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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Parson Atreides
Ahrendee Mercenaries EoN.
723
|
Posted - 2013.09.27 15:20:00 -
[91] - Quote
CCP FoxFour wrote: Not any time in the immediate future, need core gameplay to be better first.
Need content. |
Aleksander Black
Immortal Retribution
136
|
Posted - 2013.09.27 15:22:00 -
[92] - Quote
What else do you have in store for core gameplay? Aiming is perfect, hit detection is on spot... There is that issue with PC framerate right? Not that I play PC or anything. Anything FW related? Can you throw us some tip?
:D
Parson Atreides wrote:CCP FoxFour wrote: Not any time in the immediate future, need core gameplay to be better first.
Need content.
Lack of new content is hard to deal with, but we have some new weapons on the horizon. It should do the trick untill all the core is right, which is more important imo. I can understand and I support the current direction of development. |
steadyhand amarr
Imperfects Negative-Feedback
1414
|
Posted - 2013.09.27 15:37:00 -
[93] - Quote
CCP FoxFour wrote:Banning Hammer wrote:CCP FoxFour wrote:Beren Hurin wrote:It would be nice to be able to quickly pull up a player's stats in their show info, rather than adding them to contacts, then loading their stats. Yes, possibly this seems like it would be a good idea, however if we do it I can't see it being a very high priority. Will probably have to wait until we redo the leaderboards. When ? ... i mean the "redo the leaderboards" thing, because it really needs some "redoing". Not any time in the immediate future, need core gameplay to be better first.
Need new stuff your core gameplay is boring as hell |
Soraya Xel
New Eden's Most Wanted Top Men.
638
|
Posted - 2013.09.27 15:38:00 -
[94] - Quote
CCP FoxFour wrote:Banning Hammer wrote:CCP FoxFour wrote:Beren Hurin wrote:It would be nice to be able to quickly pull up a player's stats in their show info, rather than adding them to contacts, then loading their stats. Yes, possibly this seems like it would be a good idea, however if we do it I can't see it being a very high priority. Will probably have to wait until we redo the leaderboards. When ? ... i mean the "redo the leaderboards" thing, because it really needs some "redoing". Not any time in the immediate future, need core gameplay to be better first.
Core gameplay is fine. Stop wasting time on core gameplay. We need MORE gameplay. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
955
|
Posted - 2013.09.27 15:39:00 -
[95] - Quote
Aleksander Black wrote:Lack of new content is hard to deal with, but we have some new weapons on the horizon. It should do the trick untill all the core is right, which is more important imo. I can understand and I support the current direction of development.
What good is having good core gameplay if you have nothing where you can see it?
Also: When is the core gameplay good enough? When everything is balanced? Won't happen. Ever. Too many items, too much new stuff coming along with new patches.
Of course we are getting shiny new toys and maps in the forseeable future. But I'm growing tired of capturing points. No matter what weapon I use and no matter on what map I play. I want something new to do. |
Aleksander Black
Immortal Retribution
138
|
Posted - 2013.09.27 15:53:00 -
[96] - Quote
That's why I'm asking what they have in store for us as far as core go.
What is core after all? If new game modes can be labelled as core gameplay than that's awesome, but, like I said, aiming/hit detection and other similar issues seems to be working pretty reliably now. In spite of that, they just stated that they will only expand when they feel comfortable about the core stuff, so what exactly is it that they want to improve now? That's what I'm wondering. May be pretty exciting things too you know. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2340
|
Posted - 2013.09.27 16:03:00 -
[97] - Quote
Aikuchi Tomaru wrote:Aleksander Black wrote:Lack of new content is hard to deal with, but we have some new weapons on the horizon. It should do the trick untill all the core is right, which is more important imo. I can understand and I support the current direction of development. What good is having good core gameplay if you have nothing where you can see it? Also: When is the core gameplay good enough? When everything is balanced? Won't happen. Ever. Too many items, too much new stuff coming along with new patches. Of course we are getting shiny new toys and maps in the forseeable future. But I'm growing tired of capturing points. No matter what weapon I use and no matter on what map I play. I want something new to do. Not to mention you cannot balance weapons when half of them as missing from the game. |
Parson Atreides
Ahrendee Mercenaries EoN.
