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101. [REQUEST:] Won/Lost games end immediately - in Feedback/Requests [original thread]
Derpty Derp wrote: In a stomping situation it would be nice to end at 0... But have you ever had those 'down to the wire' ambush matches where everyone hits 0 clones at about the same time. I'd rather they went down to 'last man standing' rat...
- by Kaze Eyrou - at 2014.10.15 03:01:00
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102. New piece of equipment that could be possible without client update - in Feedback/Requests [original thread]
Ripley Riley wrote: Equipment name: Lowerbody exoskeleton Visually, equipment does not add anything new to the dropsuit. The market icon can look like a nanohive. Doesn't matter, it's just a placeholder. Fitting requirements are up for discuss...
- by Kaze Eyrou - at 2014.10.15 02:48:00
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103. The best way to stop RE spam is.. - in Feedback/Requests [original thread]
iKILLu osborne wrote: situational awareness? flux grenades? scanner? eyesight? hearing equipment drop? shooting them? nope none of these are solutions apparently, so we need to nerf re's to the point of where they're unusable. Situati...
- by Kaze Eyrou - at 2014.10.02 06:37:00
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104. Filling in missing BPOs - in Feedback/Requests [original thread]
Teeee Bone wrote: Only BPO I want is the 'carnifax' locus grenade!! I've got all others. I'm also hoping for some sort of exchange program for racial parity for BPO's. I'm a collector and ultimately I would like all the racial dropsuit BPO's an...
- by Kaze Eyrou - at 2014.09.28 23:03:00
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105. [REQUEST COMPLETE] Add more Militia Items - in Feedback/Requests [original thread]
Sometimes requests get posted and long forgotten. Today I come to you with a triumph. Back in 2013, on my birthday, I made a post requesting to see a wider variation of weapon technologies . Academy had only ARs in it, and generally I remember h...
- by Kaze Eyrou - at 2014.09.27 17:29:00
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106. Review for ADS post delta - in Feedback/Requests [original thread]
Soraya Xel wrote: ResistanceGTA wrote: Still strange Judge isn't around during this. Convenient timing. It'd be really nice if he was here. I usually don't agree with him, but he has a lot of logic to his arguments, and I think he would r...
- by Kaze Eyrou - at 2014.09.25 20:07:00
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107. Can we please have an ADS price reduction? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Let us be honest here. ADS are MUCH less likely to die than an HAV. Uh huh.... You know I "killed" an Incubus with my 'Dren' Swarm Launcher. Fired off the first volley, and he started to evac. Fired off the second voll...
- by Kaze Eyrou - at 2014.09.21 03:35:00
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108. Are RE's OP? - in Feedback/Requests [original thread]
REs that hide beneath the null cannon need to be fixed.
- by Kaze Eyrou - at 2014.09.21 03:27:00
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109. [Feedback] - eWAR - in Feedback/Requests [original thread]
> Gives upto 70m Range (Scout only) I think it's 100m range. (Caldari Scout) > Gives Intel only for a set period of time after intial scan > Intel includes Locations, Directions of View, Velocity, Height What you also forgot is that it...
- by Kaze Eyrou - at 2014.09.13 21:22:00
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110. Start new players at 15 million SP. - in Feedback/Requests [original thread]
*sleepwalks* Mmm... 15 million SP for new characters? So that means I could create alts forever and immediately have a protosuit and weapon to test out all the time. And proto vehicles too! Then nobody complains about flavor of the month becau...
- by Kaze Eyrou - at 2014.09.13 09:01:00
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111. Disarming RE - in Feedback/Requests [original thread]
Meee One wrote: CommanderBolt wrote: Wait, unless CCP changed something, Flux grenades already DO destroy RE`s without them exploding and causing damage to friendlies. Did this change? IDK what game you're playing,but in Dust it causes t...
- by Kaze Eyrou - at 2014.09.11 04:27:00
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112. Simulated Market - in Feedback/Requests [original thread]
Soraya Xel wrote: The thing to bear in mind with an idea like this, is that you'd either have some dude at CCP having to set the prices on every item in the game every week (a full-time job), or they'd have to develop an entirely new method for...
- by Kaze Eyrou - at 2014.09.09 17:13:00
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113. hotfix delta. where is the logi and commando notes? - in Feedback/Requests [original thread]
Based on necessity In other words, probably not now.
- by Kaze Eyrou - at 2014.09.07 00:50:00
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114. Why were installations changed before a JLAV fix? - in Feedback/Requests [original thread]
Kin Cat wrote: taxi bastard wrote: as for jlavs. 2 hardeners on a gunlogi will allow you to take a hit from a JLAV with 4 basic RE and 4 advanced RE on and live. fitting selections can be OP *logs onto gunnlogi 8 million sp alt* *t...
- by Kaze Eyrou - at 2014.09.03 22:40:00
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115. Active Scanner animation fix - in Feedback/Requests [original thread]
Adipem Nothi wrote: I use Active Scanners regularly. My only issue with them at the moment is the "partial scan" wherein the prescribed scan angle can be exceeded by rotating while scan is underway. Targets painted via partial scan are briefly ...
- by Kaze Eyrou - at 2014.09.03 17:57:00
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116. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I wanted to post this in my own post without cluttering this thread, but I hit the character limit. Anyways, shameless post I just made on Active Scanners . I let the other post do the talking.
- by Kaze Eyrou - at 2014.09.03 17:33:00
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117. Active Scanner animation fix - in Feedback/Requests [original thread]
This is how Active Scanners used to work. Sadly, people found out, with a 2 second scan time, you could spin around. When this is done you effectively scanned in a 360 degree area around you. Thus the age of Active Scanner 5 skills and Profile...
- by Kaze Eyrou - at 2014.09.03 17:25:00
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118. Return of smart restock? - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: y'know cos we had it back in Beta. no idea why it was changed to the way it is now Wait, you sure it was beta and not alpha? Or was it before Chromosome? I didn't know Dust had smart restock; this would help out imme...
- by Kaze Eyrou - at 2014.09.01 15:31:00
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119. Adding an overheat to rep tools - in Feedback/Requests [original thread]
man- bear pig wrote: Kaze Eyrou wrote: man- bear pig wrote: medomai grey wrote: I would like using the rep tool to be more interesting to use. Not sure an overheat mechanic is the way to go about doing though. Maybe add an amount of...
- by Kaze Eyrou - at 2014.09.01 07:34:00
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120. GREAT TEAMKILL IDEA FIX!!! - in Feedback/Requests [original thread]
Pokey Dravon wrote: xavier zor wrote: Lets say....Rattati teamkills xavior zor using a swarm launcher... Im really curious how one teamkills with a swarm launcher... So on that note, let's say I teamkill someone with a Flux grenade.......
- by Kaze Eyrou - at 2014.09.01 07:20:00
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