Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
steadyhand amarr
BetaMax Beta CRONOS.
618
|
Posted - 2013.05.29 12:30:00 -
[61] - Quote
Waiting weeks is more likely down to Sony Qa pipeline. However I agree this does fall into hotfix area. Personly I gave up on Pc because it became a second job with a huge moral loss on a less and little gain when u win. FW is far more rewarding when u can acuttly see progress on the map and don't have corp leaders bitches at everyone for being **** lol :-P |
Evil-Stuffed-Animal
Ahrendee Mercenaries
26
|
Posted - 2013.05.29 15:50:00 -
[62] - Quote
I never play more than 10 matches without resetting. Sometimes I experience lag issues with frames before the tenth match, but we've been practicing the reset long before Uprising. |
Telcontar Dunedain
Imperfects Negative-Feedback
428
|
Posted - 2013.05.29 17:15:00 -
[63] - Quote
CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :)
These issues are occurring even as we ALWAYS restart before a corp fight.
Glad you have fixed a long standing issue but it's not what the PC issues are about. |
EnIgMa99
Imperfects Negative-Feedback
368
|
Posted - 2013.05.29 17:16:00 -
[64] - Quote
CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :)
now if you could test the patch so the game doesn't completely own us :P
also draw distance! cant see enemies qq and CCP bomb needs skill points. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1455
|
Posted - 2013.05.29 20:58:00 -
[65] - Quote
CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :)
Don't you guys think this sort of information should actually be given to players in the game, rather than posting it in a random thread on a forum almost no one uses? |
|
CCP LaFerrari
C C P C C P Alliance
42
|
Posted - 2013.05.29 23:23:00 -
[66] - Quote
Baal Roo wrote:CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :) Don't you guys think this sort of information should actually be given to players in the game, rather than posting it in a random thread on a forum almost no one uses?
Hi,
That's a briliant reminder, I'll talk to the guys to see what's the best way to do that, Thanks! |
|
|
CCP LaFerrari
C C P C C P Alliance
42
|
Posted - 2013.05.29 23:25:00 -
[67] - Quote
EnIgMa99 wrote: now if you could test the patch so the game doesn't completely own us :P
also draw distance! cant see enemies qq and CCP bomb needs skill points.
Yes, we may need another round to verify if this fix helps significantly in PC.
I'll tell Bomb to practice more |
|
|
CCP LaFerrari
C C P C C P Alliance
42
|
Posted - 2013.05.29 23:30:00 -
[68] - Quote
Korvin Lomont wrote:I am glad you found one source for the performance issues but I am really unhappy that we have to wait a few weeks to get this thing fixed.
As by now this has severe impact on the outcome of pc battles and maybe a few weeks could be too late as some of the players I have talked to are already loosing interest in planetary conquest due to the performance issues. Its just not fun playing with one or two frames per second....
I understand...
Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update.
I know it's probably a lot to ask, but please be patient. |
|
steadyhand amarr
Amarr Imortal volunteers
632
|
Posted - 2013.05.30 00:44:00 -
[69] - Quote
steadyhand amarr egos gains 1000 points :)
it would be worth seeing if you could open a new area their are lot of groups that have lost interest because of problems faced. a relaunch in a new area make appease some of the "angry" players |
EnIgMa99
Imperfects Negative-Feedback
369
|
Posted - 2013.05.30 15:09:00 -
[70] - Quote
CCP LaFerrari wrote:EnIgMa99 wrote: now if you could test the patch so the game doesn't completely own us :P
also draw distance! cant see enemies qq and CCP bomb needs skill points.
Yes, we may need another round to verify if this fix helps significantly in PC. I'll tell Bomb to practice more
thx for the reply/ support. Kane is the man. |
|
MJ 420
Pro Hic Immortalis RISE of LEGION
0
|
Posted - 2013.05.30 15:55:00 -
[71] - Quote
I reset my PS3 and let it cool off for atleast 30min before a PC match and 50% of the time me and my team still expierence hardcore framerate issues and lagg.
