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441. So Rattati... - in General Discussions [original thread]
Been using the burst on the Galmando and it's honestly not that bad, but it does need a bit more punch. Be careful with it, however; it's got very little kick in ADS. A breach-like buff could make it really nasty.
- by Kierkegaard Soren - at 2014.12.03 20:00:00
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442. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
Very happy with everything that's been put forward for release thus far. All I'll add to this is that commandos seem to be getting the short end of the EWAR stick; worse precision than a standard heavy and functionally incapable of fitting EWAR mo...
- by Kierkegaard Soren - at 2014.12.03 04:20:00
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443. (Request) Repair Tools to deal damage - in Feedback/Requests [original thread]
I quite enjoyed burning a hole through tanks in BF3.
- by Kierkegaard Soren - at 2014.11.30 20:40:00
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444. Lets Talk: Plasma Cannon Variants - in Feedback/Requests [original thread]
I don't want to sound like an arse but we probably shouldn't treat the PLC as a fine rifle and create all of these variants, because the numbers we are playing with are pretty large and thus difficult to balance. The burst variant breaks the weapo...
- by Kierkegaard Soren - at 2014.11.30 20:31:00
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445. [weapon balance] plasma cannon - in Feedback/Requests [original thread]
Hit detection should fix the problem OP wants to address. All is like to add to the feedback is that after each shot is fired the reload animation puts the gun in front of the aiming sight and, more importantly, obscures your vision of the shot. R...
- by Kierkegaard Soren - at 2014.11.29 23:32:00
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446. When I tried a Dual PLC commando with three complex kin cats - in General Discussions [original thread]
Glorious.
- by Kierkegaard Soren - at 2014.11.29 02:11:00
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447. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
You're correct, of course. The reason this is the case is because scouts and sentinels have been re-worked relatively recently, whereas assaults have only been tweaked and logistics and commandos remain functionally the same since inception save f...
- by Kierkegaard Soren - at 2014.11.28 19:34:00
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448. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
DeathwindRising wrote: one thing id like to see on the topic of passive scan is to make them work no matter what. to do this we would make it so that anyone that comes within scan range immediate starts being "scanned". but this would take tim...
- by Kierkegaard Soren - at 2014.11.28 18:26:00
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449. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
I think we need to really look at the "core skills" as a whole again, because at the moment were asking new players to spend sp on dead skills like those mentioned and then even more on shield, armour and fitting skills just to be able to get away...
- by Kierkegaard Soren - at 2014.11.23 22:51:00
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450. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
All skills should feel like they're worth buying, regardless of what exactly they give you. Dead skills are a massive player retention killer, especially when you consider how hard it is for a casual player to grind out sp through playing. And the...
- by Kierkegaard Soren - at 2014.11.23 21:12:00
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451. destroyed controller. - in General Discussions [original thread]
Two thus far.
- by Kierkegaard Soren - at 2014.11.19 21:48:00
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452. It's a shame . - in General Discussions [original thread]
Drop squad maximum to four, bring back the warbage and push all combatents into a squad by default, giving them the option to opt out and go solo before the battle starts.
- by Kierkegaard Soren - at 2014.11.19 20:32:00
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453. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Great idea! I suggest you drop strafe speeds right down on all suits, and then add movement speed buffs to myrofibs; that way speed tanking becomes a choice you fit for and not an attribute that lighter suits inherently possess. Keep any movement ...
- by Kierkegaard Soren - at 2014.11.19 19:21:00
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454. The Best Kill You Made - in General Discussions [original thread]
On the launch pad map, domination, a RR cal assault had set up shop on the platform that sits above the objective. I pulled off a reflex-shot with my PLC from about 80 meters out and it connected full'-on, blowing him clean off the platform and de...
- by Kierkegaard Soren - at 2014.11.17 00:58:00
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455. How the hell are you people connecting Breach AR bullets in CQC? - in General Discussions [original thread]
I have hip fire set to 55, feels just about right for me but then I have a tendency to push hard on the the stick when crap hits the fan. Also, burst fire it; dispersion and kick are noticeable after the ten to fifteen round mark.
- by Kierkegaard Soren - at 2014.11.17 00:45:00
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456. Who is on your CMP2 list? - in General Discussions [original thread]
Were he to run, Breaking Stuff would get my vote.
- by Kierkegaard Soren - at 2014.11.17 00:43:00
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457. Your all-purpose AV/AI fits? - in General Discussions [original thread]
ADV Galmando Enhanced light dmg mod Complex rep Complex stamina boost Burst assault PLC ADV uplinks
- by Kierkegaard Soren - at 2014.11.15 18:48:00
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458. PSA: How to kill fatties - in Feedback/Requests [original thread]
If I get the drop on one I'll put a few rounds into him to get his attention and then as he turns I'll switch to my plc drop a killing shot.
- by Kierkegaard Soren - at 2014.11.15 12:38:00
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459. New module idea, ammo regen modules - in Feedback/Requests [original thread]
Ammo pouches that increase reserves I'd be up for, but ammo regen would make nano hives redundant, no?
- by Kierkegaard Soren - at 2014.11.14 20:05:00
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460. the breach ar QQ is absurd - in General Discussions [original thread]
Oh look a weapon that can confidently deal with calscouts has emerged from the mists. Oh look a tide of forum posts complaining that is massively OP. Hmmmm.
- by Kierkegaard Soren - at 2014.11.14 19:39:00
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