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61. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Ok, stepping into the lions den here..... I don't normally speak about PC as it's not my area of expertise in the game and I'm not the greatest fan of it to be honest as the other CPM will attest to but Rattati has highlighted my main problem wit...
- by Kevall Longstride - at 2015.01.21 09:47:00
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62. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Just so expectations are managed: Menu changes, balances, static art assets and most background code changes are comparatively doable with short to medium lead Dev time from what the CPM has learned. This has been improved upon with some of the b...
- by Kevall Longstride - at 2015.01.18 07:39:00
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63. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Ekrano Fergus wrote: Are we getting new art assets in dust for the warbarge or is it going to just be new menus or reusing the match waiting room. The CPM have seen some early concept 'stuff'. Not going to give specifics out because so much ...
- by Kevall Longstride - at 2015.01.18 07:01:00
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64. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
As Rattati intimated , Dust's Dev team, while very good, well motivated and super enthusiastic, are not huge in number. Something that should be considered when posting suggestions and ideas. It's to the constant amazement of the CPM that the t...
- by Kevall Longstride - at 2015.01.15 08:59:00
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65. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
While I understand the opinions expressed that the Warbarges should be earned rather than given and to a certain degree I'd agree on that point, there has to be consideration given to aspects of the game itself in terms of its place in the market....
- by Kevall Longstride - at 2015.01.14 17:58:00
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66. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Sgt Kirk wrote: I just want to know how in the world does every mercenary have his own personal Warbarge. You all get a free one to start.
- by Kevall Longstride - at 2015.01.13 18:22:00
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67. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Godin Thekiller wrote: You say weapons, but not turrets, and no suits, modules, or hulls. Why? As I understand it, the weapons are easier to do for the time being.
- by Kevall Longstride - at 2015.01.13 12:00:00
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68. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Pseudogenesis wrote: Warbarges should NOT provide in-match bonuses. No no no. Bad Rattati, bad. ISK generation? Go nuts. Market bonuses? Sure. SP generation? I mean it's pushing it but maybe. But doing extra damage, hacking faster, running fas...
- by Kevall Longstride - at 2015.01.13 11:34:00
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69. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Zaria Min Deir wrote: JIMvc2 wrote: Zaria Min Deir wrote: CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/M...
- by Kevall Longstride - at 2015.01.13 10:17:00
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70. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Kain Spero wrote: Looks like some great stuff and solves the age old of problem of trying to head off AFKing being something that hurts new players. I would start low with the minimum WP threshold like 100 to 300 WP, see how it works, and then...
- by Kevall Longstride - at 2015.01.13 09:13:00
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71. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Checking in from my snowboarding holiday as I'm sacking off today because it's too icy. Glad that the feedback so far has been positive. You can see that the modular way this has been designed can allow for flexibility and iteration of each stag...
- by Kevall Longstride - at 2015.01.13 08:44:00
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72. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: I just want to confirm the sentinment in these last few pages. The Warbarge is not just a "PC" gameplay feature. It is meant to be the foundation, or hub of operations. The first foundation is the infrastructure to build on f...
- by Kevall Longstride - at 2015.01.07 08:56:00
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73. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I like the idea of staged offensive/defensive map styles, both for PC and FW. Gives both of them a different feel and texture than the normal skirmish matches we have now, that offer nothing different, other than intensity, than what Public Matche...
- by Kevall Longstride - at 2014.12.30 09:16:00
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74. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
The 30 mail lesson pack to new players is a particular near daily joy of mine. Warbarges are an important first step in what I hope will be a continuing iteration of corporation strength and identity. PSN outages and the only day off I had over...
- by Kevall Longstride - at 2014.12.29 21:36:00
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75. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Arkena Wyrnspire wrote: CCP Rattati wrote: Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by me...
- by Kevall Longstride - at 2014.12.24 18:39:00
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76. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kain Spero wrote: At the same time talent pooling is a very real and problematic part of planetary conquest even today. One of my concerns is that by giving 'corp-wide' bonuses to compel people into corps you could very well end up with a stron...
- by Kevall Longstride - at 2014.12.24 16:17:00
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77. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean. One of the things I'm most looking forward to is a greater sense of being in a Corporation that these features should help usher in. It'...
- by Kevall Longstride - at 2014.12.24 15:47:00
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78. CPM Input Request: Corporation UI and Governance - in Feedback/Requests [original thread]
https://trello.com/b/R44szWCe/dust-514-development-roadmap As you can see from the new roadmap, there are a number of new social feature that are going to require changes to the UI. You'll now see why I started the thread in the first place.
- by Kevall Longstride - at 2014.12.02 15:54:00
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79. CPM Input Request: Corporation UI and Governance - in Feedback/Requests [original thread]
And if I had doubts, you think I'd be asking for the feedback?
- by Kevall Longstride - at 2014.11.29 20:34:00
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80. CPM Input Request: Corporation UI and Governance - in Feedback/Requests [original thread]
Breakin Stuff wrote: Would love to contribute but IMHO we need a larger playerbase, and more battlefield upgrades to gameplay itself along with missing content before this should become a priority. Does the corp interface suck? Yes. Will it ...
- by Kevall Longstride - at 2014.11.29 19:14:00
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