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41. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: Kaze Eyrou wrote: Fox Gaden wrote: I finally settled on how to deal with District Timers. #8 I rewrote the Multi Stage Approach to taking Districts to cover Player Owned MCCGÇÖs. #4 The economic reason behind owning ...
- by Kaze Eyrou - at 2015.01.12 18:25:00
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42. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: I finally settled on how to deal with District Timers. #8 I rewrote the Multi Stage Approach to taking Districts to cover Player Owned MCCGÇÖs. #4 The economic reason behind owning districts in the first place still needs ...
- by Kaze Eyrou - at 2015.01.12 17:33:00
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43. Railguns need splash damage - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: You're not supposed to kill infantry with a railgun... But I do it all the time.
- by Kaze Eyrou - at 2015.01.11 21:37:00
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44. Change the way extenders and plates function... - in Feedback/Requests [original thread]
All Gucci wrote: Logis would get hit harder with the change... NOPE. NOPE. NOPE. NOPE. I DON'T CARE IF I'M BIASED TOWARD LOGIS! I CAN'T HEAR YOUR BAD IDEA! LA LA LA LA LA LA... *walks out of thread*
- by Kaze Eyrou - at 2015.01.11 10:10:00
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45. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Raider MCC (8v8) and Invader MCC (12v12)? On that note, any word of reducing the squad sizes back down to 4 and introducing Platoons? (I heard it mentioned on the Biomassed podcast.) That or increasing the match count ...
- by Kaze Eyrou - at 2015.01.10 13:17:00
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46. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Aeon Amadi wrote: It's actually not a bad idea. Would encourage more proactive use of a corporation's own clone usage while at the same time imposing a hard ISK sink to larger entities with more power/ISK. Problem that arises, however, is meta-...
- by Kaze Eyrou - at 2015.01.10 13:12:00
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47. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
CCP Rattati wrote: Mobius Wyvern wrote: Aeon Amadi wrote: IMO, corporation rank shouldn't be so artificial as to have some sort of numerical value based gimmick in-game. A player's loyalty to a corporation and the corporation's loyalty to...
- by Kaze Eyrou - at 2015.01.10 04:26:00
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48. Small Blasters still suck CCP - in Feedback/Requests [original thread]
shaman oga wrote: CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that. FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gun...
- by Kaze Eyrou - at 2015.01.10 03:33:00
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49. minor laser/warbarge strikes - in Feedback/Requests [original thread]
CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strikes and they are neither OP nor useless. What about Warbarge Strikes...
- by Kaze Eyrou - at 2014.12.31 03:59:00
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50. Extend the Block function to gameplay - in Feedback/Requests [original thread]
The-Errorist wrote: Kaze Eyrou wrote: The-Errorist wrote: I like this, but not your reasons. Not sure if it was clear, but the "reason" is more of "a perfect specimen to try this out on" not "oh look at this elaborate content of a post ...
- by Kaze Eyrou - at 2014.12.31 03:44:00
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51. Extend the Block function to gameplay - in Feedback/Requests [original thread]
The-Errorist wrote: I like this, but not your reasons. Not sure if it was clear, but the "reason" is more of "a perfect specimen to try this out on" not "oh look at this elaborate content of a post that I agree with." Because I most definite...
- by Kaze Eyrou - at 2014.12.31 03:29:00
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52. Extend the Block function to gameplay - in Feedback/Requests [original thread]
With this proposal, the new block function will: 1) Prevent the revival of the blocked player 2) Prevent the repair of the blocked player 3) Prevent the blocked player from resupplying using nanohives you've deployed 4) Prevent the blocked player ...
- by Kaze Eyrou - at 2014.12.31 03:13:00
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53. Bandwidth UI suggestion - in Feedback/Requests [original thread]
I think it would be beneficial to show how much bandwidth your suit is currently using. So for example, I run a basic Minmatar Logistics suit and I have deployed a standard uplink and a standard nanohive. There would be a counter showing: 8/16 Mb/...
- by Kaze Eyrou - at 2014.12.27 16:18:00
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54. New controller option - in Feedback/Requests [original thread]
Wait... Are you saying you are using the D-Pad to switch equipment? I don't think that's what you meant, but that's what I'm reading...
- by Kaze Eyrou - at 2014.12.27 04:22:00
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55. Request: please remove auto inertia dampeners - in Feedback/Requests [original thread]
We're waiting expectantly CCP Rattati: https://forums.dust514.com/default.aspx?g=posts&m=2509105#post2509105
- by Kaze Eyrou - at 2014.12.27 04:10:00
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56. Team deploy FW asap - in Feedback/Requests [original thread]
Rattati mentions this in the Biomassed podcast recently. To do so, the community must compromise to allow squad sizes to go back to 4 from 6. However, a Squad to expand to a Platoon, increasing the size to 8, 12, and 16. Team Deploy could be ri...
- by Kaze Eyrou - at 2014.12.25 10:15:00
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57. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
This looks amazing. I'll edit with more when I get home.
- by Kaze Eyrou - at 2014.12.24 13:10:00
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58. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Main Battle Tank - HAV Marauder - Same (with tweaks) Gunnlogi - Same (with tweaks) TIL CCP will be changing to Madrugar's name to Marauder, confusing future tankers.
- by Kaze Eyrou - at 2014.12.18 16:57:00
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59. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
Reserved for after finishing bug smashing.
- by Kaze Eyrou - at 2014.12.10 00:54:00
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60. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Also, as a Logistics player, the return of the Logistics LAV makes me very happy.
- by Kaze Eyrou - at 2014.12.09 11:33:00
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