North America - Eastern Time Zone
Good Connection - 25mbs
Full team on both sides - sometimes 1 or 2 players will DC on both sides
usually 2 vehicles on both teams |
Templar Renegade37
Amarr Templars Amarr Empire
0
|
Posted - 2013.06.03 13:28:00 -
[72] - Quote
CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :)
Our Corp has done a mass reset prior to a PC battle 2 times now and BOTH times, during the battle, framerate got so bad around SPECIFIC PLAYERS that it looked like a slideshow or a strobelight effect. It seemed to only happen around the same players though as if their connection to the server was horrible.
My personal connection is 70mb Dl/10mb UL (upload is key ;)) |
Max Askey
United Pwnage Service RISE of LEGION
1
|
Posted - 2013.06.04 20:28:00 -
[73] - Quote
Hi,
I have a 100 Mbit download rate and a 100 Mbit upload rate on my fiber channel internet connection, but regardless I have lags and fps drops on PCQ.
|
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
156
|
Posted - 2013.06.04 21:49:00 -
[74] - Quote
Quote:Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update.
Can you tell us more about the process for submitting code to Sony and their QA process?
Is there anything we can do as a community to encourage Sony to streamline this process? |
543edsaa
Ringer For Hire
0
|
Posted - 2013.06.05 04:36:00 -
[75] - Quote
CCP LaFerrari wrote:Korvin Lomont wrote:I am glad you found one source for the performance issues but I am really unhappy that we have to wait a few weeks to get this thing fixed.
As by now this has severe impact on the outcome of pc battles and maybe a few weeks could be too late as some of the players I have talked to are already loosing interest in planetary conquest due to the performance issues. Its just not fun playing with one or two frames per second.... I understand... Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update. I know it's probably a lot to ask, but please be patient.
Wow that is fhuking lame dude.
Cant even fix your game untill next update? Wow unacceptable.
Patience is gone for good, as is your player count. |
Sontie
Ill Omens EoN.
579
|
Posted - 2013.06.05 08:23:00 -
[76] - Quote
Ill Omens will take any number of CCP people into real Pc battles on TQ whenever you need it (if it's not a super critical match). We can afford to risk losing a battle to get this fixed.
Also, a few weeks time is an eternity to FPS gamers. Please consider deploying these fixes ASAP.
Did you know there is a bug that occur when restarting, that disables voice chat? It can require 1-5 more restarts before voice chat is again active.
The PC bugs that require starting and the bug that is produced BY restarting means we have to start forming for battle AT LEAST 30 minutes before a fight, even when we are using all in corp vets who know the game plan already.
Please CCP guys. PC not takes all my time because of this, making playing the rest of the game almost impossible. PC has become a job :( |
Sontie
Ill Omens EoN.
579
|
Posted - 2013.06.05 08:26:00 -
[77] - Quote
At least made a sticky post in the GENERAL DISCUSSION section of the forums. If you guys at CCP haven't figured this out yet, gamers are a simple lot, and most of us that make it to the forums stay in the general forums. Anything said in a subforum will be missed by 90% of the forums users, and thus missed by 99% of the games users.
Everyone at CCP should learn better communication. If you could please bring this up at the next company meeting, we would be appreciative. |
Guinevere Bravo
SVER True Blood Unclaimed.
232
|
Posted - 2013.06.05 13:17:00 -
[78] - Quote
Im sorry, the excuses given here are pathetic. I know they can ninja patch using the launcher, they did it closed beta.
The fact that PC hasn't been halted to ensure ALL players have a fair chance to play and actively help their corp is quite frankly shite.
|
Kazeno Rannaa
Seraphim Initiative. CRONOS.
186
|
Posted - 2013.06.05 13:39:00 -
[79] - Quote
Along with most everyone in SI, I have had the worst experience with Planetary Conquest. So much so, that my wife has seen me rage, scream, and just about throw my DS3 controller through a window or even the TV.
