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Thread Statistics | Show CCP posts - 16 post(s) |
Arkena Wyrnspire
Turalyon 514
2694
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Posted - 2013.08.21 20:44:00 -
[91] - Quote
For those who think that NPC corp tax at 0% is stupid in dust because it's at 11% in EVE NPC corps and it incentivises staying in an NPC corp, think about the new player experience a bit. They already have enough to contend with, taking a chunk out of their earnings for no easily fixable reason isn't particularly conducive to a newbie friendly environment.
Mind you, it IS worth noting that joining corps should be encouraged, not discouraged like this. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
124
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Posted - 2013.08.21 20:51:00 -
[92] - Quote
Arkena Wyrnspire wrote:For those who think that NPC corp tax at 0% is stupid in dust because it's at 11% in EVE NPC corps and it incentivises staying in an NPC corp, think about the new player experience a bit. They already have enough to contend with, taking a chunk out of their earnings for no easily fixable reason isn't particularly conducive to a newbie friendly environment.
Mind you, it IS worth noting that joining corps should be encouraged, not discouraged like this. But you're assuming that the game can't be balanced around the 10% NPC corp tax rate OR the fact that any new player is going to complain about a corporate tax rate if that's all they've ever known. The only reason we're having a talk about this now is because the tax rates weren't something that was shipped with release. How many new player threads do you see on the Eve-O forums complaining that the npc tax rates are too high? None!* because that's what they've always known, because that's how it's always been.
*certainly there'll be some outliers, but by and large, there are no "rah rah lower NPC tax rate!" threads.
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Bendtner92
Imperfects Negative-Feedback
911
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Posted - 2013.08.21 20:55:00 -
[93] - Quote
Arkena Wyrnspire wrote:For those who think that NPC corp tax at 0% is stupid in dust because it's at 11% in EVE NPC corps and it incentivises staying in an NPC corp, think about the new player experience a bit. They already have enough to contend with, taking a chunk out of their earnings for no easily fixable reason isn't particularly conducive to a newbie friendly environment.
Mind you, it IS worth noting that joining corps should be encouraged, not discouraged like this. Then you buff the ISK rewards so that the people in the NPC corps will get the same amount of ISK with the tax as they do now.
I fully agree that NPC corps should have a tax (11% as in EVE or whatever number would be good) to encourage joining a corp. |
Kain Spero
Spero Escrow Services
1971
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Posted - 2013.08.21 20:56:00 -
[94] - Quote
Look, while I'm not happy with NPC corp tax situation the addition of Corp taxes is a fantastic tool that I'm really happy to see being put into the game.
Also, while the addition of timestamps to chat may seem trivial it's these kind of small improvements to a Duster's quality of life that the community has been clamoring for and it's awesome to see folks like True Grit make these community request into reality. |
First Prophet
Valor Company Incorporated
850
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Posted - 2013.08.21 20:59:00 -
[95] - Quote
Alaika Arbosa wrote:Mamertine Son wrote:Kain Spero wrote:The CPM actually made it position know on the pitfalls of not including a base tax on NPC corps, but CCP in then end can choose to not listen to feedback. Corp tax isn't enough of reason NOT to join a corp. There are clear disadvantages with staying in an NPC corp like playing an FPS with random nobodies all day that don't even have mics. I seem to be missing something on this NPC tax debate. No disadvantage whatsoever to being in an NPC corp at all. There's also no real advantage to being in a player corp so I'd rather not be forced into one because of taxes. |
Argo Filch
Cannonfodder PMC
50
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Posted - 2013.08.21 21:10:00 -
[96] - Quote
Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation.
Then ppl will make one man corps like they do in eve to avoid taxation.
It's not that you have to give half of your earned isk to your corp, like some ppl make it out to be. |
IgniteableAura
Pro Hic Immortalis League of Infamy
93
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Posted - 2013.08.21 21:39:00 -
[97] - Quote
CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation.
So you are saying all members in corps are getting a massive nerf if they put in a tax rate.......THANKS! I appreciate that.
Not only do corps serve little purpose to people other than a grouping mechanic we also steal their hard earned isk \o/ yay
This can really screw up corps that are both in EVE and Dust. As those in EVE rely on those taxes. Those corps will be forced to have a tax rate similar to that in EVE.
Whats the incentive in eve for NPC corps having tax, an isk sink right? Well currently dust has too few. The market is saturated in isk. I know people who have in excess of 200 million, and they run prototype every match.
