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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
hfderrtgvcd
1420
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Posted - 2014.12.03 00:05:00 -
[121] - Quote
Pope Chester wrote:hfderrtgvcd wrote:Sylwester Dziewiecki wrote:"Enemy orientation has been removed from all scan results as it was deemed too powerful"
There is more players playing as Heavy, Assault, Logistics in this game then Scouts, for with ones this change is life or dead change. Is this is how crowd sourcing should work? If you are really that good at listen to the opinion of the crowd the next 'thing' touched by CCP will be removing RE from the game.
In the name of all Scouts I'm sincerely thank you for removing mechanic that kept '250HP' Scouts alive in this game. As a long time scout, htfu and use your eyes. I have no using my eyes. I have a problem spacing into EWAR when I have only 8 mil so and now it's worthless How does removing directional arrows make ewar useless?
You can't fight in here! This is the war room.
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Major IMPACT
Titans of Phoenix
35
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Posted - 2014.12.03 00:14:00 -
[122] - Quote
Could add descriptions for the Trello board- https://trello.com/b/R44szWCe/dust-514-development-roadmap , would be helpful on what you are planning to do.
Does it mean that we have to wait until the next update for the Warbarges (before battles) comes back? Really missed that feature, as it would help the player experience, not just to look at suits but to join squads, etc.
GÇ£The man who is swimming against the stream knows the strength of it.GÇ¥ - Woodrow Wilson
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JIMvc2
The Wanga Empire Strikes Back
445
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Posted - 2014.12.03 00:14:00 -
[123] - Quote
I'm looking at the things they'll be working on for Uprising 1.0 and I was
Simple Trading = WOW.
Battle Quality = ooooohh must be good.
Then Uprising 1.1
Salvage gameplay = Mmmmm sounds very interesting.
New Maps = >:D yes !!!!
Backlog.
Raiding planet = Not sure what that means but cool.
District resources = 1+ and it would help PC a lot.
One thing that caught my eye on the Uprising 1.10 notes was this " Without divulging too much, the next order of business is to improve Planetary Conquest as the gameplay feature all players should aspire to play."
PC shouldn't just be for the pro players, it should be available to EVERYONE. That's why we play Dust 514 to capture planets not to see who has the best gear in the game like really.
Keep up the good work. :)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1387
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Posted - 2014.12.03 00:17:00 -
[124] - Quote
Ermahgerd did you say better visuals!?!?!?! Yas i like that. On the Viziam Scrambler can i haz the red laz0r projectiles or any colour?I would love that
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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JIMvc2
The Wanga Empire Strikes Back
445
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Posted - 2014.12.03 00:18:00 -
[125] - Quote
Zindorak wrote:Ermahgerd did you say better visuals!?!?!?! Yas i like that. On the Viziam Scrambler can i haz the red laz0r projectiles or any colour?I would love that
ooooo red laser = >:D I agree.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Henchmen21
Planet Express LLC
1121
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Posted - 2014.12.03 00:36:00 -
[126] - Quote
You're finally starting to turn this game into what it should have been all along. An anti-shield prox mine would be great in the future.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Forlorn Destrier
Havok Dynasty
3063
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Posted - 2014.12.03 00:40:00 -
[127] - Quote
LAVALLOIS Nash wrote:Bright Cloud wrote:Thank god for fixing the exploit on supply depots. That should prevent scrubs from switching suits constantly to gain HP advantages in gunfights. Was fed up with twatts that used a assault suit just so they get low on HP and switch to a sentinel and vaporise you while having 100% health. That is still entirely possible. This is njot about balance. This is because the slayer obsessed CPM complains that things like lag ruin their farming of noobs and uplinks placed high allow an enemy to have a fighting chance. So they want to make it so that me, a dedicated logi, can only place two uplinks, while they can still place a convenience one anywhere they want. So when you get into a uneven match, instead of having a dedicated logi placing uplinks to get out of the red line, youll have to walk out yourself. Instead of a cluster of mines taking out that LAV + HMG guy, he will be hyour problem. Instead of some crazy AV guy with remotes running up to the hull of a tank and exploding it, the tank will be able to go on unbothered. This is meant to stop people from deploying 50 nannohives at a supply depot. Instead of just making a exclusion radius, they decided to destroy an entire role. You wont notice any changes until you need a good spawn or supplies. you wont get any.
