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381. Enemy spawning in after hack/destroying uplink - in Technical Support/Bugs [original thread]
This is a timing issue. Red chooses uplink and it times out. Red is on the way. Blue destroys uplink. Poof! Red appears. Yes, it will happen and you have to be careful around Uplinks, CRUs and Letter Objectives (Null Cannons) because several o...
- by KalOfTheRathi - at 2013.10.05 17:21:00
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382. [Bug] or feedback, unable to login to forums and DUST514. - in Technical Support/Bugs [original thread]
Yesterday morning (~GMT 0600 4 Oct) I was unable to access any dust514.com function. ping timed out, I was unable to login from the PS3. After an hour I gave up and went off to bed. Now that breaks the fabulous streak of being logged in every sin...
- by KalOfTheRathi - at 2013.10.05 01:09:00
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383. Negative SP - in Technical Support/Bugs [original thread]
Yeah, it is one of their many UI client/server sync problems. Restarting the game normally fixes most of these as your data is kept on their servers so a restart will get the correct values. Eventually in your case.
- by KalOfTheRathi - at 2013.10.03 11:10:00
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384. Invisible grenade blockers! - in Technical Support/Bugs [original thread]
This is inherent in game design. Solving the texture/physical/hit box/collision detection is complex and is often off by some margin. Not a lot in many case but enough to irritate. If you truly want something done then this is not the proper foru...
- by KalOfTheRathi - at 2013.10.03 00:51:00
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385. [BUG] Being able to trigger Remote Explosives after death - in Technical Support/Bugs [original thread]
And REs are supposed to turn into Land Mines if the owner dies. Eventually. One of those Soon(vw) items.
- by KalOfTheRathi - at 2013.09.30 03:52:00
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386. HAV run downs - in Technical Support/Bugs [original thread]
Yes, this has been a problem for quite some time now. At least we can finally run over Reds to that is one good thing. However this is a problem with many video games. My beloved Borderlands will place you in some random direction when a vehicle ...
- by KalOfTheRathi - at 2013.09.30 03:10:00
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387. Strange Turret Bug (Video) - in Technical Support/Bugs [original thread]
Cool effect. Not really a bug. The Dead Merc got launched when the Turret Exploded! Fun. But it is a common video game physics problem. There was some collision with the body of the Merc and the exploding turret. The amount of energy was translate...
- by KalOfTheRathi - at 2013.09.29 11:52:00
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388. [Feedback] Turret installations - in Technical Support/Bugs [original thread]
Nothing new here. We have many such posts and nothing has happened yet. The instant turn and shoot to a vehicle is pretty irritating when the same turret will Slowly , oh so slowly, turn once an operator has entered it. The destruction WP is fi...
- by KalOfTheRathi - at 2013.09.29 11:45:00
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389. Vehicles dropper dropped vehicles at bad location - in Technical Support/Bugs [original thread]
The dropper is called the RDV, Rapid Deployment Vehicle. One should only call in a vehicle when in a clearing, not close to buildings, nor under them or directly under the MCC for that matter. Otherwise you will most likely lose the vehicle you c...
- by KalOfTheRathi - at 2013.09.29 11:30:00
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390. Loading screen freeze, often. - in Technical Support/Bugs [original thread]
A little more information will probably be needed. This sounds like a problem with your PS3. Possibly your network connection but the PS3 is more likely. How old is your PS3 (model number would be nice)? Does the fan on your sound similar to a j...
- by KalOfTheRathi - at 2013.09.29 11:26:00
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391. burst fire forge - in Technical Support/Bugs [original thread]
Shijima Kuraimaru wrote: Don't bother with sentinel. It's meant for HMG work. But yes, testing a forge glitch is a SP intensive action if you don't have the SP to spare. The more likely scenario was that you were being shat at by two forges wit...
- by KalOfTheRathi - at 2013.09.29 11:12:00
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392. Lag switching in Dust: A reality or just an excuse? - in Technical Support/Bugs [original thread]
When a Team or a Squad (more commonly) is lagged together the problem appears to be with one Merc. The solution is to Leave Squad. If it clears then it is Not You . Good. Bad, it is someone else and in the middle of PC trying to get an entire Squ...
- by KalOfTheRathi - at 2013.09.28 22:19:00
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393. burst fire forge - in Technical Support/Bugs [original thread]
ratamaq doc wrote: Oops. Fixed now. Thanks for the link and the 404 fix. However, that MD looks like it is operating within specs, at least within my limited experience (I was horrible with it). It will fire as fast as you can pull the trigg...
- by KalOfTheRathi - at 2013.09.28 22:13:00
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394. Garbage rendering. - in Technical Support/Bugs [original thread]
This has been responded to. Probably not to your liking but the Devs have indeed responded. The problem is not acknowledged by them as real as they are unable to duplicate it (last I read). Check the Updates in this forum in the sticky post near ...
- by KalOfTheRathi - at 2013.09.27 01:32:00
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395. Punching glitch before shooting! - in Technical Support/Bugs [original thread]
Which glitch? If you mean that the Melee is triggered randomly I suspect the standard CCP/Shanghai DS3 controller software. It has been a problem since forever. The DS3 is a really cheap piece of consumer electronics and gets tired very quickly. ...
- by KalOfTheRathi - at 2013.09.26 12:34:00
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396. Enforcer skill not working? - in Technical Support/Bugs [original thread]
DeathwindRising wrote: Thanks, and it's disappointing that we don't even get an acknowledgement from devs about bugs such as this. What's the point in having a technical support and bugs forum if we don't know if anything is being fixed or work...
- by KalOfTheRathi - at 2013.09.26 12:24:00
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397. burst fire forge - in Technical Support/Bugs [original thread]
Both my characters use FG. I have never seen the situation and KR uses Officer Forge Guns on occasion. 2.1 second charge time with bonus reduction puts it at ~1.5 seconds but I have to release the trigger. Does anyone have video by any chance?
- by KalOfTheRathi - at 2013.09.26 01:41:00
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398. [BUG] No More War Barge? - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: The warbarge time was shortened for both public contracts and faction warfare so you spend more time in battle and less time standing around. Depending on how fast your PS3 loads or at what point you join the battle, you ma...
- by KalOfTheRathi - at 2013.09.26 01:38:00
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399. Enforcer skill not working? - in Technical Support/Bugs [original thread]
I wish I could say I was surprised by the response. I am not. They will not respond to 99.999% of Bugs in the Technical Support/Bugs Forum. Which induces rage and frustration. There is no bug tracking system such that someone could be pointed ...
- by KalOfTheRathi - at 2013.09.26 01:36:00
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400. Enforcer skill not working? - in Technical Support/Bugs [original thread]
DeathwindRising wrote: the range document shows a max range of 200m for small missile turrets. it actually shows 250m as the max range (we now know thats incorrect) for large turrets, again, indicating the skill is bugged/broken Reply to the ...
- by KalOfTheRathi - at 2013.09.25 11:20:00
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