725
|
Posted - 2013.09.27 16:07:00 -
[98] - Quote
Aleksander Black wrote:
Lack of new content is hard to deal with, but we have some new weapons on the horizon. It should do the trick untill all the core is right, which is more important imo. I can understand and I support the current direction of development.
Core gameplay is a lot better than it used to be. I'd venture good enough to warrant (much) more emphasis on actual content. Like game modes. And PvE. And more maps. And a reason to play FW. And all the suits. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
955
|
Posted - 2013.09.27 16:09:00 -
[99] - Quote
True Adamance wrote:Aikuchi Tomaru wrote:Aleksander Black wrote:Lack of new content is hard to deal with, but we have some new weapons on the horizon. It should do the trick untill all the core is right, which is more important imo. I can understand and I support the current direction of development. What good is having good core gameplay if you have nothing where you can see it? Also: When is the core gameplay good enough? When everything is balanced? Won't happen. Ever. Too many items, too much new stuff coming along with new patches. Of course we are getting shiny new toys and maps in the forseeable future. But I'm growing tired of capturing points. No matter what weapon I use and no matter on what map I play. I want something new to do. Not to mention you cannot balance weapons when half of them as missing from the game.
I kinda think they want to balance what they currently have before adding new stuff. This way it would probably be easier to just adjust the new stuff, instead of adjusting tons of weapons all the time. |
Rogatien Merc
Red Star. EoN.
1264
|
Posted - 2013.09.27 16:22:00 -
[100] - Quote
I don't think they've been "wasting" their time on core gameply. I think they have been successful fixing most of the core gameplay. Aiming et al. The major new content blocks would be nice at this point (flesh out racial suits, weapons, vehicles) ... i can't wait to see this game in a year when all of that fleshing out is done and they can start work on things like EvE link, economics, PvE, etc. |
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Aleksander Black
Immortal Retribution
138
|
Posted - 2013.09.27 16:28:00 -
[101] - Quote
Do you think that a FW revamp would count as content or core? Supposing they count it as Core than I'm happy because I'd rather have an engaging FW system, with specifics rewards, the option to pick your target district and team deploy, just to name a few things they could work upon, than getting even more weapons/suits in the next months.
Maybe they count game-modes as core too, that's why I'm asking and I'd rather have them first too. If you add too many weapons and suits at once be ready to spend some time after implementing doing balance and I believe we could still use some further work before getting there (team deployment for example), but indeed, not much. It's near now. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2262
|
Posted - 2013.09.27 16:52:00 -
[102] - Quote
CCP FoxFour wrote:BursegSardaukar wrote:So... no joining a squad already deployed? As a squad leader or member I'm stuck waiting around in CQ for people to join the thing, which is a majority of the pain.
That being said, I have been using the EVE-side fleet finder every single day since it was introduced. When guys type "x" in Alliance I can smugly ignore them. Now I can do the same with LFS. One of the changes that we couldn't get in and ready is that we would like players to be able to see squads from their own corporation and alliance even if they are full or deployed to a battle. This helps give players an idea as to how active their corporation/alliance is but also would allow you to join a squad while it's deployed and then just wait for them to finish the battle. So what's keeping you from actually joining a game in progress? I mean, we already notice that you can indeed join mid progress, so why not join a squad in their battle so long as there is room?
What would be even cooler further in the future is to pull up your star map and see all the battles going on, then zoom in on a district and see how many players on each side and the option to join a side if there is room. |
Soraya Xel
New Eden's Most Wanted Top Men.
