Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
601. Not getting credits for Assisted Kills.... - in Technical Support/Bugs [original thread]
Raist Soulforge wrote: Uber Prime wrote: Pretty sure Kill Assists for infantry don't give WP. Only SP. nope... 25 Kill Assist shows up when on foot. But it's not processing it consistently for some reason. There are several posts regarding...
- by KalOfTheRathi - at 2013.07.12 00:05:00
|
602. Inertial Dampeners malfunctioning - in Technical Support/Bugs [original thread]
Django, I have only had it happen once or twice. Both times were jumping from the MCC in Line Harvest from the top of the map. My assault suit died and the heavy survived. Do you have the problem if you switch to American servers?
- by KalOfTheRathi - at 2013.07.11 22:49:00
|
603. Headshot or Killed Player noise? Why does this game try to copy the Gong Show? - in Technical Support/Bugs [original thread]
A sound would be great. That sound is horrible. Which means, CCP/Shanghai will keep it. With no option to disable it either.
- by KalOfTheRathi - at 2013.07.11 22:46:00
|
604. Alright I was just in a game where I got the invisible glitch. - in Technical Support/Bugs [original thread]
Were these, OP and commenters, using normal suits or the Commando? The new Commando has some black screen issue that was addressed in the latest shutdown (11 July, I think).
- by KalOfTheRathi - at 2013.07.11 22:44:00
|
605. [TECHNICAL SUPPORT] Dust killed my PS3 - in Technical Support/Bugs [original thread]
All the finger pointing aside, what would have been helpful is the model and the age of your system. The other item you didn't mention is how long are your play sessions. I try to keep them down to 3-4 hours. Then restarting the game is a good id...
- by KalOfTheRathi - at 2013.07.11 22:41:00
|
606. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
Buster Friently wrote: They did not move to Unreal engine 4. So sooooorrry for my confusion. I was informed that the Released Product would be on UnReal 4. The UnReal 3 variant they were using was unable to handle the planned graphics lev...
- by KalOfTheRathi - at 2013.07.11 22:20:00
|
607. Said Unable to connect to PSN, FIX THIS MESS NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Technical Support/Bugs [original thread]
Dj grammer wrote: also someone had taken the last name grammar so I had to find a creative way So someone else is DJ Grammar? How bizarre. How about DJ Damarr?
- by KalOfTheRathi - at 2013.07.11 21:21:00
|
608. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
Takahiro Kashuken wrote: They say it was optimization reasons i think If you read my post above I mention that. This is a direct result of moving to UnReal Engine 4 and needing more power to display the fancy graphics. Which are real pretty...
- by KalOfTheRathi - at 2013.07.09 11:23:00
|
609. [Bug] Kills not registering in match. - in Technical Support/Bugs [original thread]
This has been a problem in Skirmish from time to time and recently it is happening in ambush. I got a battle results (middle screen, whatever it is called) that showed my kills but the final results table shows one less. I have pictures. It is m...
- by KalOfTheRathi - at 2013.07.09 11:07:00
|
610. Killed by flux at supply depot. - in Technical Support/Bugs [original thread]
RINON114 wrote: You're also missing the point, a flux grenade should be doing 0 damage to armour, not even 1 hit point of damage. And I assure you, you are mistaken, I changed my fitting and died at the same time as the flux hit me, from swarm...
- by KalOfTheRathi - at 2013.07.08 06:08:00
|
611. Remote/Prox explosives problem + a fix using exsisting code - in Technical Support/Bugs [original thread]
Previously stated by Devs, deploying anything must be done on a flat surface. There is one unfortunate side effect of the new level of graphics regarding this. Several of the maps are not detailed at a level that the user and the deployed items a...
- by KalOfTheRathi - at 2013.07.08 05:57:00
|
612. [BUG] Shotgun phantom pellets - in Technical Support/Bugs [original thread]
I doubt the video is required. This has been going on since Uprising was released 14, May. It has varied somewhat but it would be better is an actual Shottie was to respond. Mass Drivers, HMGs and many AV grenades all have similar issues. Target ...
- by KalOfTheRathi - at 2013.07.08 05:53:00
|
613. Possible memory leak - in Technical Support/Bugs [original thread]
Yep, known problem. Search for memory leaks if you want. However, most will be surprised that your game lasted 12 hours. If you actually Play the game it is even less. Sometimes as little as two to three hours and rarely over five to six. Once ...
- by KalOfTheRathi - at 2013.07.08 05:49:00
|
614. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
This entire over zealous draw distance truncation needs some level of user setting. Snipers cannot see targets*, HAVs don't know who is shooting at them, counter-sniping can be near to impossible depending on the weapon and all so we can have pret...
- by KalOfTheRathi - at 2013.07.08 05:47:00
|
615. [Bug] Unable to find the HAV that is shooting us. - in Technical Support/Bugs [original thread]
The draw distance has officially traversed into bug territory from Optimization. On the larger maps (specifically the ABCDE with A on a bridge*) you can get shot repeatedly with no possibility of seeing what is exactly firing at you. This may be ...
- by KalOfTheRathi - at 2013.07.07 09:06:00
|
616. [Bug] Black screen after death but before respawn. - in Technical Support/Bugs [original thread]
@Kaylee Veloc, what did the Home button do?
- by KalOfTheRathi - at 2013.07.06 08:11:00
|
617. [Bug] Black screen after death but before respawn. - in Technical Support/Bugs [original thread]
Playing from American servers. GMT 0745 6 July, 2013 Ashland Died, again. Dropped to a black screen from death. It was an explosion so there was no chance of revival. However, all I got was a black screen. Unable to pull anything up: player list,...
- by KalOfTheRathi - at 2013.07.06 07:58:00
|
618. [BUG] heavy comando - black screen when selected - in Technical Support/Bugs [original thread]
Thanks, you saved my Alt some SP.
- by KalOfTheRathi - at 2013.07.05 11:36:00
|
619. [Bug] Speech bubble does not show when relogging in. - in Technical Support/Bugs [original thread]
Nalhe Saldana wrote: Seems a bunch of people are reporting this problem now, any response from CCP? You're not from around here are you? Which means, no. Or CCP has yet to respond. They might give an indication of it on the weekly update fr...
- by KalOfTheRathi - at 2013.07.05 11:35:00
|
620. [Bug] Armor Repair module in HAVs will not start. - in Technical Support/Bugs [original thread]
This is in addition to the modules in general being significantly worse than 1.1 and before. The Armor Repair in a HAV will fail often. The default mode is for it to not start and immediately drop into the 30 second cool down. Not only did it not...
- by KalOfTheRathi - at 2013.07.05 11:15:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |