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21. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
So my HEAVY MACHINE GUN spitting 40 rds / second at point blank range becomes a care bear blowing kisses because you're too close? Are you serious?
- by Kensai Dragon - at 2014.11.25 06:49:00
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22. 0 WP -> 0 SP & 0 ISK/LP - in Feedback/Requests [original thread]
Your arguments for 0 WP = 0 SP would be valid IF you could positively differentiate between an AFK'er and a totally new player. Scrub does not equate. I'm telling you man, my first match I spent the match trying to shoot down the MCC. I was totall...
- by Kensai Dragon - at 2014.11.24 15:24:00
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23. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
KA24DERT wrote: Nevyn Tazinas wrote: KA24DERT wrote: I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game...
- by Kensai Dragon - at 2014.11.24 04:11:00
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24. 0 WP -> 0 SP & 0 ISK/LP - in Feedback/Requests [original thread]
This is just a stupid idea. If I get face stomped then I won't get SP. Only if I get an assist. Believe me, I've had games where I went 0/14 with 0 SP. This is just to simplistic. Maybe if you go 0/0 with 0 damage dealt and 0 SP, then maybe...
- by Kensai Dragon - at 2014.11.22 16:27:00
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25. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Decreasing the strafe and back pedaling speeds sounds quite simple. If inertia for each suit on the field is too complicated / CPU intensive then this sounds like a good path to go on.
- by Kensai Dragon - at 2014.11.21 21:48:00
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26. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
I think it's fine for 'some' objectives to reinforce particular styles of game play, the issue is when the only one available is completely closed off to all but one style. Maybe this (moving A to B) can be done in a hotfix?
- by Kensai Dragon - at 2014.11.21 20:42:00
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27. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
This is perfect, and honestly I'm sure I've seen others make the same / similar statements regarding that same Dom. The 'meat grinder' map. Once the objective is taken it becomes a race to get MD on the top ring. That, and pushing other heavies ...
- by Kensai Dragon - at 2014.11.21 20:26:00
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28. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
Auris Lionesse wrote: Kensai Dragon wrote: Sgt Kirk wrote: If you ever want to wonder how far blueberry stupiditycan get the first two responses are examples of just how stupid the DUST community is. Oh really? I bought a new TV a cou...
- by Kensai Dragon - at 2014.11.21 16:59:00
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29. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
Sgt Kirk wrote: If you ever want to wonder how far blueberry stupiditycan get the first two responses are examples of just how stupid the DUST community is. Oh really? I bought a new TV a couple weeks ago, spent about 15 minutes playing wit...
- by Kensai Dragon - at 2014.11.21 03:01:00
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30. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
Have you played around with the settings on your TV? Sounds like an issue with contrast, maybe backlight. Google search 'calibrate HD TV' and see if that helps. I do like the idea of changing color schemes for the HUD though...
- by Kensai Dragon - at 2014.11.20 23:06:00
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31. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
You know, it's not really like Rattati to make announcements without numbers. I wonder if he's just trolling us to see what kind of sh*t-storm he can stir up, lol Throw out an obviously controversial topic and let us run with the bait...
- by Kensai Dragon - at 2014.11.20 23:00:00
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32. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
KA24DERT wrote: FPSes are based on shooting and moving. We have Aim Assist to take care of the shooting. Now we're going to nerf strafing to take care of that pesky "moving" business. Wow. If you can't aim, and you can't hit a moving target...
- by Kensai Dragon - at 2014.11.20 22:41:00
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33. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Sig profile, as in increased scan profile, doesn't seem to address the broken strafe mechanic. Breakin's statement regarding hitbox being static makes sense, so what else is left? Enlarged hitbox, inertia, and speed penalties are all that I see. ...
- by Kensai Dragon - at 2014.11.20 21:50:00
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34. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Kensai Dragon wrote: My vote is for increased hitbox for shields. Let the increase be 3/4.5/6%, similar to armor plates speed penalties. The effect would be marginal until you really start to brick tank shields. Five com...
- by Kensai Dragon - at 2014.11.20 20:28:00
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35. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
My vote is for increased hitbox for shields. Let the increase be 3/4.5/6%, similar to armor plates speed penalties. The effect would be marginal until you really start to brick tank shields. Five complex shields? Now you're really struggling to ta...
- by Kensai Dragon - at 2014.11.20 20:09:00
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36. "You Are Being Repaired" - in Feedback/Requests [original thread]
+1 If not the halo then yellow armor bars while rep is active. Red typically indicates a problem, whilst yellow simply means 'notice'.
- by Kensai Dragon - at 2014.11.20 19:13:00
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37. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Kensai Dragon wrote: Alaika Arbosa wrote: Kensai Dragon wrote: Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all...
- by Kensai Dragon - at 2014.11.20 18:03:00
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38. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jadd Hatchen wrote: So just to sum up the reasons why doing this change to BOTH armor and shields is bad... 1 - If you give both armor and shields the same penalty, you take choices and options for emergent gamplay away from the players. 2 -...
- by Kensai Dragon - at 2014.11.20 17:26:00
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39. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Kensai Dragon wrote: Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all I got for hits were references to a CS mod I...
- by Kensai Dragon - at 2014.11.20 17:21:00
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40. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Kensai Dragon wrote: Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all I got for hits were references to a CS mod G...
- by Kensai Dragon - at 2014.11.20 16:47:00
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