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1461. the redline - in General Discussions [original thread]
howard sanchez wrote: Do teams win games from behind the red line? No Do pub stompers hate that it is more difficult to persecute newbs that hide behind the red line? Yes Do players really hate being sniped ( by rifles or tanks) from behind th...
- by Kallas Hallytyr - at 2013.12.23 22:54:00
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1462. Weapon installations too weak - in Feedback/Requests [original thread]
I agree that Installations need something to make them relevant because as-is, they are simply WP presents for sane vehicle users and bad surprises for unobservant ones. Increasing their health by a large amount would go a long way to making tank...
- by Kallas Hallytyr - at 2013.12.23 22:11:00
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1463. Prices-Vehicles - in Feedback/Requests [original thread]
Meee one does not understand what it is to be a Dropship pilot. He likely also believes that all Logistics players should be pack mules for Assaults, who do the "real" work... Simple fact is that Assault Dropships are incredibly expensive for suc...
- by Kallas Hallytyr - at 2013.12.23 11:48:00
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1464. newberries allowed to play fw yay or nay - in General Discussions [original thread]
I would suggest a lower limit, something like 2-5 million Skill Points. I don't think it would be fair to rule out new players completely, but once they're over a million in they've likely got at least the basics down and FW would actually be a go...
- by Kallas Hallytyr - at 2013.12.22 16:27:00
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1465. VERY SIMPLE QUICK QUESTION - in General Discussions [original thread]
The early endings are most likely Clone Reserves Depleted victories/defeats: that is, whenever one side loses all of their clones, the battle is over even if the MCC's are still active.
- by Kallas Hallytyr - at 2013.12.22 14:40:00
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1466. So tankers, let me get this straight - in General Discussions [original thread]
Tankers have no right to complain about price until ADS hulls become cheaper.
- by Kallas Hallytyr - at 2013.12.22 11:40:00
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1467. Mass drivers need a buff - in General Discussions [original thread]
Mass Drivers are fine. They aren't for everyone and they are certainly not as easy as some people would have you believe, but they are not bad.
- by Kallas Hallytyr - at 2013.12.21 18:44:00
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1468. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
CommanderBolt, the issue is redline rail-tanks: that is, a counter that is uncounterable. There is no method of preventing rail-tanks from dominating an area, and there is no way of retaliating because of an arbitrary (red)line drawn in the sa...
- by Kallas Hallytyr - at 2013.12.21 18:00:00
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1469. Assault Ship (not dropship) - in General Discussions [original thread]
It looks like a New Eden Lagann. Want.
- by Kallas Hallytyr - at 2013.12.20 12:32:00
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1470. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Agent Overkill wrote: You math is wrong, you should use the Dust Vehicle Fitting Tool to calculate how much resistance you get with 2 shield hardeners active, which is 81% resistance. Well, I was working on a single Hardener being active b...
- by Kallas Hallytyr - at 2013.12.18 14:56:00
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1471. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Agent Overkill wrote: I was not talking about taking hits from other tanks, just forgegunners. I didn't actually talk about getting attacked by other tanks, just that going from a balanced-fit Python to a tank-fit Sica/Some I noticed that I ...
- by Kallas Hallytyr - at 2013.12.17 23:22:00
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1472. Attention LOGI'S - in General Discussions [original thread]
Mossellia Delt wrote: If you see a fatsuit meleeing you over and over and following you around, and he has full armour, maybe drop a hive for him/her ? Attention MORONS! If you see other people on their team, maybe don't expect them to have...
- by Kallas Hallytyr - at 2013.12.17 22:51:00
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1473. Request: 0 wp for kills inside the red line - in Feedback/Requests [original thread]
Meee One wrote: Any kills made by players INSIDE the red line out would get wp as usual. I was with you until this part. We should be discouraging Redline Sniping/Railgunning, not helping it exist.
- by Kallas Hallytyr - at 2013.12.17 22:47:00
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1474. **** THIS IMBALANCED PIECE OF **** GAME!!! - in General Discussions [original thread]
http://25.media.tumblr.com/4e5137b1449c90f9ba986169a65c1ae4/tumblr_mn2sjuQG7F1rcy99do1_500.gif
- by Kallas Hallytyr - at 2013.12.17 22:23:00
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1475. 1.8, Any word of what it will contain? - in General Discussions [original thread]
We will know about 30 seconds before they finish the downtime update that deploys 1.8
- by Kallas Hallytyr - at 2013.12.17 22:18:00
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1476. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
I will state, before anything else, that I personally feel that the Swarm Launchers have been overly nerfed: I think they should either have significant range with their current damage (to keep Dropships wary) or be more powerful with their short ...
- by Kallas Hallytyr - at 2013.12.17 22:05:00
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1477. Dropship feedback - in Feedback/Requests [original thread]
iceyburnz wrote: a) Artificial horizon in first person mode. Would helk alot to be honest, and would feel more like a high tech flying vehicle. Yeah, would be good to have an alternative view. Not that I mind third person, but would allow an...
- by Kallas Hallytyr - at 2013.12.17 20:18:00
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1478. JFC CCP do you see whats going on? - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Thurak1 wrote: f you were paying attention you would have noticed the speed hotfix comes at todays downtime. Link? https://forums.dust514.com/default.aspx?g=posts&t=129785&find=unread
- by Kallas Hallytyr - at 2013.12.17 19:56:00
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1479. Hardeners and Speed - in General Discussions [original thread]
Jason, I enjoy reading your reasonable posts about tanks. Just thought I'd actually type it visibly... As a dropship pilot, I'm always worried about vehicle balance tweaks: I personally feel that tank speed is one of the most important aspects to...
- by Kallas Hallytyr - at 2013.12.16 23:23:00
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1480. Faction vs public contracts - in General Discussions [original thread]
Dbukalski wrote: Is faction gear proto gear with better cpu/pg requirements or is it proto gear with lower sp requirements? Yes. There are two kinds of equipment available: - Factional gear that has reduced skill requirements, but has the s...
- by Kallas Hallytyr - at 2013.12.16 06:18:00
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