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3221. [Request] Control of SI, null cannon, installation, and red-line placement on di... - in Feedback/Requests [original thread]
+1 for anything besides those million times seen pub maps. even randoms are better. Even on pubs it doesn't matter if it is 'unbalanced' as it is just one game. Like 15mins max. And most likely most people and teams won't realise even after the g...
- by KEROSIINI-TERO - at 2013.06.10 22:51:00
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3222. Debate: SP Cap (for or against) - in General Discussions [original thread]
FOR the cap. There has to be a cap. Reason: Having unlimited SP gain would mean that skill system is impossible to build so that everyone would have a meaningful skill progression. There are hardcore players who are maxing everything - or...
- by KEROSIINI-TERO - at 2013.06.10 21:30:00
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3223. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Nightbird Aeon wrote: . . op post . . I gotta say TAC AR nerf was okay on the whole. Not perfect, but okay. And it is still definately usable. The greatest thing about the nerf was that it affected the biggest issue - short to med range ...
- by KEROSIINI-TERO - at 2013.06.10 01:06:00
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3224. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
RedRebelCork wrote: I've adapted to the GLU-5, it's not what it once was but it can still get you kills as long as you keep the enemy at arms reach. The Duvolle TAR needs something though. It's identical to the GLU-5 but does 4 HP more damage ...
- by KEROSIINI-TERO - at 2013.06.09 23:24:00
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3225. An LR user's take on the current LR - in Feedback/Requests [original thread]
Good analysis. Especially the points of difficulties in speccing in the lasers getting it on maybe usable level.
- by KEROSIINI-TERO - at 2013.06.09 23:08:00
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3226. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
Now THIS is a way respec would be sensible! One of the biggest reasons I've been against respecs is the instant nature of them in most suggestions. This way respeccing would involve heavy planning and time.
- by KEROSIINI-TERO - at 2013.06.09 22:51:00
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3227. Battered Merc Syndrome: Cronos - in General Discussions [original thread]
zBroadway wrote: . . What's destroying PC and the competitiveness of it are the Alliances. Removing alliances from the game entirely would mean that Corps would hold less districts because they cant field 16 players all throughout the day an...
- by KEROSIINI-TERO - at 2013.06.09 21:12:00
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3228. PC is a Failure: Can players make it fun some how? - in General Discussions [original thread]
Obodiah Garro wrote: Hardcore players are being catered to the most actually, its called the skill points levelling system A casual player will need to invest in boosters if he realistically wants to be competitive if he plays dust as a week...
- by KEROSIINI-TERO - at 2013.06.09 19:59:00
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3229. Optional Quarterly SP Respec - in General Discussions [original thread]
No, it helps keeping different chars and players different ( a bit). If respecs are common /regular it can be anticipated most players will always change to the fashionable thing. No, thank you.
- by KEROSIINI-TERO - at 2013.06.09 19:21:00
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3230. Owned PC district objectives - in General Discussions [original thread]
Yeah that is a small token of advantage towards defenders. Something not too strong, and temporary at most cases. Also, it would help to differentiate from other game types (instant skirmish most notably) and have a different feel
- by KEROSIINI-TERO - at 2013.06.09 19:17:00
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3231. Battered Merc Syndrome: Cronos - in General Discussions [original thread]
Cyn Bruin wrote: Here's what I find extremely amusing... CRONOS bragged about taking all those districts Day 1. We were mocked for only taking two districts on Day 1. (hello dark cloud, where are you?) We had a gameplan, they had one as wel...
- by KEROSIINI-TERO - at 2013.06.09 18:28:00
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3232. Hidden damage on Explosives, lets get the numbers - in General Discussions [original thread]
Kitten Empress wrote: Go to market. Grenades. Show info. Look at damage. If you're wondering about resistances, its 70% against shields and 130% against armor. Last time I checked it was SPLASH damage. Not the real hit damage. AV grenades ...
- by KEROSIINI-TERO - at 2013.06.09 16:21:00
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3233. Petiton For Iron Wolf Saber to resign From Being CPM - in General Discussions [original thread]
Stupid thread. If you have some real proof any CPM did something bannable (and therefore maybe kickable from CPM) then contact CCP directly. This thread is as good as 'Petition to take away BOZ MR's forum posting rights'.
- by KEROSIINI-TERO - at 2013.06.09 16:03:00
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3234. Don't complain about tank vs AV costs - in General Discussions [original thread]
Price 'balancing' is not the way to balance anything on battlefield. Therefore +1 for OP.
- by KEROSIINI-TERO - at 2013.06.09 15:49:00
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3235. Announcement:Tranquility Downtime Sunday, June 2 and Monday, June 3 - in Announcement and Events [original thread]
There's really no need for compensation. BUT, if there would, then it is giving the people who lost their ability grind their cap of the week the chance to do it. And that means grind, no free SP. Only people who lost something are those who did...
- by KEROSIINI-TERO - at 2013.06.09 15:20:00
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3236. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
I'd be willing to settle with the graphics dumbdown as well. No need for fancy graphics if it's a slideshow.
- by KEROSIINI-TERO - at 2013.06.09 15:03:00
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3237. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Ever heard of MAG? It's a game from 2010 that had 256 players per match and I never once experienced lag. Once I heard the other guy in the pub bathroom taking a leak mention it.
- by KEROSIINI-TERO - at 2013.06.08 01:10:00
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3238. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
Having districts produce some usable material (usable in eve) would definately be good. That would trigger the interest onto dust and alliances having districts. The supply/demand levels can be controlled by CCP meaning it can be balanced not to ...
- by KEROSIINI-TERO - at 2013.06.07 17:49:00
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3239. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
Smoky The Bear wrote: It need not be radical.. Just open more servers.. simple As I said straight from the beginning, I'm NOT talking about server lag. I'm talking about client lag which is your PS3 and software. Internet connection or ser...
- by KEROSIINI-TERO - at 2013.06.07 17:30:00
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3240. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
(Clarification: Client Lag means low frame rate, jerky movement, it breaks ability to aim and makes the game slideshow) The client lag causing law frame rates IS an issue, and it really is a threat to this game. Playing in low or jerky framerate...
- by KEROSIINI-TERO - at 2013.06.07 17:21:00
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