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1. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Daddrobit wrote: KEROSIINI-TERO wrote: CCP Rattati wrote: Locus Grenade damage progression made Standard and Advanced grenades fairly useless, so we are going to have the same damage for all tiears, with increasing radius per tier. We ...
- by KingBabar - at 2015.09.30 20:51:00
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2. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
The problem with reducing the myofs to max 3 carried, is their usage as actual melee modules. I used 5 of them with 2 kincats yesterday, I got many games with around 20 melee kills. Yes, I died a lot, especially due to fall damage, my fit only ha...
- by KingBabar - at 2015.03.15 11:05:00
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3. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Well, in that case, make it fit in the nade slot, if even possible.
- by KingBabar - at 2014.12.18 04:46:00
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4. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
CCP Rattati wrote: KingBabar wrote: All good stuff, as usual these days... (I haven't tested 1.10 yet due to being on the other side of the planet for a month.) I have one issue though, the total ammo count of the Tac AR and the regular Sc...
- by KingBabar - at 2014.12.18 04:26:00
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5. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
All good stuff, as usual these days... (I haven't tested 1.10 yet due to being on the other side of the planet for a month.) I have one issue though, the total ammo count of the Tac AR and the regular Scr. I do understsnd why you've reduced tota...
- by KingBabar - at 2014.12.17 15:13:00
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6. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
So, a buff to my beloved Core Locus nades??? I can't see that anyone has ever asked for it but I'll be sure to make a nade spam fit just for the luls...
- by KingBabar - at 2014.05.24 08:03:00
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7. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
So, nothing on the HMG pushback effect? Its what I hear the most QQ about when I play....
- by KingBabar - at 2014.05.22 12:50:00
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8. A change to brick tanking - in Feedback/Requests [original thread]
If you prefer a Ewar setup and like it, do just that. If you think that stacking HP is better than Ewar modules, then do just that. I don't like it when People go: I play this way, and this is the way I like to play so please nerf the altern...
- by KingBabar - at 2014.04.08 12:44:00
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9. Planetary Conquest - Consideration To fair play - in Feedback/Requests [original thread]
LOL so cute. This is a game for mercs. Look it up.
- by KingBabar - at 2014.02.02 03:39:00
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10. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
How about we add Shield recharge/depleted time aswell? With the stacking penalty of regulators and the new 7% delay from Shield extenders it all becomes a little Fuzzy.
- by KingBabar - at 2014.01.20 09:49:00
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11. Stop making headset a requirement for the game - in Feedback/Requests [original thread]
If you can't do something as simple as hoocking up a mic to Your system, then that goes on you. And as far as English skill is concerned, most People suck at the start, as I did. Keep talking and you will get better, I have seen (ot indeed heard...
- by KingBabar - at 2014.01.17 13:59:00
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12. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
You're all deluded. Get a proto suit of both the logi and assault, from the same race , then you'll see that nothing is that out of balance. The only thing that needs fixing is the class bonuses, and some of the racial bonuses like the CAL logi,...
- by KingBabar - at 2013.11.11 21:04:00
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13. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
No
- by KingBabar - at 2013.08.05 18:17:00
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14. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: KingBabar wrote: KAGEHOSHI Horned Wolf wrote: Using the fitting tool , I did an experiment to test out how meaningful these differences are. The constant will be the items and modules, the variables are the l...
- by KingBabar - at 2013.07.16 15:36:00
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15. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Using the fitting tool , I did an experiment to test out how meaningful these differences are. The constant will be the items and modules, the variables are the logistics dropsuits. This is to test the potential of...
- by KingBabar - at 2013.07.16 10:41:00
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16. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
October SnowFox wrote: -+-+-Ä-ü -+-+-ü-é-¦-¦-+-+! -You can say that again!
- by KingBabar - at 2013.05.26 19:49:00
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17. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
ladwar wrote: its high RoF of is being abused by modded controller. so change the RoF simple, been saying it for a while.
- by KingBabar - at 2013.05.18 09:58:00
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18. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Doesn't the snipers have about 600 m range? Whats the big fuss? I've never played a game with such a short AR range before, and now even thats too much?
- by KingBabar - at 2013.03.11 14:26:00
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19. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
What about vehicle damage? It would be nice to at least have 1 weapon that are effective against both infantry and vehicles.
- by KingBabar - at 2013.03.05 11:49:00
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20. Wanted: Grenade modules - in Feedback/Requests [original thread]
So you want one module to increase damage and another to increase splash damage? Aren't those two the same when it comes to nades? Or did you mean the splassh damage radius ?
- by KingBabar - at 2013.03.04 14:03:00
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