Question, does this tax effect all battles (NPC/FW/PC)? |
Vexen Arc
OSG Planetary Operations Covert Intervention
19
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Posted - 2013.08.21 21:45:00 -
[98] - Quote
I'd be interested in hearing a little more explanation as to why you decided not to tax the NPC corps. In order to intelligently debate it, we're going to need more information.
"Because the money wouldn't go anywhere" might be true, but where the money goes isn't really the point in this case.
New players need to be shown that they're part of a larger ecosystem - once the full economic vision is implemented, I mean - and NPC Corps giving players a free pass doesn't seem like it reinforces that idea.
I'm assuming the decision was based partly on not wanting pointless ISK sinks, but I think you may be doing yourselves a disservice by not taking the opportunity to set the larger tone of the game. |
Soraya Xel
New Eden's Most Wanted Top Men.
328
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Posted - 2013.08.21 21:47:00 -
[99] - Quote
CCP FoxFour wrote:Princeps Marcellus wrote:I must say one thing about this, though, based on the screenshot: I really wish that it was the actual payout that was featured in the middle of the big income circle, rather than the "pre-tax" payout. It's very misleading, and I can't help but imagine that even an aspiring financier like me will slip up every once in a while and record the wrong thing on my data spreadsheet. You make a very valid point, especially since that is how the SP one works. I believe we are considering this a defect and filing a report on it now. :) It's going to be a low priority thing though, so no ETA on a fix.
Point of note: If this stuff was shown off more than a week before release, it'd be the sort of thing that could be fixed before it was released. |
Iron Wolf Saber
Den of Swords
7595
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Posted - 2013.08.21 21:54:00 -
[100] - Quote
BTW Player corps can easily set their taxes to 0% as well. |
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Jadek Menaheim
WarRavens League of Infamy
32
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Posted - 2013.08.21 22:09:00 -
[101] - Quote
Argo Filch wrote:Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation. Then ppl will make one man corps like they do in eve to avoid taxation. It's not that you have to give half of your earned isk to your corp, like some ppl make it out to be.
What if corporations had to pay security review and operational costs. It'd be interesting to see skillable corporation attributes like efficiency management, network communication cost, and domain registration play into an ability to support a corporation. This could limit the feasibility of having a super small corporation if you hadn't invested the right skills into management. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
9
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Posted - 2013.08.21 22:13:00 -
[102] - Quote
Beren Hurin wrote:Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation. The assumption is that you will make less isk as a result of not being in a corp. I've not been in an NPC corp lately, but generally when I squad (with my corp) I make more isk than not having squaded (especially as a logi). If there is an incentive, its more that players not commit to a corporation rather than not play together. Nuanced yes. But that means that it will be the corporation's responsibility to create content that people will value above the % they give to corp.
Well said. A big advantage of EVE is the players drive it (in game at least). Sounds obvious but it can be a bit nuanced; rarely do I make the same amount of ISK per match solo'ing as i do with my Corp. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
248
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Posted - 2013.08.21 22:22:00 -
[103] - Quote
crazy space 1 wrote:SO you released a dev blog after the patch is content locked
Once again the dust 514 devs make it obviously clear what they think of "player feedback"
guys nothing we say in this thread can change anything it's already done they can not change a thing.
I still love the change and I'm glad it's making it in but it doesn't nothing to restore my faith they care about feedback.
They can change it later. With a hotfix for example. You didn't notice how they increased the needed WP to leave academy for example? It's 1500 now. They didn't need to wait for 1.4 for that. Same could happen to NPC Corp Tax. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
9
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Posted - 2013.08.21 22:29:00 -
[104] - Quote
I might be a bit off topic but the tax rate issue generated an idea for me.
The instant battles and Merc battles are effectively contracts and they are even changing the name of instant battles to "public contracts" in the 1.4 patch. If we treat them like a real contract then we should get a slight non-taxable ISK payout modifer for successful completion (i.e. victory) in the match. Like wise, if you fail to uphold the contract (i.e. defeat) you suffer a small ISK penalty for failure to meet the conditions of the contract.
Gives you some added incentive...if you win you pay off the taxes for the match. Odds of victory are significantly higher when squadding with a Corp. Another mild way of behavior shaping to get folks invested in the social aspect of the game. Also adds some stakes and real capitalism to the mix.
Thoughts? |
Kevall Longstride
DUST University Ivy League
467
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Posted - 2013.08.21 22:45:00 -
[105] - Quote
CCP FoxFour wrote:Kevall Longstride wrote:Thanks for this. I already set a tax of 2.5% in the eve client. Will I have to reset it again or will it work straight away?
