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561. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
I'm perfectly fine going down with my ADS. Just **** those Murder Taxis man...
- by Kallas Hallytyr - at 2014.11.07 08:28:00
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562. Active scanners - in Feedback/Requests [original thread]
What about just Logis in general?
- by Kallas Hallytyr - at 2014.11.07 07:52:00
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563. FW notifications - in Feedback/Requests [original thread]
FW used to be generated and put in the FW tab like PCs are now. Bring that back: bam, instantly more coordinated too. Just choose your faction(s) and get to see what battles are available.
- by Kallas Hallytyr - at 2014.11.07 07:51:00
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564. Suppression Warpoints - in Feedback/Requests [original thread]
Sounds good.
- by Kallas Hallytyr - at 2014.11.06 11:12:00
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565. Amarr Tanks - in Feedback/Requests [original thread]
Yes please. Also Minmatar vehicles and projectile/explosive/laser turrets.
- by Kallas Hallytyr - at 2014.11.06 11:09:00
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566. [Feedback] Redlines got changed. Snipers go back to No-Risk. - in Feedback/Requests [original thread]
Ive said it before: the new forward bases we have arse great, we need to push the redline back to where it was then push it another 100-200m further then fill in the open space with more spawn points. The redline should be the limit: you can spaw...
- by Kallas Hallytyr - at 2014.11.06 11:07:00
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567. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Personally, I'm fine with Swarms being powerful; being faster than me; being easy to use and cheap to boot. What I want is to be able to fight. Currently, a strafing run is a high speed way to fire one or two missiles pathetically inaccurately. E...
- by Kallas Hallytyr - at 2014.11.06 02:36:00
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568. New Game Mode: Drones - in Feedback/Requests [original thread]
Yes please.
- by Kallas Hallytyr - at 2014.11.03 20:35:00
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569. [Feedback] we need MOAR ladders - in Feedback/Requests [original thread]
Agreed, 100% We need at least one ladder per building, quite frankly, and more than that in general.
- by Kallas Hallytyr - at 2014.11.02 01:17:00
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570. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Bright Cloud wrote: Rattati honestly disaible auto recentering of the camera on the ADS. It serves no purpose except to annoy the living hell out of the pilots. This. A thousand ******* times this. I cannot count how many times I've missed s...
- by Kallas Hallytyr - at 2014.11.01 17:43:00
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571. [Swarm Changes] - in Feedback/Requests [original thread]
Don't even care about the hit indicator, just knowing I'm getting locked means I can engage evasive manoeuvres to dodge behind buildings and stuff. For such a ridiculously simple weapon to use, it has way too many advantages over pretty much ever...
- by Kallas Hallytyr - at 2014.11.01 17:37:00
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572. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Stefan Stahl wrote: Kallas Hallytyr wrote: @Stefan: I think one manoeuvre that pilots would try would be to flip the ship to being perpendicular to their line of travel while letting go of the thrust (to prevent it being a curve) and then hi...
- by Kallas Hallytyr - at 2014.11.01 02:26:00
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573. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: By decreasing turn radius, the theory is that if the ads manages to swerve/slalom around, the missile needs to travel a longer distance to keep up and will eventually run out of fuel (exceed max travel distance). The drops...
- by Kallas Hallytyr - at 2014.10.31 19:46:00
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574. Eject all passangers function for dropships - in Feedback/Requests [original thread]
And if they aren't spamming your side turret at everything that moves (or doesn't - because I really want you to shoot that installation blue, that's why I'm wildly swerving you away from it!) they're just sitting there to get vehicle kill assists...
- by Kallas Hallytyr - at 2014.10.30 18:55:00
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575. The all new BDS - in Feedback/Requests [original thread]
Aside from being way too bare bones, why is it faster than not only the normal Dropship but also the Assault? It should be slower, especially when it is tougher than each.
- by Kallas Hallytyr - at 2014.10.30 18:48:00
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576. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Just like the hmg where everyone thought it needed to be more accurate and it turned out being that it needed to be less accurate, the same is happening with the swarms. CCP and the community think they need to turn less ag...
- by Kallas Hallytyr - at 2014.10.30 14:44:00
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577. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Seems exaggerated, you get hit by the first, the second may be in the air but by the third you should be actively avoiding it. If the third swarm is not as maneuverable, it may be a big factor in survivability. Even just losi...
- by Kallas Hallytyr - at 2014.10.30 11:46:00
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578. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Excellent. Thanks for the feedback. Have you experienced a change in Swarm efficiency, now that we nerfed their turn radius by another 10%? Heat fix has made the Railgun Incubus more useful, can actually shoot down drops...
- by Kallas Hallytyr - at 2014.10.30 11:17:00
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579. To Rattati: ADS and controlling the camera. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Kallas Hallytyr wrote: That control system works reasonably for a fixed wing aircraft that has thrust applied from the rear, but dropships are much more akin to helicopters. You don't need to bank, you stop and spin. ...
- by Kallas Hallytyr - at 2014.10.30 09:18:00
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580. To Rattati: ADS and controlling the camera. - in Feedback/Requests [original thread]
That control system works reasonably for a fixed wing aircraft that has thrust applied from the rear, but dropships are much more akin to helicopters. You don't need to bank, you stop and spin. Removing yaw as a control removes the entirely point...
- by Kallas Hallytyr - at 2014.10.30 09:00:00
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