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Yokal Bob
G.R.A.V.E
268
|
Posted - 2013.09.16 11:34:00 -
[31] - Quote
ok im going to stop everyone here. make all dropsuits the same size as a tank, make them do the same damage, move at the same speed and cost the same.
infantry can't complain! |
Operative 1171 Aajli
Bragian Order Amarr Empire
322
|
Posted - 2013.09.16 12:17:00 -
[32] - Quote
DJINN leukoplast wrote:I find it is difficult to explain to tankers what infantry goes through when dealing with tanks. But I came up with a simple way to illustrate it.
Scenario - It is a bizarre paralell universe in Dust 514, in which most of the players in every the match are using tanks. Infantry coming into the match is rare, but on average there is at least 1-2 infantry players amongst all the tankers.
Rules - Tanks have 3 choices in terms of weaponry:
Choice #1 - Tank has weapons designed for taking out other tanks, but do nothing to infantry players. Choice #2 - Tank has weapons designed for taking out infantry players, but have no defense whatsoever against other tanks. Choice #3 - Tank has a moderately powerful anti-infantry weapon, but it's range is extremely limited, uses up a valuable weapon slot and uses more CPU/PG than a anti-tank weapon.
Choice #1 - Leaves the tanker completely exposed to infantry AV players. Infantry players can literally walk right up next to the tank and do whatever they please with no way for the tank to fight back. Their only choice in this scenario is hope they can hide, or if they die, come back with an anti-infantry option to hopefully prevent the infantry player from being able to do this again.
Choice #2 - Since the match is comprised mostly of other tanks, this is a very tricky situation. This tanker chose to hunt down the pesky AV player that previously had 100% advantage over them, but they are completely vulnerable to every one of the other 15 tankers on the field. At this point it would be pure luck to avoid certain death by the tankers that are specifically hunting other enemy tanks. And to add insult to injury, once the AV infantry player knows the tank now has anti-infantry weapons, they go into hiding or switch to their tank fitting via the instant-dropsuit-recall feature.
Choice #3 - After the tankers past experiences, they figure they would choose the option which still lets them be somewhat powerful against other tanks, but also have an anti-infantry option as well. However not all goes well, as they find that the tank they chose was a poor choice for that match, as there wasn't a single infantry player on the field at all. Which left them more vulnerable to the other tanks. So after dying by the hands of a more powerful tank equipped with option #1, they decide to bring back their full-tank setup... but lo-and-behold, pretty much as soon as they do an AV infantry player appears on the field, and promptly wipes the floor with the tanker. So once again the tanker decides on choice #3, thinking it is the best choice for both anti-tank and anti-infantry. But this time the tanker is out-ranged by the AV player, and since the tanks anti-infantry weapon is so limited in range, they lose again.
Hope that clears things up a bit for tankers. Just imagine if you only had those 3 choices in a game comprised mostly of other tankers.
I think it's morea matter of how difficult it is to explain what tankers go through to infantry considering the infantry players that complain about tanks do not use tanks seriously; whereas, tankers play infantry too at some point and usually have an infantry alt. |
demonkiller 12
G.U.T.Z Covert Intervention
203
|
Posted - 2013.09.16 13:07:00 -
[33] - Quote
DJINN leukoplast wrote:I find it is difficult to explain to tankers what infantry goes through when dealing with tanks. But I came up with a simple way to illustrate it.
Scenario - It is a bizarre paralell universe in Dust 514, in which most of the players in every the match are using tanks. Infantry coming into the match is rare, but on average there is at least 1-2 infantry players amongst all the tankers.
Rules - Tanks have 3 choices in terms of weaponry:
Choice #1 - Tank has weapons designed for taking out other tanks, but do nothing to infantry players. Choice #2 - Tank has weapons designed for taking out infantry players, but have no defense whatsoever against other tanks. Choice #3 - Tank has a moderately powerful anti-infantry weapon, but it's range is extremely limited, uses up a valuable weapon slot and uses more CPU/PG than a anti-tank weapon.
Choice #1 - Leaves the tanker completely exposed to infantry AV players. Infantry players can literally walk right up next to the tank and do whatever they please with no way for the tank to fight back. Their only choice in this scenario is hope they can hide, or if they die, come back with an anti-infantry option to hopefully prevent the infantry player from being able to do this again.
