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Beld Errmon
1577
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Posted - 2014.04.08 06:41:00 -
[31] - Quote
Ah its kinda amusing reading the self righteous bleetings of people that think that game should be played how they play it with the same tools that they use, and to do it any other way makes you either a scrub or a FOTM exploiter, Galscout either ewar fit or brick fit is just another tool in the toolbox, and to expand on that, i'd say many of you aren't the sharpest tools in the shed.
Rise and rise again until lambs become lions.
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Yan Darn
Science For Death
532
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Posted - 2014.04.08 06:43:00 -
[32] - Quote
Wow, some guys really hate the idea of armour plates of being rebalanced.
It's most like the old RR+Heavy QQ.
'Waaah! The rail rifle is OP on heavies - nerf heavies!'
Talk about lack of imagination...
The Ghost of Bravo
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Korvin Lomont
United Pwnage Service RISE of LEGION
890
|
Posted - 2014.04.08 07:31:00 -
[33] - Quote
Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout
This Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit...
But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout .
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Korvin Lomont
United Pwnage Service RISE of LEGION
890
|
Posted - 2014.04.08 07:37:00 -
[34] - Quote
True Adamance wrote:Aythadis Smith wrote:Happy Jack SD wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. You realize that all the things you complain about are entirely different builds, right? 450 armour w/ 9+ reps a second is at least 3 plates and a complex repper, and slow as hell. A unscannable, scanning platform requires 1 high and at least 2 lows (extender, dampener and precision). 600+ eHP is either all plates (and no reppers, ewar, or kinkats), or 2 plates and 2 complex extenders (can't equip percision enhancers so can barely see anything on scans, also a massive PG sink). This just comes accross as knee-jerk QQ, did a Gal scout sh!t in your cheerios? +1 There just is not enough slots for perfect invisibility, scan precision, and that many plates. Oh and rep. Admittedly the Gal Scout does not need a 3 reps per second passive ability. You cannot argue against than when no other suit gets it...... , 1 per second maybe but not 3.
Hmm 3 Hp/s is a nice addition but far from OP, the scout has the highest recharge because he is supposed to be far from support and has a smaler HP pool as buffer. The gal Sentinal has 1 HP/s and the gal Assault/logi 2 Hps/s.
If the 3 HP/s are sooo OP than please lets the the 50 HP/s of the Cal scout first because if the 3Hp/s for the biggest HP pool is OP than what about 50??? |
Jack McReady
DUST University Ivy League
1266
|
Posted - 2014.04.08 08:53:00 -
[35] - Quote
knight of 6 wrote:if the scout is running that much armor they have nerfed themself....
yeah because an assault scout with 800 EHP, faster than an assault with small hitbox while doing the same damage, having two equipment slots and being proof against ADV scanners + passive scan of almost every suit is bad.. oh wait, everyone with a clue that was using assault before, is now running that... |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
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Posted - 2014.04.08 10:03:00 -
[36] - Quote
People would complain a lot but I think if you remove the Gallente scout's bonus to scan range it would balance things whilst maintaining the theme of the different scouts. With the armor repair and dampening, the scan range bonus is just another free low slot the Gallente could use for plates if they wanted to sacrifice speed to be a high hp assault-scout.
Imagine trying to make a Gallente and an Amarr scout with similar stats. The Gallente uses 1 low for a stamina mod. The Amarr uses one low for an enhanced armor repair, one for basic scan range and one for complex dampening. Now they have similar stats (Amarr is slower but has a little more hp and a little more scan range). Now the Gallente scout has 3 free lows to fit plates whereas the Amarr only has one. This is why the Gallente scout can outperform a Gallente assault, it just gets one free module too much pushing it's advantages beyond the extra hp you get in an assault suit.