We don't get any now because they are all at the supply depot.
Also, did you not pat attention to the scan profiles of equipment? They are going to be harder to find - meaning they will be used for what they are intended, not as traps. Go cry somewhere else - this is a lag fix that 90% of the community wanted - lag doesn't effect only one part of the map, it effects the full map.
And yes I have played logi, and yes I know this restricts things for logi, but it's good for the overall health of the game, which is more important than your exaggerated response to the changes being made.
I am the Forgotten Warhorse, the Lord of Lightning
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CCP Rattati
C C P C C P Alliance
12647
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Posted - 2014.12.03 00:40:00 -
[128] - Quote
To clarify, players can request to be a part of the Community Crowdsourcing Trello by sending an email to [email protected]. Then they can add ideas directly to the Board.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JIMvc2
The Wanga Empire Strikes Back
445
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Posted - 2014.12.03 00:56:00 -
[129] - Quote
CCP Rattati wrote:To clarify, players can request to be a part of the Community Crowdsourcing Trello by sending an email to [email protected]. Then they can add ideas directly to the Board.
Players and I are having issues of "No battles in the game."
Hopefully you guys are fixing this.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Sequal Rise
Les Desanusseurs
356
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Posted - 2014.12.03 00:59:00 -
[130] - Quote
As usual in every single updates you do there are many great things (all these things about scans, missions, depot, etc.), but they are all the time screwed up by ONE thing. And this time, it's this bandwidth system.
I wish you could open your eyes, play the game for real and remove this idea before it's too late..
You will destroy useful player's experience with that sh*t.
Let me explain why with a basic example: At the beggining of a Dom/Skirm, I go with a minlogi filled with kincats/regs and proxies. I put my 15 proxies on the ground to make sure that the tank dies on it. Then I change my suit at the depot because it's useless for combat. I usually go for uplinks, put them in good places, and then switch to my assault suit. This way I can provide good spawns for my team, and do a great AV job with the proxies. I didn't spam at all, I just used the equipment that are needed to win.
Now with the new bandwidth system, I could only put my 15 proxies, and then be stuck in my suit, or another logi not made for combat. I couldn't use the uplinks I skilled in or the nanohives I maxed too. I'll be FORCED to play with my logi suit, by taking a great care NOT USING MY EQUIPMENTS! Or others will disapear!
I hope this example (among many others) shows you how broken the system is, and how it must NOT be implemented. We don't need it, the game has many flaws but not this one. It will not change anything about lags. If 3 players put 6 nano on the ground each, it'll still lag bandwidth or not.
If you want to decrease lags, don't break the game and buy new servers.
TL;DR Don't implement the Bandwidth system as it'll break useful player's experience and won't reduce lags. Logistic role has many aspect using different types of equipments, this will stick him to one purpose the whole match...
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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DDx77
The Exemplars RISE of LEGION
40
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Posted - 2014.12.03 01:18:00 -
[131] - Quote
In regards to equipment bandwidth, if I deploy nanohives with my logi and later switch to my assault those nanohives may blow up because my equipment bandwidth is now reduced?
....any change to Caldari Assault bonus? ...."cough"....change to 5% reduction of kick and charge time of rail/hyrid weapon per level "cough"
Overall, a lot of good changes |
Terry Webber
Molon Labe. General Tso's Alliance
518
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Posted - 2014.12.03 01:21:00 -
[132] - Quote
Sequal Rise wrote:As usual in every single updates you do there are many great things (all these things about scans, missions, depot, etc.), but they are all the time screwed up by ONE thing. And this time, it's this bandwidth system.
I wish you could open your eyes, play the game for real and remove this idea before it's too late..
You will destroy useful player's experience with that sh*t.
Let me explain why with a basic example: At the beggining of a Dom/Skirm, I go with a minlogi filled with kincats/regs and proxies. I put my 15 proxies on the ground to make sure that the tank dies on it. Then I change my suit at the depot because it's useless for combat. I usually go for uplinks, put them in good places, and then switch to my assault suit. This way I can provide good spawns for my team, and do a great AV job with the proxies. I didn't spam at all, I just used the equipment that are needed to win.
