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921. logi suit? - in General Discussions [original thread]
Drifter MAGGOT wrote: Is it true that light weapons will be removed from logi suit? Currently no one knows what will happen to the logi suit maybe except some DEV's. As far as I remenber CCP said they don' loke the idea of sidearm only logis...
- by Korvin Lomont - at 2013.12.09 11:31:00
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922. SCR is OP...Discuss... - in General Discussions [original thread]
deepfried salad gilliam wrote: Korvin Lomont wrote: HYENAKILLER X wrote: Cat Merc wrote: deepfried salad gilliam wrote: Op:almost as good as duvoll AS good as Duvolle. It's a monster weapon. Not true. Pg/cpu usage, rate of fire...
- by Korvin Lomont - at 2013.12.09 11:16:00
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923. SCR is OP...Discuss... - in General Discussions [original thread]
HYENAKILLER X wrote: I say this all the time and no one ever listens. Semi auto weapons are hard as hell to use. Why nerf something that requires absolute skill? Give the full auto ar a scope and the scrambler goes the way of the lone turret. ...
- by Korvin Lomont - at 2013.12.09 10:32:00
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924. It has recently come to my attention... - in General Discussions [original thread]
Virtual Riot wrote: because instead of operating on a "battery back"like the SCR and the lazor, the scram pistol uses clips that contain pre-charged capacitors. When the clip is finished the entire assembly is ejected from the weapon housing, ...
- by Korvin Lomont - at 2013.12.09 09:24:00
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925. SCR is OP...Discuss... - in General Discussions [original thread]
HYENAKILLER X wrote: Cat Merc wrote: deepfried salad gilliam wrote: Op:almost as good as duvoll AS good as Duvolle. It's a monster weapon. Not true. Pg/cpu usage, rate of fire and ease of use make the duvolle easily the better weapon...
- by Korvin Lomont - at 2013.12.09 08:42:00
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926. The shield change isn't a big deal. - in General Discussions [original thread]
Parson Atreides wrote: Read Ackie's post below. We're talking about the highest competitive tiers here. There's no time to wait around for 6-10 seconds while your shields recharge in a PC match versus a competent, good group. Meanwhile assault...
- by Korvin Lomont - at 2013.12.06 12:16:00
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927. The shield change isn't a big deal. - in General Discussions [original thread]
Parson Atreides wrote: Korvin Lomont wrote: This clearly depends a bit on your playstyle. If you want to go toe on toe with the enemy in cqc yes armor is superior as this seem to be the strong side. Shield however favor a more tricky pla...
- by Korvin Lomont - at 2013.12.06 11:58:00
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928. The shield change isn't a big deal. - in General Discussions [original thread]
Parson Atreides wrote: Even if it isn't a big deal, it's entirely unnecessary now. Armor is better than shields currently. It's just how it is. This means 2 things: 1. Shields don't need any kind of nerf--it just doesn't make sense anymore. ...
- by Korvin Lomont - at 2013.12.06 11:40:00
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929. Dust's new saving grace for me: - in General Discussions [original thread]
Iron Wolf Saber wrote: Baal Omniscient wrote: Aero Yassavi wrote: True Adamance wrote: Perhaps but from any FPS I have always favoured guns that can lay down serious suppressive fire. Why suppress when you can kill near instantaneou...
- by Korvin Lomont - at 2013.12.06 09:53:00
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930. seriously... why are people not happy about uprising 1.7 - in General Discussions [original thread]
steadyhand amarr wrote: Scouts do their role awsomly however once a scout scouts he no longer needs to scout Ie other than the fist 5 minutes of a match or the need to break out and get uplinka down there is no use for scouts, so scouts are n...
- by Korvin Lomont - at 2013.12.06 09:45:00
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931. What makes scouts broken? - in General Discussions [original thread]
Beren Hurin wrote: They are broken when they try to be slayers. ...and stealthy scouts, hackers behind enemy lines, assasins, Nova assasins and scouts (no teamvision for their scans other than the active scanners) while having their preferre...
- by Korvin Lomont - at 2013.12.06 09:31:00
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932. How would you feel about... - in General Discussions [original thread]
pegasis prime wrote: not a bad idea , but I allways envisiond the commando to be similar to the black eagle suit but we were sadly let down. I think your idea would be great for gallente scouts but only if the different racial commando suits al...
- by Korvin Lomont - at 2013.12.04 11:31:00
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933. keep up the team killing and its likely .......... - in General Discussions [original thread]
ADAM-OF-EVE wrote: Forlorn Destrier wrote: ADAM-OF-EVE wrote: ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in ...
- by Korvin Lomont - at 2013.12.04 11:09:00
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934. If you could have 1, just ONE new feature in 1.8 what would it be - in General Discussions [original thread]
Multi staged battles (skirmish 1.0) or everything from the trailers so far especially the older ones and the gathering the forces trailer
- by Korvin Lomont - at 2013.12.03 12:37:00
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935. Should amount of wp necessary for a oribital be increase the more a squad gettin... - in General Discussions [original thread]
negative49er wrote: I been hearing a lot of people complaining that it's too easy for pubstomp squad to get four or five( even more) oribital per game. So hear is my solution the wp requirement should increase either by 500wp or 1000wp Now h...
- by Korvin Lomont - at 2013.12.03 12:02:00
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936. red line rail tanks - in General Discussions [original thread]
Sgt Buttscratch wrote: How dare a long range attack vehicle, obviously designed to only kill other vehicles at range kill a vehicle at range!!! He hould have driven into the center of the map, got out his tank a tried using AV nades on your pyt...
- by Korvin Lomont - at 2013.12.03 08:29:00
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937. Fat guys holding light weapons? - in General Discussions [original thread]
Honestly I believe that every suit should get a H weapon slot, just give heavies a great bonus to wielding heavy weapons or a penalty to the other suits when they wield a heavy weapon...as this is currently the only slot that has some sort of effe...
- by Korvin Lomont - at 2013.12.02 15:50:00
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938. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Pokey Dravon wrote: I've always found it strange that weapon damage modules are high slot items. Shield tanks are supposed to be hit and run, high damage, low HP units designed to do burst DPS then take cover to regenerate their HP quickly. Th...
- by Korvin Lomont - at 2013.12.02 13:39:00
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939. Why infantry doesn't want tankers to get a full respec - in General Discussions [original thread]
Hmm vehicle users get a refund on evry skill that gets changes or removed thats more than infantry got for a while. So I don't see the problem here.... So basicly you are upset because you have spent SP into Infantry skills and want to put those ...
- by Korvin Lomont - at 2013.12.02 13:02:00
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940. Rail rifle and combat rifle. Do they have/use sharpshooter skill ? - in General Discussions [original thread]
PADDEHATPIGEN wrote: Do they ? Or is it still only the Gallante AR and Minmatar SMG that have/use it ? Rail Rifle: No Combat Rifle: Yes
- by Korvin Lomont - at 2013.11.29 11:16:00
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