638
|
Posted - 2013.09.27 17:24:00 -
[103] - Quote
Rogatien Merc wrote:I don't think they've been "wasting" their time on core gameply. I think they have been successful fixing most of the core gameplay. Aiming et al. The major new content blocks would be nice at this point (flesh out racial suits, weapons, vehicles) ... i can't wait to see this game in a year when all of that fleshing out is done and they can start work on things like EvE link, economics, PvE, etc.
You've got it backwards. EVE link and economics needs to come first and foremost. Racial suits are candy, EVE link and economics are the game itself. |
Iron Wolf Saber
Den of Swords
8986
|
Posted - 2013.09.27 17:25:00 -
[104] - Quote
Ghost Kaisar wrote:Iron Wolf Saber wrote:Aleksander Black wrote:New weapons were pushed back to 1.6. I'm betting that's the closer content that we will have, together with vehicle changes and stuff, depend on your definition of content. If they were adding any other new content in 1.5 (weapons/suits) I believe we would have heard about it by now.
But like I said, I wouldn't mind being surprised. Like, Amarr light frames... New Weapons and Vehicle balances were pushed out of 1.5 tentatively into 1.6 but there is no guarantee that is going to happen or not. 1.6 already had a lot of work thrown into it and the weapons and vehicle changes coming in may have overinflated it. While there is no limits to patch sizes CCP does like keeping the patches smaller as its less to sort though in bug hunting as well as not keeping customers in download limbo. So unless CCP says otherwise I don't expect features of 1.6 set in stone or guaranteed to be in. Mixed message here. Are the weapon and vehicle balances being pushed to 1.7? OR is it just safe to assume that you guys are just a whole patch behind now? I.e 1.5 is now 1.6. 1.6 is now 1.7 etc. etc. etc.
1.6 is not locked yet is all what I am saying and that a simple push back that late into the previously locked patch can cause a logistical problem on delivery. Also when things get put back on the shelf or stove especially incomplete things as vehicles were not going to have many of the previous roles at first (repair and sensors where the first of two removed and not added back in if you read the dev post learly) the developers are likely going to do more work with it.
I'll try help out but here goes of a snapshot of how things are around in the studio
1.3 just launched to the customers, 1.4 is locking and going to QA, 1.5 is being actively worked on, and 1.6 is having overall design meetings on how its going to look. All in about the same week-ish. So you can imagine how pushing back a feature from one patch as large as vehicles 2.0 and weapons (they're considered large) due to the level of technical risks they introduce. Most of the work is not like other games where they simply can copy paste another gun reskin and get away with most of it. |
Iron Wolf Saber
Den of Swords
8990
|
Posted - 2013.09.27 17:58:00 -
[105] - Quote
Aleksander Black wrote:Do you think that a FW revamp would count as content or core? Supposing they count it as Core than I'm happy because I'd rather have an engaging FW system, with specifics rewards, the option to pick your target district and team deploy, just to name a few things they could work upon, than getting even more weapons/suits in the next months.
Maybe they count game-modes as core too, that's why I'm asking and I'd rather have them first too. If you add too many weapons and suits at once be ready to spend some time after implementing doing balance and I believe we could still use some further work before getting there (team deployment for example), but indeed, not much. It's near now.
FW IMO is a 'Shell feature' it only affects a portion of the game and all of core will run through it.
Core is more along the lines of things that are essential everywhere, Aiming, graphics, optimization, communications and social interactions, interfacing, map generating, code support for new game mode types, ect. ect.
New guns are shell features, how guns handle, aim, shoot, and feel are more core like.
Think of every feature as a tree, the more roots that tree requires the less likely its a core item. Features that have massive number of branches are very core like. |
Forlorn Destrier
Bullet Cluster
1845
|
Posted - 2013.09.27 18:20:00 -
[106] - Quote
Iron Wolf Saber wrote:Ghost Kaisar wrote:Iron Wolf Saber wrote:Aleksander Black wrote:New weapons were pushed back to 1.6. I'm betting that's the closer content that we will have, together with vehicle changes and stuff, depend on your definition of content. If they were adding any other new content in 1.5 (weapons/suits) I believe we would have heard about it by now.