Now with the new bandwidth system, I could only put my 15 proxies, and then be stuck in my suit, or another logi not made for combat. I couldn't use the uplinks I skilled in or the nanohives I maxed too. I'll be FORCED to play with my logi suit, by taking a great care NOT USING MY EQUIPMENTS! Or others will disapear!
I hope this example (among many others) shows you how broken the system is, and how it must NOT be implemented. We don't need it, the game has many flaws but not this one. It will not change anything about lags. If 3 players put 6 nano on the ground each, it'll still lag bandwidth or not.
If you want to decrease lags, don't break the game and buy new servers.
TL;DR Don't implement the Bandwidth system as it'll break useful player's experience and won't reduce lags. Logistic role has many aspect using different types of equipments, this will stick him to one purpose the whole match... Then if it causes any problems, CCP will fix them. There's no need to get so upset. |
Syeven Reed
T.H.I.R.D R.O.C.K
1032
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Posted - 2014.12.03 01:25:00 -
[133] - Quote
CCP Rattati wrote:To clarify, players can request to be a part of the Community Crowdsourcing Trello by sending an email to [email protected]. Then they can add ideas directly to the Board. Requested
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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Sequal Rise
Les Desanusseurs
356
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Posted - 2014.12.03 01:28:00 -
[134] - Quote
I am upset because there's all the time something to ruin everything else, something that is definitely wrong before beeing released, that we all know will not improve the game, but still they will implement it and will have to fix and lose time to balance it even though it's not needed.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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DDx77
The Exemplars RISE of LEGION
40
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Posted - 2014.12.03 01:35:00 -
[135] - Quote
Now with the new bandwidth system, I could only put my 15 proxies, and then be stuck in my suit, or another logi not made for combat. I couldn't use the uplinks I skilled in or the nanohives I maxed too. I'll be FORCED to play with my logi suit, by taking a great care NOT USING MY EQUIPMENTS! Or others will disapear!
I think this is a great point and maybe proxies and remote explosives should be immune from equipment bandwidth. Or be reclassified but stay in the equipment slot (contact grenades?)
Bandwidth makes sense for uplinks and nanohives because of the advanced technology they use to create matter Scanners, needles, rep tools also make some sense under this bandwidth umbrella
Remotes and proxy technology is practically stone age stuff in comparison.
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Vell0cet
Company of Marcher Lords Amarr Empire
2631
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Posted - 2014.12.03 01:39:00 -
[136] - Quote
Sequal Rise wrote:As usual in every single updates you do there are many great things (all these things about scans, missions, depot, etc.), but they are all the time screwed up by ONE thing. And this time, it's this bandwidth system.
I wish you could open your eyes, play the game for real and remove this idea before it's too late..
You will destroy useful player's experience with that sh*t.
Let me explain why with a basic example: At the beggining of a Dom/Skirm, I go with a minlogi filled with kincats/regs and proxies. I put my 15 proxies on the ground to make sure that the tank dies on it. Then I change my suit at the depot because it's useless for combat. I usually go for uplinks, put them in good places, and then switch to my assault suit. This way I can provide good spawns for my team, and do a great AV job with the proxies. I didn't spam at all, I just used the equipment that are needed to win.
Now with the new bandwidth system, I could only put my 15 proxies, and then be stuck in my suit, or another logi not made for combat. I couldn't use the uplinks I skilled in or the nanohives I maxed too. I'll be FORCED to play with my logi suit, by taking a great care NOT USING MY EQUIPMENTS! Or others will disapear!
I hope this example (among many others) shows you how broken the system is, and how it must NOT be implemented. We don't need it, the game has many flaws but not this one. It will not change anything about lags. If 3 players put 6 nano on the ground each, it'll still lag bandwidth or not.
If you want to decrease lags, don't break the game and buy new servers.
TL;DR Don't implement the Bandwidth system as it'll break useful player's experience and won't reduce lags. Logistic role has many aspect using different types of equipments, this will stick him to one purpose the whole match... There is a simple solution. Build a slayer logi fit that you use when you want to preserve your equipment. When you don't want the equipment, play assault (you'll still keep some of it so use high quality stuff in good locations). If later you want equipment, switch back to logi and place more down.
