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Baal Roo
Subdreddit Test Alliance Please Ignore
2596
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Posted - 2013.09.15 21:41:00 -
[61] - Quote
Beld Errmon wrote: But I think we all know that the majority of squaded players are against this idea because they love being the only squad in a game and getting to massacre pubs, to the point where I've seen squads leave battle when faced with a squad that will give them a good run for their money.
I'm not so sure this is true. Maybe people just don't consider qsynced subdreddit squads to be something that will give them "a good run for their money," but we very rarely have enemy squads leave battle on us. Furthermore, with the broken queueing, it's safe to say some of the times when this appears to happen, it's actually just a squad that has someone who didn't get queued into the match and they have to back out to get lined back up.
I'd wager that well under 5% of the squads we go up against seem to have gotten their whole squad into the match, and still back out.
In reality, most of us who play in squads want more people to squad up. We believe that the game was designed and balanced for squad play, and the best chance of hooking new players and getting them interested is to make sure they are getting into corporations and joining squads as quickly as possible.
If, instead of fixing the game so new players understand why they should be in squads/corporations, CCP instead simply makes a solo-only queue, it's safe to say there will be even fewer players who bother to squad at all. New and old players alike could simply play in the solo queue against other un-organized and untrained players and dominate.
How you structure a game determines how people will play it. |
Kekklian Noobatronic
Goonfeet Top Men.
442
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Posted - 2013.09.15 21:44:00 -
[62] - Quote
To the countless posters saying "If you want to counter an organized squad, create your own!"
Creating a squad of random people from a LFG channel, or inviting in game, is absolutely nowhere near as effective or organized as squadding with people you know, who you know don't suck, and who you know all have Mics and gear that mesh's with each others loadouts.
It's really a bad argument to make.
Furthermore, pub games are mostly random people looking for matches. Allow squads in goes counter to their point, which is to go in and have a fun game against people of relatively equal skill. Pre-made Squads completely unbalance the equation.
Personally, i'd prefer to see Premade's limited to PC and FW. Pub matches should be solo people or in-match squads only(ones made from people on the team, which get disbanded at the match end) |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
53
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Posted - 2013.09.15 21:52:00 -
[63] - Quote
Hmm some interesting arguments here. I can see both sides.
Just throwing this out there - what if you got automatically assigned to a squad if you weren't in one? That wouldn't solve all problems, but it might suggest to those who didn't realise that it's something they should be doing. I'd quite like that too - I nearly always join a squad on the war barge, and leave when the game ends. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1293
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Posted - 2013.09.15 22:45:00 -
[64] - Quote
Definitely some interesting arguments against squad-free. I'll focus for now on the new-player experience, which some claim if they are given a squad-free mode, they will never move out of it and 'graduate' to a corp, and will never venture onto PC and other teamwork crucial aspects of the game.
Here's a question for you guys, is it the responsibility of the new player to go and seek out a corp, or is it the responsibility of the vets to seek out and recruit talent?
I know when I first started playing this game I never went into squads and just played solo. And there was this one player that I kept running across who was also playing solo, and he was damn good too. So each match I saw he was on the other side I made it my goal to try and take him out, and if he was on my side, I would try to impress. That player was Hellstorm Merc, whom many of you now know as DJINN Punisher, the CEO of Hellstorm.
Well, it didn't take long before he invited me to squad up with him, I was reluctant at first but I figured why not? Even before I joined the corp he showed me how to play the game, how I should be upgrading my skills, and also told me a lot about EVE and the potential future Dust had. Ever since then I have been a member of Hellstorm, the amount of knowledge Punisher has given me is priceless, and if he hadn't actively tried to recruit me and help me out with the game, I seriously doubt I would still be playing to this day, over a year later.
Having a solo mode will not only make it more fun for new players since it is a lot less likely they will get stomped beyond belief by organized corps and squads, but it will also be a place to recruit new talent, and a place to teach the new players what this game is all about without overwhelming them. Nobody enjoys losing, and even fewer new players like losing and dying a lot when they have to pay for their death each time (don't forget, we may be used to paying for our suits, but most new FPS players to Dust will hate this concept). Stomping new players with organized squads doesn't encourage them, it just frustrates them and sours the experience.
