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501. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Juno Tristan wrote: I would be interested to hear what tankers have to say about the suggestion as with the extended firing range a smaller lock on sphere might work better Not a tanker, but what about two variants? Standard which is relativ...
- by Kallas Hallytyr - at 2014.11.27 14:06:00
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502. [weapon balance] plasma cannon - in Feedback/Requests [original thread]
If we get variant PLCs, I want an assault variant with multiple rounds in the clip (like 3 or 4) with reduced damage so that two rounds do slightly less damage than one currently does - but the full auto/multi shot thing would make it great for ju...
- by Kallas Hallytyr - at 2014.11.27 01:12:00
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503. Reward For Taking Down Someone Using An Officer Weapon? - in Feedback/Requests [original thread]
I think giving an increased chance for an Officer drop of that gun would be plenty reasonable: kill an enemy using a Viktor's NEG-1 Laser Rifle? Now instead of the 0.000000000000000000000000000000001% (during the Officer Week at least) chance yo...
- by Kallas Hallytyr - at 2014.11.26 20:43:00
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504. How About A Mountain Climbing Skill? - in Feedback/Requests [original thread]
Worse are the 2" ledges that can only be scaled with the highest leap a merc can muster. Apparently merc knees don't work like you'd except...
- by Kallas Hallytyr - at 2014.11.26 20:40:00
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505. Range information on ingame weapon description. - in Feedback/Requests [original thread]
Optimal; Effective (and the percentage at maximum effective); Absolute. All of these need to be in the weapon attributes.
- by Kallas Hallytyr - at 2014.11.26 17:55:00
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506. Inversely proportional skill bonus - in Feedback/Requests [original thread]
Level 5 of a skill costs as much as Levels 1-4 combined: unless you are saying that the cost of Level 5 comes down to be proportional to the bonus you are paying for, this is a terrible change that only penalises those who have already skilled up....
- by Kallas Hallytyr - at 2014.11.26 15:39:00
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507. Concerning AV & Vehicles - in Feedback/Requests [original thread]
Swarms are pretty nuts at the moment, but the issue is not the direct speed it is the inability to use skill to evade: buildings and the required proximity to them to avoid Swarms can be an incredibly dangerous prospect (one looped round? Now you ...
- by Kallas Hallytyr - at 2014.11.26 12:02:00
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508. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'm almost wondering if shields are fine as is but armor needs to move to a massive amount of HP with slower repair.. I agree with that general principle. I'd also say that a reworking of the PG/CPU of both the hulls plus ...
- by Kallas Hallytyr - at 2014.11.26 11:54:00
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509. Inversely proportional skill bonus - in Feedback/Requests [original thread]
shaman oga wrote: Dimishing returns is just in term of SP, it should be a applied to the bonus as well. Keep current amount of SP we need for each level, add diminishing returns to bonus too. Very strongly disagree. The point of diminishi...
- by Kallas Hallytyr - at 2014.11.25 19:29:00
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510. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
Add ladders like you're giving out candy on Halloween. No, seriously. Access to elevated is important as anything and being able to climb up on to most positions brings in a verticality to the game that is mostly restricted to dropships only. Som...
- by Kallas Hallytyr - at 2014.11.25 05:18:00
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511. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
This is definitely something that would be a very interesting change to the Swarm. It would allow vehicles to actually evade through erratic movement but good Swarmers would be able to box them, guaranteeing a certain amount of hits. I'd probably...
- by Kallas Hallytyr - at 2014.11.25 05:13:00
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512. Flux grenades should destroy remote explosives - in Feedback/Requests [original thread]
I agree. It only rewards careless tossing of REs. Fluxes are essentially anti-equipment and non lethal tools, so they could serve to render electrical devices inert (which is why they smash in shields, which have hardening to potentially allow the...
- by Kallas Hallytyr - at 2014.11.25 04:41:00
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513. solution to the redline problem - in Feedback/Requests [original thread]
Fighters...? ... ... ... A bargain!
- by Kallas Hallytyr - at 2014.11.24 16:21:00
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514. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Leadfoot10 wrote: If it is, I think we'll find HP stacking to become even more prevalent than [...] a lower TTK [...] the first person to leave cover generally dies. These statements together are at odds with one another. HP stacking will be...
- by Kallas Hallytyr - at 2014.11.20 19:16:00
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515. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Atiim wrote: Wouldn't a nerf to strafe speed across the board be much more practical? Agreed. I just hate how strafing is determined by some morons to be 'gun game' when it's really not. Taking cover, knowing when and how to engage an enemy ...
- by Kallas Hallytyr - at 2014.11.20 18:30:00
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516. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much mor...
- by Kallas Hallytyr - at 2014.11.20 18:28:00
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517. Veichles suggestions - in Feedback/Requests [original thread]
We have wanted vehicle locks/eject buttons for forever. I am sad, because it is not in the game and probably won't be.
- by Kallas Hallytyr - at 2014.11.20 01:21:00
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518. [Idea] Exotic Modules - in Feedback/Requests [original thread]
In general we need more Factional modules/weapons/suits that are otherwise unavailable, otherwise FW is kind of pointless. If we could gridn FW to special variants that do unique things, people would have reason to return to FW again and again.
- by Kallas Hallytyr - at 2014.11.20 01:19:00
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519. APEX 'Hawk' Scout ck.o is useless - in Feedback/Requests [original thread]
TRULY ELITE wrote: First of the actual modules used are ok however the weapons and equipment I feel is wrong. The fact that a rail rifle is used is just annoying, I know you said you wanted the suit to not be OP but having a rail rifle on a sco...
- by Kallas Hallytyr - at 2014.11.20 01:06:00
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520. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
True Adamance wrote: It's not about winning the argument. It's about you realising that you need to make concessions while you argue, as you are not looking at this impartially and like most Dropship Pilots are inclined to do exaggeration is ve...
- by Kallas Hallytyr - at 2014.11.20 00:06:00
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