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Garrett Blacknova
Codex Troopers
5178
|
Posted - 2014.04.20 08:31:00 -
[31] - Quote
medomai grey wrote:The way cloaks were intended to work is fine.
The way they actually function in game due to bugs makes them overpowered. One such bug was demonstrated in Judge's video in case 4. You mean the one where you can see the cloaked Scout? Or the shot at the end where Judge points to the wrong part of the screen to try and prove the cloaked Scout is invisible? Case 3 was actually harder to spot the cloaked player in, and that was a situation where an uncloaked player would be almost invisible too.
Quote:When several cloak users on the forums claim that these bugs don't exist and that cloaks are perfectly fine, I can't help but think that they've turned cloaks into their crutch. After all, they are insisting that their toy which is broken in a manner that favors them isn't broken. -_- And what do you call it when someone who's never equipped a cloak before is defending the cloak? Am I relying on it as a "crutch" too? By not using it, and frequently killing cloaked and freshly-decloaked players and only rarely being ACTUALLY caught off-guard (almost every instance of which has been my own mistake).
Quote:As for the whole scouts brick tanking, that's another issue I cover in the link below. Is that one of the "buff Assaults" threads? I hope so, because Assaults do need a buff. Scouts are fine. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3508
|
Posted - 2014.04.20 08:35:00 -
[32] - Quote
Bormir1r wrote:Himiko Kuronaga wrote:Indeed.
I don't think there are many scouts out there who don't believe Gal scout is too good at what he does. What I don't understand about the Gal scout is how it can be just as fast as the Min scout and have much better survivability/bonuses than the Min scout. One of the main issues that hinders the Min is the pg usage, which severely gimps the Min since it has the least.
In Dust I have always viewed the minmatar suits as the glass cannon, high-risk hard-mode suits of the game. They do offer some unique advantages, but they are typically much harder to use and survive in. It seems to me that is the intention by design, but there is no way the average player could really understand all of the downsides prior to spec'ing into one and understanding its restrictions.
The Gal scout is by far the easiest to use. I'm not really sure what else can be said about it. It's just too good. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
560
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Posted - 2014.04.20 08:41:00 -
[33] - Quote
BLOOD Ruler wrote:Thurak1 wrote:People that so fiercely defend cloaks saying that they are balanced are funny as hell. O ya use your eyes. What you think people playing this game suddenly become selectively blind? Come on get your mind out of neutral and actually engage your brain. If someone actually sees a shimmer they sure as heck are going to pop a shot off at it.
It is re-producible that the cloak doesn't even drop fully by the time a scout can fire. So what makes you think there isnt also some sort of issue where the shimmer sometimes might not even be on the other players screen?
Clearly being able to shoot before de-cloaked is not working as intended.
But you cloak fanboys are just going to defend it tooth and nail because you can not possibly consider any thing else and you want to vainly believe that it is actually your superior tactics ( LOL! ) that enable you to get so many kills with so few losses.
I am willing to admit using cloak and shotgun is a easy mode crutch when i use it. What a dumb ass even without the cloak,All I need is a Damper,and a shotgun to kill ya Cloaks are just so scouts stop turning into useless sniper players in a match who hardly get any kills when they should let the pros deal with that now we have them doing something.All it does is encourage them moron. Think of a 600hp scout with more hp without the cloak what a dump ass
Were you attempting to make a point in here? I mean other than your scout having 600hps ( O i am so scared you have under half my hps ) If your visible you are toast especially if your trying to get close to me. I primarily play a heavy with a hmg go ahaid TRY charging at me! |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2800
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Posted - 2014.04.20 08:48:00 -
[34] - Quote
g65l wrote:Ydubbs81 RND wrote:BLOOD Ruler wrote:He's right I mean why is it so difficult,unless there right behind you but in that case think of it like a damper.Hey I just thought of something who invented the whole cloaked scout shotgun thing,Genius.Scouts are balance and disagree with this and my fist will slip down,fist out,swinging to the 56 round.Also yes use your crosshairs,why is it so difficult for babies to adapt.Anyone with me on that babies having a hard time. so tell me what you do when you are aware there are cloaked scouts on the field. When approaching an objective or room...do you stop and survey the entire area with your crosshair? You would have to do it before leaving and entering any area. Don't be stupid I drop remote explosives and make them go boom,sure I may die but I took the dumb ass with me.So who cares as long as they have eggs on their face or,Also satisfied with a messed up face
award for most ridiculous response goes to this man
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2800
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Posted - 2014.04.20 08:55:00 -
[35] - Quote
Garrett Blacknova wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes? Because while standing still, THERE'S STILL A FAINT SHIMMER. Cloaked players AREN'T completely invisible, and better yet, YOUR CROSSHAIRS STILL LIGHT UP WHEN YOU AIM AT THEM, just in case you miss the obvious player outline. If they're hiding "around the corner" then you do what you already had to do for uncloaked and dampened Scouts, and LOOK AROUND THE CORNER IN CASE THERE'S A HIDDEN SCOUT. Quote:Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them. Or, you know, be COMPETENT and quickly pan across an area a little above ground level while watching for the crosshairs to turn red. You can accurately cover over 50m in less than a second if you're armed with any Rifle or pistol, or even the MagSec. The SMG is a little short of that range, and if you're running a Shotgun you need to be more alert to see cloakers in the distance. .
