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161. Add more Militia Items - in Feedback/Requests [original thread]
Sebrone Jamleau wrote: Spunty wrote: Sebrone Jamleau wrote: Spunty wrote: Definitely need a militia logi suit. There is a Militia Logi. Its the Minmatar one in the Militia folder. We need one that you don't have to pay AUR for. ...
- by Kaze Eyrou - at 2013.05.28 18:50:00
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162. [Suggestion] CovOps Dropuplink - in Feedback/Requests [original thread]
Actually, I would like to see them fix the visibility on all the drop uplinks. Right now, even if you look at them from 500m away and through tons of walls, you can see them... not to mention nanohives. It's kinda gamebreaking in a way because yo...
- by Kaze Eyrou - at 2013.05.27 02:23:00
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163. Please remove the only 30 Fittings allowed restriction. - in Feedback/Requests [original thread]
Argo Filch wrote: Saying "NO!" because CCP didn`t get it working with reasonable performance on the first try is the wrong way to go. Because if the performance sucks with a greater number of fittings because the code is crap, slapping that foo...
- by Kaze Eyrou - at 2013.05.23 12:11:00
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164. [Request] Mobile version of the forums - in Feedback/Requests [original thread]
Bump
- by Kaze Eyrou - at 2013.05.23 07:28:00
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165. [Request] Mobile version of the forums - in Feedback/Requests [original thread]
Topic. If you please CCP. It would be nice to reply without my phone freezing on me while typing on the forums.
- by Kaze Eyrou - at 2013.05.23 05:48:00
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166. Please remove the only 30 Fittings allowed restriction. - in Feedback/Requests [original thread]
I'm going to have to say no, even though I disagree with myself. I had around 40 fittings myself. This was either because a 30 cap wasn't in place, or I had managed to find a bug that allowed me to have more than 30 in the chromosome build. How I...
- by Kaze Eyrou - at 2013.05.22 22:56:00
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167. [ FAO CCP ]Question about - 22nd May Downtime fixes - in Feedback/Requests [original thread]
@ladwar: I'm slightly worried though. Going back to that Dev post about them delaying it until today, it has been changed. It no longer states that. Now do I think it won't happen? No I think it's still planned... But I keep glancing at my tinf...
- by Kaze Eyrou - at 2013.05.22 08:03:00
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168. PC - Solid state drive advantage - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'm curious what the performance is like on their end. Latency wouldn't be an issue with LAN-based testing, but the basic hardware and framerate issues should be exactly the same, right? It's unlikely anyone in a dev-house wo...
- by Kaze Eyrou - at 2013.05.22 07:38:00
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169. WP for Active Scanners - in Feedback/Requests [original thread]
Already being implemented.
- by Kaze Eyrou - at 2013.05.21 01:32:00
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170. Weekly sp cap? Really? change or explain - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Kaze Eyrou wrote: Kaze Eyrou wrote: http://wiki.eveonline.com/en/wiki/Cerebral_Accelerator Alaika Arbosa wrote: Posting a link already posted *facepalm* I just noticed that. Derp.
- by Kaze Eyrou - at 2013.05.21 01:25:00
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171. Weekly sp cap? Really? change or explain - in Feedback/Requests [original thread]
Kaze Eyrou wrote: http://wiki.eveonline.com/en/wiki/Cerebral_Accelerator Alaika Arbosa wrote: Posting a link already posted *facepalm*
- by Kaze Eyrou - at 2013.05.21 01:07:00
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172. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
Lynn Beck wrote: However shields are pretty hard to take down... /me looks at Amarr and their lasers... Um... wut?
- by Kaze Eyrou - at 2013.05.21 00:40:00
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173. Weekly sp cap? Really? change or explain - in Feedback/Requests [original thread]
Cosgar wrote: Kaze Eyrou wrote: Cosgar wrote: That's not an aspect of an MMORPG, it's bad design. Good thing we're not playing an MMORPG. It's a MMOFPS, same ball park. Ok, I guess I can give you that... Cosgar wrote: New pla...
- by Kaze Eyrou - at 2013.05.21 00:35:00
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174. Weekly sp cap? Really? change or explain - in Feedback/Requests [original thread]
Cosgar wrote: That's not an aspect of an MMORPG, it's bad design. Good thing we're not playing an MMORPG.
- by Kaze Eyrou - at 2013.05.21 00:05:00
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175. Weekly sp cap? Really? change or explain - in Feedback/Requests [original thread]
Cosgar wrote: SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this i...
- by Kaze Eyrou - at 2013.05.21 00:03:00
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176. [Request] Pick up YOUR OWN equipment - in Feedback/Requests [original thread]
Daedric Lothar wrote: Probably lots of coding for limited effectiveness. Also it limits the effectiveness of Supply Depots, making them a less strategic asset. I think this can wait on the backburner till like 2014 or 2015 Limits the effecti...
- by Kaze Eyrou - at 2013.05.20 13:06:00
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177. LOCK OFF button for Swarm Launchers - in Feedback/Requests [original thread]
kohachi02 wrote: By the switching of targets L1 button? I like this actually. Too many times my Swarm Launcher locks on to the Bolas when I wanted the LAV underneath it. It would be nice to see both targets come up with one showing as the one...
- by Kaze Eyrou - at 2013.05.20 13:03:00
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178. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: CCP Blam! wrote: This is a great thread. Let me provide some background. We have discussed allowing players to directly salvage items - not just for vehicles, on the battlefield. I really like the proposal for th...
- by Kaze Eyrou - at 2013.05.20 12:54:00
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179. Raw Loot Table data - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=807456 For those of us without a spreadsheet program: https://docs.google.com/spreadsheet/ccc?key=0AiuJT5vmjBaIdG9Tdzh0MUcySGEwb0xFYTF2TzdFOHc&usp=sharing Cheers!
- by Kaze Eyrou - at 2013.05.20 12:11:00
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180. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
Not signed as well. Pretty much the people who have not signed it have covered the reasons why it would be a bad idea. That's not to say I'm against it completely , I just don't see open world being implemented real well for large scale mapsin ...
- by Kaze Eyrou - at 2013.05.20 03:31:00
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