By the way, i am talking about slow, hp fitted armor scouts here. I know the lack of speed reduces the effectiveness of the scouts stealth and scan advantages compared to assaults since it limits flanking ability. It is still a valid tactic though. Dampening and passive scans are still useful abilities for an assault suit, you just get them free with a Gallente assault-scout. |
BL4CKST4R
WarRavens League of Infamy
2422
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Posted - 2014.04.08 10:05:00 -
[37] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
Nerf the Caldari scout
450+ shields, can repair it's entire buffer in 14-16 seconds, uscannable since dampener a don't break his tank, invisible, fast, strafe like a bch and can passively scan everything is OP... I say remove the 50 shield repair per second. Giving them the 50 shield repair per sec gives them to chance to run more shields extenders. It's so freking annoying seeing a 600+ EHP mother fking scout suit that repairs instantly before you get a chance to even catch up with it. Give the 50+ shield repair to the gallente assault
For the Federation!
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KingBabar
The Rainbow Effect Negative-Feedback
2146
|
Posted - 2014.04.08 10:09:00 -
[38] - Quote
Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
280
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Posted - 2014.04.08 10:42:00 -
[39] - Quote
Jackof All-Trades wrote:knight of 6 wrote:if the scout is running that much armor they have nerfed themself.... This. I don't run armour mods unless I'm planning on tackling a heavy and need that half a second more time to kill him. Armour sucks on scouts. i think that when a scout fits armour it should get MORE of a movement penalty.
Elite Gallenten Soldier
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Korvin Lomont
United Pwnage Service RISE of LEGION
892
|
Posted - 2014.04.08 11:38:00 -
[40] - Quote
KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded....
Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary.
My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good.
High HP is just ONE way to be good at this game... |
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
462
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Posted - 2014.04.08 12:03:00 -
[41] - Quote
Kingbabar is al about KDR And that's perfectly okey
However others don't give a flying SH-«T about KDR And that's also perfectly okey.
Regards
War never changes
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KingBabar
The Rainbow Effect Negative-Feedback
2146
|
Posted - 2014.04.08 12:18:00 -
[42] - Quote
Look on the top left of Your screen when a skirmish is about to end, see if the team thats about to win has the most clones left.
Its almost always the team With the accumulated best KDR that wins the Battles. Yes it happens that the team With the least kills gets the win, but thats very rare, especially in pub games. Pay attention for a week and then come back to me and claim how important hacking stuff that you can't defend properly is....
Yes I do care about KDR, up to a point. Once you pass 5 KDR it gets a little meh... I've seen plenty of pubstars With high KDR being totally useless when they can't no longer take the path of the least resistance... When they have to get Down and dirty pushing the objectives instead of roaming the outskirts taking potshots. So in a sense we're talking about "legit" KDR (Like mine ) and we're talking about all the FOTM jumpers, LLAV - Flaylock - Tac AR - Tanks!!! - and you also have the guys that for some reason like to spend most of their gaming times on rooftops, understand it those who can.
No the most important stat IMO is the Win / Loss ratio. I've tried to get mine up to 5 but I can't even get close. I try to put as much effort as I can int winning every single game, outslaying the enemy is still the most effective way of doing so, in a any game mode.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect Negative-Feedback
2146
|
Posted - 2014.04.08 12:21:00 -
[43] - Quote
Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game...
So, if this is so effective, can I ask what Your KDR and W/L ratio is?
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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NAV HIV
The Generals General Tso's Alliance
1374
|
Posted - 2014.04.08 12:22:00 -
[44] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
Well it doesn't need a nerf. Just give it higher penalty for using Armor plates... Btw that free enhanced armor repper is a bit stupid. Other suits doesn't have it, why should this.... |
Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 12:45:00 -
[45] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. My scouting alt with a G-I Scout is a better scout than that. Only has a few million SP.
What good is all that HP if you're getting movement penalties and can still be scanned? The only good thing about starting a new character for scouting is that you don't need to worry about increasing your HP at the start. It's basically a waste of SP that can go to making you run longer, or not be picked up as easily.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 12:49:00 -
[46] - Quote
ratamaq doc wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout Agreed, I knew scanners were going to be ****** this build, but I didn't realise HOW ******. Cal Scout is the best counter to the cloak at the moment. Gal is better at everything else, and avoiding the few Cal Scouts. Any nerf to the Scannerinas in Scan 514 is a good nerf. Now it's Scout 514.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 12:51:00 -
[47] - Quote
Vespasian Andendare wrote:Sourdough Muffins wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. This. A lot of people are quick to complain about the cloak being the primary problem, but really it's only a side issue. My 12k scout suits I run have 2x militia armor plates only for defense, and I only have ~350 armor or so with the 3 innate repair. Most of my kills involve looking at the radar and coming up behind someone. I don't need a cloak to come up behind someone. People really need to be more situationally aware before crying for nerfs on the forums. Situational awareness goes out the window when you don't see someone coming up behind you on passive scans, and nobody sees them. That's how I could one-shot tanks with the Wiyrkomi Breach. I wait for the literal perfect shot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KingBabar
The Rainbow Effect Negative-Feedback
2147
|
Posted - 2014.04.08 12:54:00 -
[48] - Quote
NAV HIV wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. Well it doesn't need a nerf. Just give it higher penalty for using Armor plates... Btw that free enhanced armor repper is a bit stupid. Other suits doesn't have it, why should this....
All the Gallente suits have built in passive armor rep, 1 for fatties, 2 for mediums and 3 for scouts...
Having 233 Shields and 470 armor With 9,25 passive rep + an Allotek hive...
It makes my otherwise fragile stealthy suit a chance to actually face off medium and indeed fatsuits...
IMO its the Caldari logi all over again... Its far from as OP as People think it is but it can be tweaked to do anything fairly good, its a very versatile suit, more so than all I can currently think of.
A CPU/PG nerf might be in order, or indeed the passive reps but then we get a dilemma in regards to the other Gallente suits...
A Nerf to my suit (again ffs) well, I can't really defend it in its current state so I Guess I'm good for a TWEAK, not a nerf...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 12:57:00 -
[49] - Quote
KingBabar wrote:Look on the top left of Your screen when a skirmish is about to end, see if the team thats about to win has the most clones left. Its almost always the team With the accumulated best KDR that wins the Battles. Yes it happens that the team With the least kills gets the win, but thats very rare, especially in pub games. Pay attention for a week and then come back to me and claim how important hacking stuff that you can't defend properly is.... Yes I do care about KDR, up to a point. Once you pass 5 KDR it gets a little meh... I've seen plenty of pubstars With high KDR being totally useless when they can't no longer take the path of the least resistance... When they have to get Down and dirty pushing the objectives instead of roaming the outskirts taking potshots. So in a sense we're talking about "legit" KDR (Like mine ) and we're talking about all the FOTM jumpers, LLAV - Flaylock - Tac AR - Tanks!!! - and you also have the guys that for some reason like to spend most of their gaming times on rooftops, understand it those who can. No the most important stat IMO is the Win / Loss ratio. I've tried to get mine up to 5 but I can't even get close. I try to put as much effort as I can int winning every single game, outslaying the enemy is still the most effective way of doing so, in a any game mode.
Nope I have been in a lot of games where my team was about to get cloned but still wins even though the other team has way more clones left....if you don't hack and cover objectives you loose in most cases... |
Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 12:58:00 -
[50] - Quote
Bethhy wrote:Vespasian Andendare wrote:Sourdough Muffins wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. This. A lot of people are quick to complain about the cloak being the primary problem, but really it's only a side issue. My 12k scout suits I run have 2x militia armor plates only for defense, and I only have ~350 armor or so with the 3 innate repair. Most of my kills involve looking at the radar and coming up behind someone. I don't need a cloak to come up behind someone. People really need to be more situationally aware before crying for nerfs on the forums. Placebo effect of scanners getting nerfed or changed... Eye sight is OP in 1.8.. Alot more OP then any scout. Gal logis have their place, and that's making sure low SP scouts can't get around and ruin your day.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 13:02:00 -
[51] - Quote
The dark cloud wrote:Op is a tard. Says the guy that makes threads complaining about tanks every other day.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 13:03:00 -
[52] - Quote
KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game... So, if this is so effective, can I ask what Your KDR and W/L ratio is?
To be honest these stats don't say anything:
I run a lot solo and don't quit every game even when my team sucks. I have been a support logi quite some time and wasn't going for the kills. I normally play careless and risky so I aspect to die a lot.
I play to have fun not to pad my stats I know a quite disturbing approach to a game but hey its my way to enjoy videogames ^^.
But to answer your question my KD/R is something around 1.3 and my win/l should be around that value as well...
Would my stats be better If I would run with 700hp instead of 350? Maybe but from the games I played (and yes I had fittings with way more HP) my stats didn't changed drastically. But this may be because I enjoy being fast and mobile way more than being slow with lots of HP... |
Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 13:07:00 -
[53] - Quote
Joel II X wrote:Hmm, a lot of of guys already posted what I wanted to say, so I'll think of something else.
The Gallente Scout is fine. It is supposed to be unscannable. It's what separates us from the other scouts.
If they reach 600hp, they are a sitting duck if you catch them alone away from cover.
You can't speed, buffer, and E-War tank at the same time.
Scan everything? You'll need CPX precision and range amps to go nicely with your suit. Range takes away low slots (armor) and precision takes away high slots (shields)
Yes we can strafe better with plates than our own medium WITHOUT plates. I agree this is horrible.
It's not the suit that's OP, you are just not able to counter him effectively due to a factor in your side. lol
I've been in infantry battles where heavies strafe faster than my scout suit. And, PRO suits weighed down with plates that move faster than whatever I was using at the time.
Lag is a big factor.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
514
|
Posted - 2014.04.08 13:09:00 -
[54] - Quote
Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout . Just stop it .. just STOP
I don't even play scout but I use them and light frames and the GAL scout outclasses every other scout hands down and for the reasons stated .
All the Cal scout CAN do IS see and nothing else .
Oooooo it has a high shield rep rate but nothing else , it can't tank , only two low slots leads one to limited choices and none involving longevity and defense , no armor rep and you HAVE to use either dampeners or rangers .
Stop touting the " Greatness " of the Caldari scout because it has none besides it's shield rep rate and being able to see .
No one would ever make a post about a Cal scout like the one's I have seen about the Amarr and Gal scouts , you wan't to know why ..??.. because you just can't do with a Cal scout what you can do with other's .
It's by far the weakest so stop acting like it's the best .
I use it and notice how it's outclassed , so stop your lying people .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Spkr4theDead
Red Star. EoN.
1988
|
Posted - 2014.04.08 13:11:00 -
[55] - Quote
KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... So no matter what you're using, you're a try-hard to the max.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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NAV HIV
The Generals General Tso's Alliance
1375
|
Posted - 2014.04.08 13:12:00 -
[56] - Quote
KingBabar wrote:NAV HIV wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. Well it doesn't need a nerf. Just give it higher penalty for using Armor plates... Btw that free enhanced armor repper is a bit stupid. Other suits doesn't have it, why should this.... All the Gallente suits have built in passive armor rep, 1 for fatties, 2 for mediums and 3 for scouts... Having 233 Shields and 470 armor With 9,25 passive rep + an Allotek hive... It makes my otherwise fragile stealthy suit a chance to actually face off medium and indeed fatsuits... IMO its the Caldari logi all over again... Its far from as OP as People think it is but it can be tweaked to do anything fairly good, its a very versatile suit, more so than all I can currently think of. A CPU/PG nerf might be in order, or indeed the passive reps but then we get a dilemma in regards to the other Gallente suits... A Nerf to my suit (again ffs) well, I can't really defend it in its current state so I Guess I'm good for a TWEAK, not a nerf...
