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921. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
Awry Barux wrote: This is literally the one and only way for a HMG heavy to deal with current RR spam. There's no other way to close the range with rail riflers. That's why I do it, at least. That is a separate issue: the Rail Rifle having n...
- by Kallas Hallytyr - at 2014.02.21 00:56:00
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922. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
More than one RE...?
- by Kallas Hallytyr - at 2014.02.18 06:51:00
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923. [Feedback] Vehicle Recall - in Feedback/Requests [original thread]
I have edited the original post to incorporate the module cooldown, as that seems to be a generally preferred solution (which I can most definitely get behind.)
- by Kallas Hallytyr - at 2014.02.16 20:40:00
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924. [FEEDBACK] Scout dropsuits and 1.8 - in Feedback/Requests [original thread]
Aside from the Amarrian bonuses and the Caldari Scan Precision (I feel the base is a little too high for them to function as Scout hunters) I don't feel your changes are necessary. The proposed 1.8 changes are more the excellent for the class, the...
- by Kallas Hallytyr - at 2014.02.16 15:31:00
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925. Feedback:Factors that contribute to RR/CR OPness - in Feedback/Requests [original thread]
There should be areas of the map that promote the use of long range weapons. There should be areas of the map that promote the use of short range weapons. There should be areas of the map where different vehicle types are important. There should ...
- by Kallas Hallytyr - at 2014.02.16 12:49:00
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926. Tank you very much - in Feedback/Requests [original thread]
Gosh, we should never, ever, ever, ever promote teamwork in a game like this! My entry is...wait for it...the Kal Moron.
- by Kallas Hallytyr - at 2014.02.16 11:52:00
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927. Feedback: One way barrier shooting for the redline - in Feedback/Requests [original thread]
I haven't seen any recent threads about one-way redline shields. I've seen (and proposed) two-way redline shields...
- by Kallas Hallytyr - at 2014.02.16 10:49:00
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928. [Feedback] Vehicle Recall - in Feedback/Requests [original thread]
Lt Royal wrote: Being unable to recall a vehicle when its modules are in cooldown. This would open up that GǣWindow of opportunityGǥ for AV players CCP spoke of when they decided to rebalance vehicles. That would certainly help by forcing ...
- by Kallas Hallytyr - at 2014.02.15 21:55:00
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929. Tank you very much - in Feedback/Requests [original thread]
FarQue FromAfar wrote: That is NOT my idea.... Ever.... We have small turrets for the buddy system... I am a sniper first off, not a tanker, and getting really tired of all the QQ about tanks. The rare time I get a rail tank out to deal with ta...
- by Kallas Hallytyr - at 2014.02.15 21:43:00
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930. Dual Repair Tool - in Feedback/Requests [original thread]
Like it.
- by Kallas Hallytyr - at 2014.02.15 20:15:00
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931. Tank you very much - in Feedback/Requests [original thread]
Fully Crewed HAV: three positions that must be fitted to be considered valid. Has current levels of HP and possibly a slightly increase CPU/PG loadout to compensate for the fitting requirements. Driver operates the front small turret, mobility...
- by Kallas Hallytyr - at 2014.02.15 20:14:00
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932. [Proposal] How the WP System is Ruining DUST, and How it Can be Fixe... - in Feedback/Requests [original thread]
Archbot wrote: Problem I: Players are not rewarded enough for taking out valuable assets to the opposing team Problem II: Players are not fairly rewarded WPs for assists Problem IV: Installations causing lost WPs and are of lit...
- by Kallas Hallytyr - at 2014.02.15 19:58:00
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933. [Feedback] Vehicle Recall - in Feedback/Requests [original thread]
More locations to fight over would be welcome, like secondary installations that have actual in-game effects/repercussions. Vehicle installations that house supply depots and construct vehicles in a shielded location would be interesting: you can ...
- by Kallas Hallytyr - at 2014.02.15 19:37:00
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934. [request] Squad member names - in Feedback/Requests [original thread]
Yes please.
- by Kallas Hallytyr - at 2014.02.15 18:41:00
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935. Amarr Medium Tranport Vehicle - in Feedback/Requests [original thread]
Turret turret turret turret turret turret turret turret turret turret! Gah! There's no 'n' in turret! ... Sorry... :P Medium vehicles would be very welcome. Though there would be little, in my opinion, point in focusing on one specific races' MAV...
- by Kallas Hallytyr - at 2014.02.15 18:34:00
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936. [Feedback] Vehicle Armour and Shields - in Feedback/Requests [original thread]
Currently, we have two vehicle types: Caldari, a shield tanking race; and Gallente, an armour tanking race. The two kinds of tanking are relatively balanced with one another: shields have a low hit point ceiling with great resistances for a short ...
- by Kallas Hallytyr - at 2014.02.15 18:30:00
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937. [Feedback] Vehicle Recall - in Feedback/Requests [original thread]
It could be a problem, but that could also be solved by locating the supply depots in reasonable areas. As a dropship pilot, I despise some of the current locations because I can often get stuck trying to access them. Similarly, some depots are lo...
- by Kallas Hallytyr - at 2014.02.15 17:39:00
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938. [Feedback] Vehicle Recall - in Feedback/Requests [original thread]
Vehicle Recall was implemented to allow users to trade out their expensive machinery when they no longer require it. There was a time when recall was not in the game, and it's implementation is most definitely reasonable. There are, however, ways ...
- by Kallas Hallytyr - at 2014.02.15 17:15:00
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939. [Thought] What if we could burn money to force PC battles? - in Feedback/Requests [original thread]
Flaw in the plan: why would these ridiculously rich corps bother? They have tons of money and have no need to press against other rich corporations and they can already afford to wait out the smaller corps, who don't have enormous ISK reserves. P...
- by Kallas Hallytyr - at 2014.02.14 18:30:00
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940. [REQUEST] Inverted Y Axis control for Dropship - in Feedback/Requests [original thread]
I push forward on my left stick, the dropship tips forward. I...is that really that different from pulling back instead? I used to play standard Y-axis for FPS's until my friends kept using inverted, so I just learnt that way to save having to kee...
- by Kallas Hallytyr - at 2014.02.14 18:28:00
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