?pGêÇWGê¬ ...u-ìop ¦¥p-¦sdn s-¦ OIq -Ä+í s¦¥-Ä
|
DEZKA DIABLO
THE FOOTCLAN
593
|
Posted - 2014.04.06 05:53:00 -
[112] - Quote
knight guard fury wrote:I-Shayz-I wrote:Cyrius Li-Moody wrote:-Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the animation the same but don't allow fire until fully visible
The stamina nature of cloaking is fine. You can see a cloaked scout plain as day as he runs around. The muzzle flashes from most weapons is what makes cloaked enemies hard to hit as you lose them in the strobe. I pulled this from another thread here, and will be pulling some more suggestions from that thread, as well as adding some more ideas as to possible changes. What I would like to see is what the community thinks is most important, so I'm creating this poll to help us see that. This is a multiple answer poll so please choose as many as you think are needed. http://poll.pollcode.com/38898533Please post any other ideas not currently in the poll down below. Here's one specifically that I forgot to include in the poll that I absolutely support: Garrett Blacknova wrote:Increase volume of decloak sound for players other than the one cloaked. _________________________________________________________________ Another great community summary hereDjango Quik wrote:Most people are simply looking at the symptoms and blaming entirely the wrong thing for what's happening.
Case in point: "I keep getting shotgun 2hk'd before I even know someone's there! The shotgun must be OP and the shotgun cloak combo must the OPOP because that's the only way I wouldn't have seen them."
The biggest problem with the cloak is that you can still shoot at least for half a second while cloaked before it deactivates. During that time you get your extra dampening and lower visibility (even if it is still blurry, it's a difference). Once this is fixed, a massive proportion of the cloak QQ problems will instantly disappear.
I still think the extra dampening bonus on cloaks is unnecessary - cloak does give a sizeable advantage already and if you want to be properly undetectable by most, you should have to sacrifice slots to do so. Ok so caldari scouts might still easily pick you up but that's one suit, one viable counter. Everything needs it's one viable counter. reduce timer to 30/45/60 reduce bonus to 15% force decloak animation whether u push R1 or R2 and cant fire until full decloak of the animation So your basically saying break it?
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
|
Leonid Tybalt
Inner.Hell
441
|
Posted - 2014.04.07 11:24:00 -
[113] - Quote
LEHON Xeon wrote:I get real tired of hearing all this BS coming from scan crutch users and heavy suits about scouts. I ran scouts a long timfact o, stopped for awhile, and have now picked them up again in 1.8
Stealth is king right now, as it should be. Scouts were in a real bad place before. With all the scanner spam going around, there was almost never a time you didn't get spotted, and no one had cloaks back then. Now that we can avoid radar and scans, people are crying that needs to be gotten rid of because everybody only wants to look right in front of them. I was someone who used to always carry an adv quantum scanner and I'm glad they're gone.
Everybody that runs scouts with speed mods instead of brick tanking, surprise and stealth is our primary offensive weapon. We get seen and unless we're at immediate close range, we're dead. The cloaking weapon fire issue does need to be fixed, but as far as I'm concerned, stealth can stay as is. Start checking the perimeter of your squad and behind you for once.
Plus like someone said above, precision enhancers are now relevant. Under your idea, you in the Gallente logis, should be able to scan everything while only sacrificing one equipment slot while still fully stacking armor and shield mods, but scouts should have to double and triple dampen to avoid scans leaving us without speed enhancers or an extra armor reserve.
People aren't complaining about scouts because scanners aren't as good anymore and that you can't see them on radar.
I've never relied on radar or scans against infantry anyway. What people don't like is that the cloaked suits are hard to see period, and the fact that cloaks are over used FOTM bullshit.
Also, this entire debate is rather hypocritical because last time around the community complained about tanks, while the proponents only replied "get guuuud, scrub!". Which is pretty much the standard response now to anyone saying anything critical about scouts and cloaks. |
NAV HIV
The Generals General Tso's Alliance
1359
|
Posted - 2014.04.07 13:22:00 -
[114] - Quote
Cloak + Scout = New ballgame... Not everyone has the stomach to run around in a 200+ Ehp suit and still kick ****... btw suits cost from 120k to 180k
I see why most people are mad... tanking a scout is the stupid way to go... |
Korvin Lomont
United Pwnage Service RISE of LEGION
889
|
Posted - 2014.04.07 13:47:00 -
[115] - Quote
I-Shayz-I wrote:TheD1CK wrote: Squad up, watch each others back, there's your cloak nerf right there
Then why don't scouts have to squad up in order to be effective? Why don't scouts have to look behind them and use their eyes? Yeah sure I could do all these things that people keep telling me to do, but instead I can skill into scouts in order to: -See where the enemy is at all times -Not be detected easily -Play by myself -Get kills before anyone else can -Run away without fear of someone chasing me -Counter other scouts easily Yet if I want to play ANY other roles I have to adapt in so many ways to counter scouts. Using tactics to counter scouts all the time is like carrying around swarm launchers or forge guns all the time because I have to always be prepared to counter a tank.
First scouts DO perform better in a squad, and I think most don't care if the scout is part of a squad. Secondly countering scouts is not very hard even when you are solo, I can do it and I am at best mediocre
Apart from that how fit relying on a squad to be useful to the scouts role? Every suit has some pros and some cons maybe you should start using your suit to its strength instead of whining that a different suit has different strengths...
If a scout runs up to you frontal and kills you with two or more SG shots you are just bad or heavily distracted in both cases the outcome would not be different if the cloak was not there.
The cloak is way less effective than most want it to make. The shimmer is noticeable enough to get easily shot while running without cover. Its noticeable enough to get sniped...
And still the scout has no weapon in his hand while running cloaked if you shoot him he can't shoot back for roughly a second, if you cant take this to your advantage I can't help you.
If the scout SG combo would be soooo OP why in gods name are roughly 60 to 80% of the kills I see still from rifles? Why is not everyone running a cloaked scout? To be precise I encounter why more heavies than scouts, I encounter even more brick tanked logis than scouts...
Sure a good cloaked scout is annoying but a good heavy or assault logi is as well.
|
The Headless Horseman
Paladin Survey Force Amarr Empire
163
|
Posted - 2014.04.07 13:53:00 -
[116] - Quote
pegasis prime wrote:Here's my view on cloaks ...... your all dam fuckinglucky my Gunnlogi do sent have one .
Other than that it's great for my e war cal scout as i can be a good target drop for my squad leaders ob it's fun when you run strait into a group of reds and Un cloak just as the ob comes downright on your head (not advisable for pc or fw ). LMAO! I WISH they would put cloaks on tanks. You would NEVER get past my 4 damage mod Gastun forge.
Signed, Sealed, Delivered
|
Nothing Certain
Bioshock Rejects
428
|
Posted - 2014.04.07 13:54:00 -
[117] - Quote
emtbraincase wrote:Probably unnoticed, but almost all my kills are made from a place that you could put a 2 sec declack animation and it wouldn't matter. I also will declack from a bit of a distance to catch up faster and grab a quick hit then back into the clack. You could make just about any change to the animation and I wouldn't notice it.
Again, easiest solution to clack is situational awareness.
So your vote is for the 2 second delay since it wouldn't matter. There seems to be a lot of cloakers saying they could do what they are doing without the cloak, so there should be no resistance to the changes proposed.
Because, that's why.
|
emtbraincase
RETR0 PR0 GAMERS
116
|
Posted - 2014.04.09 02:09:00 -
[118] - Quote
Nothing Certain wrote:emtbraincase wrote:Probably unnoticed, but almost all my kills are made from a place that you could put a 2 sec declack animation and it wouldn't matter. I also will declack from a bit of a distance to catch up faster and grab a quick hit then back into the clack. You could make just about any change to the animation and I wouldn't notice it.
Again, easiest solution to clack is situational awareness. So your vote is for the 2 second delay since it wouldn't matter. There seems to be a lot of cloakers saying they could do what they are doing without the cloak, so there should be no resistance to the changes proposed. Actually, my vote is for everyone to pay more attention to their surroundings before thinking something needs a nerf. I am not for, or against, any kind of nerf generally. I think until people have time to get used to there being cloaked mercs on the battlefield it is difficult to balance. As myself and a few others have pointed out, it is a rarity for some of us to get scout shotty'd, and it is generally because we don't allow ourselves to be put in many situations where that is even a remote possibility.
I'm not saying "git gud", I'm saying the learning curve for anything is relative to the individual. Some of us adapted to clacks early, for some it will take awhile. I think just making the animation finish before you fire would solve most all problems, which is what I thought was the intention. So until they work like they were supposed to, I can't vote for a nerf. But I can vote for them do function as intended, whatever that means. |
Ananke Gaia
Gallente Federation
3
|
Posted - 2014.05.08 21:05:00 -
[119] - Quote
The amount of people cloaking and shotgunning is getting ridiculous. I can't go 1 match without it happening to me and now I don't even have motivation to use good suits or gear knowing the same guy who spends the entire match doing that will keep killing me. There needs to be something to prevent the abuse of this. |
Medical Crash
Paladin Survey Force Amarr Empire
333
|
Posted - 2014.05.08 21:56:00 -
[120] - Quote
At leastyouguys get to use cloaks. I have to run counter tank duty every god forsaken match because I have an SSD. I wish CCP would make an infantry only mode already since they're done with this console.
I'll take a full 16 team of enemy scouts over tanks any day.
Oh and please keep bringing out triple rep maddys, I switched back to DMG MODed Missile turrets to counter you scrubs. |
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |