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121. Adding an overheat to rep tools - in Feedback/Requests [original thread]
man- bear pig wrote: medomai grey wrote: I would like using the rep tool to be more interesting to use. Not sure an overheat mechanic is the way to go about doing though. Maybe add an amount of ammo with a reload, but increase the rep rat...
- by Kaze Eyrou - at 2014.09.01 07:11:00
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122. Nanite Injector tweak - in Feedback/Requests [original thread]
Implement a cooldown on the Nanite Injector. My initial thought on time is about 5 to 7 seconds. Amongst squadmates, cooldown would be negated. Reasoning: Ever get downed by an enemy and get picked up by that "dirty" needle, only to get downed a...
- by Kaze Eyrou - at 2014.09.01 07:02:00
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123. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Jadek Menaheim wrote: John Psi wrote: Dear Rattati.... What about delay before remote explosive activation? What about delay after decloaking before first shot? What to do about melee in the case of a delay? I don't think they can d...
- by Kaze Eyrou - at 2014.08.31 08:00:00
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124. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: Meee One wrote: (Gëº-ëGëª) Ok,back on track now. I'd like an update on the +1 deployable carried per level suggestion. Soon(tm) Where are you on Logistics requiring DS Command 5 for entry? I also like the +1 dep...
- by Kaze Eyrou - at 2014.08.30 02:11:00
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125. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: bogeyman m wrote: John Demonsbane wrote: I'm all for racial equality... Of gear. (Otherwise you're on your own; the Empire shall prevail.) On behalf half of all Minmatar... Get bent. *heavily sla...
- by Kaze Eyrou - at 2014.08.30 01:53:00
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126. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
zzZaXxx wrote: Now that installations are so important (for example on Ambush OMS bridge map) a proto Axis repair tool would fill a void and add a dynamic element to the game. This would have mediocre effect on infantry but would be excellent o...
- by Kaze Eyrou - at 2014.08.30 01:51:00
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127. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
IgniteableAura wrote: Kaze Eyrou wrote: IgniteableAura wrote: Probably a good list of scout suit fits How did you get "Scout suits" from a discussion on medium frames? CCP Rattati wrote: Can we please get your opinion on racially...
- by Kaze Eyrou - at 2014.08.28 17:36:00
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128. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
IgniteableAura wrote: Probably a good list of scout suit fits How did you get "Scout suits" from a discussion on medium frames?
- by Kaze Eyrou - at 2014.08.28 17:12:00
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129. fix redline timer - in Feedback/Requests [original thread]
Soraya Xel wrote: Have you figured out any pattern to it? Like one thing I discovered that I hadn't realized, is that vehicles in the redline have their own redline timer. If they entered the redline before you did, they'll blow up with you in ...
- by Kaze Eyrou - at 2014.08.25 17:00:00
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130. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Logi mk.0 (also have the ak.0 but I don't use it unless uplink spam). Basic Shield Energizer Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Armor Repair Basic Armor Plate Enhanced Armor Plate Enhanced Armor Plate...
- by Kaze Eyrou - at 2014.08.24 18:49:00
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131. Re: Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
@ CCP Frame: You forgot something for those of us who don't have excel... Weapons! EDIT: OR I JUST CAN'T ****ING READ ! *flips tables*
- by Kaze Eyrou - at 2014.02.27 00:42:00
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132. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
Bump. I want these! :D
- by Kaze Eyrou - at 2014.01.17 00:10:00
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133. Myofibril Stimulants - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: +1. Would actually use these.
- by Kaze Eyrou - at 2013.10.28 18:43:00
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134. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Information regarding Assault scan profile is found here . Scan profile is 50dB and scan precision is 55dB. And yeah your math is right. It would take 2 complex dampeners not 3, my bad. Either way, that's still a huge...
- by Kaze Eyrou - at 2013.10.24 19:09:00
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135. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
pseudosnipre wrote: +1 Ability to use spinning scanners is a gross oversight by CCP that the playerbase is happily exploiting. Why specify angle of detection at all, just make it a bar that you spin around like a doppler radar. Not that I wa...
- by Kaze Eyrou - at 2013.10.24 18:53:00
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136. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Jack McReady wrote: again wrong and misinformed. Yes you are.
- by Kaze Eyrou - at 2013.10.24 18:48:00
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137. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Jack McReady wrote: Draco Cerberus wrote: Why not just shoot the guy with the scanner in his hand? yeah lets shoot they gut sitting 100m away behind a wall? *pulls out Mass Driver* +50 Done. Next?
- by Kaze Eyrou - at 2013.10.24 18:43:00
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138. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Profile dampening is borderline useless as it is right now for anyone but a Gallente Scout. They're effectively the only ones that can avoid a PRO scanner with dampeners. The Duvolle Quantum has a precision of 28 dB. An...
- by Kaze Eyrou - at 2013.10.24 18:38:00
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139. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Profile dampening is borderline useless as it is right now for anyone but a Gallente Scout. They're effectively the only ones that can avoid a PRO scanner with dampeners. The Duvolle Quantum has a precision of 28 dB. An...
- by Kaze Eyrou - at 2013.10.24 18:23:00
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140. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Krom Ganesh wrote: Kaze Eyrou wrote: Actually, on my tests of Spin ScanningGäó (muhahaha! Trademarking! >:D), I noticed that while people do light up, they fade away and don't "blink" unless they were in my scan angle the moment my scan e...
- by Kaze Eyrou - at 2013.10.24 18:04:00
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