Choice #2 - Since the match is comprised mostly of other tanks, this is a very tricky situation. This tanker chose to hunt down the pesky AV player that previously had 100% advantage over them, but they are completely vulnerable to every one of the other 15 tankers on the field. At this point it would be pure luck to avoid certain death by the tankers that are specifically hunting other enemy tanks. And to add insult to injury, once the AV infantry player knows the tank now has anti-infantry weapons, they go into hiding or switch to their tank fitting via the instant-dropsuit-recall feature.
Choice #3 - After the tankers past experiences, they figure they would choose the option which still lets them be somewhat powerful against other tanks, but also have an anti-infantry option as well. However not all goes well, as they find that the tank they chose was a poor choice for that match, as there wasn't a single infantry player on the field at all. Which left them more vulnerable to the other tanks. So after dying by the hands of a more powerful tank equipped with option #1, they decide to bring back their full-tank setup... but lo-and-behold, pretty much as soon as they do an AV infantry player appears on the field, and promptly wipes the floor with the tanker. So once again the tanker decides on choice #3, thinking it is the best choice for both anti-tank and anti-infantry. But this time the tanker is out-ranged by the AV player, and since the tanks anti-infantry weapon is so limited in range, they lose again.
Hope that clears things up a bit for tankers. Just imagine if you only had those 3 choices in a game comprised mostly of other tankers.
Choice 1 - Armor tanks Choice 2 - Shied tanks Choice 3 - Missile turrets
What are you so ******* bad at this game? You pick up lai dais and kill any vehicle that is known to dust 514 |
Kekklian Noobatronic
Goonfeet Top Men.
446
|
Posted - 2013.09.16 13:09:00 -
[34] - Quote
demonkiller 12 wrote: You pick up lai dais and kill any vehicle that is known to dust 514
Clearly written by someone who does not have Lai Dai grenades, or who does, but has not attempted to kill a good tank pilot with them. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
257
|
Posted - 2013.09.16 13:17:00 -
[35] - Quote
The problem I see with ground vehicles at the moment is that HAVs are the only worthwhile ground attack vehicle we have at the moment*. This means it gets to fulfill the roll of anti-vehicle and anti-infantry which makes it incredibly difficult to balance.
What vehicles need are the introduction of MAVs. These vehicles can be the designated anti-infantry vehicle. MAVs should be faster and have weapons more suited to taking on infantry. They can be given the ehp of our current tanks. Think of the Mako from Mass Effect 1 just with the driver only getting the cannon and not the minigun while also having two side turrets for passengers. (LAV design should be modified to carry two more people so the MAV wouldn't invalidate it)
Tanks then could be buffed to have a lot more ehp and deal a lot more damage so they are the best vehicle for taking on other vehicles. To prevent them being too effective against infantry, the splash damage of their weapons should be reduced. The large blaster turret would probably have to be changed since it is way too effective at killing infantry. Perhaps, like a larger much much stronger version of the plasma cannon?
This would cause tanks to be be less susceptible to AV infantry but also be less effective against AV infantry (of course a dedicated group of AV (3+?) could still take down a tank).
*LAVs are too easily countered if your not doing hit and runs and that is less effective with the new collision damage
P.S. The dropship is also suffering from having to fill too many roles and therefore being a pain to balance. |
Surt gods end
Demon Ronin
1047
|
Posted - 2013.09.16 13:27:00 -
[36] - Quote
LOWER THE PRICE ON ALL VEHICLES. That would stop the a lot of the whining, with only a few who think vehicles driven by a guy who never played a fps before should go 45-0.
Plus is will add more HAV And DS on the field, just like the trailers. |
CharCharOdell
Shining Flame Amarr Empire
785
|
Posted - 2013.09.16 13:28:00 -
[37] - Quote
Hey, bro, I run infantry more than I run tanks and the way you put it, you sound like a whiny idiot.
I run with a team. When there is a tank and i choose not to kill it with my own tank, I, or someone else in our 6 man squad, spawns as AV. We protect this man (or myself) while he closes with and destroys the tank with av grenades and swarms.
Honestly, if you're having trouble taking out tanks, you're a very bad player. I regularly solo tanks with an Exo-5 and flux grenades.
