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21. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Love it! [New Services] Yes to ALL THE THINGS!
- by Kaze Eyrou - at 2015.01.29 05:00:00
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22. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
lee corwood wrote: The-Errorist wrote: lee corwood wrote: ... And lastly, as someone that is supposed to be the master deployable closet, this won't sit well at all with me until I get some BW meter on my interface! Come vote on thi...
- by Kaze Eyrou - at 2015.01.29 03:11:00
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23. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
Kevall Longstride wrote: Why should CCP devekop a Medium Light Troop Transport for the game when a speed tanked scout can get most, if not all of your team there much quicker? But if a Medium Light Troop Transport can support a Mobile Supply ...
- by Kaze Eyrou - at 2015.01.29 02:50:00
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24. APEX Dropsuit Layout solution: Challenging the Dev team - in Feedback/Requests [original thread]
Pokey Dravon wrote: So in short, you're asking to move the position of the modules/equipment around in the fitting screen but not actually edit the fit at all, other than position change? For now, yes.
- by Kaze Eyrou - at 2015.01.27 06:51:00
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25. APEX Dropsuit Layout solution: Challenging the Dev team - in Feedback/Requests [original thread]
This would possibly require some recoding of the fittings screen. Since I'm bad at explaining, I'll simply go through a journey of what I had in mind for being able to swap the dropsuit modules and equipment, without exploitation. Open fittings ...
- by Kaze Eyrou - at 2015.01.27 05:25:00
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26. [Old Idea] EVE Gate - in Feedback/Requests [original thread]
From the Dev Blog: Quote: Starting out, EVE Gate will be the communal hub for EVE pilots and DUST soldiers. This is where players from both games can manage their contacts, check in-game mail (when not actually in-game), post on forums, chec...
- by Kaze Eyrou - at 2015.01.25 01:42:00
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27. PC map changes? - in Feedback/Requests [original thread]
Also, would it be possible to add a little thing in the Player List showing the name of the map name as well as what the name of the city structure is? This could be added to all ToW (Theaters of War: Pubs, FW, and PC; stealing your phrase Rattati...
- by Kaze Eyrou - at 2015.01.22 07:50:00
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28. PC map changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? No. Please. Randomize. It's odd to see the "Production Facility" as the Biomass map, while the actual Production Facility is used in pubs bu...
- by Kaze Eyrou - at 2015.01.22 07:48:00
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29. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: Vrain Matari wrote: Don't like the idea of more ISK from pubs. Where does it end? Is the expectation that average players should be able to run full-proto full-time? I'm not far off from that, as crappy as my fps s...
- by Kaze Eyrou - at 2015.01.22 07:04:00
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30. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, We are going to try and implement a few tweaks to shake up PC a little bit. An interesting thought was been proposed. After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The s...
- by Kaze Eyrou - at 2015.01.22 05:46:00
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31. Rattati, about the left behind weapons - in Feedback/Requests [original thread]
CCP Rattati wrote: I do not disagree at all. The focus was on getting the primary weapons, i.e. assault rifles to a good place. It's safe to say that they are almost "done" and we can move on to "all things are at least useful", and this applie...
- by Kaze Eyrou - at 2015.01.22 04:54:00
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32. Fix the Packed RE's - in Feedback/Requests [original thread]
CCP Rattati wrote: Thing is, I already changed to 1 m, in the followup hotfix. Let's see what can be done. Every time there is a synchronization, I test all 3 tiers of the packed REs out. All tiers currently do no damage. EDIT: On installat...
- by Kaze Eyrou - at 2015.01.20 21:51:00
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33. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
What about using Corporation Activity points as a "Fuel" of sorts that would prevent alt corps from farming? This fuel would need to be used not just for attacking, but defending as well. Corporation Activity points could be earned for a mercenar...
- by Kaze Eyrou - at 2015.01.20 15:42:00
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34. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Kain Spero wrote: Maken Tosch wrote: Terry Webber wrote: Breakin Stuff wrote: Terry Webber wrote: But Breaking Stuff, there is still a possibility that one side would lose a battle if they can't leave their spawning area. So instead...
- by Kaze Eyrou - at 2015.01.19 02:53:00
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35. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Thanks for the update on what experimental weapons will be. Can't wait to get them... Or rather, as I read this thread, possibly make them?! The crafter in me is going to very pleased.
- by Kaze Eyrou - at 2015.01.16 14:02:00
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36. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: Dear Players, we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has y...
- by Kaze Eyrou - at 2015.01.13 20:54:00
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37. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Sgt Kirk wrote: I just want to know how in the world does every mercenary have his own personal Warbarge. CCP Rattati wrote: Mercenaries have taken to the skies in makeshift or stolen Warbarges. I'd like to think my character has a mak...
- by Kaze Eyrou - at 2015.01.13 20:31:00
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38. [Request] Bring AUR Tokens to Dust for player trading. - in Feedback/Requests [original thread]
Breakin Stuff wrote: until market trading or controllable trading where you can back out of a trade if something shady happens I'd say make scamming aur tokens bannable. That's why we have the Code Bazaar, which I can see becoming just The Ba...
- by Kaze Eyrou - at 2015.01.13 17:35:00
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39. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Spkr4theDead wrote: Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp ...
- by Kaze Eyrou - at 2015.01.13 04:27:00
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40. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Vitantur Nothus wrote: It'd help Scotty in more ways than one. * Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times If drawbacks exist, do they outweigh the benefits? Not to mention, if ...
- by Kaze Eyrou - at 2015.01.13 04:25:00
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