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41. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Pagl1u M wrote: 501st Headstrong wrote: Arkena Wyrnspire wrote: Kevall Longstride wrote: How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players? I can see the elites...
- by Kevall Longstride - at 2015.01.23 12:26:00
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42. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Kevall Longstride wrote: How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players? I can see the elites holding out just fine. 'Several hundred playe...
- by Kevall Longstride - at 2015.01.23 12:18:00
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43. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Pagl1u M wrote: Kevall Longstride wrote: We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low. This is why CP is based on player numbersin corp and not district...
- by Kevall Longstride - at 2015.01.23 11:29:00
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44. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: Kevall Longstride wrote: We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low. This is why CP is based on player numbersin corp and not ...
- by Kevall Longstride - at 2015.01.23 11:22:00
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45. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: I really like this. Are you guys looking for number speculations and more Corporation Modules or just our feedback on this atm? If just feedback, then my only concern is as previously stated- Large Corporations will fill...
- by Kevall Longstride - at 2015.01.23 11:08:00
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46. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Shutter Fly wrote: CCP Rattati wrote: New Concept: Raids We want to make it possible to add District Raiding, in the form of short warning challenges. Raids will not cause Districts to be lost, but the margin of win will dictate how mu...
- by Kevall Longstride - at 2015.01.23 11:03:00
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47. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low. This is why CP is based on player numbersin corp and not districts owned. There are a finite number of districts...
- by Kevall Longstride - at 2015.01.23 11:00:00
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48. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
steadyhand amarr wrote: Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Secondly could theory lanch a raiding campaign on a corp to bleed them of isk while ...
- by Kevall Longstride - at 2015.01.23 10:55:00
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49. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Is there a chance that these default timers will be localized to planets, systems, etc? Or will they just be scattered about randomly? TQ DT is mentioned. Does this mean timers can't be set within a certain time of DT or what...
- by Kevall Longstride - at 2015.01.23 10:53:00
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50. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
One thing I wanted to bring up is the default district timers being based on PCU. It's not just the total PCU but also based on regional PCU. The upshot of this will be, to use the EU as an example, that there are always going to be a number of d...
- by Kevall Longstride - at 2015.01.23 10:29:00
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51. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
As I understand it Kane, a district is reset to its default timer on loss and abandonment.
- by Kevall Longstride - at 2015.01.23 10:10:00
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52. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Aeon Amadi wrote: What's the UI going to be like? Are we talking programmer/engineering style UI with lists or something more akin to dis: http://vignette3.wikia.nocookie.net/deadspace/images/e/e8/HydDeck.png/revision/latest?cb=20100927022225 ...
- by Kevall Longstride - at 2015.01.23 10:05:00
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53. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kevall Longstride wrote: Arkena Wyrnspire wrote: Kevall Longstride wrote: Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a c...
- by Kevall Longstride - at 2015.01.23 09:42:00
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54. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
137H4RGIC wrote: Pagl1u M wrote: Larger corps will still have enough CP (do we really have to use this two letters???) to change their timers, lock districts and sell clones to farm passively. If you make it so it is very hard to earn CPs ...
- by Kevall Longstride - at 2015.01.23 09:40:00
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55. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Kevall Longstride wrote: Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that preve...
- by Kevall Longstride - at 2015.01.23 09:31:00
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56. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Aeon Amadi wrote: A
// Can raids affect an enemy corp's Command Points? This would give further incentive to defend against them and would encourage entities to launch raids on their enemies for more than just ISK (which we have plenty of). ...
- by Kevall Longstride - at 2015.01.23 09:26:00
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57. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer chan...
- by Kevall Longstride - at 2015.01.23 09:19:00
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58. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Regarding timer changes - do those require CP to maintain, or is it a one-time move cost? Will large landholders be able to move all their districts to the dreaded 12:00 timer for a one time cost and hold them there with...
- by Kevall Longstride - at 2015.01.23 09:08:00
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59. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Pleased this is out now. I think we're on the cusp of sorting out PC with this proposal and dare I say it, making it interesting again. As Rattati has said, this thread is going to be watched and 'cared' for very closely, so please keep the ego ...
- by Kevall Longstride - at 2015.01.23 08:54:00
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60. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
On a related note and forgive me for a bit of rubbing it in but the CPM have now seen the final design (no I'm not going to show it so don't ask) of the actual Warbarge that you will see and own in Dust 514..... Its a joyous metal ingot of total...
- by Kevall Longstride - at 2015.01.21 13:24:00
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