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961. [Feedback] Logistics Suit Bonuses from SiSi - Feedback - in Feedback/Requests [original thread]
Role Bonus: CPU/PG fitting reduction. This is, in my mind, perfect for Logistics. All the others While some of them are good, they seem overly specialised. Specialisation is a good thing, but I think limiting them to specific pieces of equipm...
- by Kallas Hallytyr - at 2014.01.09 21:22:00
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962. [feedback] Gallente scout nerf (please don't let this happen CCP) - in Feedback/Requests [original thread]
Agreed, that's the main reason I began skilling into Gallente Scout, so that I could leverage a truly effective Passive Scan.
- by Kallas Hallytyr - at 2014.01.09 20:38:00
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963. [Request/feedback] Vechical inactivity auto detonation/recal ! - in Feedback/Requests [original thread]
Ulysses, that is entirely unnecessary: whilst Valmar's spelling is somewhat painful, it's no worse than some of the people I went to school with. And I'm from England... Valmar, I somewhat agree that a vehicle auto-detonating is a little strange,...
- by Kallas Hallytyr - at 2014.01.09 20:31:00
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964. [REQUEST]Please add ADS to Forge Guns - in Feedback/Requests [original thread]
As someone who uses Forge Guns and both ADS and HAVs (the latter being a by-product of my flight obsession!) I would welcome this change. HAVs move incredibly quickly and long range Forge Gun engagements are incredibly difficult because of that sp...
- by Kallas Hallytyr - at 2014.01.09 20:27:00
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965. railguns need to be toned down a bit - in Feedback/Requests [original thread]
Biggest offender of the Railguns: Rate of Fire. They fire so damn fast and hit so damn hard at the same time, it's mental. Give them a longer fire interval, that will immediately make them less effective up close while they maintain their range an...
- by Kallas Hallytyr - at 2014.01.08 03:50:00
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966. Request: Ability to map equipment to directional buttons. - in Feedback/Requests [original thread]
As an aside, I would very much like to see this implemented for vehicle modules too. I know there can be more than four active modules on a vehicle (potentially) but being able to map some to the D-Pad would cut down on accidental module turn-offs...
- by Kallas Hallytyr - at 2014.01.08 02:36:00
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967. Request: Ability to map equipment to directional buttons. - in Feedback/Requests [original thread]
Would love this functionality. As an added supporting argument, you would still be able to access the Player List, Vehicle Deployment and Overhead Map from the Neocom. I think the only things that would need to reworked (assuming an optional cont...
- by Kallas Hallytyr - at 2014.01.07 03:54:00
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968. Nuevos modos de juego - in Feedback/Requests [original thread]
@Samuel Zelik: thank you for making the effort to translate. I am a lazy bugger and only speak English, so your efforts mean that I actually get to understand what the OP said. Thanks. @Inquidor ELITE: I like the ideas in general. Personally, I t...
- by Kallas Hallytyr - at 2014.01.07 03:07:00
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969. Request: Revive Fix - in Feedback/Requests [original thread]
iliel wrote: There's no way you're reviving me and repping me in less than 15 seconds (probably takes 3 seconds alone for the revive to go through entirely). I dunno. As a long-time Logibro I can pick someone up and get them to full in less ...
- by Kallas Hallytyr - at 2014.01.02 19:06:00
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970. Request: Revive Fix - in Feedback/Requests [original thread]
I'm not necessarily talking about a militia needle, but imagine you have just pushed an enemy team/squad out of an area and pick up your friends. Rep them up, resupply, do all the proper things. *WHUUUUUUUMP* *THUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMP*...
- by Kallas Hallytyr - at 2014.01.02 18:30:00
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971. The real problem about vehicles. - in Feedback/Requests [original thread]
I feel that another contributing factor is how fast the gameplay is. We are able to respawn and call in a new vehicle really quickly (within 10-20 seconds of death) which means effort going into the destruction of an HAV is significantly less usef...
- by Kallas Hallytyr - at 2014.01.02 18:19:00
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972. Request: Revive Fix - in Feedback/Requests [original thread]
iliel wrote: This might seem harsh. Harsh? Somewhat. ********? Extremely. "Ok, I've picked you up after we cleared out the area, now I'm just going to rep you up." *10 seconds later* *SNIPER* "Sonuva..." Losing all of your WP because the...
- by Kallas Hallytyr - at 2014.01.02 18:11:00
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973. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
Yes please.
- by Kallas Hallytyr - at 2014.01.02 16:07:00
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974. Nerfing the swarm launcher / wheres the fairness? - in Feedback/Requests [original thread]
Swarm Launcher has been overly nerfed, but not by a ridiculous amount. What is truly the issue is that you can no longer keep dropships at bay from three light years away with a single Swarmer and that Hardeners now make AV much more difficult. Be...
- by Kallas Hallytyr - at 2014.01.01 15:57:00
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975. Vehicle skills - in Feedback/Requests [original thread]
When they modified the vehicle skill tree you were refunded all SP that was invested into vehicles.
- by Kallas Hallytyr - at 2014.01.01 15:47:00
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976. [Request] Bring Aura (EVE "Announcer" AI) Back to Dust - in Feedback/Requests [original thread]
Aura is better.
- by Kallas Hallytyr - at 2013.12.30 15:33:00
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977. [Request] Bring Back the Scout Type-II - in Feedback/Requests [original thread]
Would love this.
- by Kallas Hallytyr - at 2013.12.30 15:22:00
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978. Favorite Dropsuit Starts EVERY Match - in Feedback/Requests [original thread]
Another solution would be to have a delayed beginning: perhaps we could have the Warbarge back for a decent amount of time and we could use the map table (which would bring up the to-be-played map as the overhead) to set up our initial spawns. Le...
- by Kallas Hallytyr - at 2013.12.30 15:20:00
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979. Breach Remote Explosives - in Feedback/Requests [original thread]
Jason Pearson wrote: So one explosive will take out my 500k tank? Yeah, if this thing costs 50k a pop. I think you need to learn how to use your thrusters, since you're obviously trying to drive an Assault Dropship on the ground... But if...
- by Kallas Hallytyr - at 2013.12.30 15:17:00
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980. Incapacitated by... - in Feedback/Requests [original thread]
fragmentedhackslash wrote: YOU ARE NOT KILLED IF SONEONE REVIVES YOU so why is it classed as a death on the board? ENEMIES ARE NOT KILLED IF SOMEONE REVIVES THEM so why is it classed as a kill on the board?
- by Kallas Hallytyr - at 2013.12.29 13:32:00
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