I am going to record and post a video of how ridiculous and impractical it is to play a game scanning and looking for my crosshairs to turn red every time I leave and enter an area......or to look for "faint shimmers". My job for the entire game will be looking for these faint shimmers or cloaked scout clues instead of playing objectives.
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2800
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Posted - 2014.04.20 08:58:00 -
[36] - Quote
medomai grey wrote:The way cloaks were intended to work is fine.
The way they actually function in game due to bugs makes them overpowered. One such bug was demonstrated in Judge's video in case 4.
When several cloak users on the forums claim that these bugs don't exist and that cloaks are perfectly fine, I can't help but think that they've turned cloaks into their crutch. After all, they are insisting that their toy which is broken in a manner that favors them isn't broken. -_-
As for the whole scouts brick tanking, that's another issue I cover in the link below.
The way ARs, CRs, were intended to work was fine also.
weRideNDie2getha since 2010
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
560
|
Posted - 2014.04.20 09:00:00 -
[37] - Quote
Ydubbs81 RND wrote:Garrett Blacknova wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes? Because while standing still, THERE'S STILL A FAINT SHIMMER. Cloaked players AREN'T completely invisible, and better yet, YOUR CROSSHAIRS STILL LIGHT UP WHEN YOU AIM AT THEM, just in case you miss the obvious player outline. If they're hiding "around the corner" then you do what you already had to do for uncloaked and dampened Scouts, and LOOK AROUND THE CORNER IN CASE THERE'S A HIDDEN SCOUT. Quote:Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them. Or, you know, be COMPETENT and quickly pan across an area a little above ground level while watching for the crosshairs to turn red. You can accurately cover over 50m in less than a second if you're armed with any Rifle or pistol, or even the MagSec. The SMG is a little short of that range, and if you're running a Shotgun you need to be more alert to see cloakers in the distance. . I am going to record and post a video of how ridiculous and impractical it is to play a game scanning and looking for my crosshairs to turn red every time I leave and enter an area......or to look for "faint shimmers". My job for the entire game will be looking for these faint shimmers or cloaked scout clues instead of playing objectives. Lol yes clearly that is how one should be playing this game now with cloakers in it. What i really want to see is how often those shimmers don't show up... but we have no way to know if they should have showed up to start with. I guess we just have to trust in CCP's crack job at programming that the shimmer would be there if there was a moving scout ( LOL! ccp and crack programmers in same sentence ) Clearly now it is 100% our fault that we are not aware enough off our surroundings to spot a scout. Myself i would be happy if the cloak made a distinct noise when activated or de-activated like in TF2 :) |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3508
|
Posted - 2014.04.20 09:07:00 -
[38] - Quote
It does though. |
Garrett Blacknova
Codex Troopers
5178
|
Posted - 2014.04.20 09:10:00 -
[39] - Quote
Ydubbs81 RND wrote:I am going to record and post a video of how ridiculous and impractical it is to play a game scanning and looking for my crosshairs to turn red every time I leave and enter an area......or to look for "faint shimmers". My job for the entire game will be looking for these faint shimmers or cloaked scout clues instead of playing objectives. It literally takes less than a second to check the area for more than 50m ahead of yourself. And you can do it while at a full sprint, or while moving at normal speed, and keep a good eye out across a wide area in front of you. The only thing you need to change is to pan your viewpoint rather than keeping it fixed on a single point. When you're going into a high-risk location (only objectives, pretty much), it's worth taking a quick look around the area even WITHOUT cloaked enemies, to look for dampened Scouts or even some Logis who don't show up on your scanners. It's also worth checking objectives for REs (and with a lot of objectives, looking miles above the objective for the magical floating REs that should be on the objective and still explode like they are even if you have to shoot them up in the sky to make an explosion at ground level).