Perhaps if you stopped running solo (referring to your other post), you wouldn't whine so much.
In short: HTFU |
CharCharOdell
Shining Flame Amarr Empire
785
|
Posted - 2013.09.16 13:30:00 -
[38] - Quote
Kekklian Noobatronic wrote:As an AV player, I used to relish the opportunity to kill a tank. Often it was a close fight, and I had to be very sneaky in order to pull off the kill. If I succeeded, it felt great. If I failed, it was usually because the tanker was on his toes, and I'd tip my had to him and write off the ISK from the suits as money well spent.
Nowadays, I'm tired.. I see a tank and I sigh inside, because most tankers have realised that an armor tank with a simple, massive buffer and a Large repper(or small, whatever) will defeat any attempts from a solo AV player(or small packs of ADV players) to kill him - regardless of what AV tier he's packing(STD/ADV/PRO).
Tankers don't understand how frustrating it is for an infantry player to see their tanks on the field. They only see the few losses they take(and they see those as BLASPHEMY!!). They don't see the insane number of kills they get, compared to the very very few deaths. And most of all, tankers are the LAST people that I would go to for advice on how strong AV is or is not, because they don't use it! Of course they're going to complain it's too powerful, because all they see is it being used against them. They don't count how many times they escaped, despite having 3 Lai Dai packed AV grenades and proto swarms thrown at them. Or how many times they've simply driven off from a slow forge gunner.
Being a tanker is *very* easy compared to being an Infantry player. Go in, activate hardeners, activate repper if low, mop up kills. Literally nothing to it. Oh, you got hit? Drive away, since you drive faster than any player(including a scout) can run. Tankers are just the easiest thing in the game - assuming you are using a STD with decent skill investment. About the only thing I can say tankers do have bad is that their progression is all screwed up. It's either A) You have not enough skill points and get stomped, or B) You have plenty of skill points and rarely - if ever - die.
It's just frustrating. I really hope CCP doesn't screw up 1.5, because if tanks get any harder to kill without severe nerfs in killing potential, that's likely to be the straw that breaks this camels back.
You're wrong. I'm a damn good tanker and a very good infantry player and it is a lot easier not to lose a proto suit than a tank. Stop your whining. Tanks have never been easier to solo and they will only get better from here. |
gbghg
L.O.T.I.S.
3484
|
Posted - 2013.09.16 13:42:00 -
[39] - Quote
Mossellia Delt wrote:I enjoy how a handheld gun is more powerful then a mounted GIANT gun. Dat logic, also how a grenade deals as much, if not a tad more, damage than a group of rockets. |
Tebu Gan
CrimeWave Syndicate
83
|
Posted - 2013.09.16 14:08:00 -
[40] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:I find it is difficult to explain to tankers what infantry goes through when dealing with tanks. we find it difficult to explain to infantry what pilots go though when dealing with you guys.... we are having trouble finding a way to explain it so even a caveman can understand. Pretty sure I just managed. So please, humor us. id rather not. im just here to point out the mistakes every one of you make when your trying to dictate how this game should work. btw, youv made a lot of mistakes If you want us to see your side of the story, then tell it. Heck, use the same outline I used. Obviously both tankers and infantry have similar feelings towards eachother (thinking the other has it better off), so you should explain it.
I can't see you unless you are 100 meters out. Tanks have no place in ambush. Your AV skills are lacking. I know there is crazy good/strong AV, take a lesson from them. Tanks are far more expensive, I'm lucky to have a Million isk at a time. It took me 3 and a half months to get to where I am with tanks. Perhaps you should spend the same with your AV. Srsly, You give me 800k and I'll make you a decent tank to drive, see the world from my side, I run a logi too so I know a bit about infantry.
nuff said |
|
Yokal Bob
G.R.A.V.E
273
|
Posted - 2013.09.16 17:01:00 -
[41] - Quote
DJINN leukoplast wrote:I find it is difficult to explain to tankers what infantry goes through when dealing with tanks. But I came up with a simple way to illustrate it.
Scenario - It is a bizarre paralell universe in Dust 514, in which most of the players in every the match are using tanks. Infantry coming into the match is rare, but on average there is at least 1-2 infantry players amongst all the tankers.