And the time stamps.... Awesome! You will NOT have to reset it, the tax rate will already be set and ready to go! :D
I have a few other questions now that I'm able to sit down at my lappy to type rather than my iPhone.
Its mentioned in the blog that Directors and CEO's can set the tax. I think it should ONLY be the CEO at the moment to minimise scam's.
There also needs to be an accountant role in the game asap because of the large amounts that could be coming in. Also, the wallet divisions in Eve are currently visible in Dust but not accessible. We need a wallet division System in Dust so that incomings can be separate to outgoings and kept in in different departments.
For example, we would like to set up a skill book reimbursement system. I need funds for that to be in a separate wallet that is fed by me as CEO from the Main Wallet,. And I also need roles to give people access to that skill book fund wallet so that Directors aren't needed for every reimbursement request.
These need adding NOW rather than 6 months and a lot of crying on the forums later.
I'm sure I'll think of something but right now, I need to go to bed! |
Iron Wolf Saber
Den of Swords
7595
|
Posted - 2013.08.21 22:55:00 -
[106] - Quote
I think its more of a way of letting people join corps for the 'right' reasons instead of 'bad' reasons. |
Kairro Rikaro
Pradox One
0
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Posted - 2013.08.21 22:57:00 -
[107] - Quote
I have 2 questions. When can we expect Pilot Dropsuits and a much needed buff for dropships ? |
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CCP Nullarbor
C C P C C P Alliance
2134
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Posted - 2013.08.21 23:05:00 -
[108] - Quote
So we had a massive thread about corp tax a while ago (https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on.
The real catch with having an NPC tax rate in DUST is you can easily work around it by starting a 1 man corporation to earn more ISK. We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision.
What we will continue to work on is the concept of group earning so your tax money gets put to good use and hopefully earns you a greater return than if you just played solo in an NPC corp. The whole being greater than the sum of the parts type deal. We also have plans to help corporations recruit more effectively and share their wealth with their members, but more on this later.
Thanks for all the comments so far. |
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CCP Nullarbor
C C P C C P Alliance
2136
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Posted - 2013.08.21 23:22:00 -
[109] - Quote
Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. |
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Sylwester Dziewiecki
Beyond Hypothetical Box
146
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Posted - 2013.08.21 23:42:00 -
[110] - Quote
Players join corporations for many reasons, mostly because they trust leadership of that corp, CEO's, and Directors. They pay tax because they want to make something together with them as corporation, like in invade someone planet, they willingly donate ISK for corp if they know how they gone be spend.
If they are in corporation with X% of tax, and they do not want to pay that tax, it is clear that they do not want to be in that corporation, and sooner or latter they will change corp. People don't change corp's because tax is too high, especially when it's below 10%(EVE experience).
Kain Spero wrote:CCP Nullarbor wrote:Regarding not charging NPC corporations we did this for 2 reasons:
- It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rather people form corporations to play together, not just to avoid taxation. The problem is you have now created an economic incentive for people to not play together to avoid taxation. Wait, are you not the guy who recently "lent" money from someone corporation wallet? Did your ex-corp-mates was happy about this? |
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Kairro Rikaro
Pradox One
0
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Posted - 2013.08.22 00:43:00 -
[111] - Quote
you will all rue the day ccp fixes dropships and makes them a viable specialization, i will rule the skies of Dust with an iron fist |
Brush Master
HavoK Core RISE of LEGION
727
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Posted - 2013.08.22 01:18:00 -
[112] - Quote
9.00%, do we need 2 decimals for tax rates? just saying. here comes 9.99% taxes, gotta be a good salesman. |
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CCP Nullarbor
C C P C C P Alliance
2140
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Posted - 2013.08.22 01:26:00 -
[113] - Quote
It's 2 decimal places in EVE, we kept it the same for consistency seeing as they are the same tax figure. |
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SponkSponkSponk
The Southern Legion
234
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Posted - 2013.08.22 01:30:00 -
[114] - Quote
CCP Nullarbor wrote: We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision.