I'm not seeing the problem. |
Garrett Blacknova
Codex Troopers
5178
|
Posted - 2014.04.20 09:15:00 -
[40] - Quote
Thurak1 wrote:( LOL! ccp and crack programmers in same sentence ) I don't see what's so funny. Feeding their programmers drugs might explain a few of the decisions I've seen CCP make.
Quote:Myself i would be happy if the cloak made a distinct noise when activated or de-activated like in TF2 :) THERE IS ALREADY A SOUND WHEN DECLOAKING.
The problem is that it needs more volume and higher priority. The sound frequently doesn't play when other sounds are audible, even when the cloaker is right next to you and the other sounds are faint and distant. It's also very quiet for everyone but the cloaker, even when they're close, and if you're shooting or there's any other nearby sound, you'll probably miss the decloak sound even when it does play.
if they fix that, it'll improve things a lot. |
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3512
|
Posted - 2014.04.20 09:18:00 -
[41] - Quote
Garrett Blacknova wrote:
I'm not seeing the problem.
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Jack McReady
DUST University Ivy League
1331
|
Posted - 2014.04.20 09:19:00 -
[42] - Quote
I dont have problems with cloaks.
but I have a problem when a scout suit can fit 770HP, proto weapons & proto equipment/cloak. RIP assault suit. |
Garrett Blacknova
Codex Troopers
5178
|
Posted - 2014.04.20 09:26:00 -
[43] - Quote
Himiko Kuronaga wrote:Garrett Blacknova wrote:I'm not seeing the problem. I was hoping someone would pick that up. |
Korvin Lomont
United Pwnage Service RISE of LEGION
923
|
Posted - 2014.04.20 11:04:00 -
[44] - Quote
Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous.
If they are behind you it doesn't matter if they use the cloak or not as scouts could hide from tac net before 1.8 just fine. Even the issue with brick tanked scouts is not as bad as peolpe make it.
A brick tanked scout sacrifices a lot for that hp by the way much more than any shield tanker sacrifices for his HP. The movement penalty IS quite noticeable if you slap on multiple plates and believe it or not brick tanked scout are way easier to detect with a scanner.
The only potential issue I see with the cloak is that the current implementation is favouring corner camping.
And to all those that complain about brick tanked scouts have you ever thought about stealth tanked logis or speed tanked assaults or even heavies? If you find these fits ok why in hell are you complaining about brick tanked scouts?
If you want a strict role definition thats close to classes dust may not the right game for you... |
Retarn Dominus
H.A.R.V.E.S.T. Lokun Listamenn
54
|
Posted - 2014.04.20 11:12:00 -
[45] - Quote
Ydubbs81 RND wrote:BLOOD Ruler wrote:He's right I mean why is it so difficult,unless there right behind you but in that case think of it like a damper.Hey I just thought of something who invented the whole cloaked scout shotgun thing,Genius.Scouts are balance and disagree with this and my fist will slip down,fist out,swinging to the 56 round.Also yes use your crosshairs,why is it so difficult for babies to adapt.Anyone with me on that babies having a hard time. so tell me what you do when you are aware there are cloaked scouts on the field. When approaching an objective or room...do you stop and survey the entire area with your crosshair? You would have to do it before leaving and entering any area.
This is what i do and i'm a scout.
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
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m twiggz
Pradox One Proficiency V.
571
|
Posted - 2014.04.20 11:21:00 -
[46] - Quote
Bormir1r wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous. I'll start with saying I could careless if any changes are made.
BUT!
If the dampening of cloaks was removed then all scouts would be forced to throw dampeners in their low slots rather than stacking ridiculous amounts of armor. This would hurt the Amarr scout the most. The Gal scout would still be fine, being able to use its bonus as an advantage while needing less dampeners as other suits so they can still armor tank, but not to ridiculous levels. As for the Minmatar scout, you're just pretty screwed all the way around.