I've got Amarr logi 5 and love the bandwidth changes. I play similarly to you (though I don't do the mines), and now I'll have to be more tactical with my choices (but so will everyone else). I plan on making several logi fits for AV, slaying, repping/reviving etc. sure some won't be as good as dedicated fits, but they should still be decent and my team will be benefitting from the utility of my equipment. In some cases, this will be a major buff because my links won't be competing with other teammates spamming them and switching roles.
Best PvE idea ever!
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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
56
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Posted - 2014.12.03 03:45:00 -
[137] - Quote
JIMvc2 wrote: ... ...
One thing that caught my eye on the Uprising 1.10 notes was this " Without divulging too much, the next order of business is to improve Planetary Conquest as the gameplay feature all players should aspire to play."
PC shouldn't just be for the pro players, it should be available to EVERYONE. That's why we play Dust 514 to capture planets not to see who has the best gear in the game like really.
Keep up the good work. :)
This would have to mean opening up some larger part of New Eden to Mercs, wouldn't it? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1344
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Posted - 2014.12.03 03:52:00 -
[138] - Quote
CCP Rattati wrote:To clarify, players can request to be a part of the Community Crowdsourcing Trello by sending an email to [email protected]. Then they can add ideas directly to the Board.
Very nifty idea, Rattati.
just to be clear...we post a new "card" under the appropriate header and the feedback is noted or commented on over time by the Dev team, correct?
Example: Under Equipment > Counter-Uplink > "create uplink variant that inhibits the use of deployed enemy uplinks within X area under Y conditions"
Just want to make sure the rules of the road are clear.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Racro 01 Arifistan
501st Knights of Leanbox
460
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Posted - 2014.12.03 04:02:00 -
[139] - Quote
Spaceman-Rob wrote:What does this mean? "Enemy orientation has been removed from all scan results as it was deemed too powerful"
you know that arrow that's infront of your dot.....its gone. scouts know have to chance it that your not faceing away from them. they know have to RISK attacking you. rather than seeing you on scan and going. oh hey his backs to me. time to stike in my brick tanked scout.,
Elite Gallenten Soldier
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Joel II X
Bacon with a bottle of Quafe
4868
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Posted - 2014.12.03 04:12:00 -
[140] - Quote
I'll take a break from Super Smash once it releases, then. |
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
564
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Posted - 2014.12.03 04:20:00 -
[141] - Quote
Very happy with everything that's been put forward for release thus far. All I'll add to this is that commandos seem to be getting the short end of the EWAR stick; worse precision than a standard heavy and functionally incapable of fitting EWAR modules without crippling my tank (mainly regen as the suits obviously have inherent high HP). Since EWAR is going to become an aspect of the game that all classes of suits must account for I feel like I'm getting locked out automatically with no realistic way of adapting to the changing game. If the suit isn't going to have reasonable EWAR capabilities built in (a bit much to ask) then please consider upping the slot count to allow the suit to fit EWAR modules and not hamstring themselves completely in the process.
But those war barge strikes. Jesus. The flux one is going to make gunlogi pilots scream.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Gold-Lion
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7
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Posted - 2014.12.03 04:50:00 -
[142] - Quote
CCP Frame wrote:Hello everyone, On 9th of December, DUST 514-« will be updated with the release of Uprising 1.10. This update will add a number of features and changes specifically requested by the community and here you will find a brief explanation on the biggest upcoming changes: * New Orbital Strikes in Public Contracts, Small EMP Strike, Large EMP Strike and Laser Strike * New Visual Effects * Daily Missions and Rewards * Loyalty Ranks displayed in the Kill Feed * Encrypted Strongboxes with rare gear * Gameplay Experience Improvements, Equipment Bandwidth & Scan Changes + DUST 514 Development Roadmap, Trello board for your feedback, and much more! Read on! And feel free to leave your comment in this thread :)
Missions. Roadmap. Encrypted Strongboxes. DOES THIS FINALLY MEAN PVE?
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JIMvc2
The Wanga Empire Strikes Back
446
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Posted - 2014.12.03 05:01:00 -
[143] - Quote
Gold-Lion wrote:CCP Frame wrote:Hello everyone, On 9th of December, DUST 514-« will be updated with the release of Uprising 1.10. This update will add a number of features and changes specifically requested by the community and here you will find a brief explanation on the biggest upcoming changes: * New Orbital Strikes in Public Contracts, Small EMP Strike, Large EMP Strike and Laser Strike * New Visual Effects * Daily Missions and Rewards * Loyalty Ranks displayed in the Kill Feed * Encrypted Strongboxes with rare gear * Gameplay Experience Improvements, Equipment Bandwidth & Scan Changes + DUST 514 Development Roadmap, Trello board for your feedback, and much more! Read on! And feel free to leave your comment in this thread :) Missions. Roadmap. Encrypted Strongboxes. DOES THIS FINALLY MEAN PVE?
