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141. Worst Preforming Game I Have Ever Played - in Technical Support/Bugs [original thread]
Topher Mellen wrote: There are some serious performance issues in this game. I frequently drop down to 10 frames/second, and I've see more rubber-banding than I have ever seen in WoW, LotRO, or any other 'conventional' MMORPG. This means tha...
- by KalOfTheRathi - at 2014.05.01 17:42:00
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142. [Bug Query] Is Rail Gun Turret proficiency skill working yet? - in Technical Support/Bugs [original thread]
Joseph Ridgeson wrote: As far as I can tell, no. --- snip --- but I really wasn't expecting to hear "do it test again." That has been my unfortunate experience with them. I have had them actually test a perceived problem prior to 1.7 wher...
- by KalOfTheRathi - at 2014.05.01 16:56:00
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143. can you please put pay to this kind crap. ! - in Technical Support/Bugs [original thread]
Heavenly Daughter wrote: KalOfTheRathi wrote: A good picture, HD. It is tough to balance this situation though. The game is based on WP. Equipment is one way to earn it and it requires the least effort. From a programming viewpoint adding ...
- by KalOfTheRathi - at 2014.05.01 12:10:00
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144. can you please put pay to this kind crap. ! - in Technical Support/Bugs [original thread]
A good picture, HD. It is tough to balance this situation though. The game is based on WP. Equipment is one way to earn it and it requires the least effort. From a programming viewpoint adding a limitation is much more difficult than designing t...
- by KalOfTheRathi - at 2014.05.01 04:29:00
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145. Acceleration Gates allow only Frigates into a room? - in Technical Support/Bugs [original thread]
Meta levels are useless and mean nothing in Dust514 so ... no. They were deemed useless and no effort beyond their being in the description of something has ever happened. And of even more importance is this: There Is No Matchmaking In Dust (t...
- by KalOfTheRathi - at 2014.05.01 04:24:00
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146. (BUG) Random Dropship Deaths - in Technical Support/Bugs [original thread]
You should post this in the map feedback forum. That way the people that are responsible for maps would be able see it. Start here. https://forums.dust514.com/default.aspx?g=topics&f=1348 Good luck.
- by KalOfTheRathi - at 2014.04.30 18:36:00
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147. Sever Down? - in Technical Support/Bugs [original thread]
Meisterjager Jagermeister wrote: Can't connect to server. Anybody else? Working fine 5 minutes ago. I just logged off and shutdown the PS3.
- by KalOfTheRathi - at 2014.04.30 05:55:00
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148. Supply depot exploit needs to be looked at - in Technical Support/Bugs [original thread]
It is not an exploit if that how it works and everybody knows it. An exploit is when something works in a manner that is unintended (see PC district locking) and when that is used to gain an advantage that use is an exploit. The Supply Depot...
- by KalOfTheRathi - at 2014.04.30 05:54:00
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149. Supply depot exploit needs to be looked at - in Technical Support/Bugs [original thread]
It has been like this since Closed Beta. I suspect that is longer than you have been playing Dust. It is not a surprise to the rest of us. Learn to adapt. Toss a grenade. Also, I have been killed swapping suits so you QQ isn't completely accu...
- by KalOfTheRathi - at 2014.04.29 21:53:00
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150. snipers on top mcc and impossible to kill - in Technical Support/Bugs [original thread]
Kratek Heshan wrote: im looking for the sniper on the red line theres no one there then i saw the bullet air and his on top Learn how to snipe. They get killed all the time by Snipers . At worst you drive them from the edge and they cann...
- by KalOfTheRathi - at 2014.04.29 21:51:00
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151. Extand passive so that tanks,lav and dropships can be seen - in Technical Support/Bugs [original thread]
Django Quik wrote: Range of detection should just be proportionate to profile. That would be awesome, however horrendously complicated and would require an entire rework of the passive scanning system. Until such a time that a full rework cou...
- by KalOfTheRathi - at 2014.04.29 21:48:00
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152. fix missile installations - in Technical Support/Bugs [original thread]
Mossellia Delt wrote: AI missiles can fire at over 1000 meters from enemy redline to ground spawn at flight ceiling. Fix this ****. I asked as well but was not as succinct as you. Maybe your effort will work. Good Luck.
- by KalOfTheRathi - at 2014.04.28 08:12:00
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153. [Bug Query] Is Rail Gun Turret proficiency skill working yet? - in Technical Support/Bugs [original thread]
The skill claimed to increase turret speed by 10% per level. However, several tests in MLT and STD tanks showed the turret movement was exactly the same. SP for no gain but lvl 3 is require to get to turret optimization for CPU/PG reduction. I ...
- by KalOfTheRathi - at 2014.04.28 08:09:00
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154. random removal from matches - in Technical Support/Bugs [original thread]
Scotty is too stupid to say no. However, to the OP. How many chat channels do you have open. Most of those older problems seem to be under control lately but more than 4-6 channels were a problem in the past. Reduce the number of open chats and s...
- by KalOfTheRathi - at 2014.04.28 08:05:00
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155. LAGGGGGGGGGGGGGGGGGGGGGGGGGGGG - in Technical Support/Bugs [original thread]
Emo Skellington wrote: Anyone hear about lagswitchers on dust 514? What does a dedicated server have to do with a lag switch? If a game is connected via a network (not just the internet) to enable multiplayer then a lag switch will work and...
- by KalOfTheRathi - at 2014.04.28 08:03:00
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156. LAGGGGGGGGGGGGGGGGGGGGGGGGGGGG - in Technical Support/Bugs [original thread]
BTW, every single match I started today the game exhibited significant rubber banding for the first several minutes. I avoided the denser areas so I cannot state if they cleared up there. But from the fringes it settled out. Lag is not fun. Altho...
- by KalOfTheRathi - at 2014.04.28 07:59:00
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157. Terrain Deathtrap - in Technical Support/Bugs [original thread]
RA Drahcir wrote: CCP...can you let me know why this **** happens? Is it because you failed to make a tripping animation and just have mercs get stuck randomly? Anybody with mesh/map experience can tell you why this happens. The actual proble...
- by KalOfTheRathi - at 2014.04.24 03:35:00
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158. Tank rail gun rounds not registering. - in Technical Support/Bugs [original thread]
Welcome to rail gun tanking is Dust. You might notice several things about rail guns. First your above mentioned bug has actually been enshrined in the lore of Dust. Because they cannot fix it! Bada boom! Also, the gun will fire on its own (like...
- by KalOfTheRathi - at 2014.04.22 12:17:00
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159. Active Scanner Scan field is incorrect - in Technical Support/Bugs [original thread]
Math, smath. Meh, CCP/Shanghai has Mathleetes stored out back. Don't use them but hey, they got 'em.
- by KalOfTheRathi - at 2014.04.22 12:09:00
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160. vehicle collision damage accidentally changed too - in Technical Support/Bugs [original thread]
Yep, I noticed this although I don't think it is all the way back to what it was before 1.7, maybe part way. It is worse in a Derp. For Maddies there are several spots on the map that cause the problem. Which makes me think they have regenerated ...
- by KalOfTheRathi - at 2014.04.22 12:07:00
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