But like I said, I wouldn't mind being surprised. Like, Amarr light frames... New Weapons and Vehicle balances were pushed out of 1.5 tentatively into 1.6 but there is no guarantee that is going to happen or not. 1.6 already had a lot of work thrown into it and the weapons and vehicle changes coming in may have overinflated it. While there is no limits to patch sizes CCP does like keeping the patches smaller as its less to sort though in bug hunting as well as not keeping customers in download limbo. So unless CCP says otherwise I don't expect features of 1.6 set in stone or guaranteed to be in. Mixed message here. Are the weapon and vehicle balances being pushed to 1.7? OR is it just safe to assume that you guys are just a whole patch behind now? I.e 1.5 is now 1.6. 1.6 is now 1.7 etc. etc. etc. 1.6 is not locked yet is all what I am saying and that a simple push back that late into the previously locked patch can cause a logistical problem on delivery. Also when things get put back on the shelf or stove especially incomplete things as vehicles were not going to have many of the previous roles at first (repair and sensors where the first of two removed and not added back in if you read the dev post early) the developers are likely going to do more work with it. I'll try help out but here goes of a snapshot of how things are around in the studio 1.3 just launched to the customers, 1.4 is locking and going to QA, 1.5 is being actively worked on, and 1.6 is having overall design meetings on how its going to look. All in about the same week-ish. So you can imagine how pushing back a feature from one patch as large as vehicles 2.0 and weapons (they're considered large) due to the level of technical risks they introduce. Most of the work is not like other games where they simply can copy paste another gun reskin and get away with most of it. As for the download limbo part I will let CCP talk about that thing when they fix it hopefully.
Here, let me translate IWS' post for those that don't understand:
(translation courtesy http://ackuna.com/badtranslator)
***
But in end to congestion of the trafficking of 1 closed, HUAI. Airport (or any previous base was destroyed in reading, in the kitchen, and when I returned, the two women at the same time, the International Labour Organization Coming soon), there was a bit of a strange encounter.
Tell me about how to use the presentation Show.
Company. 1, 5, 1, 6, 1, 4, and the General Assembly. The flight was. You can understand whether or not a great car second (A good host) Money and technology. More tasks, copy, you are the total number of games.
The authorities in the middle of the process, the jury arrived in the evening. |
Rogatien Merc
Red Star. EoN.
1264
|
Posted - 2013.09.27 18:50:00 -
[107] - Quote
Soraya Xel wrote:Rogatien Merc wrote:I don't think they've been "wasting" their time on core gameply. I think they have been successful fixing most of the core gameplay. Aiming et al. The major new content blocks would be nice at this point (flesh out racial suits, weapons, vehicles) ... i can't wait to see this game in a year when all of that fleshing out is done and they can start work on things like EvE link, economics, PvE, etc. You've got it backwards. EVE link and economics needs to come first and foremost. Racial suits are candy, EVE link and economics are the game itself. As a full-fledged multi-boxing EvEtard carebear myself, I sort of agree. But in the eyes of console community and online commentary, not having the full compliment of racial suits and weapons is a glaring "wtf? the game's not even finished?" red flag.
Simple player-to-player trading is right up there with the above, but I think the above is more important than a full-fledged market economy with industry and crafting. As far as the EvE link goes, well, yes... I think that is the foundation the future of the game rests on... but I think it is much more complex to design and dev-resource intensive to implement than just dropping the rest of the suits/weapons on us. Dropsuits and weapons are what make the "pew pew" maintain some level of interest for the playerbase in the short term, and right now we have to get through the short term to survive lol.