Yes some players may just stick to the solo modes all the time, but what is the harm in hat? This is a videogame, we should be able to have fun. Too many of you believe this game should only cater to the most hardcore of hardcore, and you treat it as some kind of job requirement. If players generally find the solo-modes more fun, then that means more players will stick around in the game, which also means there is a higher chance that more people will filter out into the other sides of the game like corps and PC. New players who have a bad time in pub matches are probably not going to be sticking around for long, and probably won't be buying any AUR. But if they have a good time, learn how the game works, then they will want to stick around, level up and enjoy all that Dust has to offer.
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TEBOW BAGGINS
The Corporate Raiders
984
|
Posted - 2013.09.15 22:49:00 -
[65] - Quote
Zero Notion wrote:I vaguely recall a discussion being held regarding removing Orbitals from public matches. they should up their game and make it from EVE pilots only |
Baal Roo
Subdreddit Test Alliance Please Ignore
2601
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Posted - 2013.09.15 22:51:00 -
[66] - Quote
Kekklian Noobatronic wrote:To the countless posters saying "If you want to counter an organized squad, create your own!"
Creating a squad of random people from a LFG channel, or inviting in game, is absolutely nowhere near as effective or organized as squadding with people you know, who you know don't suck, and who you know all have Mics and gear that mesh's with each others loadouts.
It's really a bad argument to make.
Furthermore, pub games are mostly random people looking for matches. Allow squads in goes counter to their point, which is to go in and have a fun game against people of relatively equal skill. Pre-made Squads completely unbalance the equation.
Personally, i'd prefer to see Premade's limited to PC and FW. Pub matches should be solo people or in-match squads only(ones made from people on the team, which get disbanded at the match end)
I think there's a lot of validity to your argument.
I'd actually really like to see Pub matches restricted to solo play, and FW/PC restricted to squads only.
Of course, this would need to include some better incentives for participating in FW and PC in the first place. I still firmly believe that the main thrust of the game should be to get people into corporations, and thus into squads, as soon as possible.
I agree that random squads aren't much better than no squad at all, but I don't think most people are arguing for "random" squads. In subdreddit, for example, the norm is to squad up and to have a mic. If someone doesn't have a mic, they are strongly urged to spend the $10 on one. The whole point for us is playing together and forming a community. The game is pretty damn awful otherwise. Most people don't ever even get a chance to experience what being in a properly functioning corporation is like, because they don't even understand what a corporation is, or what function it serves, in the first place.
At this point, there are already a myriad of corps that would likely match up in one way or another with most player's sensibilities. CCP just needs to find a way to bring finding a corporation to the forefront, and give players the information they need to do so. It's tough to make your own corporation, but it's pretty easy to join one... and all but the most anti-social of the anti-social will end up enjoying themselves more and performing better in a corp than not.
This is supposed to be an MMO afterall. |
OZAROW
WarRavens League of Infamy
660
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Posted - 2013.09.16 02:31:00 -
[67] - Quote
Csikszent Mihalyi wrote:OZAROW wrote:People are stupid, when playing solo make a squad or always join one, type what gear your using an make a squad, for example " squad up, I got scanners and a logi, hives an links lets get a ob" Lol then snipe, jk.
Typing usually helps Randoms squadding up isn't the same as a team that actually knows each other and plays on a comparable level. Especially if that level happens to be "high"... Ya so basically the op is getting butthurt cuz now he's on the other side of the pub stomp? Goes around comes around! |
Csikszent Mihalyi
DUST University Ivy League
196
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Posted - 2013.09.16 08:38:00 -
[68] - Quote
Baal Roo wrote:Kekklian Noobatronic wrote:To the countless posters saying "If you want to counter an organized squad, create your own!"
Creating a squad of random people from a LFG channel, or inviting in game, is absolutely nowhere near as effective or organized as squadding with people you know, who you know don't suck, and who you know all have Mics and gear that mesh's with each others loadouts.
It's really a bad argument to make.
Furthermore, pub games are mostly random people looking for matches. Allow squads in goes counter to their point, which is to go in and have a fun game against people of relatively equal skill. Pre-made Squads completely unbalance the equation.