Rules - Tanks have 3 choices in terms of weaponry:
Choice #1 - Tank has weapons designed for taking out other tanks, but do nothing to infantry players. Choice #2 - Tank has weapons designed for taking out infantry players, but have no defense whatsoever against other tanks. Choice #3 - Tank has a moderately powerful anti-infantry weapon, but it's range is extremely limited, uses up a valuable weapon slot and uses more CPU/PG than a anti-tank weapon.
Choice #1 - Leaves the tanker completely exposed to infantry AV players. Infantry players can literally walk right up next to the tank and do whatever they please with no way for the tank to fight back. Their only choice in this scenario is hope they can hide, or if they die, come back with an anti-infantry option to hopefully prevent the infantry player from being able to do this again.
Choice #2 - Since the match is comprised mostly of other tanks, this is a very tricky situation. This tanker chose to hunt down the pesky AV player that previously had 100% advantage over them, but they are completely vulnerable to every one of the other 15 tankers on the field. At this point it would be pure luck to avoid certain death by the tankers that are specifically hunting other enemy tanks. And to add insult to injury, once the AV infantry player knows the tank now has anti-infantry weapons, they go into hiding or switch to their tank fitting via the instant-dropsuit-recall feature.
Choice #3 - After the tankers past experiences, they figure they would choose the option which still lets them be somewhat powerful against other tanks, but also have an anti-infantry option as well. However not all goes well, as they find that the tank they chose was a poor choice for that match, as there wasn't a single infantry player on the field at all. Which left them more vulnerable to the other tanks. So after dying by the hands of a more powerful tank equipped with option #1, they decide to bring back their full-tank setup... but lo-and-behold, pretty much as soon as they do an AV infantry player appears on the field, and promptly wipes the floor with the tanker. So once again the tanker decides on choice #3, thinking it is the best choice for both anti-tank and anti-infantry. But this time the tanker is out-ranged by the AV player, and since the tanks anti-infantry weapon is so limited in range, they lose again.
Hope that clears things up a bit for tankers. Just imagine if you only had those 3 choices in a game comprised mostly of other tankers.
Here is what infantry feels when the enemy has a tank on the field...oh look another suit, i can solo this. See everyone knows what it is like to be infantry as were not machines (we get in them don't you know), it is people like you who can't seem to jump into our shoes. What if you had as much to lose as we do? Think about it!! |
Xender17
Ahrendee Mercenaries EoN.
628
|
Posted - 2013.09.16 17:14:00 -
[42] - Quote
One of the biggest differences between tankers and infantry is that tankers play infantry and commonly AV. Most infantry don't drive vehicles other than LAVs. Tanks have both sides of experience on their hand. Also you left out isk costs. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
376
|
Posted - 2013.09.16 17:15:00 -
[43] - Quote
Yeah; most tankers run some kind of infantry too; gotta have some way of making teh isks.
Myself, I run logi, with a recent sideline into proto forges :)
Gonna get Gastun's next week :) |
Yokal Bob
G.R.A.V.E
273
|
Posted - 2013.09.16 17:21:00 -
[44] - Quote
Xender17 wrote:One of the biggest differences between tankers and infantry is that tankers play infantry and commonly AV. Most infantry don't drive vehicles other than LAVs. Tanks have both sides of experience on their hand. Also you left out isk costs.
True story ^^ If i could do with a tank what i can with my swarms i would be legendary 8 dead tanks 0 deaths (my pub record) 5 dead tanks 2 deaths (my PC record) not including infantry kills. |
Spkr4theDead
International-Fleet
725
|
Posted - 2013.09.16 17:40:00 -
[45] - Quote
Dovallis Martan JenusKoll wrote:Your awesome post. +1 beer for you |
Spkr4theDead
International-Fleet
725
|
Posted - 2013.09.16 17:43:00 -
[46] - Quote
DJINN Marauder wrote:Spkr4theDead wrote:DJINN Marauder wrote:Regardless of what you tankers say, what leuko says in his post are pretty much what infantry have to deal with lol. Except its a lot cheaper.