All in all I really could careless. CCP has proven time and again that they aren't capable of releasing new content into Dust without there being mass amounts of issues. The real focus needs to be on the ability to fire your weapon while still going through the de-cloaking process. Any good scout can get at least one shot off with a shotgun before they are fully uncloaked, I've seen some get two off (could be due to lag), which is enough to kill all but the most bricked tanked heavies. IMO you should have to be fully uncloaked before being able to fire your weapon. No "time" delay, no weapon switch delay, but a 100% deactivation of cloak effects before you're capable of firing your weapon.
But hey, who cares. I'll deal with 2-3 shotgun to the back deaths per match rather than see CCP nerf the cloak to uselessness. You know because the whole CCP overnerf to everything they touch ordeal. |
Adipem Nothi
Nos Nothi
387
|
Posted - 2014.04.20 11:25:00 -
[47] - Quote
Seymor Krelborn wrote: slayer scouts with cloaks are a travesty to this game... that's the problem and it needs fixing... my suggestion is adding a piece of ewar equipment that can either track cloaked mercs or deactivates any in close proximity to the ewar tool... or flux to deactivate.
Wrong: 1) Travesty? That's s a 'bit dramatic. Scouts are better, but still die fast when they f*ck up. 2) Tanks / AV are a good example of something "broken"; cloak needs polish, but it isn't broken. 3) PermaScan = EQ which defeats efforts to dampen / sneak. <----- Been here before (it was bad).
Right: Flux v Cloak is a reasonable idea which was discussed at length in the Barbershop and in the CPM Cloak thread. Some folks fear it'd unduly strain M and C Scouts while encouraging Armor Tanking of G an A Scouts. Most folks favor adding a Chaff or EMP Grenades as counter-measure to Cloak.
Bang?
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Mejt0
Made in Poland... E-R-A
153
|
Posted - 2014.04.20 12:50:00 -
[48] - Quote
Stop bi!ching about cloaks. Adapt.
I already do to hmgs killing throught walls.
And what? Even without cloak, dampened scouts will shred you..so nerf damps? No. You still forget that you only need to turn around and OHK scout. (If its brick tanked, well thats ccp fault with plates not cloaks)
Yes i defend cloaks, Im cal scout as my main (used to be calassault pre 1.8 ) , i need that bonus to hide from scans (i use 2damps).
So yes , get gud. |
TechMechMeds
SWAMPERIUM
3080
|
Posted - 2014.04.20 12:52:00 -
[49] - Quote
Brick tanked cloak scrubs are the problem I believe so we need to keep in mind that proper scouts are not the problem. I believe simply setting the CPU and pg cost for cloaks higher would help. That way its either brick tanked scrub or hidden scrub but not both.
I have a scout alt with 17mil sp FYI, its amarr and I run either light assault or ninja fit depending on my squad composition. I have experimented and I can produce a fit that not only has better stats than an assault but it can also cloak. I know the amarr scout is supposed to be more assault oriented but seriously now lol. Its HP is slightly less but its quicker and can cloak with proto weapons. I do not use that fit though and deleted it after completing it, I cannot bring myself to run that easy mode bull sht and of course, it is proto amarr scout.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Master Smurf
Nos Nothi
363
|
Posted - 2014.04.20 13:02:00 -
[50] - Quote
Korvin Lomont wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. If they are behind you it doesn't matter if they use the cloak or not as scouts could hide from tac net before 1.8 just fine. Even the issue with brick tanked scouts is not as bad as peolpe make it. A brick tanked scout sacrifices a lot for that hp by the way much more than any shield tanker sacrifices for his HP. The movement penalty IS quite noticeable if you slap on multiple plates and believe it or not brick tanked scout are way easier to detect with a scanner. The only potential issue I see with the cloak is that the current implementation is favouring corner camping. And to all those that complain about brick tanked scouts have you ever thought about stealth tanked logis or speed tanked assaults or even heavies? If you find these fits ok why in hell are you complaining about brick tanked scouts? If you want a strict role definition thats close to classes dust may not the right game for you...
Gallente's innate dampening, basic plates minor speed penalty and the scanner mechanics change really lessen your argument on that point.
I also dont like this "if you are behind argument" being thrown around all the time. Pre 1.8 you had to work to get behind so that made sense. You dont have to work anymore - cloak, move and then attack. Cloak duration and ability have made many natural parts of scouting redundant. - You would never see the top scouts before until you are bleeding out, now anyone can sneak up on persons not using the Cal and Gal scouts.
"Shine bright like a diamond"
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RendonaSix
In Aliena Amarr Legionem
76
|
Posted - 2014.04.20 13:06:00 -
[51] - Quote
I may as well post on my scout. So here's my light assault fit.
