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3241. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Draco Cerberus wrote: If the better players win at PC then there is something going on that is broken? Did I read that right? Ok so basically you are not liking your chances at PC and are not willing or able to fund PC attacks or is it that you...
- by KEROSIINI-TERO - at 2013.06.07 17:05:00
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3242. The Little things in DUST that Drive you Nuts - in General Discussions [original thread]
Short render distance
After character selection, having to choose 'skip assignment' instead of just clicking xSpawn screen not always giving feedback if you
already are in the process of spawning in
Spawn screen being very unclear whe...
- by KEROSIINI-TERO - at 2013.06.07 16:46:00
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3243. Why do you all moan? - in General Discussions [original thread]
LAV roadkills are fine. Also, I love LAVs becoming usable for the first time (last fall's small missile Sagas weren't still as usable even tho it was possible to get 50/0 in pub games. They still were paperish). Small turrets should still be tu...
- by KEROSIINI-TERO - at 2013.06.07 16:17:00
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3244. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Alaika Arbosa wrote: . . IDK though, part of me thinks we'd get it quicker if we just paid for a communal TS3 server. Yeah me too. But I don't seriously expect everyone in a corp to drag their PS3 next to their computer (if any) just to ha...
- by KEROSIINI-TERO - at 2013.06.07 15:22:00
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3245. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Additional bonus idea: If Team/Squad leader has PTT for team wide comms, they could have an option to choose a 'ping' sound for opening the comms to let people shut up. Without having to open every team order by "check check" or "comms comms"
- by KEROSIINI-TERO - at 2013.06.07 14:08:00
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3246. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Arramakaian Eka wrote: Great suggestion. I like Model 1 - simple and elegant. Here's a workaround with the current system. It relies heavily on keeping voice comms clear of chatter, but limits the # of people speaking at the same time: Step 1...
- by KEROSIINI-TERO - at 2013.06.07 14:01:00
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3247. Without a tac the game is like. slow. - in General Discussions [original thread]
xSir Campsalotx wrote: What do y'all think of making modules percentage based so for example 268 caldari assualt base shield (passives maxed) gets 33 or so Hp per shield extender (15%) making assaults better at combat than logis. Perhaps (25%) ...
- by KEROSIINI-TERO - at 2013.06.06 19:45:00
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3248. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: I understand... Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next maj...
- by KEROSIINI-TERO - at 2013.06.06 18:27:00
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3249. Activating Modules with m/kb is broken - in Technical Support/Bugs [original thread]
This needs to be fixed. No sense to force players to pick up controller just to activate something (outright terrible for resistance modules etc)
- by KEROSIINI-TERO - at 2013.06.06 18:16:00
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3250. Duvolle Tactical Assault Rifle new stats - in General Discussions [original thread]
The hipfire kick is still too low. That means it is still far too easy to use in CQC and also behaves so differently from 'controlled' firing while scoping - where the kick IS. On the other hand RoF penalty mightve been a bit too big, although...
- by KEROSIINI-TERO - at 2013.06.06 11:00:00
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3251. Thank you CCP raRaRa! - in General Discussions [original thread]
CCP raRaRa wrote: Thank you all for the kind words! ;-) Hopefully within the next few days you'll also see when someone replies to topics that you are subscribed to. Virtual high five to everyone that gave me one! You'll also have a chance to...
- by KEROSIINI-TERO - at 2013.06.06 02:03:00
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3252. Tac is dead, congrats! - in General Discussions [original thread]
Ran few games with TAC AR today. Felt ok, more balanced and I had to be way more careful in shorter ranges than the weeks before. Seems like a good nerf, but following weeks will decide. EDIT: Unless there was a range nerf as someone claimed on...
- by KEROSIINI-TERO - at 2013.06.06 01:53:00
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3253. Sprint Strafing - in Technical Support/Bugs [original thread]
It may be possible that strafe-running on KB enables you to run faster than controller. It may be the same issue as with tanks veering left or right on a road. (Meaning, with KB you have always full throttle and when pressing to the side, you als...
- by KEROSIINI-TERO - at 2013.06.05 16:58:00
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3254. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
Reporting that I had this issue still yesterday, June 4th.
- by KEROSIINI-TERO - at 2013.06.05 16:54:00
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3255. Duvolle Tactical Assault Rifle new stats - in General Discussions [original thread]
Doc Noah wrote: Why havent they nerfed the max ammo yet? Thats 22500+ damage per resupply which is double pretty much every weapon. Not every weapon needs to be identical on all terms. That kind of difference is more like having different ro...
- by KEROSIINI-TERO - at 2013.06.05 16:35:00
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3256. 400 is too low - in General Discussions [original thread]
To those saying having RoF limit is the solution for making autofire TAC equal to manual TAC, that just isn't true. It will always be easier for autofire users to use it. So that's never equal. The key is to make autofiring on maximum impractica...
- by KEROSIINI-TERO - at 2013.06.05 16:28:00
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3257. Announcement:Resolving Characters With ISK Issues - in General Discussions [original thread]
GM Grave wrote: GM Grave wrote: In the meantime we are working on a system to reclaim ISK from over-spending that will review player purchases and corp donation histories on a case by case basis in order to fairly correct each characters ISK...
- by KEROSIINI-TERO - at 2013.06.04 19:32:00
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3258. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: In this game, armor tanking is kind of like hero tanking in EVE, so I kind of understand why they've made the armor modules a bit more powerful than the shield. We're tanking with the last resort of our HP. . . Not ...
- by KEROSIINI-TERO - at 2013.06.04 10:01:00
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3259. Placed a Nanohive Upside Down. - in Technical Support/Bugs [original thread]
Same happens on roads to proxy mines. About one in five give the fizzle sound and disapper the moment they should be activated.
- by KEROSIINI-TERO - at 2013.06.04 09:53:00
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3260. attn: CCP; With regards to the recent communications made from your office. - in General Discussions [original thread]
@OP: There are bugs in games, always. For persistent multiplayer games abusing bugs (exploiting) has to be dealt with. EULA specifies that exploiting is not allowed and will have consequences. It's all about that.
- by KEROSIINI-TERO - at 2013.06.03 10:31:00
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