Tanks do need a buff tho. LOL No it's not. It's easy to kill tanks. I'm confused by your reply I didn't say tanks were hard to kill... I said they need a buff didn't I? :( You're confused by everything, aren't you. |
Spkr4theDead
International-Fleet
725
|
Posted - 2013.09.16 17:50:00 -
[47] - Quote
Kekklian Noobatronic wrote:As an AV player, I used to relish the opportunity to kill a tank. Often it was a close fight, and I had to be very sneaky in order to pull off the kill. If I succeeded, it felt great. If I failed, it was usually because the tanker was on his toes, and I'd tip my had to him and write off the ISK from the suits as money well spent.
Nowadays, I'm tired.. I see a tank and I sigh inside, because most tankers have realised that an armor tank with a simple, massive buffer and a Large repper(or small, whatever) will defeat any attempts from a solo AV player(or small packs of ADV players) to kill him - regardless of what AV tier he's packing(STD/ADV/PRO).
Tankers don't understand how frustrating it is for an infantry player to see their tanks on the field. They only see the few losses they take(and they see those as BLASPHEMY!!). They don't see the insane number of kills they get, compared to the very very few deaths. And most of all, tankers are the LAST people that I would go to for advice on how strong AV is or is not, because they don't use it! Of course they're going to complain it's too powerful, because all they see is it being used against them. They don't count how many times they escaped, despite having 3 Lai Dai packed AV grenades and proto swarms thrown at them. Or how many times they've simply driven off from a slow forge gunner.
Being a tanker is *very* easy compared to being an Infantry player. Go in, activate hardeners, activate repper if low, mop up kills. Literally nothing to it. Oh, you got hit? Drive away, since you drive faster than any player(including a scout) can run. Tankers are just the easiest thing in the game - assuming you are using a STD with decent skill investment. About the only thing I can say tankers do have bad is that their progression is all screwed up. It's either A) You have not enough skill points and get stomped, or B) You have plenty of skill points and rarely - if ever - die.
It's just frustrating. I really hope CCP doesn't screw up 1.5, because if tanks get any harder to kill without severe nerfs in killing potential, that's likely to be the straw that breaks this camels back. So you're admitting to trying to solo tankers? Got it.
Then you basically give up because even after so many nerfs, those of us with a brain still manage to escape a PRO AV onslaught, even though with 1.4, you got the biggest buff to any AV weapon you've ever had. But that still isn't enough.
Wanna know what I do in a match I don't get popped? All the installations, and maybe a few kills. That's it. You must be playing a lot of ambush, and failing to mention it if you and so many others see tankers getting so many kills. It rarely works in our favor. Best I've ever done was 41-1, because I had a tank behind me also boosting my shields when my own booster was on cooldown. And you know what? I had visual confirmation from him, AND another tanker behind him in our squad that the other team had no better than MLT/STD AV. That's 3 people seeing and confirming that the enemy team didn't have any ADV AV at all. I took a ton of damage, but dished out a ton of damage as well. |
Spkr4theDead
International-Fleet
725
|
Posted - 2013.09.16 17:52:00 -
[48] - Quote
Kekklian Noobatronic wrote:demonkiller 12 wrote: You pick up lai dais and kill any vehicle that is known to dust 514
Clearly written by someone who does not have Lai Dai grenades, or who does, but has not attempted to kill a good tank pilot with them. "Oh no, there's a tank on the other side of that wall!"
*drops nanohive*
*throws packed Lai Dai over the wall*
*tank explodes*
Do we really have to figure it out for everybody? |
DJINN Marauder
Ancient Exiles
1236
|
Posted - 2013.09.16 17:52:00 -
[49] - Quote
Spkr4theDead wrote:DJINN Marauder wrote:Spkr4theDead wrote:DJINN Marauder wrote:Regardless of what you tankers say, what leuko says in his post are pretty much what infantry have to deal with lol. Except its a lot cheaper.
Tanks do need a buff tho. LOL No it's not. It's easy to kill tanks. I'm confused by your reply I didn't say tanks were hard to kill... I said they need a buff didn't I? :( You're confused by everything, aren't you. Sometimes... Now I'm even more! I can't tell if you're being hostile or not lol :( |
Spkr4theDead
International-Fleet
725
|
Posted - 2013.09.16 17:54:00 -
[50] - Quote
[quote=Krom Ganesh
Tanks then could be buffed to have a lot more ehp and deal a lot more damage so they are the best vehicle for taking on other vehicles. To prevent them being too effective against infantry, the splash damage of their weapons should be reduced. The large blaster turret would probably have to be changed since it is way too effective at killing infantry. [/quote] LOL You don't know the meaning of the word balance.