Highs - 2 enh light damage mods Lows 2 enh armour reps, 2 enh plates but 1 might be basic
Weapons - ishukone assault rail rifle, viziam scp, flux nades Equipment - stable uplink, std cloak (sp debt)
I could swap out the repairs for 2 enh reactive plates or simply swap a repair for a plate. Either way, this is a disgustingly beasty fit that I run mostly with my squad, I run my ninja fit when I solo which is basically never. The cloak guarantees me kills at almost n risk because every engagement is fought on my terms. Also with the amarr scouts bonuses, it doesn't feel right running my ninja fit really because it doesn't excel at that, its clearly supposed to be run as a 'light' assault.
As you can imagine, the problem is exponentially worse when you equip a gallente scout in this manner, caldari scout are defo easier to kill BUT unless the caldari scout user is a total special case, every engagement including those against other scouts will ALWAYS be on the cal scouts terms.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Mejt0
Made in Poland... E-R-A
153
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Posted - 2014.04.20 13:09:00 -
[52] - Quote
Guy ^ Master smurf. If somome use scout it should get behind someone quite yeasy if :
- Hes good, he have good damp, someone dont run with team,someone dont use scanner (gal) |
RendonaSix
In Aliena Amarr Legionem
76
|
Posted - 2014.04.20 13:10:00 -
[53] - Quote
Mejt0 wrote:Guy ^. If somome use scout it should get behind you quite yeasy if :
- Hes good, he have good damp, you dont run with team,you dont use scanner (gal)
I'm sorry but that makes no sense at all.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Mejt0
Made in Poland... E-R-A
153
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Posted - 2014.04.20 13:13:00 -
[54] - Quote
RendonaSix wrote:Mejt0 wrote:Guy ^. If somome use scout it should get behind you quite yeasy if :
- Hes good, he have good damp, you dont run with team,you dont use scanner (gal) I'm sorry but that makes no sense at all.
I fixed it. Thats was to guy before you. And to your post.
You are easly detected by cal scout, that mean youre rip. |
TechMechMeds
SWAMPERIUM
3080
|
Posted - 2014.04.20 13:25:00 -
[55] - Quote
Mejt0 wrote:RendonaSix wrote:Mejt0 wrote:Guy ^. If somome use scout it should get behind you quite yeasy if :
- Hes good, he have good damp, you dont run with team,you dont use scanner (gal) I'm sorry but that makes no sense at all. I fixed it. Thats was to guy before you. And to your post. You are easly detected by cal scout, that mean youre rip.
Ah ok sorry, rendonasix is my alt.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Korvin Lomont
United Pwnage Service RISE of LEGION
924
|
Posted - 2014.04.20 13:45:00 -
[56] - Quote
TechMechMeds wrote:Brick tanked cloak scrubs are the problem I believe so we need to keep in mind that proper scouts are not the problem. I believe simply setting the CPU and pg cost for cloaks higher would help. That way its either brick tanked scrub or hidden scrub but not both.
I have a scout alt with 17mil sp FYI, its amarr and I run either light assault or ninja fit depending on my squad composition. I have experimented and I can produce a fit that not only has better stats than an assault but it can also cloak. I know the amarr scout is supposed to be more assault oriented but seriously now lol. Its HP is slightly less but its quicker and can cloak with proto weapons. I do not use that fit though and deleted it after completing it, I cannot bring myself to run that easy mode bull sht and of course, it is proto amarr scout.
Wouldn't it make more sense to increase CPU/PG on amror mods if your are afraight of of brick tanked scouts? |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1987
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Posted - 2014.04.20 13:46:00 -
[57] - Quote
Garrett Blacknova wrote:Henchmen21 wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) The fact that you can fire while cloaked is my only real complaint with cloaks. Well, fortunately for everyone else, this only happens with glitches now. There's a very rarely-used glitch (the easy way got patched) where players can remain cloaked with their weapons drawn, but other than that, switching to your weapon IMMEDIATELY begins the decloak animation, which is visible before your weapon is in your hand and able to be used. While in the decloak animation, you're not 100% visible immediately, but you're more visible than even the brightest shimmer effect makes you. Players who are ACTUALLY INVISIBLE while shooting you are BEHIND YOU and would be invisible without a cloak. Also, there's a decloak sound (which could do with having its volume tweaked) which also plays IMMEDIATELY when you switch to your weapon. If it was playing consistently, and was loud enough to hear over gunfire, it would be a good warning sign that a cloaked player was appearing next to you. There may be lag issues involved but i doubt it - the lag between the decloak sound and the first shot is virtually nil. I play with headphones and since i'm typically hacking points solo i literally live and die by the decloak sound. The time between the sound playing and getting OHKed is measured in fractions of a second - I may be slow, but i'm not that slow.