Personally, i'd prefer to see Premade's limited to PC and FW. Pub matches should be solo people or in-match squads only(ones made from people on the team, which get disbanded at the match end) I think there's a lot of validity to your argument. I'd actually really like to see Pub matches restricted to solo play, and FW/PC restricted to squads only. Of course, this would need to include some better incentives for participating in FW and PC in the first place. I still firmly believe that the main thrust of the game should be to get people into corporations, and thus into squads, as soon as possible. I agree that random squads aren't much better than no squad at all, but I don't think most people are arguing for "random" squads. In subdreddit, for example, the norm is to squad up and to have a mic. If someone doesn't have a mic, they are strongly urged to spend the $10 on one. The whole point for us is playing together and forming a community. The game is pretty damn awful otherwise. Most people don't ever even get a chance to experience what being in a properly functioning corporation is like, because they don't even understand what a corporation is, or what function it serves, in the first place. At this point, there are already a myriad of corps that would likely match up in one way or another with most player's sensibilities. CCP just needs to find a way to bring finding a corporation to the forefront, and give players the information they need to do so. It's tough to make your own corporation, but it's pretty easy to join one... and all but the most anti-social of the anti-social will end up enjoying themselves more and performing better in a corp than not. This is supposed to be an MMO afterall.
Keep in mind though, that people are different. I enjoy fixed squads in a competitive setting, but it's not my choice when I just want to chill and have a good time. Region issues, performance issues, delays for forming the squad and in between rounds while players ready up, and not being able to do whatever I want whenever I want, are all reasons why I have more fun playing solo. Not to mention that the game really isn't too hard, so I have no incentive to make things easier. I hate being in a team that's red lining the other and I'd rather play as David vs Goliath.
Also MMO does not mean that you have to play in groups. Most MMOs can be played solo just fine, and that includes EVE online. I would like to see a stronger focus on competitive group play, but also an improvement to the solo experience. I really don't think that at least one solo public mode would be unreasonable.
Even if ambush would be the solo mode, I would still play more skirmish because I like it. But solo ambush would be a nice break, and a place to retreat to when the try hard proto squads lock down the publics (which is really only a problem because the relatively low player count makes it hard to avoid them). |
steady rikia
Sebiestor Field Sappers Minmatar Republic
3
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Posted - 2013.09.16 09:18:00 -
[69] - Quote
Op is upset that people are using teamwork in a squad based shooter?? |
Rogue Saint
Science For Death The Shadow Eclipse
165
|
Posted - 2013.09.16 09:42:00 -
[70] - Quote
1.4 means you HAVE to squad up, someone needs to run a scanner otherwise its total **** (or surprise sex as a corp member likes to put it). The sad fact is I've been in too many pub "pick up group" squads where the leader has zero clue how to squad lead to the extent I've been screaming down the mic for him to drop the OB to get a reply "I don't know how to do it!"
The hilarity is, most of those "no squad randoms" will head to the forums to complain they are being proto stomped. |
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Vrain Matari
ZionTCD
908
|
Posted - 2013.09.16 12:16:00 -
[71] - Quote
I run solo a lot and it works out well enough for me. Always try and hop into a squad and leave at end of match.
My motivations for doing this are time-based. I work and life at home is busy so i have to make sure i take care of domestic bidness and fight tooth and nail to clear a window where i can play DUST. Often late at night whe i should be sleeping. When i do play it's non-stop serial grinding and most week i don't hit the cap.
Anyway, when i find myself sitting in a squad that's taking 5-10 minutes between matches it makes me freakin' crazy, so i don't corp squad for fear of offending peeps. And my corpies are a great group of clones to hang with.
That's one merc's excuse for running solo, fwiw. Other peeps have other reasons.
One of the great things about EVE's free-roam structure is peeps are truly free to play the game in their own way. In DUST, because we're married to the lobby shooter structure things are a lot more constrained.
I'm 100% with Baal Roo on the opinion that DUST is first and foremost a social team game. And for sure that's the way CCP sees things. I think that whatever mechanic we come up with should promote social gaming, but at the same time we can't penalize peeps for playing the game their way.
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Rogatien Merc
Red Star. EoN.
1188
|
Posted - 2013.09.16 12:21:00 -
[72] - Quote
Nerf Teamwork. |
Rogatien Merc
Red Star. EoN.