Call of Duty is that way >>>>>>>>>>>>>>>>>> |
|
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
17
|
Posted - 2013.09.16 17:58:00 -
[51] - Quote
daishi mk03 wrote:This scenario is wrong on so many levels.
Add the following things to your parallel universe - tanks cost close to 0 ISK - tanks can hide in hills and shoot invisible, target seeking rockets on those two infantry guys - infantry suits cost 1m ISK - infantry is blind after 100m range
There you go with your crappy scenario.
Sums it up, I would also add....
Cloaked weapons so you don't know you have 100 of them coming at you. (See Cloaked Swarms)
However if you have a guy in your turrets he can see them....working as intended?
|
Csikszent Mihalyi
DUST University Ivy League
199
|
Posted - 2013.09.16 18:07:00 -
[52] - Quote
In camp A we have the tankers, who believe that all gear should be able to pay for itself and make a profit on public servers.
In camp B we have the infantry, who believe that powerful gear should have a price and require some grinding.
And never the twain shall meet.
The disagreement isn't about whether or not you are likely to lose your tank. The disagreement is about whether or not that is acceptable.
Let's face it:
Tanks have the potential to ruin the fun for infantry.
AV has the potential to ruin the fun for tanks.
Infantry has the potential to ruin the fun for AV.
And we are all fighting for our fun to be extended, while making somebody else's live miserable.
Who has the answers? I don't, but I can't be the only one who is getting bored of this argument going in circles over and over again.
Just throwing a thought out there: Wouldn't it be nice if tanks had a way to contribute to a match without engaging infantry, which would give them the choice of whether or not they want to risk encountering AV? |
Spkr4theDead
International-Fleet
725
|
Posted - 2013.09.16 18:12:00 -
[53] - Quote
Csikszent Mihalyi wrote:In camp A we have the tankers, who believe that all gear should be able to pay for itself and make a profit on public servers.
In camp B we have the infantry, who believe that powerful gear should have a price and require some grinding.
LOL They don't believe PRO gear should have a price. PRO AV costs less than my 180mm nanofiber plate. That's just the plate!
The price of PRO everything was nerfed into the ground, because ya know, can't pub stomp without cheap PRO gear. Can't let those noobs fresh out the battle academy have a chance against me, 'cuz I need to run the ADV Cal Logi and a Duvolle to kill those in free MLT suits.
|
Csikszent Mihalyi
DUST University Ivy League
199
|
Posted - 2013.09.16 18:16:00 -
[54] - Quote
Spkr4theDead wrote:Csikszent Mihalyi wrote:In camp A we have the tankers, who believe that all gear should be able to pay for itself and make a profit on public servers.
In camp B we have the infantry, who believe that powerful gear should have a price and require some grinding.
LOL They don't believe PRO gear should have a price. PRO AV costs less than my 180mm nanofiber plate. That's just the plate! The price of PRO everything was nerfed into the ground, because ya know, can't pub stomp without cheap PRO gear. Can't let those noobs fresh out the battle academy have a chance against me, 'cuz I need to run the ADV Cal Logi and a Duvolle to kill those in free MLT suits.
Maybe some think that, but not those who are truly in "camp B". |
Spkr4theDead
International-Fleet
725
|
Posted - 2013.09.16 18:37:00 -
[55] - Quote
Csikszent Mihalyi wrote:Spkr4theDead wrote:Csikszent Mihalyi wrote:In camp A we have the tankers, who believe that all gear should be able to pay for itself and make a profit on public servers.
In camp B we have the infantry, who believe that powerful gear should have a price and require some grinding.
LOL They don't believe PRO gear should have a price. PRO AV costs less than my 180mm nanofiber plate. That's just the plate! The price of PRO everything was nerfed into the ground, because ya know, can't pub stomp without cheap PRO gear. Can't let those noobs fresh out the battle academy have a chance against me, 'cuz I need to run the ADV Cal Logi and a Duvolle to kill those in free MLT suits. Maybe some think that, but not those who are truly in "camp B". PRO suits used to cost around 300,000 ISK. They don't now, for the aforementioned reasons.
