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21. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Moochie Cricket wrote: Kevall Longstride wrote: Maybe not PC and FW matches because people use actual, you know, strategies in those. But for Pub matches I quite like the idea for the reason that Aeon mentioned. Stops people checking out th...
- by Kevall Longstride - at 2015.06.26 07:01:00
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22. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
I'd be fine with this.
- by Kevall Longstride - at 2015.06.24 11:32:00
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23. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Maybe not PC and FW matches because people use actual, you know, strategies in those. But for Pub matches I quite like the idea for the reason that Aeon mentioned. Stops people checking out the player list and deciding it'll easy or hard and prom...
- by Kevall Longstride - at 2015.06.23 17:24:00
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24. Can We Get A 'Quafe' Skin? - in Feedback/Requests [original thread]
CCP Rattati wrote: Quafe SKINs have been created on the backend, just sanity checking some things. We will have some news next week. Powercores are not imminent, but limited tiericide is. He's been in his Bunker of Dreams for most of the la...
- by Kevall Longstride - at 2015.06.22 18:26:00
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25. Can We Get A 'Quafe' Skin? - in Feedback/Requests [original thread]
Cross Atu wrote: The Eristic wrote: When the powercore arrives, the Quafe suits will likely be split into skins and BPO cores, so we'll (hopefully) be able to trade for them. I am not certain of this, but I do believe that is the intended...
- by Kevall Longstride - at 2015.06.22 08:29:00
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26. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Well, with a couple of hundred weekly active players and a few dozen active daily players over all time zones, it's going to be rude of me not to spend those CP points building up in the D-UNI wallet don't you think? Keep what you kill is also ...
- by Kevall Longstride - at 2015.05.30 15:38:00
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27. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Bright Steel wrote: I think ratitati needs to do what he had in mind with balancing speed vrs HP and everyone just needs to shut up and take it. It needs to be done and should have been done from the beginning. You guys are as bad as the U.S....
- by Kevall Longstride - at 2015.05.28 22:02:00
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28. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Good changes and the beginnings of some real differentials between the logi and the Commando roles. The meta of the game at the moment is too geared to slayers at the moment and the logibro's in particular are taking a hit in their gameplay at t...
- by Kevall Longstride - at 2015.05.27 08:55:00
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29. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Just like to point out that since Aero's post that started all this, Rattati has been holed up in his lair of dreams cooking this up. A lot of tech evaluation has been done by him and the team. I'd even describe his mood as giddy.
- by Kevall Longstride - at 2015.05.26 08:12:00
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30. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: Its almost like pc 2.0 was designed to be against exploits or something. I know. Remarkable how taking your time to design a mechanic with input from the community, rather coming up with something 4 weeks before th...
- by Kevall Longstride - at 2015.05.25 21:54:00
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31. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
Consider yourself lucky. Not played on the MCC construction map once yet. Lol
- by Kevall Longstride - at 2015.03.01 19:17:00
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32. Mordu's vets - in Feedback/Requests [original thread]
Don't be cloning my skinweaves!
- by Kevall Longstride - at 2015.02.15 22:46:00
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33. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Thanks again to Pokey for his continued feedback. The CPM and CCP are already having detailed discussion as to how the system can be iterated upon to address the legitimate concerns that some have expressed. We will hopefully be able to speak mo...
- by Kevall Longstride - at 2015.02.08 18:29:00
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34. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Again I'll reiterate, there is nothing here that can't be altered tweaked or changed provided it's done after constructive feedback. As to accusations of pay to win now. I guess my definition of what is pay to win is different from others. My und...
- by Kevall Longstride - at 2015.02.08 18:14:00
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35. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
I hope a lot of you read this post by Pokey because it illustrates beautifully exactly the kind of constructive quality feedback we need so we can bring it to CCP's attention. I've kept clear of the forums in the last few days and just read thr...
- by Kevall Longstride - at 2015.02.08 11:18:00
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36. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure. Also, how important to you are the chat channels, how do you use them? Do you use them? Woul...
- by Kevall Longstride - at 2015.01.29 17:36:00
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37. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Agh, tripping through the mind of someone who can't swim. Enjoy.
- by Kevall Longstride - at 2015.01.29 04:05:00
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38. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
The Warbarges concept is modular and other things can be hooked onto it later. But returning to your OP... Soraya is correct in this being preaching to the choir, can I get an amen?!!! A substantive Eve link, involving industry, harvesting, ma...
- by Kevall Longstride - at 2015.01.28 21:43:00
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39. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
Part of the problem with uplinks is that as a concept, they are incredibly powerful. A lot of games have deployable equipment that can allow a player to respawn at a point of their choosing. Dust is the only one I've played that allows your whol...
- by Kevall Longstride - at 2015.01.28 20:35:00
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40. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
It also has an acog sight. Which blows. For me personally, there isn't a single rifle in the game that can't be improved by removing the sights and using the iron sight. That's maybe just me perhaps.
- by Kevall Longstride - at 2015.01.26 15:32:00
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