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81. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Blueprint For Murder wrote: It seems overly complicated and restrictive. Some quick numbers I'm just throwing out for examples: Light = 100 kg Medium = 200 kg Heavy = 300 kg Basic Plate = 50 kg Enhanced Plate = 65 kg Complex Plate = 80 kg ...
- by Kensai Dragon - at 2014.11.08 18:56:00
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82. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Lol, only scouts seem to use it now. Nerf it to uselessness! OK, I'm joking (sort of), but the spam of cloak/shotgun combo doesn't seem to have slowed. Still see it used quite a bit. Hell, I use it from time to time and it really is EASY mode. T...
- by Kensai Dragon - at 2014.11.08 16:12:00
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83. Academy and milicia fight mode - in Feedback/Requests [original thread]
I like the MLT only idea, but maybe slight higher ISK in exchange for SP. As a new player you're constantly broke unless you get donations from a Corp, or sometimes from a random guy feeling sorry for you.
- by Kensai Dragon - at 2014.11.08 16:03:00
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84. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Nerf the shotgun. Problem solved.
- by Kensai Dragon - at 2014.11.08 15:58:00
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85. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Breakin Stuff wrote: One weapon being ineffective does not a problem make. Oh wait. Flaylocks. That's two. Everything else works on sentinel suits. Literally everything. Thanks for hi-lighting the imbalance. I think th...
- by Kensai Dragon - at 2014.11.08 15:27:00
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86. [suggestion]pre-release weapon change testing - in Feedback/Requests [original thread]
I volunteer! I'd love to take part.
- by Kensai Dragon - at 2014.11.08 15:22:00
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87. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
I agree, especially considering the base levels of Sentinel and Heavy for Amarr and Caldari are different. I like the base Cal Heavy for the shield regulation. I'd Love having an equipment slot to boot! Gimme that scanner! Lol
- by Kensai Dragon - at 2014.11.08 00:18:00
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88. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Lol, fine I'm a troll. MD is essentially a grenade launcher, and they limited us to 2 of those. It doesn't lose effectiveness over distance like the rifles, and is meant to be a support weapon. Sending rounds downrange causes damage and disorder...
- by Kensai Dragon - at 2014.11.07 19:18:00
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89. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I agree with inertia applied to the HMG under the condition that it is also applied to the dropsuits. It seems the only things that have inertia in this game are vehicles. If HMG has a turn speed nerf then suits should get a strafe nerf to balance.
- by Kensai Dragon - at 2014.11.07 19:03:00
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90. Idea for uplinks - in Feedback/Requests [original thread]
So if I understand you correctly, I run out with a basic light frame, drop my 5 proto up links, and +1 penalty - 1 meta means no change. I don't think I understand your meanings of 'requires x max spawns'. Sounds like you're penalizing high leve...
- by Kensai Dragon - at 2014.11.07 01:53:00
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91. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
So, I come around the corner finally catching up with my team, you just killed off all my scout and assault buddies with your OP MD, and you're upset that you can't kill me with the same impunity? LOL Every other weapon has a balance through lim...
- by Kensai Dragon - at 2014.11.07 01:18:00
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92. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: You seem awfully invested in keeping heavies where they are. Newest round of HMG nerfs already announced. I hope rattati breaks the class entirely. Because the HMG exists on the razor's edge of balan...
- by Kensai Dragon - at 2014.11.07 00:48:00
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93. Place RE's On My Back - in Feedback/Requests [original thread]
+1
- by Kensai Dragon - at 2014.11.06 16:33:00
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94. Bump up the aim assist! - in Feedback/Requests [original thread]
Do you really want the game to be 'point and shoot'? This is the first FPS I've played for more than a day, I just typically don't care and get bored fast. Dust was rough to learn and figure out, and that's part of what I like about it. Honestly...
- by Kensai Dragon - at 2014.11.06 16:30:00
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95. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I get the point about heavies and turn speeds, similar to a tank on the field vs a motorcycle, or a battle cruiser less maneuverable than a speed boat. I wasn't around when they were working out the turn speed penalties before, but I think it coul...
- by Kensai Dragon - at 2014.11.06 00:17:00
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96. Please Rework Skill gains - in Feedback/Requests [original thread]
Ever notice the number of players online? In the opening 'updates screen'? Notice how that number is much higher on Wednesday, Thursday, and Friday? Notice that by Monday night it's about half the number it is on the other days? CCP is trying to...
- by Kensai Dragon - at 2014.11.02 20:50:00
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97. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Just need to implement a max number of revives. Say, maximum 3 revives per clone. Or 1 revive. Seriously, if the guy picking you up is new, trying to pay his friends kdr, or just hungry for WP, and picking you up in front of fire then wouldn't we ...
- by Kensai Dragon - at 2014.11.02 16:35:00
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98. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
Lol, there are many tactics that I don't like which are still valid tactics. Yes, it sucks when the other team has all the rooftops spammed with uplinks. It also sucks when I have 5 ****-poor wannabe Snipers on my team camping out up there. Should...
- by Kensai Dragon - at 2014.11.02 06:20:00
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99. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Currently, Splash damage applies to grenades, missiles, and MD. I believe one of the Forge variants retained splash as well, but not a forger so I'm not sure. Mass driver is essentially a grenade launcher. Also, if you throw a Flux first then sp...
- by Kensai Dragon - at 2014.11.02 05:02:00
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100. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Ok, so the problem is that splash damage doesn't kill Sentinels fast enough for you. There's really only one map that I can think of where Sents crowd up in closed rooms, the Dom with objective and supply both underground. Even in that map, I get ...
- by Kensai Dragon - at 2014.11.01 23:36:00
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