Also, the decloak sound for spawning needs to be different.
More importantly, CCP is really kicking hard-of-hearing, deaf and Deaf players in the nuts. For those peeps, the game provides no warning at all.
Regarding decloaking and visibility, does the game guarantee that a shot will not register before the decloaking animation renders for the cloaker's target in all lag/latency situations? My experience here says no, it doesn't.
I support SP rollover.
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RendonaSix
In Aliena Amarr Legionem
76
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Posted - 2014.04.20 13:54:00 -
[58] - Quote
Korvin Lomont wrote:TechMechMeds wrote:Brick tanked cloak scrubs are the problem I believe so we need to keep in mind that proper scouts are not the problem. I believe simply setting the CPU and pg cost for cloaks higher would help. That way its either brick tanked scrub or hidden scrub but not both.
I have a scout alt with 17mil sp FYI, its amarr and I run either light assault or ninja fit depending on my squad composition. I have experimented and I can produce a fit that not only has better stats than an assault but it can also cloak. I know the amarr scout is supposed to be more assault oriented but seriously now lol. Its HP is slightly less but its quicker and can cloak with proto weapons. I do not use that fit though and deleted it after completing it, I cannot bring myself to run that easy mode bull sht and of course, it is proto amarr scout. Wouldn't it make more sense to increase CPU/PG on amror mods if your are afraight of of brick tanked scouts?
No because that punishes the majority for a minority. Last time someone pulled up the data about a month ago, 6% of the entire player base were scouts, its probably around 10% now but that will go down again as always with fotm. I don't have sources sorry as I don't know where to get that info but it was posted and linked.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Korvin Lomont
United Pwnage Service RISE of LEGION
924
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Posted - 2014.04.20 13:55:00 -
[59] - Quote
Master Smurf wrote:Korvin Lomont wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. If they are behind you it doesn't matter if they use the cloak or not as scouts could hide from tac net before 1.8 just fine. Even the issue with brick tanked scouts is not as bad as peolpe make it. A brick tanked scout sacrifices a lot for that hp by the way much more than any shield tanker sacrifices for his HP. The movement penalty IS quite noticeable if you slap on multiple plates and believe it or not brick tanked scout are way easier to detect with a scanner. The only potential issue I see with the cloak is that the current implementation is favouring corner camping. And to all those that complain about brick tanked scouts have you ever thought about stealth tanked logis or speed tanked assaults or even heavies? If you find these fits ok why in hell are you complaining about brick tanked scouts? If you want a strict role definition thats close to classes dust may not the right game for you... Gallente's innate dampening, basic plates minor speed penalty and the scanner mechanics change really lessen your argument on that point. I also dont like this "if you are behind argument" being thrown around all the time. Pre 1.8 you had to work to get behind so that made sense. You dont have to work anymore - cloak, move and then attack. Cloak duration and ability have made many natural parts of scouting redundant. - You would never see the top scouts before until you are bleeding out, now anyone can sneak up on persons not using the Cal and Gal scouts.
REALLY? You only had to work to get behind those that now can deal with the cloak. You would be surprised how often I ran straight beneath a redberry that ignored me because I was not on his tac net. Hell I had redberries counter hacking the CRU I was just hacking one left of me one right of me.
So the argument you had to work to get behind someone is invalid as well.
Its pretty simple there are more then enough players that kill cloaked scouts just fine and there are player that simply can't. Against the first group you hab to work pre 1.7 and you still need to work aginst them to get the shot on them. Against the second group I never had to work to get the drop on them with or without cloak.
What the cloak mostly do is eliminating the random spawn close to you or some that accidently looks at you direction while you try to sneak.
On the gallente dampening the gallente is supossed to counter the cal scout and scanners and I don't get your point on the changed scan mechanic... |
Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4822
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Posted - 2014.04.20 15:04:00 -
[60] - Quote
Cloaks actually don't make much of a difference. It's just the larger number of scouts due to cloaks.
Personally, I think gallente scouts need their innate armor regen nerfed or removed.
I'm from the weird side of the internet
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