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61. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
Breakin Stuff wrote: KingBabar wrote: CCP Frame wrote: This thread is now moved to Feedback/Requests section as it is more suitable for it :) Keep it constructive, guys. How about you being a little constructive and tell us what the r...
- by KingBabar - at 2013.01.04 11:47:00
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62. [Request] One grenade at a time. - in Feedback/Requests [original thread]
First off, the militia nades gives you 2, not 3. We have had this number of nades since the beginning and its just now after Chromosome that the nade spamming has become an issue. So is it the numbers or the restock rate that is the problem? N...
- by KingBabar - at 2013.01.04 10:43:00
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63. [Request] Grenade Resupply Cooldown. - in Feedback/Requests [original thread]
Logi Bro wrote: Exactly what the title says. I, Logi Bro, [Request] that when a player receives a grenade from nanohives/supply depots, that there be a mandatory cooldown before they can receive another grenade via resupply. I recommend 10/20 s...
- by KingBabar - at 2013.01.04 09:22:00
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64. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
CCP Frame wrote: This thread is now moved to Feedback/Requests section as it is more suitable for it :) Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very ...
- by KingBabar - at 2013.01.04 06:02:00
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65. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
Sorry for the double posting but I just have to ask, Have anyone gotten a quadruple (is that even a word?) nade kill? I mean, Ive gotten plenty of tripple ones but I just got my first four for the price of one, just moments ago. Could it be a first?
- by KingBabar - at 2013.01.03 23:14:00
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66. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
Gunner Visari wrote: Im not sure about earilier builds but in the current one leveling up grenadier doesnt do anything in terms of radius or dmg of the grenade all they do is unlock the higher tier nades. Was it different before? The highe...
- by KingBabar - at 2013.01.03 23:05:00
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67. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
ReGnUM STBslayer DEI wrote: KingBabar wrote: Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on. And Regnum, this build perhpas but I seriously doubt its...
- by KingBabar - at 2013.01.03 21:06:00
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68. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
semperfi1999 wrote: I think the reason the M1 seems OP is that its cheap/effective and the dmg drop off is not high enough. At the very edge of the explosive radius is still seems to be able to take out the shield of most suits (or severely dmg...
- by KingBabar - at 2013.01.03 20:54:00
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69. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on. And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salu...
- by KingBabar - at 2013.01.03 20:50:00
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70. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama. Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop. Bring b...
- by KingBabar - at 2013.01.03 20:15:00
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71. Nanite Injectors AKA Medkits, and how they should work. 2.0 - in Feedback/Requests [original thread]
First off, there seems to be some confusion. I didn't really mean to suggest that we have "medkit nades", I merely wanted the needle to be an insta-hit, as long as you are within range. A sort of homing needle if you want. Today I sometimes pick p...
- by KingBabar - at 2013.01.03 07:23:00
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72. Nanite Injectors AKA Medkits, and how they should work. 2.0 - in Feedback/Requests [original thread]
Gilbatron wrote: i really really want to see throwable ressurection things throw like a grenade, find a dead body like an AV grenade, ressurect because, you know, i thought this was the future You know, raisingpeople from the dead instant...
- by KingBabar - at 2013.01.02 21:21:00
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73. Nanite Injectors AKA Medkits, and how they should work. 2.0 - in Feedback/Requests [original thread]
Making them more accessable was obviously very badly received by some in this community so I'll skip that part even though I still want it, and keep to basics. 1. First off, hitting your target is way too hard, sometimes. It shouldn't be a case ...
- by KingBabar - at 2013.01.02 10:42:00
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74. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
Sentient Archon wrote: EnIgMa99 wrote: Tac Rifles fail at close range, its the counter. An HMG or anything like that pwns anyone with a tac rifle. Tac rifles are hard to use, you don't see alot of people with them. I think it is fine the way...
- by KingBabar - at 2012.12.04 11:57:00
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75. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
I think its a little off. I'd reccomend a 200% for ARs, and 300% for Scramblers. In MAG they implemented that any pistol headshot was an instant kill. Its just a little weird that a single pistol bullet, small as it is, made me die, but 3 heavy ...
- by KingBabar - at 2012.12.04 10:44:00
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76. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
I've posted this same idea at least two times earlier, even as far back as the second build when I was usin two scramblers. I totally agree and I so no reason why such a skill couldn't be implemented.
- by KingBabar - at 2012.10.30 15:22:00
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77. Request - Different hitmarker for friendly fire. - in Feedback/Requests [original thread]
Instead of the red X we get when fireing at someone, we should get a green for hitting friendlies. More important though, when a friendly hit me in the back, I want green to flash on my screen instead of red. I just hate to be in a gunfight, the...
- by KingBabar - at 2012.10.29 14:34:00
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78. About the Tribute Mercenary Pack - in Feedback/Requests [original thread]
I have those, I only used the Raven Assault suit untill I could unlock an assault type-ll suit. Why use a type-l suit?
- by KingBabar - at 2012.10.19 13:30:00
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79. Request - New skill - Improved weapon swap speed. - in Feedback/Requests [original thread]
We have skills for everything in this game, why not this? This will help the fatties switch to an SMG when I pop up behind them and it will help anyone stupid enough to go with twin Scramblers. That being said, would it be possible to dual wield ...
- by KingBabar - at 2012.10.03 13:17:00
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80. My issues with this build so far... - in Feedback/Requests [original thread]
I totally agree with the OP, everything he said. Personally I'm very aggitated about the direct hit nades and strafe speed.
- by KingBabar - at 2012.10.03 09:16:00
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