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2621. Iron sights aren't the problem. - in General Discussions [original thread]
There was a movement in modern weapon design to move away from Iron Sights and instead have advance sights be the standard (although this resulted in some failed ventures). An example of this would be the OICW weapon program. http://en.wikipedi...
- by Kain Spero - at 2012.12.19 21:17:00
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2622. New maps this build. - in General Discussions [original thread]
The new Manus Peak map is awesome. I wil however miss the old Manus Peak map.
- by Kain Spero - at 2012.12.19 21:12:00
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2623. Iron Sights - an alternative - in Feedback/Requests [original thread]
Better yet, why not add a transparency slider in the system options. The iron sights can then be as present as you want them to be (with maybe an upper limit on how transparent you can make them).
- by Kain Spero - at 2012.12.19 20:15:00
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2624. Iron sights aren't the problem. - in General Discussions [original thread]
I was messing around with the iron sights a little and I actually like them. That said I think maybe the issue is the type of iron sight CCP used and how it was implemented. For some perspective here is an example of other sight pictures: http:...
- by Kain Spero - at 2012.12.19 20:00:00
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2625. forge - in General Discussions [original thread]
Forge guns are fine as is. They don't need to be buffed or de-buffed. 6 round clips are limited to the officer variant and it should stay that way. Also if you want to reload faster there is a skill for that.
- by Kain Spero - at 2012.12.19 19:37:00
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2626. Planetary Districts - in General Discussions [original thread]
Honestly, it may be that the instant battles will always be in Jove space.
- by Kain Spero - at 2012.12.19 16:40:00
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2627. Planetary Districts - in General Discussions [original thread]
There was a mass test that involved OBs a while back. There has to be an active battle in a district, which you can then connect to. Currently all of the instant battles are on the same planet in Jove space and corp battles are in districts that w...
- by Kain Spero - at 2012.12.19 16:21:00
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2628. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Weapons brought to the field should be limited by the ISK you are willing to loose, not some artificial cap.
- by Kain Spero - at 2012.12.19 15:59:00
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2629. A challenge to all the UVT complainers out there. - in General Discussions [original thread]
In my opinion the main issue is that there is no option to purchase a corp-wide UVT that is specifically for the Corp Chat channel. If this were available and reasonably priced then many of the problems would be solved. Requiring each individual c...
- by Kain Spero - at 2012.12.19 15:30:00
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2630. Sending Aurum - in Rookie Training Grounds [original thread]
Aurum will never be transferable among players, but Aurum items will be able to be sold on the secondary market for ISK at some point in the future. I'd imagine you would be able to directly trade items that were bought with AUR to other players a...
- by Kain Spero - at 2012.12.19 15:20:00
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2631. EVE/DUST Corp Voice Chat Between Eve and Dusters not working - in Technical Support/Bugs [original thread]
UPDATE: This issue is still present in the new build. Even folks with UVT in corp chat cannot communicate of folks in the corp channel using voice Eve side.
- by Kain Spero - at 2012.12.19 14:58:00
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2632. Dev Blog: Welcome to Chromosome - in General Discussions [original thread]
Skihids wrote: Necandi Brasil wrote: Last update before OPEN BETA ... We are getting closer to release ladies and gentleman! So, only two more resets to go... Unless Open Beta puts us on Tranquility. Then only 1 reset to go.
- by Kain Spero - at 2012.12.18 21:31:00
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2633. Dev Blog: Welcome to Chromosome - in General Discussions [original thread]
Quote: One of the most unique features you will see in Chromosome, however, is the ability to request off-map support from players on our test servers in EVE Online. With this feature, DUST mercenaries will be able to coordinate devastating bom...
- by Kain Spero - at 2012.12.18 21:04:00
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2634. Service Announcement: Customized Fittings # Capped - in General Discussions [original thread]
Iron Wolf Saber wrote: is that between suits and vehicles? As far as I can tell suits and vehicles are separate caps, but my caveat to that is that I don't really use vehicles. Skihids wrote: So this is an artificial cap rather than one...
- by Kain Spero - at 2012.12.18 20:25:00
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2635. This creature has descended upon the Dusting mercs - in The Locker Room [original thread]
I sense a SyFy original movie already being made now. Points for whoever comes up with the best name for the film.
- by Kain Spero - at 2012.12.18 20:19:00
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2636. Service Announcement: Customized Fittings # Capped - in General Discussions [original thread]
Enkidu Camuel wrote: So... is this cap already in effect in this build or we're expecting this to happen in the next one? The cap on infantry fittings is live. I think I had 34 fittings and when I went to create a new one I got the cap error...
- by Kain Spero - at 2012.12.18 20:16:00
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2637. What is the policy on Character names? - in General Discussions [original thread]
Usually once a character is deleted that name then becomes available.
- by Kain Spero - at 2012.12.18 20:12:00
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2638. Service Announcement: Customized Fittings # Capped - in General Discussions [original thread]
Skihids wrote: Is that 30 dropsuit fittings and 30 vehicle fittings, or 30 total? I actually didn't test this, but the fitting caps that I was looking at dealt with infantry only.
- by Kain Spero - at 2012.12.18 20:10:00
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2639. Service Announcement: Customized Fittings # Capped - in General Discussions [original thread]
Honestly if I could upgrade an old fitting to a higher end or lower end suit using the suit slot at the top of the fitting menue I probably wouldn't need so many fittings.
- by Kain Spero - at 2012.12.18 19:42:00
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2640. Service Announcement: Customized Fittings # Capped - in General Discussions [original thread]
Just as a heads up to all those crazy people who had a **** ton of fittings. There is now a hard cap ( I think it's 30 fittings), so delete your current fittings with caution.
- by Kain Spero - at 2012.12.18 19:38:00
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