In the future uprising's I did see Salvage gameplay and Salvage districts. This could possible be the PVE and the SPECIAL CONTRACTS just below the Corp contracts. If its true then = OMG.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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CCP Rattati
C C P C C P Alliance
12679
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Posted - 2014.12.03 05:07:00 -
[144] - Quote
Jaysyn Larrisen wrote:CCP Rattati wrote:To clarify, players can request to be a part of the Community Crowdsourcing Trello by sending an email to [email protected]. Then they can add ideas directly to the Board. Very nifty idea, Rattati. just to be clear...we post a new "card" under the appropriate header and the feedback is noted or commented on over time by the Dev team, correct? Example: Under Equipment > Counter-Uplink > "create uplink variant that inhibits the use of deployed enemy uplinks within X area under Y conditions" Just want to make sure the rules of the road are clear.
Yes exactly. I am actually thinking of sharing our collection so players can browse what we already have.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mobius Wyvern
Sky-FIRE
5477
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Posted - 2014.12.03 05:15:00 -
[145] - Quote
CCP Rattati wrote:To clarify, players can request to be a part of the Community Crowdsourcing Trello by sending an email to [email protected]. Then they can add ideas directly to the Board. This addresses the thread I just made, thank you!
I'll quote this post in it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Terry Webber
Molon Labe. General Tso's Alliance
518
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Posted - 2014.12.03 06:25:00 -
[146] - Quote
I can't see the roadmap on my Android phone while I can see it on my computer. Any particular reason why? |
Ghural
WarRavens Capital Punishment.
354
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Posted - 2014.12.03 06:57:00 -
[147] - Quote
Regarding the trello board. Is it possible to include more detail? No need to go into specifics, but it would be handy to have something more informative than "warbarges" for example, as we can't comment on something we know so little about. Even if it is something along the lines of "racial warbarges" or "new gameplay for warbarges". |
Sylwester Dziewiecki
Interregnum.
451
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Posted - 2014.12.03 07:48:00 -
[148] - Quote
hfderrtgvcd wrote:Pope Chester wrote:hfderrtgvcd wrote:Sylwester Dziewiecki wrote:"Enemy orientation has been removed from all scan results as it was deemed too powerful"
There is more players playing as Heavy, Assault, Logistics in this game then Scouts, for with ones this change is life or dead change. Is this is how crowd sourcing should work? If you are really that good at listen to the opinion of the crowd the next 'thing' touched by CCP will be removing RE from the game.
In the name of all Scouts I'm sincerely thank you for removing mechanic that kept '250HP' Scouts alive in this game. As a long time scout, htfu and use your eyes. I have no using my eyes. I have a problem spacing into EWAR when I have only 8 mil so and now it's worthless How does removing directional arrows make ewar useless? Try to attack anyone from front a few times to understand it. If you do not understand such fundamental things you are stacked scout that think that he is a scout.
PS I'm not part of community crying on forum that direction arrows is too powerful, they will have to htfu because now instead of '250' scouts they will have speed-shielded assaults with 600-700hp .
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Ramux PATAPON
LORD-BRITISH Couedic Lancer And Shields
32
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Posted - 2014.12.03 09:44:00 -
[149] - Quote
Translated into Japanese.
http://ramuxumar.blog.fc2.com/blog-entry-114.html
Translating DUST News into Japanese.. so quickly like Scout suits.. @FPSholicsDiary
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Evan Gotabor
Prima Gallicus
117
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Posted - 2014.12.03 09:59:00 -
[150] - Quote
Will vehicles scanners be shared to the whole team or squad only ? (it's becoming tiring to ask this every-time, but this need an answer). I ask this, because outside spotting targets for a gunner in a dropship, there are few to none reasons to use vehicle scanners, even in PC.
Eve 21 day Trial
Dust 514 win 5M ISK for 100.000WP
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