OTOH, I'm sure they're working on all of the above |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
966
|
Posted - 2013.09.27 20:44:00 -
[108] - Quote
Rogatien Merc wrote:I don't think they've been "wasting" their time on core gameply. I think they have been successful fixing most of the core gameplay. Aiming et al. The major new content blocks would be nice at this point (flesh out racial suits, weapons, vehicles) ... i can't wait to see this game in a year when all of that fleshing out is done and they can start work on things like EvE link, economics, PvE, etc.
Wasted? No. Of course not. The thing is that I'm not sure if core gameplay should be a priority. Of course it is important. But is it more important than having content? |
Aleksander Black
Immortal Retribution
144
|
Posted - 2013.09.27 20:53:00 -
[109] - Quote
Aikuchi Tomaru wrote:Rogatien Merc wrote:I don't think they've been "wasting" their time on core gameply. I think they have been successful fixing most of the core gameplay. Aiming et al. The major new content blocks would be nice at this point (flesh out racial suits, weapons, vehicles) ... i can't wait to see this game in a year when all of that fleshing out is done and they can start work on things like EvE link, economics, PvE, etc. Wasted? No. Of course not. The thing is that I'm not sure if core gameplay should be a priority. Of course it is important. But is it more important than having content?
Yes. Content in a broken game could as well not be there. |
Sana Rayya
WASTELAND JUNK REMOVAL
230
|
Posted - 2013.09.27 20:58:00 -
[110] - Quote
Broken content is even worse if you choose to skill into it and it is "fixed" later on... |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2268
|
Posted - 2013.09.27 21:05:00 -
[111] - Quote
You can't work on core gameplay or content exclusively, they both need to keep coming. Problem is if all you work on is core gameplay then there's nothing unique about the actual game, you just have generic shooter. There's plenty of FPS games out there with great core gameplay, so why would anyone want to play a game that is still working on core gameplay when it doesn't offer anything that the other games don't?
And here's what I don't get, CCP says they're not intentionally holding back racial dropsuits and vehicles, but we already have heavies and lights and tanks and dropships. How would adding the other races' version break the core gameplay? What's so different about the Amarr and Minmatar vehicles that they have to wait for core gameplay to reach perfection while it's somehow ok for the Gallente and Caldari ones to be there now? Say what you want, but I've heard nothing to convince me that CCP isn't arbitrarily holding off all this content for one grand update in the future for marketing purposes. That's fine, but be honest with it.
The lack of racial variety in a game centered around four races really irks me. /rant
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2344
|
Posted - 2013.09.27 21:23:00 -
[112] - Quote
Aero Yassavi wrote:You can't work on core gameplay or content exclusively, they both need to keep coming. Problem is if all you work on is core gameplay then there's nothing unique about the actual game, you just have generic shooter. There's plenty of FPS games out there with great core gameplay, so why would anyone want to play a game that is still working on core gameplay when it doesn't offer anything that the other games don't? And here's what I don't get, CCP says they're not intentionally holding back racial dropsuits and vehicles, but we already have heavies and lights and tanks and dropships. How would adding the other races' version break the core gameplay? What's so different about the Amarr and Minmatar vehicles that they have to wait for core gameplay to reach perfection while it's somehow ok for the Gallente and Caldari ones to be there now? Say what you want, but I've heard nothing to convince me that CCP isn't arbitrarily holding off all this content for one grand update in the future for marketing purposes. That's fine, but be honest with it. The lack of racial variety in a game centered around four races really irks me. /rant Irks me too, especially as a player with plenty of SP and enthusiasm about the game, yet no where to allocate that SP. I am currently stuck in a rut that the developers will not let me get out of. |
Aleksander Black
Immortal Retribution
147
|
Posted - 2013.09.27 22:17:00 -
[113] - Quote
Well put, Aero, well put. Might as well be as you say. |
Nocturnal Soul
Immortal Retribution
659
|
Posted - 2013.09.27 23:02:00 -
[114] - Quote
(Silently waits) 0_0 |
PalaceGuard
Namtar Elite Gallente Federation
17
|
Posted - 2013.09.28 02:08:00 -
[115] - Quote
"You now also have the option of setting a name for your squad and deciding its availability - it can be private, or visible to your corporation, your alliance or to all of New Eden.
