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581. I'm not sure if its a misleading, a bug, or an outright lie - in Technical Support/Bugs [original thread]
I believe that the wording could be better but the intent appears to be that the Specific Suit gets the specific attributes mentioned. Unless I misunderstood the OPs position, which is possible and maybe even probably. This could be standard EVE b...
- by KalOfTheRathi - at 2013.07.20 00:54:00
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582. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Until a Dev responds we are all just guessing. Without the code in front of someone we are testing/guessing at the intention and the expected results. There are two problems in the current implementation and, is common in all software, the docume...
- by KalOfTheRathi - at 2013.07.20 00:42:00
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583. Mobile CRUs (and LDS CRUs) not working completely - in Technical Support/Bugs [original thread]
Thanks, that explains a few confusing matches I have had lately.
- by KalOfTheRathi - at 2013.07.20 00:34:00
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584. [bug] +50 Kills from Nanite Injectors - in Technical Support/Bugs [original thread]
There are instances of kills being displayed incorrectly on the end of battle screens. I have many instances of not receiving kills that came by my screen during game play but less showed in the battle report. And many instances of the battle repo...
- by KalOfTheRathi - at 2013.07.20 00:19:00
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585. Shield energizer penalty is being applied to shield rechargers. - in Technical Support/Bugs [original thread]
If one level is bugged why wouldn't all levels be bugged? It is the same code.
- by KalOfTheRathi - at 2013.07.19 12:05:00
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586. [bug] Running yourself over - in Technical Support/Bugs [original thread]
Don't think it is a bug. Happened to me when a LAV bounced backwards off a wall as I jumped. Anything that kills a Murder Taxi Driver is a game play optimization.
- by KalOfTheRathi - at 2013.07.19 03:48:00
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587. its not the lav hit box , its the player in the lav (also may affect scout suits) - in Technical Support/Bugs [original thread]
Ascent Arkrey wrote: CCP GeeDiiiiky wrote: Hi Ascent Arkrey, thank you for your post. I am just wondering, by the infantry hit box outside the LAV, do you mean you can kill the driver even you are shooting the air or the vehicle? Do you mean...
- by KalOfTheRathi - at 2013.07.19 03:46:00
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588. Bug: Flux grenade - in Technical Support/Bugs [original thread]
It shouldn't be a bug. Flux grenades have killed forever. They should continue killing. And a light scout suit has 70-80 armor which means that bumping into a wall too hard can kill you, why not a flux grenade? I can punch a scout as a heavy and...
- by KalOfTheRathi - at 2013.07.15 00:10:00
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589. Memory issue fixed. - in Technical Support/Bugs [original thread]
Yes, it is better. It is not solved completely. The city maps based on the small industrial section with ABC points still can cause massive lag. It is worse when vehicles are in the City section. If one player in a squad is lagging they can caus...
- by KalOfTheRathi - at 2013.07.14 23:55:00
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590. LLAV repair glitch - in Technical Support/Bugs [original thread]
Why is that abuse? The target was valid, the beam functioned as designed and you would have been repaired if you had been damaged.
- by KalOfTheRathi - at 2013.07.14 23:51:00
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591. Stop the farming - in Technical Support/Bugs [original thread]
Read about EVE. There are few exploits in Gankers Paradise. Same applies to DUST. If the players find an Enterprising Solution to the rules of the game CCP may comment but they do not react. If it is actually bad enough they Might think about...
- by KalOfTheRathi - at 2013.07.14 23:48:00
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592. Lag switching becomeing a big issue - in Technical Support/Bugs [original thread]
Always has been. You are simply noticing it.
- by KalOfTheRathi - at 2013.07.14 23:43:00
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593. [bug] Getting shot out of my LAV by turrets. - in Technical Support/Bugs [original thread]
A few things are going on here that you may not be aware of. First we have the famous client/server/client network connectivity and that produces, for ground troops, the chance to die [u]After[/p] ducking behind cover. What happens is your client...
- by KalOfTheRathi - at 2013.07.14 23:42:00
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594. [Bug] Contacts warpoints not displaying. - in Technical Support/Bugs [original thread]
Social->Search->R2 to Contacts The menu self chooses Kills. WP is the only meaningful stat in the entire menu and it doesn't work for contacts. Interesting design decision considering that it used to work.
- by KalOfTheRathi - at 2013.07.14 11:19:00
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595. [bug] can't cancel mass driver's reload. - in Technical Support/Bugs [original thread]
Don't know about the MD, I was terrible with them previously so they are not worth the SP. However, Flux grenades should kill. If someone is standing on the flux grenade it can kill them. Normally it isn't on the first grenade or stated a differe...
- by KalOfTheRathi - at 2013.07.14 11:13:00
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596. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
Buster Friently wrote: How about a source for any CCP dev mentioning Dust and Unreal 4 together? None. Aside from that, I agree that the culling is bad, and that I'd rather have proper view distance than some of the improved graphics. I'm not...
- by KalOfTheRathi - at 2013.07.14 03:46:00
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597. [Bug] Black screen after death but before respawn. - in Technical Support/Bugs [original thread]
Playing an hour or so before shutdown today (13, July) I got this black screen again. I was in a Minmatar Logi Suit, died, respawned and when I deployed the screen went to black. I could fire my weapon and reload. At least the audio files played. ...
- by KalOfTheRathi - at 2013.07.13 12:03:00
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598. WTF?!? WHERES MY SP? - in Technical Support/Bugs [original thread]
My passive SP booster ran out and I went to -250K SP (or such). I restarted DUST without doing anything else at all. The SP was correct for the second start of this character. Looks like using Windows over the years finally paid off (did you res...
- by KalOfTheRathi - at 2013.07.12 00:21:00
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599. Cannot Redeploy - in Technical Support/Bugs [original thread]
One used to be able to get around that problem by accessing the player list then selecting any random player and requesting Info (Triangle). Exiting the sub menu would clear the problem. That now longer works. The only solution is to wait out the...
- by KalOfTheRathi - at 2013.07.12 00:17:00
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600. Funky railgun behaviour. - in Technical Support/Bugs [original thread]
That is a functionality that was added for 1.2. I have yet to see one shoot itself but I will look for it. Should be funny. There were consistent problems in 1.0 that Rail Guns just wouldn't work in Turrets or HAVs. In patch 1.1 they worked ok...
- by KalOfTheRathi - at 2013.07.12 00:13:00
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