A major benefit of an NPC corp tax is to get new players used to the concept. I don't care whether the tax is 1% - it lays the foundation that corps can and do tax earnings, and the default tax rate for an NPC corporation helps determine the Overton Window of acceptable tax rates.
edit: also: great work guys. Not trying to be ungrateful. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
249
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Posted - 2013.08.22 01:52:00 -
[115] - Quote
CCP FoxFour wrote:mini rehak wrote:That third screenshot, is that water? Um... actually thats just a test map. Please don't read into it. We do stupid stuff in test maps. THIS IS NOT SOMETHING COMING OUT! :(
Confirmed: it is water |
Skipper Jones
Militaires-Sans-Frontieres
674
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Posted - 2013.08.22 01:56:00 -
[116] - Quote
Tell Fox I love him more than Cmdr Wang. <3
But CCP Earworm will always have a special place in my heart. |
Terry Webber
Turalyon 514
325
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Posted - 2013.08.22 02:16:00 -
[117] - Quote
Skipper Jones wrote:Tell Fox I love him more than Cmdr Wang. <3
But CCP Earworm will always have a special place in my heart. I don't think that's good for your health. Anyway, I am also in support of corporation taxes. A lot more dependable than asking members to manually donate ISK. |
Thor Odinson42
Molon Labe. League of Infamy
936
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Posted - 2013.08.22 02:21:00 -
[118] - Quote
Iron Wolf Saber wrote:I didn't argue for npc corps to have taxes on the simple fact regular player corporations don't have enough benefits rolling for them to force players to avoid taxation via corp exiting. Once corps have far better tools such as armories, roles, and the like then I can see pushing for a npc tax increase as corps can reliably provide better services than the npc counter parts and knowing that isk is going towards something useful.
As for now the most useful things your corp taxes pay for is for vehicle pilot compensation, prototype ace compensation, and Planetary Conquest purchases such as clones and ringers. Also I guess corporation advertising agencies purchases for posters, adverts, and movies.
Once all those other tools becomes available more things should be more possible for the corp such as stocking up guns and vehicles for corporation use, buying assets and the sorts. As it stands now the only advantage a player corp can really have is the social aspect.
So that should be a thing to pursue to make being in a player corp an 'advantage' over the npc corp. After all after this change, you can easily hotfix npc corp taxes in once the criteria is met.
But what about new players just plodding around skilling into random stuff and getting stomped all the time.
Perhaps an 11% NPC tax does provide enough incentive to join a corp. despite the numerous words you posted about corp tools they fill the very large void left by CCP in training new players. I'd have to imagine there's some data somewhere on new players who've left. I'd wager heavily that the numbers are much higher for those leaving that never left an NPC. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
128
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Posted - 2013.08.22 02:39:00 -
[119] - Quote
CCP Nullarbor wrote:So we had a massive thread about corp tax a while ago ( https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on. The real catch with having an NPC tax rate in DUST is you can easily work around it by starting a 1 man corporation to earn more ISK. We don't want to incentivise players leaving NPC corps, we want to incentivise them playing and socializing with other players by joining player corps. It is a subtle but very important distinction to make and a good example of where just copying EVE should not be the default decision. What we will continue to work on is the concept of group earning so your tax money gets put to good use and hopefully earns you a greater return than if you just played solo in an NPC corp. The whole being greater than the sum of the parts type deal. We also have plans to help corporations recruit more effectively and share their wealth with their members, but more on this later. Thanks for all the comments so far. Well, you forgot to mention that if Player A forms a 1 man corp to evade NPC taxes, that then creates a situation where someone can maybe join that 1 man corp to make a 2 man corp....then a third, etc.
Besides, if people are going to play solo, they'll play solo regardless if they have to form a 1 man corp or just stay in the NPC corp indefinitely. All you're doing with this change is hurting an actual competitive advantage corps can have to lure away newbros.
I'd also add that the corporate tax structures of player and NPC corps aren't "a small feature." This is one of those times where the devil is in the details, no matter how small. This particular detail is a tool that corporations can use to recruit other players. And if a group of friends want to make a corp together to avoid the NPC tax....well guess what! They're all now in the same corp, and this spurs social interactions within the game.
NPC corps that really have no downside provide absolutely no incentive to leave. It'd be different if the game "forced" you into social situations (automatic squads, location-aware voice chat, etc.), but it doesn't. You can (happily) play solo in pub matches until your heart's content or you burn out on being rolled over and over and over.
edit: ** I wasn't around to comment on the earlier April thread; I appreciate that you posted one, but if you look over the responses, many players feel that a corporate NPC tax is overall beneficial to Dust. |
Killar-12
The Corporate Raiders
632
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Posted - 2013.08.22 02:47:00 -
[120] - Quote
Aikuchi Tomaru wrote:CCP FoxFour wrote:mini rehak wrote:That third screenshot, is that water? Um... actually thats just a test map. Please don't read into it. We do stupid stuff in test maps. THIS IS NOT SOMETHING COMING OUT! :( Confirmed: it is water no... piss
or Mellow yellow... |
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