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41. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all I got for hits were references to a CS mod Gun game - My S&W sending 5 shots in 5 second...
- by Kensai Dragon - at 2014.11.20 16:42:00
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42. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Auris Lionesse wrote: extenders have no penalties in eve apart from sig. they should have no penalties here, we dont even have target painters or anything like that. this is the dumbest thing ive ever heard, i dont even use shields. theyre co...
- by Kensai Dragon - at 2014.11.20 07:18:00
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43. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Meeko Fent wrote: Can we stop applying EVELogic to DUST? Please? I'm sure the Army's strategy and gear it uses is different in use and philosophy then The navy. Infantry troops and tanks=/= Battleships. Strategy is strategy, you just imp...
- by Kensai Dragon - at 2014.11.20 07:16:00
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44. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Shields should carry some kind of balancing penalty, not sure it should be speed though. The increased sig radius in eve, is that the equivalent to hit box or profile in Dust?
- by Kensai Dragon - at 2014.11.20 06:00:00
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45. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Auris Lionesse wrote: extenders have no penalties in eve, they should have no penalties here, this is the dumbest thing ive ever heard, i dont even use shields. theyre completely broken cause they dont rep passively. strafing is a skill. ...
- by Kensai Dragon - at 2014.11.20 05:57:00
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46. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
manboar thunder fist wrote: Kensai Dragon wrote: CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "do...
- by Kensai Dragon - at 2014.11.20 01:17:00
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47. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack o...
- by Kensai Dragon - at 2014.11.20 00:30:00
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48. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Inertia clearly exists in the game, dropships utilize it while turning / changing directions. How difficult would it be to apply the thrust / mass relation to speed / mass on infantry? Assuming the suits have some sort of mass/force balance for t...
- by Kensai Dragon - at 2014.11.20 00:19:00
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49. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
I vote a temporary disconnect from TACNET on both vehicle and infantry. Otherwise, 'like'
- by Kensai Dragon - at 2014.11.19 03:42:00
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50. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Not sure if it's been mentioned, but that shield regen delay is horrible! 11-17 second delays? Combined with lackluster eHP? With two complex regs Caldari can begin regen in 5 seconds, the rest are looking at over 7 seconds before regen even begi...
- by Kensai Dragon - at 2014.11.18 21:20:00
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51. Breach Rail Rifle - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Actually most of the community thinks breach means cqc soooo maybe it will exist really slow rate of fire small mag size large damage. Kinda similar to the bp But if breach mrans cqc then why is the breach forge gun ma...
- by Kensai Dragon - at 2014.11.16 03:30:00
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52. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Alaika Arbosa wrote: el OPERATOR wrote: Vitantur Nothus wrote: Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts. I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back wi...
- by Kensai Dragon - at 2014.11.15 18:25:00
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53. PSA: How to kill fatties - in Feedback/Requests [original thread]
Breakin Stuff wrote: Love how no one seems to think that a CR shooting a fatty in the head won't be effective. Lol, you kidding? That's gotta be the most common weapon that kills me now that people are migrating away from RR
- by Kensai Dragon - at 2014.11.15 16:42:00
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54. [Feedback] Ammo Capacity Skills - in Feedback/Requests [original thread]
Move it to core upgrades, let it apply to all weapons. If it's not too much, subdivide a second tier for heavy / light / sidearm magazine size increase.
- by Kensai Dragon - at 2014.11.15 06:59:00
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55. Assault HMG Needs a Tighter Reticle - in Feedback/Requests [original thread]
+1 Been saying this quite a bit today. Increase accuracy / dispersion and fix that reticle. Even if you just shrink the outer reticle a bit, that would help tremendously thinking of 'peep sights'). And yeah, beyond about 30 meters the Assault H...
- by Kensai Dragon - at 2014.11.15 00:28:00
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56. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Seriously, it's a Heavy Weapon. It SHOULD do Heavy Damage. Maybe not in CQC, so take a second look at the Assault HMG. That does Heavy Damage as you close the gap to me, not necessarily at the 10-20 meter range. As I mentioned in another thread, u...
- by Kensai Dragon - at 2014.11.15 00:03:00
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57. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
This is sounding like the CQC bastard child between laser and rail rifles, lol.
- by Kensai Dragon - at 2014.11.14 23:16:00
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58. Sentinels are a problem! - in Feedback/Requests [original thread]
Wow! Ok, so Sentinels are not the problem, HMG's in their current state are the problem. Where to begin? Sound an alarm when Heavies are inbound. Really? Because no other suits can kill you fast (*cough* shotgun *cough*). Decrease Range? Increa...
- by Kensai Dragon - at 2014.11.14 22:28:00
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59. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
Mahal Daj wrote: novel idea for the assault class buff? give them a 3%/level increase to ammo-in-the-clip? Powerful, meaningful, differentiating? --- Also, scouts win at eWar because we fit ewar... which other suits can also do. Really? ...
- by Kensai Dragon - at 2014.11.14 21:53:00
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60. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Bradric Banewolf wrote: The lack of strafe inertia is what allows many scouts and some shield-medframe users to strafe side-to-side (or any other pattern) ridiculously fast. It's not actually any kind of KB/M "A-D A-D" stupidity, as is often wr...
- by Kensai Dragon - at 2014.11.13 05:27:00
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