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3261. Compensation - in General Discussions [original thread]
Grit Breather wrote: We all know EVE and DUST were down for the better part of yesterday and this morning due to a DDoS attack on CCP. While I'm sure we all appreciate CCP's valiant and sleepless efforts to overcome this, we must also acknowled...
- by KEROSIINI-TERO - at 2013.06.03 09:57:00
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3262. Planetary conquest performance feels like an insult. - in General Discussions [original thread]
Bendtner92 wrote: Mobius Wyvern wrote: Also, it actually helps to set your server to EU. US based or not, the EU server seems to handle traffic far better. I'm in EU and did set it to EU servers. Btw I get tons of lag in battles against S...
- by KEROSIINI-TERO - at 2013.05.31 21:08:00
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3263. Planetary conquest performance feels like an insult. - in General Discussions [original thread]
C'moon guys take the war room chatter out of this thread. There is a point. The client lag causing law frame rates IS an issue, and it really is a threat to this game. Playing in low or jerky framerate takes away the feel that you are in control ...
- by KEROSIINI-TERO - at 2013.05.31 21:05:00
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3264. Why is there a range on squad orders? - in General Discussions [original thread]
PonyClause Rex wrote: Sounds like they are encouraging squads to stick together, so it at least makes sense on one level It affects squad performance as well even if they stick together: Your squad is in east. You bring in dropship. You wan...
- by KEROSIINI-TERO - at 2013.05.30 01:41:00
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3265. [Suggestion] CovOps Dropuplink - in Feedback/Requests [original thread]
Yeah posts #3 and #4 got my +1's. I also don't see addition of cov ops links as a solution to current problem.
- by KEROSIINI-TERO - at 2013.05.30 00:37:00
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3266. Joining matches with severe clone depletion. - in Feedback/Requests [original thread]
If no people aren't put into games already underway, then most games would end up with one side virtually empty. And also terribly redlined.
- by KEROSIINI-TERO - at 2013.05.30 00:35:00
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3267. Increasing hip fire spread on the TAC AR won't solve anything. - in General Discussions [original thread]
Cat Merc wrote: Well, almost anything. The only time I use hip fire with the TAC AR is super close engagements. Anything else, and I use the scope. And believe me, its closer than you think, 7 meters in fact. From 10 meters all the way to its ...
- by KEROSIINI-TERO - at 2013.05.29 19:00:00
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3268. [Request] Increase the range at which squad orders can be set - in Feedback/Requests [original thread]
+1. Of multiple reasons Squad orders being now pain to use, the range limitation is both stupid and cumbersome. IF there would be some marvellous reason to limit the range, even then it is awful way to find out target is out of range by trying - ...
- by KEROSIINI-TERO - at 2013.05.29 18:27:00
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3269. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
Cosgar's Alt wrote: Risk vs reward is askew with proximity mines. You go through the trouble of using an equipment slot for a pack, have to figure out where to lay them in hopes to destroy a vehicle and half the time you have to carry multiple ...
- by KEROSIINI-TERO - at 2013.05.29 17:41:00
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3270. [Request - Future Feature] Inclusion of a camera system on the backs of dropsuits - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I think a lot of people will be against this idea, but if its balanced correctly with the right fitting costs, then it would be a nice addition. I imagine it as an equipment that is activated by what looks sort of l...
- by KEROSIINI-TERO - at 2013.05.29 17:16:00
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3271. ?WTF? - in Feedback/Requests [original thread]
Yea headshots are murder. And because of fps games played over internet, latency can cause some delay and you don't necessarily see what's happening in 0,3 seconds time, you might see only the end result (death) and your client might not show the...
- by KEROSIINI-TERO - at 2013.05.29 17:13:00
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3272. Does anyone use nanite injectors anymore? - in General Discussions [original thread]
Malkai Inos wrote: I do use them. It's still very hit and miss though and because of that it's of much lower priority to me than repping or fighting back. It's a shame. Since they work so rarely, logibros rarely use them. Since people rarely u...
- by KEROSIINI-TERO - at 2013.05.29 16:50:00
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3273. Increasing hip fire spread on the TAC AR won't solve anything. - in General Discussions [original thread]
Bones McGavins wrote: The easiest way to balance the TAR would be to give it stats closer to the breach scrambler pistol. Slow ROF, strong damage. Maybe not quite the damage of the breach, somewhere between the breach and current TAR but with t...
- by KEROSIINI-TERO - at 2013.05.29 02:09:00
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3274. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
(This has been suggested many times in last year, but all those threads seem to be locked. Feel free to link your old comments.) BACKGROUND: Corp battle team size just got up to 16. Larger player counts are on the roadmap. Currently there are o...
- by KEROSIINI-TERO - at 2013.05.28 17:35:00
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3275. So why is the SP earned per game so low....or am I doing something wrong? - in General Discussions [original thread]
split horizon wrote: umm....did I say I needed to max out my SP in a few weeks? If I can play EVE for as long as I have (with the same characters), I can play this game. What I also dont like is that this is almost like a "Pay to win" syste...
- by KEROSIINI-TERO - at 2013.05.28 10:27:00
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3276. So why is the SP earned per game so low....or am I doing something wrong? - in General Discussions [original thread]
Knightshade Belladonna wrote: hgghyujh wrote: dust is meant for the long haul so yes you shouldn't be playing for sp but because you enjoy the game, other wise this game will be very frustrating. as to the isk you make, that's dependent on ...
- by KEROSIINI-TERO - at 2013.05.28 10:16:00
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3277. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
+1 as getting this suggestion thru would end threads complaining 'Dust is bad because Assault Rifles having unrealistically short range'
- by KEROSIINI-TERO - at 2013.05.28 02:32:00
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3278. [REQUEST] Proxy mines: get rid of the beeping sound - in Feedback/Requests [original thread]
Jason Pearson wrote: -1. You remember Dark Clouds tank? He could hear them yet still got blown up by them when we fought him. My tank has been blown up by Proto mines because I could hear them but like you said "They're weak, lololproxymines"....
- by KEROSIINI-TERO - at 2013.05.28 00:59:00
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3279. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
Some of my earlier comments on Proxies: https://forums.dust514.com/default.aspx?g=posts&m=709425#post709425 https://forums.dust514.com/default.aspx?g=posts&m=460191#post460191
- by KEROSIINI-TERO - at 2013.05.28 00:59:00
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3280. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
+1 Event tho in wrong forum section!
- by KEROSIINI-TERO - at 2013.05.26 14:41:00
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