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481. New FoTM and broken suit - in Feedback/Requests [original thread]
Bethhy wrote: "Stand still while i shoot you boy!" I'm not sure what you're actually saying throughout your post. But my point is that strafing in this game is something that negatively impacts upon the experience. Gun game is using your g...
- by Kallas Hallytyr - at 2014.12.04 05:08:00
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482. [Suggestion] Change Installation Setup - in Feedback/Requests [original thread]
Yes please. Also installation skills.
- by Kallas Hallytyr - at 2014.12.04 04:59:00
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483. New FoTM and broken suit - in Feedback/Requests [original thread]
If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues. Kill strafing speed across the board. Everything will be better. Scrubs with "total leet gun game" will cry; eve...
- by Kallas Hallytyr - at 2014.12.04 04:41:00
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484. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
True Adamance wrote: At 4 rounds that is 1638 damage per shot which starts to really encroach in on the Railgun Turret....which would then mean I'd have to post my railgun turret rebalance section.....and god knows the community does not want t...
- by Kallas Hallytyr - at 2014.12.03 23:14:00
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485. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
Why don't we just make them the opposites of Locus grenades: same damage, inverted profile so +20/-20? Means they'll still wreck shields and equipment, maybe keep their wallhacks and reduce the radius slightly.
- by Kallas Hallytyr - at 2014.12.03 20:47:00
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486. [Suggestion] Game Mode: PVE/PVP objective capture - in Feedback/Requests [original thread]
I'd play it. Not sure how to make it more PvE-y, maybe have floating Supply Depots with a small turret on top! They could roam about.
- by Kallas Hallytyr - at 2014.12.03 17:51:00
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487. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Atiim wrote: I like the idea. Honestly, I'm very pleased to see that Atiim wrote: However, I don't like that last part. SLs have a re-fire delay along with only 68HP of splash damage so it's not neccesary. Plus, without that last part y...
- by Kallas Hallytyr - at 2014.11.29 10:11:00
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488. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Would still like to hear from Rattati/Devs about the roles of vehicles too. (I'll help you bump, buddy!)
- by Kallas Hallytyr - at 2014.11.28 21:25:00
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489. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: You fail to convince me every time. Let's change the subject, from MinAss to shields. 6 second delay for 25 shield regen per second and max of 552 shields compared to 24 armor reps per sec no delay+740+ armor. Shields don't loo...
- by Kallas Hallytyr - at 2014.11.28 16:13:00
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490. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: 6 second delay for 25 shield regen per second and max of 552 shields compared to 24 armor reps per sec no delay+740+ armor. Shields don't look too hot. Again, the Minmatar Assault is not a pure shield, nor pure regen suit. I...
- by Kallas Hallytyr - at 2014.11.28 15:55:00
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491. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Spkr4theDead wrote: Using a lock-on weapon doesn't require "skill." Perhaps try reading the thread/suggestion next time? Maybe then you won't act like an incorrigible douchebag... Juno's idea is to make it such that the missiles are launched...
- by Kallas Hallytyr - at 2014.11.28 15:10:00
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492. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: No, No, No, you have it all wrong, in this game their shield recharge abilities are more close to Amarr than Caldari, Caldari: 5/6 - 30 Gal/Am: 7/10 - 20 Min: 6/8 - 25 Seems fine to me. Not as good as Caldari, better than bo...
- by Kallas Hallytyr - at 2014.11.28 15:04:00
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493. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Yes please. I wholeheartedly support your idea. I'd suggest that the large turret projectiles move faster than PLC rounds though.
- by Kallas Hallytyr - at 2014.11.28 05:58:00
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494. [Feed Back] on ADS Vs Swarms - in Feedback/Requests [original thread]
ImIvan wrote: ADS are underwhelming? Seems fine to me, sure the incubus is crap, but a python with a hardener can easily dispatch of a swarmer or flee. ADS are also great for taking out tanks, I fail to see what's wrong with them. Issue is t...
- by Kallas Hallytyr - at 2014.11.27 19:10:00
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495. Inversely proportional skill bonus - in Feedback/Requests [original thread]
shaman oga wrote: If a skill from 1 to 5 costs a total of 1 million SP, it will still cost 1 million SP, how does it hurt vets? It makes game better for new players, they need less levels (aka less SP) to have better bonus, it doesn't change a ...
- by Kallas Hallytyr - at 2014.11.27 17:54:00
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496. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
I too would be interested in the answers to these questions.
- by Kallas Hallytyr - at 2014.11.27 16:47:00
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497. [Feed Back] on ADS Vs Swarms - in Feedback/Requests [original thread]
DUST Fiend wrote: The problem is that DUST no longer has a development team, so if it doesn't already exist in the assets, it likely never will. For the foreseeable future, we can only rely on numbers to achieve balance, rather than mechanics o...
- by Kallas Hallytyr - at 2014.11.27 15:20:00
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498. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Fox Gaden wrote: It might work, but the image which came to my mind was off all my missiles deciding to lock on nearby Supply Depots, Turrets, and CRUGÇÖs. Or all the missiles deciding to lock on different targets. Could be frustrating. That...
- by Kallas Hallytyr - at 2014.11.27 15:13:00
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499. Ladders ? - in Feedback/Requests [original thread]
Dead Cavino wrote: Im picturing fat suits flying through the air TooMany Names AlreadyTaken wrote: And a loud thud as they land. I understand now... Plasma Cannons are assisted launch devices!
- by Kallas Hallytyr - at 2014.11.27 14:24:00
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500. [Feed Back] on ADS Vs Swarms - in Feedback/Requests [original thread]
I suggest having a look at Juno Tristan's thread here. It's something of an overhaul, but essentially puts some skill into the use of the Swarm. I agree entirely that Swarms are far too effective for such a simple to use weapon: a lock-on warnin...
- by Kallas Hallytyr - at 2014.11.27 14:22:00
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