1188
|
Posted - 2013.09.16 12:27:00 -
[73] - Quote
Real talk though... I get what you are saying, but I disagree. In terms of practicality, I do not think we have the playerbase to divide between squadded and unsquadded (see: "ambush modes merged" if you disagree). I also think the assumption that people just want to solo in a random chaotic free for all is misguided. I remember seeing old school CBT corps running around slaughtering people and personally my response as a complete and utter noob was "wow, they work really well together... I want to be like that one day" and learned how effective a solid squad with integrated tank support could be. To me that complexity is appealing... one of the main appeals of this game.
Take that away and you are left with very little. |
Csikszent Mihalyi
DUST University Ivy League
197
|
Posted - 2013.09.16 12:40:00 -
[74] - Quote
Rogatien Merc wrote:Real talk though... I get what you are saying, but I disagree. In terms of practicality, I do not think we have the playerbase to divide between squadded and unsquadded (see: "ambush modes merged" if you disagree). I also think the assumption that people just want to solo in a random chaotic free for all is misguided. I remember seeing old school CBT corps running around slaughtering people and personally my response as a complete and utter noob was "wow, they work really well together... I want to be like that one day" and learned how effective a solid squad with integrated tank support could be. To me that complexity is appealing... one of the main appeals of this game.
Take that away and you are left with very little.
Regarding the first part, that's why I find the idea of only reserving Ambush for solo play so tempting. I do believe that we'd have enough solo players to fill Ambush, and squads would flock towards Skirmish and Domination, thus creating more squad vs. squad encounters. I'm also certain that we'd still have enough solo players choosing to play Skirmish or Domination to fill the gaps (I know I would).
Regarding your second point, it seems that you are not alone in the opinion that DUST does not have much to offer without squads. But I don't think it's reasonable to base game design on that assumption. I enjoy playing solo and putting my own skills to the test. I don't enjoy walking all over randoms with a squad of superior firepower. It all comes back to "people are different".
My father is currently addicted to EVE Online, and just a few days ago he told me again how what he likes most about the game is that you are really free to do your own thing, without the game dictating how you are supposed to have fun (he's a solo player by the way). I'd like us to have the same kind of freedom in DUST, and for the most part I think that we do. |
Chunky Munkey
Amarr Templars Amarr Empire
1489
|
Posted - 2013.09.16 13:03:00 -
[75] - Quote
DJINN leukoplast wrote:= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP?
Pinning down the enemy King with your Queen = Chess I Win button. |
Vrain Matari
ZionTCD
910
|
Posted - 2013.09.16 13:36:00 -
[76] - Quote
Csikszent Mihalyi wrote:Rogatien Merc wrote:Real talk though... I get what you are saying, but I disagree. In terms of practicality, I do not think we have the playerbase to divide between squadded and unsquadded (see: "ambush modes merged" if you disagree). I also think the assumption that people just want to solo in a random chaotic free for all is misguided. I remember seeing old school CBT corps running around slaughtering people and personally my response as a complete and utter noob was "wow, they work really well together... I want to be like that one day" and learned how effective a solid squad with integrated tank support could be. To me that complexity is appealing... one of the main appeals of this game.
Take that away and you are left with very little. Regarding the first part, that's why I find the idea of only reserving Ambush for solo play so tempting. I do believe that we'd have enough solo players to fill Ambush, and squads would flock towards Skirmish and Domination, thus creating more squad vs. squad encounters. I'm also certain that we'd still have enough solo players choosing to play Skirmish or Domination to fill the gaps (I know I would). Regarding your second point, it seems that you are not alone in the opinion that DUST does not have much to offer without squads. But I don't think it's reasonable to base game design on that assumption. I enjoy playing solo and putting my own skills to the test. I don't enjoy walking all over randoms with a squad of superior firepower. It all comes back to "people are different". My father is currently addicted to EVE Online, and just a few days ago he told me again how what he likes most about the game is that you are really free to do your own thing, without the game dictating how you are supposed to have fun (he's a solo player by the way). I'd like us to have the same kind of freedom in DUST, and for the most part I think that we do.
o/ Csikszent Mihalyi, just on a personal note my father, at age 77, is a 5 year EVE player, and solos also. I give him hulks when he gets his blown up ;)
My intuition is also that DUST could handle a solo mode and still keep queue times reasonable. I'm typically getting skirmish matches in 3-10 seconds. Ofc prolly 50% are underway already =\
A squadless mode would probably serve to keep more new players in DUST and bring up our numbers some also. CCP's job would then be making squadding up convenient and rewarding.