Everyone of the 9 or so corp battles have been ridden with frame rate issues. It doesn't matter if I have the server preference set to North America, automatic or EU. The vehicle density has never been over 5-7 vehicles, with the frame rate issue persisting from the compounds to the open grounds. Each area being just as bad as the other.
I hale from California and matches that I have been in with my corp-mates that were public rarely have the same issues as Planetary Conquest battles.
TBQO, I HATE planetary conquest as it is an act of TOTAL frustration and a complete waste of the equipment that gets burned through in the process of such a match. Not to mention the fact that we play Skirmish 2.0, rather than Skirmish 1.0, drives me ******* nuts!
I might as well play Faction Warfare than my corps own battles because Planetary Conquest is COMPLETELY UNPLAYABLE!!!
This in combination with all of the environmental defects, lips of stairs that STOP me, the gravity well pebbles, velcro on the corner of containers, vehicles, and other environmental pieces, THe Tac AR debacle + modded controller/mouse, the lack of range and application of tech lore to the scrambler rifle, AND the fact that any of the tops of buildings is like walking in QUICKSAND makes the process and what I originally wanted to play DUST for, a complete sham and the most frustrating thing since going to Infantry, Airborne, and Ranger school for.
CCP, sometimes you just really know how to suck the life out of your player base. It seems that all of us that have been trudging through all of the mistakes in coding and programing (i.e., us closed beta testers) are just being bleed out and away from you. WHY?!?!?!
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
412
|
Posted - 2013.06.06 18:27:00 -
[80] - Quote
CCP LaFerrari wrote: I understand...
Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update.
I know it's probably a lot to ask, but please be patient.
Even tho not entirely on the subject of this thread, I gotta say that I don't understand why Quality Assurance hinders fixes on background bugs.
Especially now as the Planetary Conquest has absolutely no quality whatsoever. |
|
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
123
|
Posted - 2013.06.06 20:02:00 -
[81] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. dont matter we mandatory reset right before battle starts 2 New hampshire, US 3 full match vehicles can range from 3-8+ give or take the match |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.07 22:18:00 -
[82] - Quote
sweet. just seen the announcement, then I read it. thanks for calling your players stupid. I have 5 channels we done the PTT and it does not work. thanks for that. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
6
|
Posted - 2013.06.21 00:22:00 -
[83] - Quote
Hope 1.2 fixes these issues.
I might try it again. |
Yani Sing
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.06.22 19:40:00 -
[84] - Quote
Im still experiencing this issue, as of this morning. Scrap the code. |
major faux-pas
Valor Coalition RISE of LEGION
25
|
Posted - 2013.06.23 19:27:00 -
[85] - Quote
Location: Europe Framerate problem hinders pc game: 80% of time
Issue is almost certainly COMMS.
Besides the link to eve, the only real difference between skirmish and pc is the level of comms. We find that muting most of the players in the team makes a noticable difference (although sometimes the process of muting also causes a crash). Comms needs attention for pc to run smoothly.
|
Fenix Alexarr
BurgezzE.T.F
14
|
Posted - 2013.06.24 19:46:00 -
[86] - Quote
Good to see that the memory issue has been found. As a developer myself, my first thought was to put a memory profiler on to try and figure out why my game turns into a slideshow after x number of matches.
If you guys ever need any extra help looking at things, I'd love to give any help that I can. Sucks about the release time, and while I understand the red tape (bane of my existence at work) it's causing a great deal of pain for everyone that plays the game casually or hardcore.
Thanks for at least acknowledging it somewhere, but like many others here, could you make sure prominent issues like this are more heavily advertised than say, how you make old levels? That's for another thread though ;) |
Fenix Alexarr
BurgezzE.T.F
14
|
Posted - 2013.06.24 19:48:00 -
[87] - Quote
Klivve Cussler wrote:Quote:Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update. Can you tell us more about the process for submitting code to Sony and their QA process? Is there anything we can do as a community to encourage Sony to streamline this process?
Yes. This. Sony has been good about listening to the pains of gamers on other platforms *cough* XB1. Maybe their current gamers and devs could get something done ;) |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |