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61. Change uplink color on map - in Feedback/Requests [original thread]
+1
- by Kensai Dragon - at 2014.11.12 14:27:00
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62. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Victor Moody Stahl wrote: I admit some surprise that the result is the same as the CalSent. However, you are still ignoring the fact that the MD is still delicious explodinating murder to all armor mediums and 90% of scou...
- by Kensai Dragon - at 2014.11.11 00:53:00
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63. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
manboar thunder fist wrote: All I see in this thread are forum warriors who want to once again buff heavy spam until it breaks dust forever. So many people are leaving already because of these "cowardly tactics". Many of the vets claim there is...
- by Kensai Dragon - at 2014.11.10 23:57:00
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64. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Vitantur Nothus wrote: @ Alena If the Shotgun fired 2 rounds per second, its RoF would be would be 120 RPM (not 85). While it can get off 2 blasts within a one second interval, it most certainly cannot get off 4 blast...
- by Kensai Dragon - at 2014.11.10 21:57:00
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65. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
BL4CKST4R wrote: Kensai Dragon wrote: Jack McReady wrote: CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile. so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening... ...
- by Kensai Dragon - at 2014.11.10 21:51:00
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66. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Jack McReady wrote: CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile. so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening... Yes. Tank, speed, or stealth, pick one and...
- by Kensai Dragon - at 2014.11.10 17:55:00
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67. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Fair enough, I've never been in PC, and only sometimes in FW, so I don't see many ak.0 suits running around. However, Scouts are supposed to utilize the EWAR bonuses to be selective in targets, right? Tanked Assaults should still be taken out wi...
- by Kensai Dragon - at 2014.11.10 17:52:00
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68. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Lol, this is quite fun(ny), but I think at the bottom of all of this we can agree that the shotgun has a VERY high alpha damage with VERY short range, making it a very niche and essentially one class weapon. Again I'll reiterate my thought of ha...
- by Kensai Dragon - at 2014.11.10 16:15:00
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69. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Alena Ventrallis wrote: manboar thunder fist wrote: 0.4 shots rounds down not up. You don't get 2 shots a second You are misunderstanding. If the ROF is 60 rounds a minute, then that's 60 shots / 60 seconds for 1...
- by Kensai Dragon - at 2014.11.10 05:10:00
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70. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Back to the topic, why not halve the damage and double the range? With half the damage and effective range out to, say, 30 meters, optimal range should be about 10 meters I think. Effective range is 30% DMG, optimal I think is 70%, could be wrong ...
- by Kensai Dragon - at 2014.11.10 04:33:00
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71. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Are you seriously trying to negate the first shot as counting towards the total? Protofits.com is taking the 1.4*DMG to get DPS. Anyways, those that know will start the time at the first shot. Then, 3 later will be 2 seconds later. 1+3=4. Your wel...
- by Kensai Dragon - at 2014.11.10 04:06:00
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72. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
The confusion seems to be shots / sec vs sec/shot. At 85.71 RPM, that is 85.71 rounds /60 seconds, yielding 1.43 shots in 1 second. Since you can't have a partial shot, 1.0001 shots = 2 shots for that period of time. Continuing on will show 2.8 ...
- by Kensai Dragon - at 2014.11.10 03:11:00
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73. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
You're telling me that you stand still for 0.7 seconds before you pull the trigger? Time starts at the first shot fired. If I'm running around a corner and see you, I fire. Then, 0.7 seconds later I fire again. Second (2nd) shot happens less than...
- by Kensai Dragon - at 2014.11.10 02:59:00
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74. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
In other words, 85.71 shots per 60 seconds means: 0.7 seconds / shot Or 1.43 shots / second Shots are binary, they either do or don't, fractional shots don't happen. So 2 shot in 1 second, 3 shots in 2 seconds, 5 shots in 3 seconds.
- by Kensai Dragon - at 2014.11.10 02:23:00
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75. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Alena Ventrallis wrote: And yes, the shotgun can deliver 1000 damage in a second. Its not hard to understand, unless your trying to obfusticate the issue. If you can fire faster than 60 RPM, which is one shot a second...
- by Kensai Dragon - at 2014.11.10 02:18:00
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76. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Balance the shotgun in tiers. MLT / Basic = 4 pellet (0.410 sg) Advanced = 8 pellet (20 gauge) Prototype = 12 pellet (12 gauge) Officer = 14 pellet (10 gauge) Or, reduce the DMG per pellet MLT / Basic = 10 DMG / pellet (# 4 birdshot) ...
- by Kensai Dragon - at 2014.11.10 00:00:00
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77. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
What if cloak became standard issue for scout? Tiered bonus attached to the suit you wear, essentially giving up one equipment slot and probably some CPU/PG in exchange for pre-fitted cloak...?
- by Kensai Dragon - at 2014.11.09 02:23:00
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78. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Regarding scan falloff... CCP Rattati wrote: Everyone, post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta. Can't do Passive Scan sharing with Squad removal is impossibl...
- by Kensai Dragon - at 2014.11.09 00:35:00
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79. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Kensai Dragon wrote: Deaths = (-25k) Deaths = (-35k) (would not lose more than kills gained) Deaths = (-5k) Deaths as a penalty runs entirely counter to the purpose of the suggestion. Well then it can be t...
- by Kensai Dragon - at 2014.11.09 00:28:00
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80. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Agreed, Suggested Numbers for ISK Payout: Minimum = 50*seconds in match (same as SP) Damage Dealt * 10 WP * 100 Kills * 5,000 (Deaths * (-5000) )> 0 Assuming an average match takes 10 minutes, average WP is 1000, average 10 kills and 5 deat...
- by Kensai Dragon - at 2014.11.08 20:26:00
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