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101. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I generally like the ideas of variation in the HMG lineup, but I'm confused on how a longer reaching and lighter hitting HMG would be significantly different than, say, an ACR on a Sentinel?When a sentinel currently runs Light Weapons the communit...
- by Kensai Dragon - at 2014.11.01 19:30:00
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102. Need Ammo symbol - in Feedback/Requests [original thread]
CCP Rattati wrote: Already on our list, thanks! If you want to experiment with designs, such as does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo? Would a similar s...
- by Kensai Dragon - at 2014.10.27 07:41:00
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103. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
iWanderer wrote: Just to be clear, every suit gets passive reps, ok Gallente gets better reps than other races, ok. I just don-Št understand why the basic Gallente suits are getting better reps than Gallente racial suits... Example: Gallente ba...
- by Kensai Dragon - at 2014.10.27 00:56:00
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104. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Cross Atu wrote: Another way to reduce spam, also being discussed in the linked thread, is to rails the CPU/PG cost of uplinks. Doing so makes them harder to fit and thus less likely to be used casually by those who are ...
- by Kensai Dragon - at 2014.10.04 18:17:00
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105. [Request] Increase DS3 turn speed. - in Feedback/Requests [original thread]
In Dust, 100=SLOW, 0=FAST Try it, set your controls to all 0's, see how much faster you turn.
- by Kensai Dragon - at 2014.10.02 17:48:00
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106. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Once you've been redlined, you've just lost the ability to setup an effective counterattack from behind enemy lines. Or are you saying that a minimum number 'touching' would activate a separate network?
- by Kensai Dragon - at 2014.10.02 01:54:00
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107. More WP for better nanite injectors - in Feedback/Requests [original thread]
bogeyman m wrote: CCP Rattati wrote: The satisfaction of raising someone from the dead to 80% shields and armor, basking the poor soul in ammo and armor repping hives, or even topping off the 20% armor with your rep tool, and then healing th...
- by Kensai Dragon - at 2014.10.02 00:50:00
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108. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
The problem with the squad finder is waiting for a random squad leader to get off the crapper, grab a snack, remember that he has a game going, and finally get around to joining the squad to a battle. I like to join quick and then see if there ar...
- by Kensai Dragon - at 2014.09.26 07:15:00
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109. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
I guess we'd need to define 'close'. Without a cloak, running at me from 30+ meters away, I should have you down in short order. With turn speed maxed, even a heavy can turn pretty darned fast. So the question really becomes more of who can contro...
- by Kensai Dragon - at 2014.09.23 21:41:00
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110. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
Aiming speed is adjustable. 0=fastest, 100=slowest. It's more like 'how much dampener' instead of 'how much speed'. In a heavy, at fastest speed, my problem is overshoot - I turn too far and have to swing back to my target. I actually have more su...
- by Kensai Dragon - at 2014.09.23 18:10:00
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