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81. Request - Expensive proto BPO equipment. - in Feedback/Requests [original thread]
I see your point. I don't agree but I understand. I'll probably use proto gear no matter what so it wouldn't make much difference, except perhaps even more income to CCP...
- by KingBabar - at 2012.09.28 13:21:00
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82. Request - Expensive proto BPO equipment. - in Feedback/Requests [original thread]
Well this is a minefield so I'll try to step carefully. I am a kind of player that basically goes systematically through each skill, level it up to 5 and then starts to use the Proto whatever I've just unlocked. My 3 loadouts all have a proto sui...
- by KingBabar - at 2012.09.28 10:24:00
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83. More Players=More Action? - in Feedback/Requests [original thread]
This is obviously true. There is a problem with framerate on the two smaller maps when players are tightly packed together, so I think more would deteriorate the situation. On the bigger maps though, more players would definately speed the actio...
- by KingBabar - at 2012.09.28 08:01:00
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84. Suggestions for some extra vehicles. (Mostly 1 person) - in Feedback/Requests [original thread]
I'd definatly use a bike. The ultimate tool for any self respecting scout!
- by KingBabar - at 2012.09.17 13:40:00
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85. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
Welcome to the party, I posted this "problem" two months ago. If it were up to me, the direct hit nades would be restricted to the mercinary pack variety, meaning 400 splash damage and 4 meters, they're good enough, the Cavity tucker is borderlini...
- by KingBabar - at 2012.09.17 09:11:00
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86. Request - four man LAV. - in Feedback/Requests [original thread]
Its just silly that we can't have a squad-sized transport. I suggest you make one that can fit 4, is very fast and don't have a turret. This is meant purely as a means to get your squad off to the objective early.
- by KingBabar - at 2012.09.17 06:35:00
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87. [requist] cover system - in Feedback/Requests [original thread]
Ehr, no, let me rephrase that: Hell NO! Any mechanic which slows a game down, not least encourage camoping is a big NO NO. This game seriously needs to keep its pace up, its slow enough as it is. If you're idea of a great game is to have extra...
- by KingBabar - at 2012.08.14 11:49:00
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88. Better Kill Feed - in Feedback/Requests [original thread]
Yes its not very good. I would like it to be just a little slower and an enlargement of the text whenever I die, I like to settle scores...
- by KingBabar - at 2012.08.08 11:49:00
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89. proximity chat - in Feedback/Requests [original thread]
testguy242 wrote: Mavado V Noriega wrote: testguy242 wrote: No. This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless t...
- by KingBabar - at 2012.08.07 09:12:00
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90. Request - Game mode from previous build. - in Feedback/Requests [original thread]
In the last build we got to unlock A and B before unlocking A, B and C, which are the controlpoints for gunning down the incoming ship. I liked this game mode way better than the more simple, hold A, B and C as we have in this build. I liked the...
- by KingBabar - at 2012.08.07 05:58:00
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91. proximity chat - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: KingBabar wrote: The "its not possible to hear enemies through their suit's masks" argument is just not valid, you can still hear the Stormpoopers in Star Wars no? Any argument pointing at reality as refference is i...
- by KingBabar - at 2012.08.06 12:27:00
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92. [Request] short invulnerablitiy on spawn and points for stopping a hack - in Feedback/Requests [original thread]
scragglybeard wrote: 1. a short 1 to 2 second invulnerability on spawn would be very helpful in stopping people from spawn camping and allow players with slow connections to spawn and move before getting mowed down. 2. a small amount of points...
- by KingBabar - at 2012.08.06 10:56:00
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93. proximity chat - in Feedback/Requests [original thread]
The "its not possible to hear enemies through their suit's masks" argument is just not valid, you can still hear the Stormpoopers in Star Wars no? Any argument pointing at reality as refference is invalid. Gameplay over realism any day. After 2K ...
- by KingBabar - at 2012.08.06 10:46:00
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94. Points instead of KDR - in Feedback/Requests [original thread]
As with many other things here, MAG did it best. When it comes to ranking players each match, the one who gets most points total should be on top. Kills, deaths and assist should also be listed. A pure killer can still be on the top of the list,...
- by KingBabar - at 2012.08.03 08:10:00
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95. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Yes by all means yes!
- by KingBabar - at 2012.08.03 08:03:00
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96. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
I think they're both fine as they are. I use ADS about 30% of the time. First off, get the long range accuracy skills if this is so important to you. The turning speed of ADS must be slower than normal, how else are you gonna pintpoint a target th...
- by KingBabar - at 2012.08.02 06:52:00
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97. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
I totally agree with this, some form of feedback is important, especially for keeping new players from tearing their hair off.
- by KingBabar - at 2012.08.01 10:01:00
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