A visibility option for 'contacts only' woul be nice. |
Kevall Longstride
DUST University Ivy League
547
|
Posted - 2013.09.28 09:03:00 -
[116] - Quote
Adding content into a broken core gameplay has happened before with disastrous consequences already and it shows how much of a short term memory a lot here have.
Flaylocks.
They were initially OP not because of their stats but because the core gameplay (in this case hit detection and splash damage calculation) were screwed up and not performing correctly.
Look at the reduction of time they've achieved in loading a corp member list just because they found a load of redundant coding that was holding it back. That's a perfect example of core gameplay being busted. How many 'branches' as IWS put it, will have to come off that simple mechanic, a faster way to sort out long lists of items...
Player trading Market integration with Eve Contracts Hanger contents
And those are just the ones I can think off from the top of my head. None of those would be viable in the future if you could make a cup of tea in the time it takes the game to pull the relevant data from TQ.
I think what the Dev's should do and the here CPM can help by putting pressure on them is to set out clearly and without equivocation what they define as core game play and what is content.
I think IWS's analogy of branches and roots is perfect. CCP need to tell us what they consider the 'roots' and how much work needs doing to them before the 'branches' ie the content can be added with minimal impact and potential bugs that would then waste development time being sorted.
The current monthly iteration plan with CCP working on core gameplay problems is not only the correct one, it's achieved more to fix the game in 4 point builds over three months than CCP managed in nearly a year of closed and open beta. None could disagree with that I'd hope.
Content is nice and welcome. The kid in the sweet shop part of me is pointing and salivating for it. The seasoned gamer part of me knows that unless there is a way to get those sweets from the shelf to the counter efficiently then pointing is all I'm doing. |
Aleksander Black
Immortal Retribution
162
|
Posted - 2013.09.28 15:17:00 -
[117] - Quote
Kevall Longstride wrote: The current monthly iteration plan with CCP working on core gameplay problems is not only the correct one, it's achieved more to fix the game in 4 point builds over three months than CCP managed in nearly a year of closed and open beta. None could disagree with that I'd hope.
Content is nice and welcome. The kid in the sweet shop part of me is pointing and salivating for it. The seasoned gamer part of me knows that unless there is a way to get those sweets from the shelf to the counter efficiently then pointing is all I'm doing.
Yup, couldn't agree more. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
327
|
Posted - 2013.09.28 15:19:00 -
[118] - Quote
CCP FoxFour wrote:Reav Hannari wrote:One of the example squad names says > 5 mil SP but I don't see any way to filter potential squad members.
This is also a case where having a standings system would be nice.
Otherwise, looks like a great start. Our goal with this was to not add filter options directly into the squad adverts as we could probably come up with hundreds of them. Instead we gave as much space as possible for squad names so that players can police themselves and find different ways of working with this. The whole sandbox and offering tools for players to work with thing. That is not to say we will never add filtering options, possibly in the future if it is required, but not at this time.
You know for the first time in a while I LIKE your IDEA CCP.
This is exactly how is used to work in Battlefield 2 and BF2142. Make a squad and name it something fitting.
For instance
"Medic Squad Only" "Heavy Squad Only" "For the noobs 3m sp and less"
Etc ..... and as long as the squad leader polices his squad it will be everything he wants it to be.
Yea this is a good idea. Going to need the new suits and weapons though if you want people to come back to the game. |
NextDark Knight
Hellstorm Inc League of Infamy
53
|
Posted - 2013.09.28 17:12:00 -
[119] - Quote
When are we getting standing for the squad finder? |
Iron Wolf Saber
Den of Swords
9020
|
Posted - 2013.09.28 20:07:00 -
[120] - Quote
NextDark Knight wrote:When are we getting standing for the squad finder?
1.5
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