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621. ADS Nerf. - in Feedback/Requests [original thread]
Vitharr Foebane wrote: manboar thunder fist wrote: Oh, and i want a respec for my ADS skill as it is a complete violation of my choices.... Im not paying 3 million SP for a 15% rof increase compared to 50% did heavies get a respec for the...
- by Kallas Hallytyr - at 2014.09.23 17:26:00
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622. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: What makes you state that this is done on a whim, I have done my best to explain in detail and facts why we believe these changes are necessary? I said that because it came essentially out of the blue after a throwaway com...
- by Kallas Hallytyr - at 2014.09.23 15:26:00
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623. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: Read the notes for Hot fix delta, They are reducing the turn speed on swarms, meaning you can actually dodge them now Wow, a whole 10 degrees And Rattati, one of the biggest reasons people really disliked the Devs be...
- by Kallas Hallytyr - at 2014.09.23 04:06:00
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624. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Derrith Erador wrote: What the hell is with nerfing our ROF to 3% per level? Most pilots agree it needed a nerf, but FFS, not by that much. And a 45-35 second recharge on an AB is also immensely overboard. What's that ...
- by Kallas Hallytyr - at 2014.09.23 00:58:00
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625. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Evan Gotabor wrote: I guess the ROF reduction is there to put a stop on the gunner stacking, however, you put solo pilots in a very bad position. Agreed. Though pilot stacking is pretty much the only way to get good use out of an Incubus com...
- by Kallas Hallytyr - at 2014.09.22 13:54:00
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626. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
ResistanceGTA wrote: Good to see ramming ADSs with Grimsnes and Myron will be easier.. But hey, they're cheaper now, yay. I will be asking for a respec everyday for my ADS points. No reason to have 4.8 mil into things for a 15% bonus. I rememb...
- by Kallas Hallytyr - at 2014.09.22 13:34:00
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627. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
MLT Afterburners appear to have 150% Thrust, which is the same as a Delta PRO Afterburner.
- by Kallas Hallytyr - at 2014.09.22 12:57:00
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628. Assault Dropsuits need lovin' - in Feedback/Requests [original thread]
Honestly, if EWar was less divided, Assaults would be fine: Scouts do EWar and no one else does. If we made Scouts the best at EWar, but made the margin by which they are much smaller, then Assaults would have their advantages much more tangibly...
- by Kallas Hallytyr - at 2014.09.21 22:56:00
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629. Large rail splash vs Large rail movement freedom - in Feedback/Requests [original thread]
Horizon Limit wrote: I use what i like and as a tanker i don't have much choice, but i have one question for you: have you ever had problem with rail tank splash? (i mean rail tanker killing a lot of infantry after chromosome) Have you ever had...
- by Kallas Hallytyr - at 2014.09.20 16:27:00
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630. Large rail splash vs Large rail movement freedom - in Feedback/Requests [original thread]
Horizon Limit wrote: I understand that splash is not needed for AV, but is needed to DEFEND yourself from infantry, not all tanks can fit little turrets for anti infantry and keep a decent survivability in term of modules. Well, you can eith...
- by Kallas Hallytyr - at 2014.09.20 15:29:00
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631. tankers + depots - in Feedback/Requests [original thread]
Atiim wrote: The only way for HAVs to re-supply without driving all the way to the redline is through Supply Depots, which is enough reason to allow them to live. If that's not enough, there's the fact that it takes about 4-5 reloads to kill a ...
- by Kallas Hallytyr - at 2014.09.19 02:21:00
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632. [Feedback] HF Delta Small Railgun Numbers - in Feedback/Requests [original thread]
manboar thunder fist wrote: fixing their OP ability to destroy pythons. Part of that OPness (hur hur...Pness...) is due to the efficaciousness being shield biased. With 10% damage/ROF nerf and fixed efficacy, small rails will be better again...
- by Kallas Hallytyr - at 2014.09.18 22:22:00
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633. [FEEDBACK]: Mu and afk farming - in Feedback/Requests [original thread]
Quick question: any word on roughly when the Mu system will be implemented? I'm really sick of getting dumped into one-sided games.
- by Kallas Hallytyr - at 2014.09.17 12:18:00
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634. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Didn't he say he would rethink it though? I remember reading that. Yes he said that the numbers I provided were considered. I was simply linking you so you could see that your previous statement of 'damage staying the...
- by Kallas Hallytyr - at 2014.09.16 21:08:00
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635. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
The dark cloud wrote: Alena Ventrallis wrote: The problem rails has was their damage profile being wonky at 77%/63%. The ROF Nerf is coupled woth the profile being updated, so DPS will remain the same. Direct hit damage is aswell getting n...
- by Kallas Hallytyr - at 2014.09.16 19:57:00
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636. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
CCP Rattati wrote: Luck or skill. However, you need to read the changes again as you are exaggerating the scenario results. How does this change increase contribute to alpha damage? How does cooldown decrease K/D of an ADS? It reduces the imp...
- by Kallas Hallytyr - at 2014.09.15 16:23:00
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637. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Have you tried hitting a Python when it's going Mach 4 at 200+ meters with the FG? It's no easy feat. Also considering the fact you usually have to land anywhere between 3-5 consecutive shots on a Python while consideri...
- by Kallas Hallytyr - at 2014.09.15 13:35:00
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638. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Question about the first chart: why are Swarms 2/3/4 in a vertical line, unlike the second chart? CCP Rattati wrote: You can not hover and engage multiple targets while also being under attack by a swarm launcher but you can move away and then...
- by Kallas Hallytyr - at 2014.09.15 11:31:00
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639. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: I see dropships dip behind structures all the time to break line of sight. I must be playing another game. If swarms do not have greater speed, then they cannot catch a dropship, because acceleration does not increase top sp...
- by Kallas Hallytyr - at 2014.09.13 15:05:00
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640. This is for CCP and for Devs including Rattiti - in Feedback/Requests [original thread]
In Delta: Cost cut, happening Buff, not happening (not needed really) Small Turret cuts, maybe happening.
- by Kallas Hallytyr - at 2014.09.13 13:37:00
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