That Cal and Logi is the perfect counter to Scouts... People just wanna complain without trying anything out... Most players here would look at high slots and low slots and immediately stack it with Shields/Armors/Reps... There are so many other modules to use... With a a well fit Gal Logi anyone should be able to counter scouts... but not Solo Gungho crap though... If they wanna solo scouts, chances are they will die... Like i said earlier, Squad Work and Teamwork is OP lol |
Spkr4theDead
Red Star. EoN.
1988
|
Posted - 2014.04.08 13:13:00 -
[57] - Quote
Piraten Hovnoret wrote:Kingbabar is al about KDR And that's perfectly okey
However others don't give a flying SH-«T about KDR And that's also perfectly okey.
Regards You have something brown on your nose....................
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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NAV HIV
The Generals General Tso's Alliance
1375
|
Posted - 2014.04.08 13:14:00 -
[58] - Quote
Spkr4theDead wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... So no matter what you're using, you're a try-hard to the max.
Coming from you ?! ^
Hows tanking?! Do you come out from the Red line often ?! Or do you let your team get redline so that the Red dots and Red tanks are within the 300 M of your redline ?! |
Spkr4theDead
Red Star. EoN.
1988
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Posted - 2014.04.08 13:18:00 -
[59] - Quote
Korvin Lomont wrote:KingBabar wrote:Look on the top left of Your screen when a skirmish is about to end, see if the team thats about to win has the most clones left. Its almost always the team With the accumulated best KDR that wins the Battles. Yes it happens that the team With the least kills gets the win, but thats very rare, especially in pub games. Pay attention for a week and then come back to me and claim how important hacking stuff that you can't defend properly is.... Yes I do care about KDR, up to a point. Once you pass 5 KDR it gets a little meh... I've seen plenty of pubstars With high KDR being totally useless when they can't no longer take the path of the least resistance... When they have to get Down and dirty pushing the objectives instead of roaming the outskirts taking potshots. So in a sense we're talking about "legit" KDR (Like mine ) and we're talking about all the FOTM jumpers, LLAV - Flaylock - Tac AR - Tanks!!! - and you also have the guys that for some reason like to spend most of their gaming times on rooftops, understand it those who can. No the most important stat IMO is the Win / Loss ratio. I've tried to get mine up to 5 but I can't even get close. I try to put as much effort as I can int winning every single game, outslaying the enemy is still the most effective way of doing so, in a any game mode. Nope I have been in a lot of games where my team was about to get cloned but still wins even though the other team has way more clones left....if you don't hack and cover objectives you loose in most cases... He's a tryhard, he doesn't understand what it means to hold the circle button.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KingBabar
The Rainbow Effect Negative-Feedback
2148
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Posted - 2014.04.08 13:19:00 -
[60] - Quote
Korvin Lomont wrote:KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game... So, if this is so effective, can I ask what Your KDR and W/L ratio is? To be honest these stats don't say anything: I run a lot solo and don't quit every game even when my team sucks. I have been a support logi quite some time and wasn't going for the kills. I normally play careless and risky so I aspect to die a lot. I play to have fun not to pad my stats I know a quite disturbing approach to a game but hey its my way to enjoy videogames ^^. But to answer your question my KD/R is something around 1.3 and my win/l should be around that value as well... Would my stats be better If I would run with 700hp instead of 350? Maybe but from the games I played (and yes I had fittings with way more HP) my stats didn't changed drastically. But this may be because I enjoy being fast and mobile way more than being slow with lots of HP...
Yeah so you have the good stats to og With it, fair enough.
What I don't understand is: You claim Your stats didn't change drastically when changing to a more tanky Assault kind of fitting, so why would you want that fitting to get nerfed?
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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