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81. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
Ok. So I've now gone through the new NPE on a new toon and I have to say that in many ways its an improvement but I hope that it is only just a first step because it still has a number of problems. The new player reward system is better but it i...
- by Kevall Longstride - at 2013.10.08 19:44:00
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82. Announcement:Dev Blog: New in Uprising 1.5: THe Squad Finder - in Announcement and Events [original thread]
Adding content into a broken core gameplay has happened before with disastrous consequences already and it shows how much of a short term memory a lot here have. Flaylocks. They were initially OP not because of their stats but because the core...
- by Kevall Longstride - at 2013.09.28 09:03:00
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83. Announcement:Dev Blog: New in Uprising 1.5: THe Squad Finder - in Announcement and Events [original thread]
This is a great move towards making this game more new player friendly. We need a continuous new supply of fresh blood coming into the game. I'm now looking forward to seeing more of the updated NPE. 1.5 is looking more and more like a turning p...
- by Kevall Longstride - at 2013.09.26 19:30:00
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84. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
DJINN leukoplast wrote: So who will be able to assign these roles? Obviously the CEO can assign all, so does that mean the director can assign them all too, except for adding another director? Cause if the CEO is the only one allowed to add TC...
- by Kevall Longstride - at 2013.09.24 23:37:00
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85. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
Some have said that this patch is a convenience and nothing more and CCP should be giving us content instead. Yes it is a convenience and one that perhaps relatively few will get to use. But if this had been in place a year ago I can tell as a C...
- by Kevall Longstride - at 2013.09.24 22:48:00
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86. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
There are many players who are going to be asking why do this when you could give us some new weapons? Because this blog represents one of the biggest leaps forward in the delvelopment of the game. Certainly as big as PC and more so than the skil...
- by Kevall Longstride - at 2013.09.24 17:48:00
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87. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
THE TRAINSPOTTER wrote: "We have also dramatically reduced the issues with LAV collision damage; They now do damage based on the speed that a vehicle is traveling. This means it is far more difficult to roadkill infantry, though not impossible....
- by Kevall Longstride - at 2013.08.23 08:47:00
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88. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Just need in game item trading now and we're golden.
- by Kevall Longstride - at 2013.08.22 19:10:00
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89. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
So positive changes there. I look forward to the patch notes.
- by Kevall Longstride - at 2013.08.22 18:50:00
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90. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
CCP FoxFour wrote: Kevall Longstride wrote: Thanks for this. I already set a tax of 2.5% in the eve client. Will I have to reset it again or will it work straight away? And the time stamps.... Awesome! You will NOT have to reset it, the ...
- by Kevall Longstride - at 2013.08.21 22:45:00
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91. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Mamertine Son wrote: Is there a way to identify the revenue each individual brings into the corp? It would be a handy way to instantly identify who's actually playing or who went dead in the corp. Maybe some corps might want to reward their m...
- by Kevall Longstride - at 2013.08.21 18:39:00
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92. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
CCP FoxFour wrote: mini rehak wrote: That third screenshot, is that water? Um... actually thats just a test map. Please don't read into it. We do stupid stuff in test maps. THIS IS NOT SOMETHING COMING OUT! :( You trolling again FoxFou...
- by Kevall Longstride - at 2013.08.21 18:17:00
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93. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Thanks for this. I already set a tax of 2.5% in the eve client. Will I have to reset it again or will it work straight away? And the time stamps.... Awesome!
- by Kevall Longstride - at 2013.08.21 18:14:00
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94. Announcement:Dev Blog: Announcing the Kaimeras' Objective - in Announcement and Events [original thread]
Difficult to get excited about rewards I'm mot likely to recieve. Don't have the time to get 30 matches a week in. Too busy running a corp. but I'm sure lots of my guys will be picking up some new stuff.
- by Kevall Longstride - at 2013.08.20 23:17:00
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95. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Zyrus Amalomyn wrote: Kevall Longstride wrote: May seem far fetched but we made it to the moon. (Yes we did tinfoil wearers, get over it) No one has yet to make a game using KB&M and controller work to the satisfaction of both groups ...
- by Kevall Longstride - at 2013.07.26 14:35:00
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96. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
May seem far fetched but we made it to the moon. (Yes we did tinfoil wearers, get over it) No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users. And once again I'm perfectly willing to c...
- by Kevall Longstride - at 2013.07.26 11:53:00
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97. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Incedently as CCP Wolfman has been so wonderfully garrulous over the last few days and couple of Dev blogs (thanks for that) I'd like to know what the player split is on the three control systems we have in the game, KB&M, Duelshock and Move. ...
- by Kevall Longstride - at 2013.07.26 10:52:00
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98. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
It's a question of compromise. And the ripple effects along the design decision process in the future development of a game or indeed any creative endeavour. Nearly two years CCP made the decision to halt the development of Dust on PC and make i...
- by Kevall Longstride - at 2013.07.26 10:08:00
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99. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Himiko Kuronaga wrote: Kevall Longstride wrote: Himiko Kuronaga wrote: Ryder Azorria wrote: Zyrus Amalomyn wrote: And yet again us KB/M users are shafted because CCP refuses to allow us raw input. Instead, we get 'aim assist'. We d...
- by Kevall Longstride - at 2013.07.25 23:32:00
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100. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Himiko Kuronaga wrote: Ryder Azorria wrote: Zyrus Amalomyn wrote: And yet again us KB/M users are shafted because CCP refuses to allow us raw input. Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS ...
- by Kevall Longstride - at 2013.07.25 22:01:00
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