Because, ya know, the best suit costing that much to pound those new to the game just isn't fair.
|
pegasis prime
BIG BAD W0LVES
982
|
Posted - 2013.09.16 19:14:00 -
[56] - Quote
My filly specked and stacked proto heavy vk0 or vk1 ishicone forge set up used to cost me just over 1 mill isk back in chrom. I do remember allot less proto stomos in chrome. |
Yokal Bob
G.R.A.V.E
274
|
Posted - 2013.09.16 19:14:00 -
[57] - Quote
Csikszent Mihalyi wrote:
Just throwing a thought out there: Wouldn't it be nice if tanks had a way to contribute to a match without engaging infantry, which would give them the choice of whether or not they want to risk encountering AV?
Erm yes let me just grow wings on my tank and fly across the sun changing the lighting while you guys shoot stuff. not engage infantry honestly what do people expect us to do? |
Mortedeamor
Hellstorm Inc League of Infamy
252
|
Posted - 2013.09.16 19:26:00 -
[58] - Quote
tanking teams working in unison with av teams must be met with other tanking teams and av teams if no such force exists in a vehicular balanced dust..on certain maps it can be instant victory..on other maps it will just force the slayers to stick to the complex and be crafty.
the way the newer maps are the av vs vehicle war will be outside the complex while troops fight in the complex...with allot of these complexes tanks can do no more than support the team with fire..and that will continue once they are buffed.
if a tank is running witha friend who is a tank and they are pilot suited out and proto...and they have friends with proto av in lavs running guardian on them with healing transporters and there is no av force on the other side to contend..then we can blame the matchmaking..but assuming dust is balanced and vehicles are balanced and the matchmaking system works all the old tankers and guardians will come out of the nooks and crannies and start going after each others heads again. in a balanced dust a slayer suit has nothing to do with that fight.
i would say only a portion of the maps currently out can be 100% run by coordinated av tanking teams with no infantry support really..vs no equiv av ina vehicular balanced dust
most of the other maps require an infantry battle along side the vehicle av battle to dominate them do to the buildings especially the lovelly new gallente buildings good work ccp
manus peak will still be the cruelest place for a vehicle team to sit unmatched
this is how dust is supposed to be.
if your a slayer and your team has no av and the enemy is all proto vehicle might ona map where that is all that is needed to win...afk and go qq on the forums about ccp fixing matchmaking. i for one am looking forward to balance being returned to the field of dust 514 that i have the most sp allocated to |
Godin Thekiller
Hellstorm Inc League of Infamy
712
|
Posted - 2013.09.16 20:02:00 -
[59] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:I find it is difficult to explain to tankers what infantry goes through when dealing with tanks. we find it difficult to explain to infantry what pilots go though when dealing with you guys.... we are having trouble finding a way to explain it so even a caveman can understand. Pretty sure I just managed. So please, humor us.
Okay, imagine being scared shitleess when you see anyone (tacnet problems since 1.4 means that everyone half the tame are not even showing up as friendly) because they might have something that can kill you very easily. Also imagine that if you get killed, you just lost ~3-10 games worth of ISK. And the fact that you can get 3-8 shotted in ~10 seconds.Oh, and the fact that half of the time, you can't even see the enemy. Imagine dealing with that as infantry. Would you deal with invisible people hitting you? Would you deal with having no freefits, and dying meant setting you back several matches? Would you deal with terrible handling and UI? Would you deal with any of that? I doubt it. Well, we do, and we're tired of it. Please, for the love of god, shut the **** up already. |
Csikszent Mihalyi
DUST University Ivy League
204
|
Posted - 2013.09.16 20:10:00 -
[60] - Quote
Yokal Bob wrote:Csikszent Mihalyi wrote:
Just throwing a thought out there: Wouldn't it be nice if tanks had a way to contribute to a match without engaging infantry, which would give them the choice of whether or not they want to risk encountering AV?
Erm yes let me just grow wings on my tank and fly across the sun changing the lighting while you guys shoot stuff. not engage infantry honestly what do people expect us to do?
Uhm, shoot other vehicles and secure another objective or installation? But I must admit I can't think of any way that could be implemented either. The obvious problem being that wherever vehicles can go, infantry can go since you can just walk out of your vehicle... It could only be done by having an atmosphere that kills infantry by itself, but that's probably too contrived. |
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