@ Rogatien Merc: I've got the same concerns about splitting the playerbase - many here remember how frustrating it was to get some of the higher-tier game modes in MAG.
This is why i am not anxious to see any kind of PvE come to DUST, which might serve as a black hole that sucks in solo players rarely to be seen again. But in the case of this squadless PvP mode, my guess is that in the long run squad PvP would get a net gain from it - if CCP set it up right. |
Cass Caul
Namtar Elite Gallente Federation
105
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Posted - 2013.09.16 14:04:00 -
[77] - Quote
heh. I frequently run 3-person squads. We regularly get 2 orbitals a match. We only get a single orbital as often as we get 3 orbitals. When I go solo, I make a 1-person squad, lock it, and proceed to LMAO every time I kill people with orbitals. |
Kalisi Marada
Kameira Lodge Amarr Empire
13
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Posted - 2013.09.16 14:44:00 -
[78] - Quote
I donGÇÖt see the problem here. This is a WIN WIN scenario.
What I am hearing in this thread is that the solo player wants less of a chance to get stomped by a squad, not to be killed by OBGÇÖs.
The squad player thinks everyone should join so their battle experience is more squad oriented tactics, and is more fun for them.
These are all reasonable requests.
I personally do not like squads so I always run solo. I donGÇÖt like it when I get squad stomped but I accept it as part of the game. The social interaction is a requirement in the game or it wonGÇÖt survive in this society. However there is a tremendous benefit to being able to satisfy the person who likes to solo.
I do not care about the economy of the eve universe. I do not want to be a part of any corporation. I am here strictly for the FPS experience and developing my skills. That will never change. I would bet that there are quite a number of players that feel the same way I do.
I donGÇÖt get why the squad is so adamant that there should not be an option for a solo group. If CCP simply added a GÇ£SOLO AmbushGÇ¥, GÇ£Solo DominationGÇ¥ and GÇ£SOLO SkirmishGÇ¥ and left the others the way they are. It would solve everybodyGÇÖs problem.
The solo player get a random match just like he would get now except there would be no squads. With no squads, there would be no OBGÇÖs. Vehicles are a part of this game and should be left as is.
Now with the solo player in his own match there are more slots available for the squad members. If a solo player wants to play with the squads as a solo, then he deserves to be squad fodder.
Squad Members are happy now GÇ£Squad vs SquadGÇ¥ Except the guys that just love stomping
Scanning should be turned on for team members in a solo match. As it is now each solo player has to carry his own scanner. (ThatGÇÖs kind of stupid)
Solo Members are happy. No more evil squads or OBGÇÖs
Scotty the match maker would still be fulfilling his role. Limiting the proto stomps in both groups.
Everybody is happy. CCP is not overburdened with massive coding changes (simple remove the squad option in the menu). Add three new menu options and just change the names.
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Rogatien Merc
Red Star. EoN.
1191
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Posted - 2013.09.17 01:23:00 -
[79] - Quote
Reserving ambush for solo play limits the options of people who enjoy squad play, and is even more detrimental to people who enjoy soloing in Skirmish. You are now 'tracking' people into a certain game mode based on whether or not they are solo or in a squad. Limiting the game this way just gives people fewer options.
I personally solo quite a lot, and games against teams with organized squads are often the most fun. Just sayin. |
Vrain Matari
ZionTCD
912
|
Posted - 2013.09.17 11:55:00 -
[80] - Quote
Rogatien Merc wrote:Reserving ambush for solo play limits the options of people who enjoy squad play, and is even more detrimental to people who enjoy soloing in Skirmish. You are now 'tracking' people into a certain game mode based on whether or not they are solo or in a squad. Limiting the game this way just gives people fewer options.
I personally solo quite a lot, and games against teams with organized squads are often the most fun. Just sayin. +1 Agreed. |
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